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IMDbPro

Mario Kart 64

  • Jeu vidéo
  • 1996
  • E
NOTE IMDb
8,6/10
3,8 k
MA NOTE
Charles Martinet, Leslie Swan, Asako Haruhana, and Thomas Spindler in Mario Kart 64 (1996)
ActionFamilleFantaisieSportAction automobilesport automobile

Ajouter une intrigue dans votre langueNintendo 64 entry of the "Mario Kart" franchise that introduces, among other things, 3D graphics, 4-player mode and two new playable characters: Wario and Donkey Kong. In addition to the thr... Tout lireNintendo 64 entry of the "Mario Kart" franchise that introduces, among other things, 3D graphics, 4-player mode and two new playable characters: Wario and Donkey Kong. In addition to the three Grand Prix classes, Mirror Mode is introduced.Nintendo 64 entry of the "Mario Kart" franchise that introduces, among other things, 3D graphics, 4-player mode and two new playable characters: Wario and Donkey Kong. In addition to the three Grand Prix classes, Mirror Mode is introduced.

  • Réalisation
    • Hideki Konno
  • Scénario
    • Hiroji Kiyotake
  • Casting principal
    • Asako Haruhana
    • Tomoko Maruno
    • Charles Martinet
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,6/10
    3,8 k
    MA NOTE
    • Réalisation
      • Hideki Konno
    • Scénario
      • Hiroji Kiyotake
    • Casting principal
      • Asako Haruhana
      • Tomoko Maruno
      • Charles Martinet
    • 19avis d'utilisateurs
    • 2avis des critiques
  • Voir les informations de production sur IMDbPro
  • Voir les informations de production sur IMDbPro
    • Récompenses
      • 1 nomination au total

    Photos19

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    + 13
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    Rôles principaux8

    Modifier
    Asako Haruhana
    • Princess Peach
    • (voix)
    • (as Asako Kôzuki)
    Tomoko Maruno
    • Kinopio
    • (voix)
    Charles Martinet
    Charles Martinet
    • Mario
    • (English version)
    • (voix)
    • (as Charles Martinee)
    • …
    Julien Bardakoff
    • Luigi
    • (voix)
    Thomas Spindler
    • Wario
    • (voix)
    • (as Thomas Spindlor)
    • …
    John Hulaton
    • System Voice
    • (voix)
    • (as John Huraton)
    Leslie Swan
    • Princess Peach
    • (English version)
    • (voix)
    Isaac Marshall
    • Toad
    • (English version)
    • (voix)
    • Réalisation
      • Hideki Konno
    • Scénario
      • Hiroji Kiyotake
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs19

    8,63.7K
    1
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    10

    Avis à la une

    darkangel2003

    Not all that!!

    This was the first game I brought for my N64, because I loved the SNES version, but I remember at the time I was really disappointed with it. I think it's down falls were due to the fact that the levels were much longer not like the short fun ones on the SNES, I think they should have made more short levels as opposed to the fewer long one's. Also the AI in this game was bad as mentioned in another review, no matter how fast you went the other racers were close behind, often getting speed boosts from no where and over taken you. I did like however, the graphics and the controls, also the multiplayer mode was alot of fun, but I didn't get into it as much as I did in the SNES version. I think that if you've never played the SNES version you will like this game alot, because it is a good game with alot of replay value, I advise you to buy the GBA version because it combine the SNES and N64 versions into a much better game.
    8Mzo-3

    The finest kart title on the N64, except...

    OK, let's get something out of the way. Two player battle mode in Mario Kart 64 is the most fun you can have with a multiplayer game this side of GoldenEye. Now, for the bad news. Although the control is exceptionally tight (a Nintendo trait if ever there was one), and the new power slides are very intuitive, there is a MAJOR problem with the AI. For one thing, unless they pick up a weapon while you watch, they always have banana peels. Now, in the original Mario Kart each computer controlled opponent had their own distinctive weapons, but that was OK, since you had whatever you picked up to use. Now, not only does the computer have unlimited peels, they can also use your weapons against you. That's a minor gripe; here's the big one: rubber band AI. To maintain all races tight to the finish, the computer can never really be left behind too far, they mysteriously bound back. Gone are the days of lapping Toad (sucker!). Besides that, this is a great game for the N64.
    bob the moo

    A poor remake of the SNES classic that takes the skill and fun out of it leaving, erm, not a great deal

    Hearing John Ulmer describe this as the best racing game on the N64 made me glad that I'm not really a driving game fan because if this was the best then it must have been a poor console for the genre. This remake of the vastly superior SNES game was such a major disappointment for me, not only by way of comparison but just on its own terms – it needs skill but doesn't allow you to get better and it just isn't as much pure fun as it should have been.

    The bright graphics and vocals are all good but the increased power of the N64 went to the programmers heads and it is just all too busy. The tracks have great backgrounds, which I have no problem with, but the amount of stuff occurring on the track is a real problem. The sheer volume of obstacles mean that even the most skillful driver will get caught up and it is endlessly frustrating when it happens – it certainly reduces its value as a straight racing game. It doesn't help that you simply cannot pull away in the way you could in the SNES game. With that game a good lap would mean the reward of space and a bit of a lead; however with the N64 the characters seem to stick with you no matter what – even a mushroom will make little difference a few seconds after you have used it. In fairness they also seem to slow down (although not to the same degree that they speed up) when you hit an obstacle but it is still annoying because a perfect race can still see you in 4th if you hit an obstacle on the last third of the final lap.

    The characters are all OK and have had their individuality hemmed in a bit (not sure why – I still go for Toad) and again the courses see good use of the Mario universe. Some of them tend to be a bit too long and too many of them are overly complex with it. The items are surprisingly useless (not helped by how the others will catch you no matter what you do to them) and not helped by the computer characters having a seemingly endless supply of their chosen weapon (causing the third lap to be a total mess of bananas etc). The good items are useless because the computer will catch up in seconds while the idea of a "first place seeking" missile must have been good on paper but is crap in reality. The battle mode has not survived at all. The levels are complex and the items useless; the best way of winning it just to fire lots of green shells and the retreat to an upper level to wait it out. Even the simplest levels are a garish affair and it was more than I could bare – my favourite part of the SNES game had become an unplayable, skill and strategy free zone.

    Overall this is not an awful game but it is rather poor. The fact that it might have been more for kids would explain why the skill has been taken out of it to some degree, but it doesn't explain why it is just so frustrating and random to play. The mockery of the battle mode is just another straw on my already broken back – maybe this is why I got so good at Goldeneye?
    9Reckno64

    I would give it a 10, but there is one big issue I have with Mario Kart 64.....

    2 words: Rubber banding. I never heard that term before but once you play you'll know exactly what I mean. It's impossible NOT to notice cause it's very prevalent in this game while racing.

    Otherwise this game is a great N64 game that holds up well! I just think the more recent Mario Kart editions are even BETTER! Wario stadium is easily my favorite track cause it's so big and full of opportunity. It deserves to be played by everyone at least once. :)
    mOVIemAN56

    Not matter how many racers are made, this is the best

    Mario Kart 64 is the first game I bought for Nintendo 64 back in late 1996. Even after so many other games and other systems that out did the Nintendo 64, I kept coming back to this game. Mario Kart offers a wide variety of courses to race on with eight unique Nintendo characters. A few of these characters being: obviously Mario, Peach, Bowser, and Donkey Kong.

    There are four sets of races, each featuring a unique course going anywhere from Peach's Castle to Donkey Kong's Jungle. The course's are fun to travel through while you pick up items off the road helping you to stop your opponents and get a better boost. Mario Kart 64 is by far the best racer I've played. It is so unique and fun that you just become engulfed by it.

    When the racing get's old, try to beat your friends in a little battle match or set a course time trial record with your favorite character.

    Mario Kart 64. Featuring: Mario, Peach, Luigi, Toad, Wario, Yoshi, Donkey Kong, and Bowser.

    Uniqueness: 5/5

    Replay Value: 5/5

    Plain Fun: 5/5

    Overall: 5/5

    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Anecdotes
      In early beta versions of the game, Royal Raceway was called Toadstool Turnpike. It had to be changed, as Nintendo didn't want gamers to get it confused with Toad's Turnpike.
    • Gaffes
      All the karts have dual exhaust ports, yet there is only a single smoke stream coming out out of the back of them, and not even out of the ports.
    • Citations

      Mario: Let's-a go!

    • Crédits fous
      When one beats the Special Cup in either 150 cc or Extra mode they see all the courses as the credits roll. Parts not viewable from the course include the train tunnel at Kalamari Desert. The last shot of the credits features the palace off Royal Raceway where the top three players get their trophies with Mario saying "Hey, you were good! See you next time!"
    • Versions alternatives
      The Japanese version of the title screen had the sound of kids shouting "Mario Kart."
    • Connexions
      Featured in Gamesmaster: Épisode #5.11 (1995)

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    FAQ

    • What are the differences between the International and Japanese Version?

    Détails

    Modifier
    • Date de sortie
      • 24 juin 1997 (France)
    • Pays d’origine
      • Japon
    • Langue
      • Anglais
    • Aussi connu sous le nom de
      • MK 64
    • Sociétés de production
      • Nintendo Entertainment Analysis & Development (EAD)
      • Nintendo
    • Voir plus de crédits d'entreprise sur IMDbPro

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    • Mixage
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