Sûpâ Mario korekushon
- Jeu vidéo
- 1993
NOTE IMDb
8,9/10
1,3 k
MA NOTE
Ajouter une intrigue dans votre langueA compilation of Super Mario Bros. and its two sequels, along with the Japanese version of Super Mario Bros. 2 (The Lost Levels) , completely remade with new graphics for the Super NES.A compilation of Super Mario Bros. and its two sequels, along with the Japanese version of Super Mario Bros. 2 (The Lost Levels) , completely remade with new graphics for the Super NES.A compilation of Super Mario Bros. and its two sequels, along with the Japanese version of Super Mario Bros. 2 (The Lost Levels) , completely remade with new graphics for the Super NES.
- Scénario
- Récompenses
- 1 victoire au total
Histoire
Le saviez-vous
- AnecdotesThe first Mario game to feature "The Lost Levels", a Japan exclusive Mario game that previously didn't make it to the American market. The game was in fact Super Mario Bros. 2 (1986). Nintendo of America had a strict rule to prevent video games from being repackaged, which was the case in many Atari games before the video game crash that occurred between 1983 and 1985. As "The Lost Levels" was considered not sufficiently different from the original Super Mario Bros. (1985), the game was refused. Instead, the game Yume Koujou: Doki Doki Panic (1987) was redesigned and released as Super Mario Bros. 2 (1988). Contrary to popular belief, "The Lost Levels" was never deemed too hard to play; that rumor originated from several game magazines that promoted "Super Mario All-Stars" as a way to boost sales.
- GaffesOn World 4-2 in this game's rendition of "Super Mario Bros. 2", the audio for whale spouts will stop playing if the hero in play collects a Cherry, picks up or throws enemies or objects, or uses the charge effect for a Charge Jump. This bug does not occur if the hero gets hit by an enemy or walks through the whale spout that will also injure the hero. On the other hand, this particular bug was not present in the original NES standalone game but was fixed in the Game Boy Advance port "Super Mario Advance".
- Versions alternativesLater on, a 25th anniversary edition was re-released on Wii in 2010 to coincide the 25th anniversary of Super Mario Bros.
- ConnexionsEdited into Extravaganza (2013)
- Bandes originalesSuper Mario Bros. theme
Written by Koji Kondo
Commentaire à la une
The idea behind "Super Mario All Stars" for the Super Nintendo is a great one. Put together all the Mario games (at least to that point) on a single cartridge and allow players to SAVE their progress. Wow! While the concept it a great one, the trouble I've always found with this collection comes from the individual games themselves.
-Mario 3: 95% percent of my time playing "All Stars" was spent playing this game, as it is the one that easily translates the best from NES to SNES. It is the only game that doesn't feel like a "port", and it is the best all-around Mario game maybe ever (Mario '64 may give it a run).
-Mario 1: A faithful re-creation of the iconic original. However, I've always felt that game was meant to be played on the original NES with the two-button control. It plays okay on the SNES, but it loses some of that atmosphere.
-Mario 2: This is just a strange game to begin with. It is completely different (pulling up plants and throwing them?!) than any other Mario game. I know some people really enjoy it, by I always skipped this one because I thought it wasn't as good as the traditional Mario setup.
-Lost Levels: The trouble here is that Lost Levels is just too doggone difficult (the reason why the strange Mario 2 exists in the first place, as game distributors correctly evaluated it as much too hard for U.S. gamers). It looks great and feels like a classic Mario game, but good luck getting anywhere past the first couple of levels. I can run through the entire Mario Bros. original with almost no damage, but I could barely even make a dent in this one.
Thus, your overall enjoyment of "Super Mario All Stars" will likely come down to two factors: 1. Does it bother you to play a game on a different system for which it was intended?"; and 2. Will you play Mario 2 and/or Lost Levels enough to even make it worth your while? I had hours of fun playing Mario 3 from this cartridge, but all the others pretty much sat stagnant for the reasons described above
-Mario 3: 95% percent of my time playing "All Stars" was spent playing this game, as it is the one that easily translates the best from NES to SNES. It is the only game that doesn't feel like a "port", and it is the best all-around Mario game maybe ever (Mario '64 may give it a run).
-Mario 1: A faithful re-creation of the iconic original. However, I've always felt that game was meant to be played on the original NES with the two-button control. It plays okay on the SNES, but it loses some of that atmosphere.
-Mario 2: This is just a strange game to begin with. It is completely different (pulling up plants and throwing them?!) than any other Mario game. I know some people really enjoy it, by I always skipped this one because I thought it wasn't as good as the traditional Mario setup.
-Lost Levels: The trouble here is that Lost Levels is just too doggone difficult (the reason why the strange Mario 2 exists in the first place, as game distributors correctly evaluated it as much too hard for U.S. gamers). It looks great and feels like a classic Mario game, but good luck getting anywhere past the first couple of levels. I can run through the entire Mario Bros. original with almost no damage, but I could barely even make a dent in this one.
Thus, your overall enjoyment of "Super Mario All Stars" will likely come down to two factors: 1. Does it bother you to play a game on a different system for which it was intended?"; and 2. Will you play Mario 2 and/or Lost Levels enough to even make it worth your while? I had hours of fun playing Mario 3 from this cartridge, but all the others pretty much sat stagnant for the reasons described above
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Détails
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- Aussi connu sous le nom de
- Super Mario All-Stars - Edition 25e anniversaire
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