Gran Turismo 3: A-Spec
- Jeu vidéo
- 2001
- Tous publics
NOTE IMDb
8,2/10
990
MA NOTE
Ajouter une intrigue dans votre langueRacing simulation that lets players race a wide range of cars in two different gameplay modes.Racing simulation that lets players race a wide range of cars in two different gameplay modes.Racing simulation that lets players race a wide range of cars in two different gameplay modes.
- Réalisation
- Casting principal
- Victoire aux 1 BAFTA Award
- 2 victoires et 1 nomination au total
Avis à la une
This is the best of the series. The only thing different from the other games are; better graphics, different car selection (I won't say more cars, because GT2 has the biggest selection), and some different tracks. The cars have taken on a life of their own. All the cars have realistic feels to them. GT1 and 2 did, but did they look this good? I don't think so. The only complaint I have is that they took out Motor Sports Land. Even though that was a slow and small track, it was at a challenging enough to like. But all the other tracks make up for it. I also like that now you can upgrade the racing cars, but not that you can't make your own. I also like that your car now has oil. It makes more sense. But, unlike GT2, their isn't any damage. Well, what's the plot, besides racing and suping up your car? Nothing. There's no reason for one. Just race. I also like the soundtrack. Some songs aren't the best, but the title song ("Are You Gonna Go My Way? (Gran Turismo Remix) is great. I also like "99 Red Balloons". Oh, and unlike GT1 and like GT2, in GT3, you can use your customized cars in arcade mode. And even though it doesn't look like it from the car select menu, if you go into the Settings option, look at the bottom of the screen. It'll say the horsepower of the car.I like to whip the computer's butt. Most of the time, you can beat 'em, if you have a strong enough car (strong as in HP).It's rewarding to race for hours, looking to win a new car, and on the final strip on the last lap, about 50m from the finish line, with no one in your mirror (because you're to far ahead, duh), than go to the left side of the track, hit the handbrake, and spin right across the finish line. SWEEEEEEETTTTTT!
When the PlayStation 2 launched in the year 2000, it was one small step for man, but a giant leap for graphical capabilities. Compared to what we see today in graphical advancements, the PS2 was remarkable. On top of that, the console had no shortage of fun titles to get started with in it's launch year, but 2001 was when it's competitors, Nintendo and Microsoft released the Gamecube and the Xbox respectively, and in the summer of 2001, Sony Computer Entertainment America presented arguably the best tech demo for those who were still unconvinced Sony would be the king of the 6th generation of video game consoles; Gran Turismo 3.
Gran Turismo 3 at first glance looks like a game, but it is not. It is a driving simulator with racing, car modifications, and testing driver's abilities to earn a license as part of the package. Most gamers who bought it might have revelled in it's early stages for it's presentation but passed it on for more arcade style racers and visually exciting adventures on the PS2, a category in which the console was not short of, even in 2001.
Why? Because it's not a game. It's a driving simulator. That cannot be stressed enough about it. You can't just hold down the X button and rush through it as if you're playing Mario Kart on 50cc difficulty. You actually have to make an effort to finish courses without messing up, and messing up is very easy to do in the Gran Turismo series. You have to hit the brakes at the right times and even being just a few tenths of a second off can have unforgiving consquences that will either have you frustrated while you try to regain control of your beloved automobile, or you'll be quick to hit the start button and rage quit a race. You'll have to study courses constantly and figure out the best lines for driving through courses so you can put up the best times. The game will test you on this, and won't allow the instant gratification most racing games do. You have to unlearn the arcadey, cartoonish and ridiculous style of gameplay most racing games embellish while learning the realistic science of driving an automobile.
Now to be fair, this game has moments where it's easy to break it. Getting prize money in the game is a slow process in the beginning but if you spam Sunday cup's super speedway race with an '83 Toyota Sprinter Trueno with a few cheap mods you can pile up enough money, roughly $32,000 to buy yourself a '00 Mustang SVT Cobra, and spam the super speedway race in the Stars & Stripes category for an easy $3,500 every 4-5 minutes, or spam the Apricot hill raceway course in the NA sport category for $5,000, a course that's relatively easy to finish in 1st place every time with the Mustang SVT Cobra even with all the twists and turns. Mostly because all the cars in that cup are 4-bangers which for some reason, a 32v 4.6 V8 Cobra engine is allowed to compete against.
Honestly, the 00' Mustang SVT Cobra breaks the game simply by existing. It's classmates, the Camaro Z24 & SS are around the same price but are slower and less responsive, and even the Corvette Grand Sport and Z06 are slower, but more expensive. Dodge has the Viper which bone stock is superior, but for roughly $78,000. After a few thousand dollars worth of mods to match, your Mustang will top 600 HP and be impossible for a bone stock Viper to catch.
But that's the thing about the Gran Turismo games, and especially this one. It's a product made for the car enthusiast. The guy who can talk for hours about machines he'll never afford in real life. That guy can go to the car dealership in the game and spend an hour just looking at the cars and reading the details as they scroll across the screen, while listening to the classy Isamu Ohira jazz fusion soundtrack that in 2001, was a breath of fresh sound for the ears. Then after that guy has spent his in game money, he can take the car and mod it to go faster or respond better to his commands, and race it against the in-game AI to win more money to keep exploring all the game has to offer...and there's 180 different cars to try in this game and all of them handle in different ways.
This game was made for that guy.
The final thing to talk about Gran Turismo 3 is it's presentation. As mentioned, the soundtrack is the classy Jazz Fusion genre, a genre which became popular in it's native Japan when groups like T-square and Casiopea released albums in the 80's and 90's. The menus are so visually stimulating you will have to watch the videos in the background many times before you can remember all the details. But when you're flooring it on the speedway, the game is chock full of a variety of original music that spans from the 70's to the modern era. You might be vibing along to Papa Roach, Junkie XL, and Lenny Kravitz, but your mom & dad could do a race with you and vibe along to Jimmi Hendrix, The Cult, Motley Crue or Judas Priest, all of whom have one of their classic hits to race along to.
While this game has definitely shown it's age in over 2 decades, it's impact at the time of it's release cannot be discounted. It's the best selling Gran Turismo game of all time, selling just a few thousand short of 15 million copies. What Super Mario Bros was to the Nintendo Entertainment System, Gran Turismo 3 was to the PS2 - the Quintessential title.
Gran Turismo 3 at first glance looks like a game, but it is not. It is a driving simulator with racing, car modifications, and testing driver's abilities to earn a license as part of the package. Most gamers who bought it might have revelled in it's early stages for it's presentation but passed it on for more arcade style racers and visually exciting adventures on the PS2, a category in which the console was not short of, even in 2001.
Why? Because it's not a game. It's a driving simulator. That cannot be stressed enough about it. You can't just hold down the X button and rush through it as if you're playing Mario Kart on 50cc difficulty. You actually have to make an effort to finish courses without messing up, and messing up is very easy to do in the Gran Turismo series. You have to hit the brakes at the right times and even being just a few tenths of a second off can have unforgiving consquences that will either have you frustrated while you try to regain control of your beloved automobile, or you'll be quick to hit the start button and rage quit a race. You'll have to study courses constantly and figure out the best lines for driving through courses so you can put up the best times. The game will test you on this, and won't allow the instant gratification most racing games do. You have to unlearn the arcadey, cartoonish and ridiculous style of gameplay most racing games embellish while learning the realistic science of driving an automobile.
Now to be fair, this game has moments where it's easy to break it. Getting prize money in the game is a slow process in the beginning but if you spam Sunday cup's super speedway race with an '83 Toyota Sprinter Trueno with a few cheap mods you can pile up enough money, roughly $32,000 to buy yourself a '00 Mustang SVT Cobra, and spam the super speedway race in the Stars & Stripes category for an easy $3,500 every 4-5 minutes, or spam the Apricot hill raceway course in the NA sport category for $5,000, a course that's relatively easy to finish in 1st place every time with the Mustang SVT Cobra even with all the twists and turns. Mostly because all the cars in that cup are 4-bangers which for some reason, a 32v 4.6 V8 Cobra engine is allowed to compete against.
Honestly, the 00' Mustang SVT Cobra breaks the game simply by existing. It's classmates, the Camaro Z24 & SS are around the same price but are slower and less responsive, and even the Corvette Grand Sport and Z06 are slower, but more expensive. Dodge has the Viper which bone stock is superior, but for roughly $78,000. After a few thousand dollars worth of mods to match, your Mustang will top 600 HP and be impossible for a bone stock Viper to catch.
But that's the thing about the Gran Turismo games, and especially this one. It's a product made for the car enthusiast. The guy who can talk for hours about machines he'll never afford in real life. That guy can go to the car dealership in the game and spend an hour just looking at the cars and reading the details as they scroll across the screen, while listening to the classy Isamu Ohira jazz fusion soundtrack that in 2001, was a breath of fresh sound for the ears. Then after that guy has spent his in game money, he can take the car and mod it to go faster or respond better to his commands, and race it against the in-game AI to win more money to keep exploring all the game has to offer...and there's 180 different cars to try in this game and all of them handle in different ways.
This game was made for that guy.
The final thing to talk about Gran Turismo 3 is it's presentation. As mentioned, the soundtrack is the classy Jazz Fusion genre, a genre which became popular in it's native Japan when groups like T-square and Casiopea released albums in the 80's and 90's. The menus are so visually stimulating you will have to watch the videos in the background many times before you can remember all the details. But when you're flooring it on the speedway, the game is chock full of a variety of original music that spans from the 70's to the modern era. You might be vibing along to Papa Roach, Junkie XL, and Lenny Kravitz, but your mom & dad could do a race with you and vibe along to Jimmi Hendrix, The Cult, Motley Crue or Judas Priest, all of whom have one of their classic hits to race along to.
While this game has definitely shown it's age in over 2 decades, it's impact at the time of it's release cannot be discounted. It's the best selling Gran Turismo game of all time, selling just a few thousand short of 15 million copies. What Super Mario Bros was to the Nintendo Entertainment System, Gran Turismo 3 was to the PS2 - the Quintessential title.
After playing the game for the first time I was totally blown away by the realism of graphics and gameplay, the cars handled just like the real thing and the reflections on the car were absolutely incredible.
If you ever contemplate buying a video game this is one you simply must have.
If you like cars or not, you'll be amazed by this work art.
The cars actually look like the real thing and the replays look awesome.
If you ever contemplate buying a video game this is one you simply must have.
If you like cars or not, you'll be amazed by this work art.
The cars actually look like the real thing and the replays look awesome.
Ok sacrificing gameplay for graphics makes a bad game. This game proves this. Ok so I was playing the game and it says 200 kmh and I started thinking "its more like 2 kmh"! The gameplay is so slow it makes a Lada look fast! In the second game the gameplay isn't sacrificed for graphics instead it's balanced. It has good graphics and good gameplay. The first sacrificed graphics for great gameplay. So number had great gameplay but the graphics weren't good. This game has amazing graphics but terrible gameplay! This is the worst GT game with the second being best but Gran Turismo Concept looks class so I'm hoping its a good Playstation 2 Gran Turismo game.
When I bought my PlayStation 2, I purchased GT3:A-Spec despite not enjoying the first two games of the series. However, I felt that the power of the PS2 would make this game more appealing. Four months later, and plenty of trophies later, I discovered that the GT series is the best racing game series ever made and GT3:A-Spec is their biggest creation yet.
Polyphony (sic) Studios has delivered the definitive racing game. With over 150 cars, all with their own characteristics, the player competes in multiple races to win money for upgrades and new cars. Tracks include Seattle, Rome, The French Riviera, and Laguna Seca. Car manufacturers from all over the world have their cars licensed. Some of the cars include the Chrysler PT Cruiser, the Honda Civic, and the Mazda Miata. As you get better, more exotic cars in the Formula One vein and rally cars are won.
While time trial and Arcade are O.K., it's in Simulation mode where the fun is. You start with a little money to buy a car and then win more money to upgrade it. Win a series and you'll win another car for your garage. Eventually, you'll be hooked on this game trying to win all the cars and races.
The graphics are beautiful with lots of detail for the courses. The cars handle beautifully even with a gamepad. There could have been more tracks (19 in all plus reverses) and also the later courses require from 10 to 100 laps to complete and I couldn't find a way to save the game in progress. Hopefully, GT4 will correct this.
Of course, the sound is the icing on the cake. Every car sounds different and has each manufacturer's quirks in them. The soundtrack of songs is stellar with a wide variety of licensed tracks. Jimi Hendrix's "Stone Free", The Cult's "She Sells Sanctuary", Motley Crue's "Kickstart My Heart" and others from the likes of Lenny Kravitz, Papa Roach, Masters of Mayhem, and Grinspoon. My personal faves are Grand Theft Audio's "As Good As It Gets" and Snoop Dogg's made for the game tune. The only disappointment is that you can't raise the volume of the songs; they can be lost sometimes in the engine's roar.
Still, the best racing game ever made and now a part of PS2's Greatest Hits. If you have a PS2, you must own this one. ***** out of *****
Polyphony (sic) Studios has delivered the definitive racing game. With over 150 cars, all with their own characteristics, the player competes in multiple races to win money for upgrades and new cars. Tracks include Seattle, Rome, The French Riviera, and Laguna Seca. Car manufacturers from all over the world have their cars licensed. Some of the cars include the Chrysler PT Cruiser, the Honda Civic, and the Mazda Miata. As you get better, more exotic cars in the Formula One vein and rally cars are won.
While time trial and Arcade are O.K., it's in Simulation mode where the fun is. You start with a little money to buy a car and then win more money to upgrade it. Win a series and you'll win another car for your garage. Eventually, you'll be hooked on this game trying to win all the cars and races.
The graphics are beautiful with lots of detail for the courses. The cars handle beautifully even with a gamepad. There could have been more tracks (19 in all plus reverses) and also the later courses require from 10 to 100 laps to complete and I couldn't find a way to save the game in progress. Hopefully, GT4 will correct this.
Of course, the sound is the icing on the cake. Every car sounds different and has each manufacturer's quirks in them. The soundtrack of songs is stellar with a wide variety of licensed tracks. Jimi Hendrix's "Stone Free", The Cult's "She Sells Sanctuary", Motley Crue's "Kickstart My Heart" and others from the likes of Lenny Kravitz, Papa Roach, Masters of Mayhem, and Grinspoon. My personal faves are Grand Theft Audio's "As Good As It Gets" and Snoop Dogg's made for the game tune. The only disappointment is that you can't raise the volume of the songs; they can be lost sometimes in the engine's roar.
Still, the best racing game ever made and now a part of PS2's Greatest Hits. If you have a PS2, you must own this one. ***** out of *****
Le saviez-vous
- AnecdotesA version with a red cover art was bundled with the USA release of the PlayStation 2.
- ConnexionsFeatured in Troldspejlet: Épisode #25.2 (2001)
Meilleurs choix
Connectez-vous pour évaluer et suivre la liste de favoris afin de recevoir des recommandations personnalisées
Détails
- Date de sortie
- Pays d’origine
- Site officiel
- Langue
- Aussi connu sous le nom de
- Gran Turismo 2000
- Lieux de tournage
- Sociétés de production
- Voir plus de crédits d'entreprise sur IMDbPro
Contribuer à cette page
Suggérer une modification ou ajouter du contenu manquant