Super Mario Bros. 2
- Jeu vidéo
- 1986
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NOTE IMDb
7,3/10
1,7 k
MA NOTE
Ajouter une intrigue dans votre langueA Japan-only sequel to Super Mario Bros. (1985) where Mario and Luigi must once again save Princess Toadstool and the Mushroom Kingdom from Bowser's clutches.A Japan-only sequel to Super Mario Bros. (1985) where Mario and Luigi must once again save Princess Toadstool and the Mushroom Kingdom from Bowser's clutches.A Japan-only sequel to Super Mario Bros. (1985) where Mario and Luigi must once again save Princess Toadstool and the Mushroom Kingdom from Bowser's clutches.
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In 1986, Nintendo released the sequel to the smash hit "Super Mario Brothers" in Japan on the Famicom Disk System. It proved to be a very successful sequel in Japan, because the Japanese love challenging games, however, it was not released anywhere else due to it being too difficult for others to enjoy.
The sequel's graphics look the exact same as it's original successor in every way, but with a few nice details which I love so much. The ground is now more rockier, the mushrooms and clouds smile, the red Piranha plants, the gust of winds in some levels, the springs which make you jump even higher, and of course the poisonous mushrooms.
At the start you have two characters you can choose from: Mario(well balanced character but jumps shorter) Luigi(skids and slower to control but jumps higher) *the choice is yours*
I love the extra nice levels (depending on how you finish the game)they added into this game: Finish the game without using warp pipes(access to World 9) Finish the game eight times(access to World A - D)
This sequel blows the original out of the water, it is my favorite Super Mario game, and I truely recommend getting a Famicom Disk System plus this game "Super Mario Brothers 2".
I give this game a 10/10!!! truly a mighty sequel that is hardly known. Give it a try if you love challenging games.
The sequel's graphics look the exact same as it's original successor in every way, but with a few nice details which I love so much. The ground is now more rockier, the mushrooms and clouds smile, the red Piranha plants, the gust of winds in some levels, the springs which make you jump even higher, and of course the poisonous mushrooms.
At the start you have two characters you can choose from: Mario(well balanced character but jumps shorter) Luigi(skids and slower to control but jumps higher) *the choice is yours*
I love the extra nice levels (depending on how you finish the game)they added into this game: Finish the game without using warp pipes(access to World 9) Finish the game eight times(access to World A - D)
This sequel blows the original out of the water, it is my favorite Super Mario game, and I truely recommend getting a Famicom Disk System plus this game "Super Mario Brothers 2".
I give this game a 10/10!!! truly a mighty sequel that is hardly known. Give it a try if you love challenging games.
This game originated in Japan and is much better than the sequel to the awesome game than the one released here in the states. Very similar to the original but with many new levels and challenges. I got the chance to play this game as a part of the SNES game, Super Mario All Stars. It is excellent. Way better than the other Super Mario Bros. 2 game.
No, I'm not saying that this is a bad game, it's just far too challenging. Yes, this is the REAL Super Mario Bros. 2, but it was released in Japan only, because Japanese people enjoy more challenging games. This is a nice follow up game, and another reason it wasn't released in the US or UK was because of repetition (it's far too similar to SMB). However, there are new features, such as the poison mushrooms, sky-rocketing trampolines and the extra worlds. We know this game as SUPER MARIO BROS: THE LOST LEVELS, and gamers got to enjoy it 7 years after its first release (which was in 1986) on SUPER MARIO ALL-STARS, and it's also a secret mode on SUPER MARIO BROS. Deluxe. But what is the problem with this game? Well, it's FAR too difficult. I can only seem to get to World 5-3 before the life-losing streak begins. I've played the original on the NES, and it's quite enjoyable although difficult (what's also confusing is that even if you are playing as Luigi it still says MARIO in the top left corner! Wierd.), but Luigi can seem to put some of this difficulty away, as he has a brand new jump technique far higher than Mario's jump, but he tends to skid around a lot. Overall I rate this game 8 out of 10.
I don't know why Nintendo didn't release this follow up to Super Mario Brothers in the U.S. like they did in Japan. All I know is that it's way better than the sequel we got in the states (the one where you are in Sub Con). The game basically has the same format like Super Mario Brothers, except the levels are much more challenging, and there are 5 additional worlds. I managed to play this on the breakthrough SNES game "Super Mario All Stars", and I enjoyed it too.
This is the true sequel to Super Mario Brothers, and it deserves a perfect 10!
This is the true sequel to Super Mario Brothers, and it deserves a perfect 10!
I don't understand why people love or defend this game. There's nothing special about it. It's essentially a harder, less enjoyable version of "Super Mario Bros. (1985)".
I completed the game in just two and a half hours. While it's difficult, it's mostly frustrating because many parts feel more dependent on luck than on skill or knowledge-unlike "Super Mario Bros. (1985)" and The map design is poor and significantly worse than "Super Mario Bros. (1985)". Worst of all, there's no sense of satisfaction after beating a level or finishing the game, which is rare for challenging games.
I'm not sure who the target audience is for this game. Some say this should have been released instead of "Super Mario Bros. 2 (1988)", but who do they think plays Mario games? Mostly kids and people who want to unwind after a long day. Imagine trying to relax and have fun with this game after school or work-it just doesn't fit.
I can't believe they're selling this game at full price. While some criticize "Super Mario Bros. 2 (1988)" for being an altered version of "Yume Kojo: Doki Doki Panic (1987"), at least it has original features, new gameplay mechanics, and four different playable characters. Super Mario Bros.: The Lost Levels feels like nothing more than a harder expansion of the original without much innovation.
Overall, I mean no disrespect to those who enjoy it, but I prefer "Super Mario Bros. 2 (1988)" or even "Super Mario Bros. (1985)" over Super Mario Bros.: The Lost Levels. It's hard to even tell whether this should be considered a DLC, an expansion pack, or a full game.
I completed the game in just two and a half hours. While it's difficult, it's mostly frustrating because many parts feel more dependent on luck than on skill or knowledge-unlike "Super Mario Bros. (1985)" and The map design is poor and significantly worse than "Super Mario Bros. (1985)". Worst of all, there's no sense of satisfaction after beating a level or finishing the game, which is rare for challenging games.
I'm not sure who the target audience is for this game. Some say this should have been released instead of "Super Mario Bros. 2 (1988)", but who do they think plays Mario games? Mostly kids and people who want to unwind after a long day. Imagine trying to relax and have fun with this game after school or work-it just doesn't fit.
I can't believe they're selling this game at full price. While some criticize "Super Mario Bros. 2 (1988)" for being an altered version of "Yume Kojo: Doki Doki Panic (1987"), at least it has original features, new gameplay mechanics, and four different playable characters. Super Mario Bros.: The Lost Levels feels like nothing more than a harder expansion of the original without much innovation.
Overall, I mean no disrespect to those who enjoy it, but I prefer "Super Mario Bros. 2 (1988)" or even "Super Mario Bros. (1985)" over Super Mario Bros.: The Lost Levels. It's hard to even tell whether this should be considered a DLC, an expansion pack, or a full game.
Le saviez-vous
- AnecdotesNintendo of America followed a strict set of rules during their early years, so that they wouldn't end up like the industry disaster Atari. One of these rules was that they would never repackage a game, like Atari had done with many of its titles. Since this game, the Japanese "Super Mario Bros. 2", was felt not to be sufficiently different from the first game and too difficult, it was never considered for a release in the USA. A Famicom game called Yume Koujou: Doki Doki Panic (1987) was used instead, which was reworked to make it look like a Super Mario game, and released internationally as Super Mario Bros. 2 (1988). The Japanese "Super Mario Bros. 2" was eventually released internationally in 1991, as the "Lost Levels" segment of Sûpâ Mario korekushon (1993), but made somewhat easier.
- Citations
Mushroom Retainer: Thank you Luigi! But our Princess is in another castle!
- Versions alternativesIn the version released as part of "Super Mario All-Stars", in the beginning of World 1-2, there is a single block on the edge of a hole with a block structure similar to a staircase on the side opposite. The original Japanese Famicom version had the hole filled with water however, the water was inexplicably removed in the Super Nintendo version.
- ConnexionsEdited into All Night Nippon Super Mario Bros. (1986)
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