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Ajouter une intrigue dans votre langueThe four "Light Warriors" must fulfill a 2000 year old prophecy, traversing the land in order to restore light to the four elemental orbs and defeat an ancient evil to save their world.The four "Light Warriors" must fulfill a 2000 year old prophecy, traversing the land in order to restore light to the four elemental orbs and defeat an ancient evil to save their world.The four "Light Warriors" must fulfill a 2000 year old prophecy, traversing the land in order to restore light to the four elemental orbs and defeat an ancient evil to save their world.
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I own all eight of them. I've played at least part of every Final Fantasy game of the series. And you know what?
I still have a special place in my heart for that very first Final Fantasy game to ever hit the world of Nintendo (once THE hottest game system around).
It was the game that I never owned as a kid, but always wanted to play. I played it sometimes when I visited friends that owned it. Now I have it and all seven of the others.
Not to brag. But it is an excellent series. And I sound like I'm 13. But that's ok. Because Final Fantasy is simply cool.
I still have a special place in my heart for that very first Final Fantasy game to ever hit the world of Nintendo (once THE hottest game system around).
It was the game that I never owned as a kid, but always wanted to play. I played it sometimes when I visited friends that owned it. Now I have it and all seven of the others.
Not to brag. But it is an excellent series. And I sound like I'm 13. But that's ok. Because Final Fantasy is simply cool.
This game was brilliant back then and has only gotten more brilliant with Origins and (hopefully) the new GBA game with it's extra dungeons and new enemies. It's the perfect role-playing game where you actually play out a role and chose your own path. You can go one place or you can go another. You can use these weapons or those, it's just amazing... Although I have to admit there were a few things wrong with the original (and the sequel for the GBA) and with the PS1 port (I know there were other ones but those are the only versions I've played thus far). With the original, the targeting system was atrocious as was the shop system (granted you couldn't have them actually walking around in the shops but it's still annoying none the less). In the PS1 version it was great, fixed all the problems.... but the game came with only 1 FMV. Why not incorporate a new ending movie? That would've been so cool... and make it so that I could actually use the Bestiary! Like it's going to do me any good in a non-battle menu command, and why not make it so you could unlock a special command that restored the original game's sound track. I would've been so much happier with it if I could hear the midi music used on the NES for this. And the GBA one's just going to be too easy. I mean it's not even allowing you to choose which difficulty to play the game under. I hope that I'm wrong on this last point... I really do since I loved the original game play. Regardless though, I loved this game in all it's incarnations and am looking forward to defeating Ultros on my GBA.
This is the beginning of the great Final Fantasy legacy. Some of the cheapest graphics create a wonderful game and what was to be the start of some of the best video games ever produced. But this one has it all: gem-eating titans, time-travelling, witches, elementals and so much more.
This game must have had that something which saved Squaresoft from bankruptcy and made 11 sequels. Today's players may have some difficulties to find out that something, especially from the original NES version.
Story has no clear link, it feels just a pointless wandering from dungeon to dungeon. Game would be much better if some non-story-related quests, like waking elf prince up, had left out so players would been saved from one annoyingly large dungeon. Although all the dungeons are annoyingly large and what more annoying, there are no save points in them. Dialogue is straight-forward, even childish. None of the game's characters has any personalities in them.
Battle system is simple and therefore good but battles are painfully slow and they appear painfully often. Monters are mostly taken either from Greek mythology or AD&D universe. Job system is over simple, it's just picking a character class to four player characters.
Graphics are old but since it's NES who can blame it? Music is mostly pretty OK but there should have been more than one battle music. Now especially the last boss feels really lame by that same tiring track.
To understand the first Final Fantasy's true value people must know something about history. It has more complex story-line than first Dragon Quests. Although I still think that developers of this game should have tried more its nonetheless worth of playing for nostalgics.
Story has no clear link, it feels just a pointless wandering from dungeon to dungeon. Game would be much better if some non-story-related quests, like waking elf prince up, had left out so players would been saved from one annoyingly large dungeon. Although all the dungeons are annoyingly large and what more annoying, there are no save points in them. Dialogue is straight-forward, even childish. None of the game's characters has any personalities in them.
Battle system is simple and therefore good but battles are painfully slow and they appear painfully often. Monters are mostly taken either from Greek mythology or AD&D universe. Job system is over simple, it's just picking a character class to four player characters.
Graphics are old but since it's NES who can blame it? Music is mostly pretty OK but there should have been more than one battle music. Now especially the last boss feels really lame by that same tiring track.
To understand the first Final Fantasy's true value people must know something about history. It has more complex story-line than first Dragon Quests. Although I still think that developers of this game should have tried more its nonetheless worth of playing for nostalgics.
I must admit, when I first played the original Final Fantasy, I was pretty disappointed. The game seemed pretty linear, and the story wasn't anything special in comparison to Dragon Warrior. However, when I got into the game a little more, I realized it's a big more complex than it looks. Although this game borrows a lot from the Dragon Warrior series, and seems to be missing a point, it definitley has its charms. For example, there's two different types of magics: black and white. White is more of the healing and reviving magic, while Black deals with devastating blows to your enemies. Also, you can select the "job" of your 4 characters at the beginning of the game. You can chose from Fighter, Ninja, Black Mage, White Mage, and Red Mage (I'm pretty sure there's another one that skips my memory.) Each one has its strong points as well as weak points. For example, Black Mages cannot use White Magic, but obviously they can use Black Magic. Same thing for a White Mage, only vice versa. Red Mages can use both Black and White, yet their magic never turns out to be quite as strong. Puzzling? It all makes sense when you play it. Another little charm of the game is the little extras, like the Xcalibur Sword. It's not essential to beating the game, but it helps out a lot. All in all, it was boring at first, but I really started to get into it after playing it for a little while. I have to admit the final boss Chaos is a little easy (which is probably more of a good thing, since I get frustrated easily)
Le saviez-vous
- AnecdotesIt's often been reported that Hironobu Sakaguchi called his game "Final Fantasy" because he intended it to be his last game before leaving the industry. It's also been reported the name was chosen due to financial difficulties faced by Square at the time that this could be the last game they could produce. However in truth the developers were looking for a word to compliment the fantasy theme of the game. The criteria was that the title needed to be easily abbreviated using the Roman alphabet and that abbreviation needed to be four-syllables. Using the word "Fantasy" was an obvious choice, given the game's genre. After initially considering Fighting Fantasy but finding out the name was already in use, they chose "Final." The abbreviation "FF" (efu efu in Japanese) fit the four syllable requirement. According to Sakaguchi, "Really, anything that started with an F would have been fine for the title."
- Citations
Several characters: WARRIORS, revive the power of the ORBS!
- Versions alternativesIn November 2000, Squaresoft and Bandai released an updated version of Final Fantasy for the japanese portable game system, the Wonderswan Color, as a release title, including a special edition boxed set containing the game system and Final Fantasy. This updated version contains enhanced graphics, more save slots, including a field log, and several other additional options.
- ConnexionsEdited into Final Fantasy 25th Anniversary Ultimate Box (2012)
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