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Ajouter une intrigue dans votre langueIn the future, an unnamed marine fights for survival on a space station on Mars where the Union Aerospace Corporation accidentally opened up a physical portal to Hell.In the future, an unnamed marine fights for survival on a space station on Mars where the Union Aerospace Corporation accidentally opened up a physical portal to Hell.In the future, an unnamed marine fights for survival on a space station on Mars where the Union Aerospace Corporation accidentally opened up a physical portal to Hell.
- Réalisation
- Scénario
- Casting principal
Kevin Cloud
- Doomguy (Hands)
- (non crédité)
David Koseruba
- Additional Voices
- (voix)
- (non crédité)
Christopher Murvey
- Additional Voices
- (voix)
- (non crédité)
Bobby Prince
- Marine
- (voix)
- (non crédité)
- …
Avis à la une
Back in the early nintey's FPS games were usually just bland walk in the same halls a billion times and shoot things. Then a small group made a game along with Apogee called "Wolfenstein 3D" it had texture mapping, and people loved it, but it still never got it's claim to fame. Then, one year later, on December 5th 1993 "DooM" was finished by ID Software, exactly 5 days later, they released the shareware along with the final game. The reviews were all claiming at how wonderful it was, and almost every gamer in the world wanted to play it. DooM redefined the genre, from underground shareware games, to full blown action games. The game has lost none of it's impact today, it's maze like corridors, horrific demons, gore and death everywhere, all of it is still an amazingly fun experience. Doom will always be one of the best FPS games ever, the community is still strong even 11 years later!!!!
Doom, like my title suggests, is a true classic. Why? Since when (in 1993) did you see non 90º walls? Switches? Sky?! Crushing ceilings? Dynamic lighting?! It was an amazing feat for gaming, and it placed ID Software right on the timeline of computer gaming. I still remember playing Doom on my computer at work with my beloved PC speaker; my boss heard, and you can guess the outcome.
It is hard nowadays to get hold of, but check any old shareware CDs and you might just find it...
10/10!
It is hard nowadays to get hold of, but check any old shareware CDs and you might just find it...
10/10!
10dee.reid
I've been a video game veteran for the last 16 years, ever since I was six, when "Super Mario Bros." was dominating the Nintendo. I got my first taste of "Doom"-style hyper-violence eight years ago when I was in sixth grade via some kids who loaded the game onto our teacher's PC. Later that same year, I got "Doom" for PS1 and I still play it religiously. In "Doom," developed by those geniuses at id Software in 1993, you're a futuristic United States Space Marine sent to investigate the eerie disturbances at a Mars research station. All hell breaks loose, literally, when monsters and other assorted demons from Hell wipe out your unit, leaving only you to save our planet. So you load up your arsenal, and go hunting. "Doom" is the genre. "Doom" is what introduced me to what some call "controversy sells"; you just have to see the hype for yourself and make your own assessment. I judged proper: I gave "Doom" a 10/10. It's the greatest first-person shooter I've ever played (since as I stated earlier, this game made the genre - even if it wasn't necessarily the first). Many condemned it, but most embraced "Doom." Last year, "Doom" (2005) came out to theaters. While not a perfect adaptation, I hold it in the same regard as I do the first "Mortal Kombat" (1995) and 2006's "Silent Hill": it just gets better and better every time I see it. "Doom" rocked my world the first time I played it, in much the same fashion as it did millions of others. The experience is literally wall-to-wall in its intensity, and doesn't die once.
"Doom" - literally all hell breaks loose, just as it did when unleashed on an unsuspecting populace 13 years ago.
10/10
"Doom" - literally all hell breaks loose, just as it did when unleashed on an unsuspecting populace 13 years ago.
10/10
10tnkewnke
First there were first-person-shooters like Wolfenstein 3D. Then comes Doom. A game where you're not only running and gunning, you've got switches to pull and secret doors lead you to the key to get to the next level all the while dodging fireballs and demons and flying flaming skulls. Someone at id software must've reached deep into my psyche and conjured up what hell looks like. Countless hours of heart-pounding entertainment. Games like Quake, Duke Nukem, Star Trek: Voyager-Elite Force and Clive Barker's Undying all owe their existence to DOOM. Can't wait for Doom 3!
Most guys around my age (17 or so) played DOOM in their childhood and remember it fondly. Although it is extremely outdated and does not run well with Windows 98, it is the video game ever made, and placed ID Software on the map. It's not for the faint of heart---the gory graphics are sick even by today's standards. If blasting demons into tiny pieces and seeing people impaled on sticks or hanging by meathooks isn't your cup of tea, then avoid DOOM. But for anyone else, this is the game for you. WARNING: EXTREMELY ADDICTIVE!!!!
Le saviez-vous
- AnecdotesThe chainsaw and shotgun weapons in the game were inspired by the Evil Dead (1981) series of movies.
- GaffesIn the game, enemies can hear fired shots, which attracts their attention. But there's a bug in the game so that enemies can hear any attack, including your character's (silent) punches. Also, the enemies cannot hear the idling chainsaw, but once you attack with it they will be alerted.
- Crédits fousAfter the end credits on the Sega 32X version, the game reverts to a fake DOS prompt from which the player cannot exit without shutting off the game.
- Versions alternativesThe Game Boy Advance port saw a few changes in order to secure the "T for Teen" rating. .All red blood was recolored green .Corpses disappear after a few seconds .Corpses part of the level design are removed .Zombies and Imps can no longer be gibbed by explosive weapons and barrels
- ConnexionsEdited into id Anthology (1996)
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