NOTE IMDb
8,6/10
2,1 k
MA NOTE
Ajouter une intrigue dans votre langueThe witch Gruntilda has captured Banjo's beloved sister, intending to leech the girl's youth and beauty through black magic and mad science. Banjo and Kazooie set out across nine worlds to g... Tout lireThe witch Gruntilda has captured Banjo's beloved sister, intending to leech the girl's youth and beauty through black magic and mad science. Banjo and Kazooie set out across nine worlds to get her back.The witch Gruntilda has captured Banjo's beloved sister, intending to leech the girl's youth and beauty through black magic and mad science. Banjo and Kazooie set out across nine worlds to get her back.
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 2 victoires et 2 nominations au total
Chris Sutherland
- Banjo
- (voix)
- (as Chris 'Snacker' Sutherland)
- …
Grant Kirkhope
- Mumbo Jumbo
- (voix)
- (as Grant 'Clanker' Kirkhope)
- …
Eveline Novakovic
- Tooty
- (voix)
- (as Eveline 'Twinklies' Fischer)
- …
Chris Seavor
- Gruntilda
- (voix)
- (as Chris 'Slappa' Seavor)
James MacDonald
- Gruntilda's Broomstick
- (images d'archives)
- (archives sonores)
- (non crédité)
Avis à la une
Rare was once a promising video game developer, particularly during their days with Nintendo. Their first big seller game was Diddy Kong Racing where the characters Banjo and Kazooie made their debut.
Following the release of that racing game, Banjo and Kazooie became star characters in their own right when they appeared in the game Banjo-Kazooie. Lucky for them, that game too was a big seller. Banjo-Kazooie would have sequel in Banjo-Tooie, and that one made even a bigger sale.
After getting booted by Nintendo years later, Rare saw new life after teaming with Microsoft. Banjo and Kazooie then appeared in a new game called Banjo-Kazooie: Nuts and Bolts. Although it did not sell as many copies as the two previous games, Banjo-Kazooie: Nuts and Bolts was able to achieve platinum hit status, a title achieve by Xbox or Xbox 360 games that sold 400,000+ copies within 9 months of release.
Because of showing such marketability, Banjo and Kazooie are absolutely Rare's true cash cows. Conker the Squirrel could have been a cash cow too but Rare destroyed that character.
Following the release of that racing game, Banjo and Kazooie became star characters in their own right when they appeared in the game Banjo-Kazooie. Lucky for them, that game too was a big seller. Banjo-Kazooie would have sequel in Banjo-Tooie, and that one made even a bigger sale.
After getting booted by Nintendo years later, Rare saw new life after teaming with Microsoft. Banjo and Kazooie then appeared in a new game called Banjo-Kazooie: Nuts and Bolts. Although it did not sell as many copies as the two previous games, Banjo-Kazooie: Nuts and Bolts was able to achieve platinum hit status, a title achieve by Xbox or Xbox 360 games that sold 400,000+ copies within 9 months of release.
Because of showing such marketability, Banjo and Kazooie are absolutely Rare's true cash cows. Conker the Squirrel could have been a cash cow too but Rare destroyed that character.
Banjo-Kazooie was without a doubt one of THE best N64 games ever to be created, but sadly Nintendo's not making anymore Banjo games>:(. It's really a shame too because this was a fun game. Anyways the levels were fun to explore (Especially Freezy Peak or whatever it's called). The moves were creative and original and the animation, hoo boy. The animation in this game was a MAJOR improvement over some of the N64 games' animation. If they still sell Nintendo 64 games where you live and you have an N64, then make sure there's a copy of Banjo-Kazooie that's being sold because like they say: Chances like this don't come around often(Especially not anymore).
Overall a really great and addicting game that Nintendo should re-release on the Gamecube.
Overall a really great and addicting game that Nintendo should re-release on the Gamecube.
This is a timeless classic every adventure gamer should try. I consider it Rares greatest game and the peak of its history.
The story sounds like something from a Disney movie: Gruntilda the evil and ugly witch is jealous of the beauty of a young bear named Tooty. So, she abducts the bear to steal her beauty via a machine created by her henchman, Klungo. Now, it's up to Banjo Bear and his rude, foul-mouthed breegull companion, Kazooie, to rescue Tooty before it's too late. Assisting the duo are Bottles the short-sighted mole, who teaches them new techniques throughout the game, and Mumbo Jumbo, a skull-faced shaman who can perform transformative magic.
The game was heavily inspired by Super Mario 64 and you can see it in the games formula where you enter different worlds to collect items needed to proceed further, namely Jiggys. But Banjo-Kazooie uses a unique variant of this formula in which the player controls two characters at once, and each one has their own functions; while Banjo moves runs, Kazooie resides in his backpack providing 90% of the moves that Bottles teaches them. Plus, the quirky and cartoonish setting made it highly endearing to players of all ages. I found myself drawn in the instant I started off in Spiral Mountain.
You'll travel across 8 huge platformer-style levels in search of Jiggys to unlock new worlds. You'll acquire the Jiggys by exploring, defeating enemies, solving puzzles, and completing other tasks. You'll also collect golden notes that are necessary to break spells on doors throughout Gruntilda's lair, the massive hub world.
The game is an intricate and rewarding collectathon since there's plenty to discover in the levels besides Jiggys and notes, like eggs, mumbo tokens, feathers, and extra honeycombs to increase your health. Fully exploring the worlds ultimately pays off, since collecting every Jiggy in the game gets you a highly valuable health upgrade that makes defeating Gruntilda easier. Plus, Bottles new moves are both necessary to beat the game and help strengthen the duo and develop them into true and seasoned heroes by the games end.
The graphics were stunning for the time and have aged beautifully. The character models are well-designed, and their movements were smooth and fluid. The sheer variety of colors and textures is amazing, making all of the levels seem so lifelike and engrossing. The lack of distance fog beautifully displays the landscape and size of the levels.
The soundtrack contains some of Rares best music and consists of many bright and catchy tunes from composer Grant Kirkhope that perfectly fit each level, like Rusty Bucket Bays nautical theme with sounds like foghorns and whistles and Mad Monster Mansion with spooky organ notes accompanied by wolves howling and owls hooting. The characters and items emit little voice blips instead of actual voice acting which still successfully brought them to life and enhanced the games' cartoonish charm along with the hilarious and cleverly written dialogue.
The number of characters is much more extensive than in Mario 64 and you can interact with them more. The sheer variety of kooky characters and enemies you encounter really help make the game more dynamic, like Captain Blubber the pirate Hippo, Gobi the beleaguered thirsty camel, Loggo the sentient toilet (yes, you read that right lol), and many others.
I had only a few complaints. First of all, as typical for early 3D games, the camera was a pain at times and would sometimes be blocked by walls or other objects when trying to adjust it. There was a bit of backtracking involving certain moves, such as the Beak Bomb and Turbo Talon Trot shoes, which were required to obtain certain Jiggys or other items. But other than that, no serious flaws.
This was, and still is, a spectacular game that gave Super Mario 64 a run for its money and is definitely playable almost thirty years later.
The story sounds like something from a Disney movie: Gruntilda the evil and ugly witch is jealous of the beauty of a young bear named Tooty. So, she abducts the bear to steal her beauty via a machine created by her henchman, Klungo. Now, it's up to Banjo Bear and his rude, foul-mouthed breegull companion, Kazooie, to rescue Tooty before it's too late. Assisting the duo are Bottles the short-sighted mole, who teaches them new techniques throughout the game, and Mumbo Jumbo, a skull-faced shaman who can perform transformative magic.
The game was heavily inspired by Super Mario 64 and you can see it in the games formula where you enter different worlds to collect items needed to proceed further, namely Jiggys. But Banjo-Kazooie uses a unique variant of this formula in which the player controls two characters at once, and each one has their own functions; while Banjo moves runs, Kazooie resides in his backpack providing 90% of the moves that Bottles teaches them. Plus, the quirky and cartoonish setting made it highly endearing to players of all ages. I found myself drawn in the instant I started off in Spiral Mountain.
You'll travel across 8 huge platformer-style levels in search of Jiggys to unlock new worlds. You'll acquire the Jiggys by exploring, defeating enemies, solving puzzles, and completing other tasks. You'll also collect golden notes that are necessary to break spells on doors throughout Gruntilda's lair, the massive hub world.
The game is an intricate and rewarding collectathon since there's plenty to discover in the levels besides Jiggys and notes, like eggs, mumbo tokens, feathers, and extra honeycombs to increase your health. Fully exploring the worlds ultimately pays off, since collecting every Jiggy in the game gets you a highly valuable health upgrade that makes defeating Gruntilda easier. Plus, Bottles new moves are both necessary to beat the game and help strengthen the duo and develop them into true and seasoned heroes by the games end.
The graphics were stunning for the time and have aged beautifully. The character models are well-designed, and their movements were smooth and fluid. The sheer variety of colors and textures is amazing, making all of the levels seem so lifelike and engrossing. The lack of distance fog beautifully displays the landscape and size of the levels.
The soundtrack contains some of Rares best music and consists of many bright and catchy tunes from composer Grant Kirkhope that perfectly fit each level, like Rusty Bucket Bays nautical theme with sounds like foghorns and whistles and Mad Monster Mansion with spooky organ notes accompanied by wolves howling and owls hooting. The characters and items emit little voice blips instead of actual voice acting which still successfully brought them to life and enhanced the games' cartoonish charm along with the hilarious and cleverly written dialogue.
The number of characters is much more extensive than in Mario 64 and you can interact with them more. The sheer variety of kooky characters and enemies you encounter really help make the game more dynamic, like Captain Blubber the pirate Hippo, Gobi the beleaguered thirsty camel, Loggo the sentient toilet (yes, you read that right lol), and many others.
I had only a few complaints. First of all, as typical for early 3D games, the camera was a pain at times and would sometimes be blocked by walls or other objects when trying to adjust it. There was a bit of backtracking involving certain moves, such as the Beak Bomb and Turbo Talon Trot shoes, which were required to obtain certain Jiggys or other items. But other than that, no serious flaws.
This was, and still is, a spectacular game that gave Super Mario 64 a run for its money and is definitely playable almost thirty years later.
I just need to say, that this is one of the first games I have played in my life. I've always remembered this as the golden age to 3D platform and the way it influences others like Crash Bandicoot and Astro Bot. And this is what makes the game really something special. Banjo-Kazooie is not only one of the best games from N64, but also one of the greatest 3D playformers. Considering that Rare was experimental at the time, they have done something for this game and make it the most fun any gamer can have. The story for it is engaging, the snarks are at their best, the bosses are exciting, the graphics live up decades later, and the gameplay is some of the most fun in any gaming. If it weren't for this game, 3D playformers would never have become relevant. This is the game every gamer needs to play. I don't care if you already completed it, go play it again. Because games like this are something we need much often. Not only does it really stand out in terms of its platform gaming, but also one of the best video games of all time.
This game has to be one of my favorites. I was instantly hooked to the strangely-entertaining story, goofy characters, assortment of levels, music, graphics and control (which are surprisingly good for N64), and difficulty. Everything from Gobi's Valley to Freezeezy Peak (sp?), from Mad Monster Mansion to Click Clock Wood, from Treasure Trove Cove to Grunty's Furnace Fun. I guarantee at least one of the tunes to get stuck in your head for good, especially Gruntilda's Lair. It may look just like your average kid's game, but it is actually quite hard to beat, since you must collect about 99.9% of all items, which is no small task. If you are bored and have a loony sense of humor, check this game out and its sequel, Banjo-Tooie. Rare Ware makes great games.
Le saviez-vous
- AnecdotesYou can hold the R Button to make a sharp turn while flying or swimming. However, Bottles does not tell you this at any point in the game.
- GaffesIn the "Winter" season of Click Clock Wood, Mumbo Jumbo leaves a note in his hut saying he's gone on vacation because he hates the cold. Yet, a few levels earlier in Freezee Peak (a snow world), Mumbo is seen occupying his hut to give Banjo a transformation.
- Crédits fousThe credits are read off one at a time by different characters, each giving them odd job titles and nicknames such as "Deputy keyboard tapper Graham 'Snippet' Smith"
- ConnexionsEdited into Rare Replay (2015)
Meilleurs choix
Connectez-vous pour évaluer et suivre la liste de favoris afin de recevoir des recommandations personnalisées
Détails
- Couleur
- Rapport de forme
- 1.33 : 1
Contribuer à cette page
Suggérer une modification ou ajouter du contenu manquant