Ajouter une intrigue dans votre langueKaptain K. Rool kidnaps Donkey Kong and imprisons him high atop Crocodile Isle. Diddy Kong and his friend Dixie Kong must brave pirate ships, volcanoes, swamps, demented theme parks and deep... Tout lireKaptain K. Rool kidnaps Donkey Kong and imprisons him high atop Crocodile Isle. Diddy Kong and his friend Dixie Kong must brave pirate ships, volcanoes, swamps, demented theme parks and deep, dark forests to rescue the gormless gorilla.Kaptain K. Rool kidnaps Donkey Kong and imprisons him high atop Crocodile Isle. Diddy Kong and his friend Dixie Kong must brave pirate ships, volcanoes, swamps, demented theme parks and deep, dark forests to rescue the gormless gorilla.
- Récompenses
- 2 nominations au total
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There isn't a whole lot I can say as the game isn't really that different from the first which is fine by me as it goes with the old saying, "if it's not broke don't fix it." It has the same graphical presentation and gameplay, but the sequel has a few additions and improvements that showcase how this truly is a new chapter. Really like the Will Vinton like character models, their liveliness and humor, one of my favorite moments is seeing Diddy be box or Dixie rock on the guitar every time they clear a level, yeah, those victories I accomplished made me want to that also.
For one thing the game has more of the swashbuckling adventure theme as we see our simian hero and heroine fighting against Pirates, which is cool as I like Pirate adventures and the pulp adventure stories that have to do with long ago hidden treasure. The music is also still great there are still memorable tracks as it this time has the swashbuckling theme and there is also still the relaxation feel to them to take the frustration off but also a few more relaxation tracks to add on.
Gameplay is still the same, with the same control, some of the same animals to ride but some new ones like a spider wearing Nike or Reebok shoes and shoots out deadly webs. You still have the different themed levels which each have different challenges my personal favorite is the amusement park level and stages as I always love amusement parks there is just also so much you can do in those places. The design of the stages and levels I feel is an improvement, you still have the linear point A to B romp but they don't make it a straight path this time as its slightly nonlinear or at least seems that way. And of course, they are all not without those secrets, there are probably still a few I have yet to uncover.
It still has the medium hard difficulty which is fine by me as I honestly wouldn't want it any other way, but like I said that's just me being a veteran of the platform action genre. This doesn't put me off because it's still fair and manageable.
Despite a change in character as Donkey Kong isn't around this time, in fact he's the person in peril to rescue. But I didn't mind as it's expected in franchise sequel where the main character/s from the previous film don't always come back because their story is over and also the title of the franchise is "Donkey Kong Country" where it's not solely about Donkey Kong but more the world he inhabits. Also, the addition of a new character/s help in keeping the franchise fresh but also mean new opportunities to utilize and new stories to explore.
Really like the new character Dixie Kong, makes sense that Diddy would have a girlfriend which is fair as Donkey Kong has Candy Kong. Diddy and Dixie are like a lot of anamorphic duo dynamic couples like Mickey and Minnie Mouse, Buster and Babs Bunny, etc.
Anyway, really like the new edition Dixie as her main thing is having her hair which is as long as "Sailor Moon" being her primary weapon. I know it's so daft, hair as a weapon but I love that as it's a non cliche weapon, the only other time I've seen hair as a weapon was in the NES game "Kabuki Quantum Fighter" (game I reviewed). How the heck here hair can be a lethal weapon is anyone guess, may 'be her strands have superhuman strength. But with this hair she can use it as a helicopter propeller to slow her descent and to help get from point A to B. But also use it as an attack weapon to club away enemies but also pick up barrels with her hair, yeah not kidding. This makes her good with offense as her throws have a long distance.
Donkey Kong's Country just got a lot bigger with this sequel.
Rating: 4 stars.
Donkey Kong Country 2: Diddy's Kong Quest is a great sequel to the original Donkey Kong Country though sometimes I think this one lacks a little bit behind. I hate how they put some of the new systems in there like the coins to save a game and many coins to get to lost worlds though I like a bit of challenge. Like the original though there is really nothing to hate. What i've just said there was the only thing I didn't like.
An improvement is that now the levels are 200 times harder, Instead of having a heavy Kong and a Light Kong You end up having two flexible Kongs and now you get to buy Lost Worlds and the feel of the Kong Island/Jungle theme is gone and Now in this sequel we have K.Rool's lair and the theme is pirates.
I like the Honey Comb land like levels and you still get Animal Buddies back just like you do in the first one though there are newer ones.
This sequel does keep up well with the original though I still like the original better. I give this sequel an outstanding 9.1/10
This was the darkest game in the series, and it shows. Right off the bat, Diddy and Dixie are dropped off on the Kremlings home world, Crocodile Isle. Its entire dangerous landscape is a stark contrast to DK Island, like the active volcano Crocodile Cauldron, the broken-down theme park Krazy Kremland, to K. Rools ominous looking Keep at the peak of the island.
There were some great new characters introduced, most prominently Diddy's girlfriend Dixie Kong, who makes a splash with her always helpful hover ability. We also got new animal buddies with unique abilities, like Squitter the spiders web shooting to attack enemies and create steppingstones and Rattley's the rattlesnakes charged jumping.
There is a more exotic and wide range of level themes, like pirate ship decks, volcanoes, swamps, ice caverns, and castle interiors. Plus, there were new items introduced, like the invincibility barrel, crates, plus and minus barrels in roller coaster levels. The difficulty was increased by the necessity of collecting every bonus Kremcoin to access the final battle against Kaptain K. Rool in the Lost World and truly beat the game. Plus, there's a hidden DK coin on every level needed to achieve a full 102% success. It's challenging, but that's what made it more fun and appealing than the original for me.
There were more difficult gimmicky levels, like Windy Well with its wind currents, Slime Climb involving the relentless and invincible piranha Snapjaw pursuing you. The bosses were a lot tougher, like King Zing with his stinger being his only weak point, Kudgel with his ground shaking jumps, and rounding them out is Kaptain K. Rool himself with his projectile dodging focused battle.
But best of all was the amazing soundtrack that marked David Wise's peak. From Welcome to Crocodile Isle with its deep and ominous organ chimes and drumbeats that hammers home you're on K. Rools turf now, to the intense and dark techno final boss theme Crocodile Cacophony, and the ever popular Stickerbush Symphony, which was arguably Wise's greatest work with the soft, peaceful, and soothing piano notes and violin strokes that will put your mind at ease.
Even today, the game is an absolute blast to play, especially for retrogamers looking to take a nice trip down memory lane. So, try it out on the Nintendo Switch if you like.
The plot goes far beyond banana theft this time. Now, it's Donkey Kong who has been stolen by K. Rool (now reinvented as a pirate, Kaptain K. Rool), meaning that Diddy Kong has to go rescue him. Along for the ride is Dixie Kong, Diddy's blond girlfriend who has a unique ability: she can hover like a helicopter in the air by twirling her ponytail around very fast.
DKC2 is filled with fun challenges, amazing and well-realized characters, and a more in-depth adventure than the first game had. Travel through a pirate ship, a volcano, a bayou, an evil amusement park, a haunted forest, a creepy castle, and K. Rool's wicked flying fortress (The Flying Krock). My personal favorite is the forest (Gloomy Gulch), while my favorite level is in the amusement park, the breakneck-paced Rickety Race. Meet new animal friends like Squitter the Spider.
Above all, rescue Donkey from K. Rool's sinister clutches in this dazzlingly fun adventure for the ages.
Le saviez-vous
- AnecdotesIn Cranky's Video Game Hero awards, under the sign reading "NO HOPERS" lies Sonic the Hedgehog's famous pair of red shoes.
- GaffesIn Donkey Kong Country (1994), Rambi would pant while waiting for one of the Kongs to hop on his back and ride him. In Diddy's Kong-Quest, he pants but, there is no panting sound at all.
- Citations
Cranky Kong: Say hello to your old grandpappy Cranky. I'm back by popular demand to offer my wealth of gameplay wisdom for this unnecessary sequel.
- Crédits fousAfter the crew and cast credits have rolled, there's a scene of Cranky and Diddy back in Cranky's museum where Cranky gives away a secret code then he says to shut off the game and let him get some sleep.
- ConnexionsFeatured in Gamesmaster: Épisode #5.13 (1995)