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7,3/10
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Ajouter une intrigue dans votre langueTwo powerful sorcerers, Shang Tsung and Quan Chi, have joined forces to achieve the supreme goal: immortality. Will earth survive their deadly alliance?Two powerful sorcerers, Shang Tsung and Quan Chi, have joined forces to achieve the supreme goal: immortality. Will earth survive their deadly alliance?Two powerful sorcerers, Shang Tsung and Quan Chi, have joined forces to achieve the supreme goal: immortality. Will earth survive their deadly alliance?
- Nomination aux 1 BAFTA Award
- 1 nomination au total
Avis à la une
"Mortal Kombat: Deadly Alliance" is perhaps the most thorough and complex fighting game that this long-running series has seen yet. The Playstation 2 video game console has some of the most impressive titles of any actively popular system today, and I am glad that "Deadly Alliance" has been allowed to grace it.
Fighting games, "Mortal Kombat" in particular, have come a long way since the days of 2D platform combat, where the two combatants are confined to a narrow stretch of area on the screen and fight to the death. Now, most games today have expanded to all-out arena fighting and with "Mortal Kombat: Deadly Alliance," the fifth installment in this incredibly bloody and successful series of games, "Kombat" has been taken to an all new level of gameplay.
As an avid player of "Mortal Kombat" since 1993, I am pleased to see that this title takes full advantage of a revamped fighting engine, but still manages to remain faithful to the old school way of kombat. But like any of the previous titles, this "Kombat" doesn't skimp on the blood and brutal, yet spectacular displays of outlandish martial arts chain-combos.
But in this level of joy, I've neglected to inform about how +deadly+ this title is. Along with the massively improved fighting system, there is also the introduction of the "Konquest" mode, which is a sort of story mode within "Deadly Alliance." Like any low-budget kung-fu flick that we have ever seen, it has a worthless plot and you assume the identity of any of the fighters available and you complete a quest.
And like the plot of the general game (which is equally thoughtless), where the sorcerers Shang Tsung and Quan Chi have entered into a +deadly alliance+, you, the player, has to stop them before they can reanimate the Dragon King's undead army. So you can choose any one of the available characters, including some familiars like Scorpion (my favorite), Johnny Cage, Sonya Blade or Jax, or play as any of the newcomers like Bo' Rai Cho, Mavado, Li Mei, or Hsu Hao.
As with any previous "Kombat" game, the difficulty reaches ridiculous heights as you embark on your "Game of Death"-style quest to the top in regular arcade mode. Much of the difficulty is brought on with the introduction of style-branching combos or "chain" combos, where a single deft move against you can cross three different fighting styles - two fighting styles and one weapon style - and if timed correctly, could deplete you of about half your health. (Just as a random example, I could be my #1 fighter Scorpion and be kombating against Johnny Cage, who would hit me up with a style-branching combo, which would cover Cage's three styles of Karate, Jeet Kune Do, and Nunchaku, and I'd be half-dead in one single movement.) This intense level of uneven difficulty is just ridiculous to me, as it might make it impossible to complete the arcade mode.
This deadly new enhancement in "Kombat" is also indicative of the game's greatest flaw, which could require the manual dexterity of someone with the quickest hand-eye coordination, which many of us in the game-playing community have yet to be graced with through our human evolution. (This would also prove to be an even bigger b**ch on the "Deadly Alliance" sequel, "Mortal Kombat: Deception," which was released in 2004.) In addition to that, mini-games are also scattered throughout the arcade portion of the game, which serve as a way to achieve rarer "kurrency" and provide a welcome break to the kombat-related carnage.
Alongside that main criticism, not many of the new characters are that interesting, particularly my personal displeasure with the fighter known as "Drahmin," an Oni that is a walking, rotting corpse in this game, or Nitara, who's a female vampire. And let's not forget the end boss, Moloch - let's just say that neither Goro, Motaro, or Kintaro had anything on him - Moloch would later be outmatched by the ridiculously hard Dragon King in "Deception."
Aside from these grievances, "Mortal Kombat: Deadly Alliance" is a worthy addition to the series and is an excellent display of progress over the years.
7/10
Fighting games, "Mortal Kombat" in particular, have come a long way since the days of 2D platform combat, where the two combatants are confined to a narrow stretch of area on the screen and fight to the death. Now, most games today have expanded to all-out arena fighting and with "Mortal Kombat: Deadly Alliance," the fifth installment in this incredibly bloody and successful series of games, "Kombat" has been taken to an all new level of gameplay.
As an avid player of "Mortal Kombat" since 1993, I am pleased to see that this title takes full advantage of a revamped fighting engine, but still manages to remain faithful to the old school way of kombat. But like any of the previous titles, this "Kombat" doesn't skimp on the blood and brutal, yet spectacular displays of outlandish martial arts chain-combos.
But in this level of joy, I've neglected to inform about how +deadly+ this title is. Along with the massively improved fighting system, there is also the introduction of the "Konquest" mode, which is a sort of story mode within "Deadly Alliance." Like any low-budget kung-fu flick that we have ever seen, it has a worthless plot and you assume the identity of any of the fighters available and you complete a quest.
And like the plot of the general game (which is equally thoughtless), where the sorcerers Shang Tsung and Quan Chi have entered into a +deadly alliance+, you, the player, has to stop them before they can reanimate the Dragon King's undead army. So you can choose any one of the available characters, including some familiars like Scorpion (my favorite), Johnny Cage, Sonya Blade or Jax, or play as any of the newcomers like Bo' Rai Cho, Mavado, Li Mei, or Hsu Hao.
As with any previous "Kombat" game, the difficulty reaches ridiculous heights as you embark on your "Game of Death"-style quest to the top in regular arcade mode. Much of the difficulty is brought on with the introduction of style-branching combos or "chain" combos, where a single deft move against you can cross three different fighting styles - two fighting styles and one weapon style - and if timed correctly, could deplete you of about half your health. (Just as a random example, I could be my #1 fighter Scorpion and be kombating against Johnny Cage, who would hit me up with a style-branching combo, which would cover Cage's three styles of Karate, Jeet Kune Do, and Nunchaku, and I'd be half-dead in one single movement.) This intense level of uneven difficulty is just ridiculous to me, as it might make it impossible to complete the arcade mode.
This deadly new enhancement in "Kombat" is also indicative of the game's greatest flaw, which could require the manual dexterity of someone with the quickest hand-eye coordination, which many of us in the game-playing community have yet to be graced with through our human evolution. (This would also prove to be an even bigger b**ch on the "Deadly Alliance" sequel, "Mortal Kombat: Deception," which was released in 2004.) In addition to that, mini-games are also scattered throughout the arcade portion of the game, which serve as a way to achieve rarer "kurrency" and provide a welcome break to the kombat-related carnage.
Alongside that main criticism, not many of the new characters are that interesting, particularly my personal displeasure with the fighter known as "Drahmin," an Oni that is a walking, rotting corpse in this game, or Nitara, who's a female vampire. And let's not forget the end boss, Moloch - let's just say that neither Goro, Motaro, or Kintaro had anything on him - Moloch would later be outmatched by the ridiculously hard Dragon King in "Deception."
Aside from these grievances, "Mortal Kombat: Deadly Alliance" is a worthy addition to the series and is an excellent display of progress over the years.
7/10
Ahh yes we have just recently entered The PS2 era and Mortal Kombat has risen from the grave after a terrible experience of Mortal Kombat 4 and appalling side scrolling Mortal Kombat Mythologies Sub Zero and Mortal Kombat Special Forces so how does Mortal Kombat Deadly Alliance on PS2 compare...Absolutely amazing that's what yeah we have have Mortal Kombat back in 3D and this time it is a much better experience then Mortal Kombat 4 cause the visuals look stunning and now characters can pull out weapons with a simple button as well as different types of martial arts along with a training mode too.
STAR RATING:*****Unmissable****Very Good***Okay**You Could Go Out For A Meal Instead*Avoid At All Costs
Evil sorcerer Quan Chi has escaped from his confinement in the Neverrealm and has formed his 'deadly alliance' with the deadly Shang Tsung.Together they plan to resurrect the army of the long forgotten dragon king and have total domination of the two realms unless the resistance can stop them.
This is absolutely brilliant for the audience it appeals to.The fight scenes are in no way toned down as you play them,treating us to seemingly none stop blood letting and wetting our sadistic appetites no end.This comes to ahead when the game allows you to perform a 'fatality' on your opponent,where you get to dismember any certain vital body organ,causing your agitator to die the slowest,most painful death you can imagine.
There is a veriatable array of colourful characters to choose from,my particular favourite,were I put on the spot,probably being Scorpion,who has the ability to yank his opponents to and from him and can do wicked wonders with his two swords.
Delightful fun,and,in some ways,a rather guilty pleasure.****
Evil sorcerer Quan Chi has escaped from his confinement in the Neverrealm and has formed his 'deadly alliance' with the deadly Shang Tsung.Together they plan to resurrect the army of the long forgotten dragon king and have total domination of the two realms unless the resistance can stop them.
This is absolutely brilliant for the audience it appeals to.The fight scenes are in no way toned down as you play them,treating us to seemingly none stop blood letting and wetting our sadistic appetites no end.This comes to ahead when the game allows you to perform a 'fatality' on your opponent,where you get to dismember any certain vital body organ,causing your agitator to die the slowest,most painful death you can imagine.
There is a veriatable array of colourful characters to choose from,my particular favourite,were I put on the spot,probably being Scorpion,who has the ability to yank his opponents to and from him and can do wicked wonders with his two swords.
Delightful fun,and,in some ways,a rather guilty pleasure.****
Very few flaws can be detected in this latest rendition of the classic series. Fatalities lack the disturbing power of the first MK, Lui Kang(whom I didn't like anyway) is killed off, and your selection of characters, at first start up, is extremely limited(9). Even though these "flaws" may seem like game-killers, they are not. After choosing my character for the first time, Scorpion, I was greeted by what seemed to be the shortest load screen in the history of MK on a CD form. That was just the beginning of me being surprised. The stage opened up with a very cool rotation effect as the camera zoomed in on me and my advisary, Sub-Zero. I was enraptured by the background, and I almost missed the unforgettable sound of "Fight!!!". I was a pure button masher for nearly the entire round. As Scorpion, I had to try back, back, X. Only to realize later on that, that had been changed to back, forward, X. Scorpion's spear spewed relentlessly from his palm and caught Sub-Zero in mid air. The last few hit to kill my advisary became a flurry of button mashing, until Sub-Zero fell to the ground(in a bloody mess). As if you didn't already know, the blood that falls to the ground remains there until the very end of the fight. What happened next in the fight was a pure stroke of genius for Ed Boon and the other creators. There is no load between fight rounds, Sub-Zero merely stood up and dusted himself off and he was ready to fight. The very first thing Sub-Zero did was pull out his sword, I tried to block his attacks, but was unsuccessful. Sub-Zero ran me through with his sword, and the sword styed there, spewind my blood to the ground and I continually lost life. Long story short, I managed to kick the crap out of him and was screamed at by that familiar voice to "Finish Him!!!". I walked backward from Sub-Zero and tried to remember the Fatality combination I had seen on the Internet. (Back, back, down, back+attack 4). The screen went black and I caught my first glimpse of good violence in a video game for the PS2. Scorpion threw out his spear and it went through Sub-Zero's head. Scorpion then proceeded to try and tear the head off of the body, he succeeds and sends Sub-Zero's body sprawling to the ground. "Fatality!!!", I hear, and the match is over. In record time for an MK game too(less than a minute).
Superb graphics, and great controls help this to be the greatest MK of all. MK Trilogy is just as good.
9 out of 10
Superb graphics, and great controls help this to be the greatest MK of all. MK Trilogy is just as good.
9 out of 10
The best MORTAL KOMBAT game ever. Period.
Before getting into the review, let's refresh our memory with the impact that MORTAL KOMBAT games caused worldwide.
The world of Arcades, and console video games changed back in 1992 when a game called MORTAL KOMBAT took the attention of the entire world. BLood, non-stop martial arts action, motion capture graphics never seen before, and the infamous FATALITIES were the elements that made MK a success, and the game that changed and took the fighting genre to another direction. The game featured 7 deadly warriors with special powers, and ready to fight. MORTAL KOMBAT was a great game, but lacked of more scenarios, more characers, and a best fighting style... ..in 1993 the video game industry changed abruptly again when MORTAL KOMBAT II appeared on the Arcades. MK II featured 12 playable characters : 7 new, and 5 returning characters including Scorpion, Liu Kang, Raiden, Sub-Zero. This time, Shang Tsung and Reptile were playable. The gameplay was awesome, you could never get tired of it. The graphics were improved, and were as realistic as they could be. The score, and f/x were damn good. Overall, MK II is the best fighting game of the period 1990-1995. How could I forget about FATALITIES? These finishing moves are brutal, and will remain as the best fatality moves in the MK saga. It wasn't a game for young players, it was dedicated to mature fighters. It's said to be the best MK game.
In 1995, MORTAL KOMBAT III took a new direction which was not very welcomed by fans. Personally, I think that it's a great game, with a new combo system that allowed the MK experts to have a better fighting experience. Fatalities weren't improved, in fact, some of them weren't cool enough like in part II. Featuring 15 playable characters (one of them hidden)), 2 finishing moves per character, a friendship, a babality, and 1 animality, made MKIII one of the hughest fighting games of it's time. And I mean, HUGE. As a HUGE fan of the series, I'd say that this time the FATALITIES filled our expectations... but got boring soon. Anyways, MKIII had the best storyline of the saga making it a dark and "dangerous" game to play.
1997 saw the birth of MORTAL KOMBAT IV, a game that was even less welcomed by fans. To play this game you need to be objective, and realize that MORTAL KOMBAT need a change. It's gameplay is damn fun! The weapons were a fun addition to the series, but got boring pretty fast. This time we can choose from 15 playable characters, that sadly were similar one to each other. With the exception of Scorpion, Sub-Zero, and Raiden, the other fighters were similar in their design and fighting style. That was where MK IV failed.
FORMAL REVIEW. Five LONG YEARS LATER, fans around the world expected the re-birth of the series with number 5. NOW, imagine a combination of MORTAL KOMBAT II, III, and IV into one game. That's how we get DEADLY ALLIANCE. It's the most impressive MORTAL KOMBAT GAME EVER! with excelent graphics, great character design, a cool soundtrack and chilling sound F/X !!! What else can you ask for? Characters from the past include the infamous Scorpion, Sub-Zero, Raiden, Kung Lao, Reptile, Kitana, Kano, Johnny Cage, Sonia, Jax, Quan Chi, Cyrax, are joined by new members and let me say, that they are very welcome. The gameplay is great, it's nice to see our loved characters into the next gen fighting genre. The fatalities are as brutal as in PART II, and that's something good. This game is filled with tons of secrets, excelent animations, and anything else you could dream about in a MK game.
Take my word, this is the MORTAL KOMBAT game that fans (like me)waited for 5 long years. It's the best fighting game out there, and by far it's the best fighting game in 10 years. BUY IT RIGHT NOW, Mortal Kombat fans.!!
Before getting into the review, let's refresh our memory with the impact that MORTAL KOMBAT games caused worldwide.
The world of Arcades, and console video games changed back in 1992 when a game called MORTAL KOMBAT took the attention of the entire world. BLood, non-stop martial arts action, motion capture graphics never seen before, and the infamous FATALITIES were the elements that made MK a success, and the game that changed and took the fighting genre to another direction. The game featured 7 deadly warriors with special powers, and ready to fight. MORTAL KOMBAT was a great game, but lacked of more scenarios, more characers, and a best fighting style... ..in 1993 the video game industry changed abruptly again when MORTAL KOMBAT II appeared on the Arcades. MK II featured 12 playable characters : 7 new, and 5 returning characters including Scorpion, Liu Kang, Raiden, Sub-Zero. This time, Shang Tsung and Reptile were playable. The gameplay was awesome, you could never get tired of it. The graphics were improved, and were as realistic as they could be. The score, and f/x were damn good. Overall, MK II is the best fighting game of the period 1990-1995. How could I forget about FATALITIES? These finishing moves are brutal, and will remain as the best fatality moves in the MK saga. It wasn't a game for young players, it was dedicated to mature fighters. It's said to be the best MK game.
In 1995, MORTAL KOMBAT III took a new direction which was not very welcomed by fans. Personally, I think that it's a great game, with a new combo system that allowed the MK experts to have a better fighting experience. Fatalities weren't improved, in fact, some of them weren't cool enough like in part II. Featuring 15 playable characters (one of them hidden)), 2 finishing moves per character, a friendship, a babality, and 1 animality, made MKIII one of the hughest fighting games of it's time. And I mean, HUGE. As a HUGE fan of the series, I'd say that this time the FATALITIES filled our expectations... but got boring soon. Anyways, MKIII had the best storyline of the saga making it a dark and "dangerous" game to play.
1997 saw the birth of MORTAL KOMBAT IV, a game that was even less welcomed by fans. To play this game you need to be objective, and realize that MORTAL KOMBAT need a change. It's gameplay is damn fun! The weapons were a fun addition to the series, but got boring pretty fast. This time we can choose from 15 playable characters, that sadly were similar one to each other. With the exception of Scorpion, Sub-Zero, and Raiden, the other fighters were similar in their design and fighting style. That was where MK IV failed.
FORMAL REVIEW. Five LONG YEARS LATER, fans around the world expected the re-birth of the series with number 5. NOW, imagine a combination of MORTAL KOMBAT II, III, and IV into one game. That's how we get DEADLY ALLIANCE. It's the most impressive MORTAL KOMBAT GAME EVER! with excelent graphics, great character design, a cool soundtrack and chilling sound F/X !!! What else can you ask for? Characters from the past include the infamous Scorpion, Sub-Zero, Raiden, Kung Lao, Reptile, Kitana, Kano, Johnny Cage, Sonia, Jax, Quan Chi, Cyrax, are joined by new members and let me say, that they are very welcome. The gameplay is great, it's nice to see our loved characters into the next gen fighting genre. The fatalities are as brutal as in PART II, and that's something good. This game is filled with tons of secrets, excelent animations, and anything else you could dream about in a MK game.
Take my word, this is the MORTAL KOMBAT game that fans (like me)waited for 5 long years. It's the best fighting game out there, and by far it's the best fighting game in 10 years. BUY IT RIGHT NOW, Mortal Kombat fans.!!
Le saviez-vous
- AnecdotesThe character Mokap is based on the technical term "motion capture". Which was used on Carlos Pesina to choreograph his fighting moves as well as the face and physical attributes.
- ConnexionsFeatured in Adema: Immortal (2002)
- Bandes originalesImmortal
by Adema
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- Mortal Kombat V: Vengence
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