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IMDbPro

Street Fighter II: The World Warrior

  • Jeu vidéo
  • 1991
  • T
NOTE IMDb
8,4/10
2 k
MA NOTE
Street Fighter II: The World Warrior (1991)
ActionSci-Fi

Ajouter une intrigue dans votre langueRyu, Ken and a roster of six international newcomers compete to get the chance to take on the evil dictator M. Bison, the leader of the Shadaloo organization, who plans to brainwash the best... Tout lireRyu, Ken and a roster of six international newcomers compete to get the chance to take on the evil dictator M. Bison, the leader of the Shadaloo organization, who plans to brainwash the best fighters to work in his organization.Ryu, Ken and a roster of six international newcomers compete to get the chance to take on the evil dictator M. Bison, the leader of the Shadaloo organization, who plans to brainwash the best fighters to work in his organization.

  • Scénario
    • Akira Nishitani
    • Akira Yasuda
    • Takashi Nishiyama
  • Casting principal
    • Johnpaul Williams
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,4/10
    2 k
    MA NOTE
    • Scénario
      • Akira Nishitani
      • Akira Yasuda
      • Takashi Nishiyama
    • Casting principal
      • Johnpaul Williams
    • 7avis d'utilisateurs
    • 2avis des critiques
  • Voir les informations de production sur IMDbPro
  • Voir les informations de production sur IMDbPro
  • Photos22

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    Rôles principaux1

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    Johnpaul Williams
    • Model
    • Scénario
      • Akira Nishitani
      • Akira Yasuda
      • Takashi Nishiyama
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs7

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    10mechg2994

    The greatest fighting game of all time

    I remember playing this on the arcade when I was a little kid. And I still love it today. I mean come on Street Fighter II was a great fighting game and it still is. The first Street Fighter was a little you know cheap. But Street Fighter II is fun the graphics are great.

    I loved the music because some of there stage background music almost were catchy and I still hum the SF2 themes today. The game play is great and still is today. I loved the special effects also and the new announcer's voice. I loved the opening theme for Street Fighter II.

    If you are a Street Fighter newbie play this game first if you want to be a Street Fighter fan.

    10/10
    Movie Nuttball

    Street Fighter II: The World Warrior!

    The Street Fighter II series is one of the most unique fighting video games! The characters, the action, and the sure thrill of excitement makes this game a fun non-stop playing time! Below is a brief look how I think the game is!

    Game Play: The game play is very good. There is really basic controls here and is easy to perform. Novice gamers should have a good time here!

    Graphics: The graphics are wonderful especially for the Arcade! The backgrounds are really beautiful!

    Difficulty: The game is easy but as it goes on you find out that it will become more difficult!

    Music: The music is great! Just fantastic catchy tunes through out the game!

    In My opinion its some of the best music ever in a video game!

    Sound: The sound is great. Nuff said!

    Overall: I have always loved Street Fighter II: The World Warrior! If you like excellent flying adventure up games then I strongly recommend you play this game!

    To purchase this video game and other Street Fighter II games check out Amazon.com!
    bob the moo

    Great in the day and made better now thanks to nostalgia and being retro-cool

    The second Street Fighter tournament is here - the global combat contest where the best fight in informal locations for the title of the world's best by defeating M Bison - the leader of the sinister Shadaloo. This year the competitors all bring their own agenda to the proceedings. Ryu joins for the purity of the fight - for the skill required to win. Ken enters for the same reason but brings more arrogance with him. E Honda is out to prove that sumo is more than just fat men pushing each other around while Zangief is out to prove that Russia is the home of the most powerful fighters. Brazilian monster Blanka is out to discover more about his past while others have more personal agendas. Guile's best friend Charlie was killed by Bison, Chun Li lost her father to Bison and Dhalsim seeks to stop Bison's reign and bring peace to his home country. Round 1 - FIGHT! Back at my parent's home in Northern Ireland they are cursed with a house that is now very empty thanks to their children (myself included) long time having become adults. The curse of this is not only the loss of family (to a point) but the amount of space they have so that my mother, already a hoarder, has suddenly no reason not to keep this and that around the house. So we tend to have lots of stuff from childhood still kicking around the place. Of course some things have fallen casualty to time (specifically a box of about 30 original Transformers toys and another box containing the Transformers comics from issue 40 until it stopped at issue 300-odd ; sadly all gone to charity shops many years before the 2007 film would have made me a nice little summer bonus on eBay). But I digress.

    What we do still have are our original NES and SNES with all the games that we once played and when I occasionally do drop home the one I dust off is Street Fighter II on the SNES. My girlfriend recently commented that it looks "knackered" and she is right because the graphics do look busted and totally removed from the looks and sounds of similar modern games. However this is ignoring several things. Firstly, at one point, this was the "big" cutting edge arcade game that everyone wanted and, when I was of the video game age, this was how I saw it and experienced it. Secondly she forgets that I'm playing it now with the element of nostalgia thrown in.

    These two things together continue to make the game appeal to me. It is an arcade classic and I love the fact that last week, despite not having played it for over 5 years, I was able to pull off the special moves etc from my youth. The game has a great retro soundtrack and fantastic sound effects – they were great in the day and now they have an extra retro-cool effect, hell I love even hearing them sampled in tracks as they occasionally are. The game-play continues to be good and, although the default level is too easy for me even after all these years, I still get enjoyment and a challenge out of it.

    A great game back in its day then but even now it is fun to play. Many sequels and variations followed but for me this is a great game that will only hurt me when my SNES eventually dies.
    jaywolfenstien

    Street Fighter: Part one of five

    Once upon a time, Street Fighter II had only a subtitle with no modifiers. Both a blessing and a curse, the game would go on to gain four additional releases with their own new names -- Champion Edition, Turbo, Super, and Super Turbo. This review focuses on the original arcade release of SF2 (you know, the one that showed Chun-Li in orange on the select screen?) Two men, backdropped by a skyscraper, face off against each other in the game's attract mode. One throws a punch, knocking his opponent out with that single strike. The defeated fighter falls out of frame as the screen scales up the building where finally the game's title awaits. Street Fighter II: The World Warriors. Curiously, neither character in the opening appear as a playable character in the game, itself. But never mind.

    A couple of quarters and a press of the start button brings the gamer to the character select screen where eight warriors (from different parts of the globe as the title suggests) await to wreck havoc on the rest of the cast. Each character offers a distinct visual flavor to their design that differs greatly from the other combatants (Ryu and Ken, notwithstanding). E. Honda, the large sumo wrestler with quick hands and the frightening ability to send his entire mass flying at his opponent. The green monstrosity, Blanka, able to channel electricity through his skin and turn himself into a human (monstrous?) cannonball. Guile, the overpowered glitch-master who interestingly never gained much more than his flash kick and sonic boom through the later games. The sole female in the game, Chun-Li, known for her speed, her knack for jump attacks, and of course the lightning kicks. Every fighting game requires the big dumb wrestler character, and Street Fighter 2 delivers with Zangief whose dreaded SPD made any player reluctant to come close. Dhalsim, the slow poke who could breath fire, move incredibly slow, and whose limbs stretched to impossible lengths assuming he ever lands after he jumps (did I mention he was slow?). Lastly, the two carry-overs from the original Street Fighter, Ryu and Ken, who share not only the same moves, but the same sprites as well.

    For the most part, all of the characters' attacks possessed unique properties that set their fighting style apart -- small details such as speed, priorities, jump heights, and animation. All these minor tweaks add up to make the characters control very differently from each other, even when characters share special moves with identical execution and similar properties. Blanka and E. Honda, for example, both have a move that launches them across the screen in a straight line; with both characters, rapidly pressing the punch button will yield another special attack (hundred-hand-slap or electricity). However, these two have very different jumping roundhouses, crouching roundhouses, crouching fierces, standing fierces (etc), which demands that the player use them differently.

    While not the first fighting game, Street Fighter II made the biggest splash in arcades by introducing responsive controls that made the game feel like player skill actually mattered instead of the crap-shoot of previous fighting games (like, say, the original Street Fighter.) And in the end, the game designers wound up with more than they bargained for -- not only could players have the satisfaction of winning on account of properly inputted commands, consistently yielding the desired move. But SFII also paved the way for entire chains of special moves via buffering which lead to wicked combos capable of draining an entire life-bar (Ryu & Ken's jumping fierce, standing fierce, fierce dragon-punch instant dizzy combo.) Unfortunately, the damage in Street Fighter 2 feels terribly subjective when facing off against the computer controlled opponents higher up on the ladder (as if, in addition to fighting more intelligently, the CPU also gives the player a handicap to make things more difficult.) When I played Street Fighter 2, it always seemed as though the machine can deal out more damage in fewer (weaker) moves than the player can. Needless to say, this makes life very frustrating when CPU Ryu's weakest fireball does more damage than a jump-in roundhouse, sweep combination. That and the CPU could spontaneously unleash any move it wanted, even moves that required a two-second charge. (Guile's Sonic Boom, Flash Kick.) As the game progressed, the player would battle in each of his opponent's unique stages including a street in China, a dock in the US, an American Air Force base, a construction site in the USSR, and a small village in Brazil (to name a few.) During SF2's reign in arcades, these backgrounds proved unmatched by any game that preceded and most of the games that followed. All of them visually interesting in their basic design (I love the F-16 in Guile's stage), their music, and also in their limited animations that manage to breath life into the environments without distracting from the battles at hand.

    At key points, the game would break from the fighting to offer up a few mini-games that involved raining destruction down upon a car and flaming barrels. These rampages served no purpose other than increasing the player's score (people still pay attention to those?) and giving the player a chance to do something slightly different than beating the tar out of another character.

    After defeating the other seven combatants (in the original SF2, players could not fight themselves) the game introduces its four boss characters -- Balrog, Vega, Sagat (the boss of the original Street Fighter), and Bison -- each of which fight on their own turf, so four new stages in the USA, Spain, with the final two bouts taking place in Thailand. Defeating Bison (aka Vega in Japan) allows the player to glimpse his chosen character's unique ending … and I think that's an appropriate place to end this review.
    10Emphinix

    The best Street Fighter game before all the others

    1992. The year when the Street Fighter saga became very popular before every game there is today such as Turbo/Super/Alpha/Ex etc. I was 6 years old when this great game came out. Me and my siblings used to play it every day all day during the summer when I had my Super NES.

    I remember that every time we used Guile because on that time, he was the MAN! Using him every time and kicking some ass with him. No matter what this will be the best Street Fighter game of all time as we die hard fans of this fighting game say.

    That year was the beginning of the Street Fighter legacy before Mortal Kombat came and also rose to popularity among fans of fighting genre video games.

    To me, Street Fighter owns Mortal Kombat. However in 1994, the darkest moment of Street Fighter II was when the ill fated live-action movie came out.

    Street Fighter II is and always will be the absolute best.

    I give this game a 10 out of 10

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    Histoire

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    Le saviez-vous

    Modifier
    • Anecdotes
      Chun Li became known worldwide as the very first playable female fighting game character in the 1990s, followed up by the very first playable female martial artist in a 1980s fighting game which was Yuki from Onna Sanshirô (1985), but she was only known in Japan.
    • Gaffes
      On the character select screen in the arcade version, Chun-Li is shown in a pink outfit, despite the fact that she fights in a blue outfit (corrected in Super Nintendo version.)
    • Citations

      Guile: Go home and be a family man!

    • Versions alternatives
      In many versions, Chun-Li is seen to be wearing a thong under her dress. This was censored in the SNES version.
    • Connexions
      Edited into Hyper Street Fighter II: The Anniversary Edition (2003)

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    Détails

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    • Date de sortie
      • 6 février 1991 (Japon)
    • Pays d’origine
      • Japon
    • Langue
      • Anglais
    • Aussi connu sous le nom de
      • SFII
    • Société de production
      • Capcom Company
    • Voir plus de crédits d'entreprise sur IMDbPro

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