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Freelancer

  • Jeu vidéo
  • 2003
  • T
NOTE IMDb
8,8/10
597
MA NOTE
Freelancer (2003)
ActionAdventureMysterySci-Fi

Ajouter une intrigue dans votre langueYou play a freelance pilot who makes a living as a mercenary who gets targeted in a conspiracy for alien artifacts.You play a freelance pilot who makes a living as a mercenary who gets targeted in a conspiracy for alien artifacts.You play a freelance pilot who makes a living as a mercenary who gets targeted in a conspiracy for alien artifacts.

  • Réalisation
    • Carole Ruggier
    • Harry A. Jarvis III
  • Scénario
    • Adam Foshko
    • Jorg Neumann
    • Robin Todd
  • Casting principal
    • Ian Ziering
    • Jennifer Hale
    • John Rhys-Davies
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,8/10
    597
    MA NOTE
    • Réalisation
      • Carole Ruggier
      • Harry A. Jarvis III
    • Scénario
      • Adam Foshko
      • Jorg Neumann
      • Robin Todd
    • Casting principal
      • Ian Ziering
      • Jennifer Hale
      • John Rhys-Davies
    • 9avis d'utilisateurs
    • 4avis des critiques
  • Voir les informations de production sur IMDbPro
  • Voir les informations de production sur IMDbPro
    • Récompenses
      • 1 victoire et 1 nomination au total

    Photos4

    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche

    Rôles principaux46

    Modifier
    Ian Ziering
    Ian Ziering
    • Edison Trent
    • (voix)
    Jennifer Hale
    Jennifer Hale
    • Commander Jun'ko Zane ('Juni')
    • (voix)
    John Rhys-Davies
    John Rhys-Davies
    • Richard Winston Tobias, Esq. ('Tobias')
    • (voix)
    Michael T. Weiss
    Michael T. Weiss
    • Orillion
    • (voix)
    George Takei
    George Takei
    • Lord Hakkera
    • (voix)
    Fred Ballard
      Hazel Beasley
        Jeff Bennett
        Jeff Bennett
          Xander Berkeley
          Xander Berkeley
          • Dexter Hovis
          • (voix)
          Susanne Blakeslee
          Susanne Blakeslee
            Corey Burton
            Corey Burton
              Katherine Catmull
              Katherine Catmull
                Travis Dean
                  Mitchell Dean Diaz
                  • Various
                  • (voix)
                  • (as Mitch Diaz)
                  Greg Dorchak
                  Greg Dorchak
                    Adam Dudley
                    Adam Dudley
                      Kat Feller
                      • Various
                      • (voix)
                      • (as Kathryn Feller)
                      John Finan
                        • Réalisation
                          • Carole Ruggier
                          • Harry A. Jarvis III
                        • Scénario
                          • Adam Foshko
                          • Jorg Neumann
                          • Robin Todd
                        • Toute la distribution et toute l’équipe technique
                        • Production, box office et plus encore chez IMDbPro

                        Avis des utilisateurs9

                        8,8597
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                        Avis à la une

                        9kang-7

                        Terrific game!

                        I bought this game on eBay having heard that it was a similar game to Elite. The gameplay is indeed very similar, and is very addictive. Once I'd played it a couple of times, I immediately went back on eBay and bought copies for all my kids so they could join in the fun too.... I have played this game right through and the storyline makes it feel as if you are actually in a movie, it's brilliant. If you have trouble feeling free to explore because of the restrictive nature of the storyline in the single-player game, simply set up a Freelancer server on your own PC (easy to do and the software is included) and play to your heart's content. There are still a huge number of Freelancer servers on the Internet, so multiplayer is no problem and is not all that threatening, because you don't often meant other players unless you want to. So go get a copy of this game, learn it by playing the single-player campaign, then set up an online presence and enjoy yourself. The depth of this game is staggering, with huge systems to explore and wrecks to find, as well as all sorts of other things to discover - hidden planets, wormholes, secret bases, the list is nearly endless. Fantastic game and especially as you can get it for a couple of quid on eBay. Get one with the full written manual if you can (blue box, not Xplosiv red box), it's loads better!
                        Jack Doyle

                        A Terrace on the foundations of a Mansion

                        Freelancer is the greatest game that never was. Chris Roberts original idea was for a huge fully dynamic universe were your actions could in one system could affect another system eg pirating all the gold going to New Berlin thus increasing the price of gold on New Berlin. Unfortunately after microsoft bought digital anvil in order to get its hands on freelancer they became impatience with Roberts and sacked him his number 2 took over and sped up production abandoning alot of the stuff that should have been in the game, Scripted sub missions, subplots, upgrades to the sensors, the ability to actually join a group rather than just freelancer, and most importantly the ability to actually affect the universe in any real way. However it is a good game just not what it should have been. they laid the foundations of a mansion but only built a terrace on top. a missed opportunity. lets hope they make a wing commander 6
                        Savant

                        Solid performance from this title...

                        While there certainly are aspects that can be improved on in Freelancer, that can be said about any game.

                        First off, it should be noted, Freelancer does not support a joystick even though you are flying a spaceship. All movements are supported through keyboard and mouse. While this can take a little getting used to, you are free to remap your controls to suit your style. I feel the use of mouse controls allows for greater accuracy, although some people may disagree. The game does give you the choice of flying via 3rd person view or 1st person view. I find 1st person view to be more enjoyable, and you'll find that the sounds from the ship are more distinct in this view.

                        One of the mistakes I think some people make is trying to 'rush' through the story in the game. I believe that the faster you try and rush the story, the less satisfying it will be. This game is designed to be peeled open like the layers of an onion. It's meant to be explored and enjoyed. Think of it like a cross between a flight simulator and a combat flight simulator. The extent of combat you face can often be dictated by your choices. Take time to explore.

                        Although there is no 'skill' setting, you can impact the difficulty by the choices you make. Some lasers fire at a fast speed, but do low damage, good for a player that isn't that good a shot since they can fire more often without running out of energy. Alternately, you can choose a low speed/high damage laser, but if you miss too many shots you'll find your batteries drained before your enemy has been killed.

                        You can also choose to play as an 'enemy of the state' by befriending outlaws and attacking law enforcement. Since the major routes are primarily controlled by legitimate agencies, a life of crime will mean more fights with the law and a greater need to find 'back routes' between locations.

                        Missiles are also an option in your load-outs, but this too will impact the game's pace. If you choose to use missiles, the game will progress slower because you will be spending money to restock them after a fight. If you want a 'faster' story progression, choose a load-out that sticks to energy weapons.

                        Overall I found the graphics to be stunning, and considering that this game was released in 2003, CPUs and video cards will render beautifully even at higher settings.

                        They certainly didn't skimp on voice talent, as there are many well known actors that do voice work in the game. Here's a short list of some you may recognize:

                        Christopher Lee - Lord of the Rings (Saruman) | John Rhys-Davies – Lord of the Rings (Gimli) | George Takei - Star Trek (Sulu) | Kenneth Mars - Malcolm in the Middle (Otto Mannkusser) | Xander Berkeley - '24' (George Mason) | Maurice LaMarche - Futurama (Morbo/Lt. Kif/Kroker) | Tony Jay - Reboot (Megabyte) | Charles Shaughnessy - The Nanny (Maxwell Sheffield) | Michael T. Weiss - The Pretender (Jarod)

                        There are plenty of other voice talent actors that you may recognize from other popular games as well.

                        One aspect of the game that lends itself to flexibility is that the story will 'wait' for as long as you want it to. Want to do more exploring? Just avoid triggering the next part of the story. There is no time limit when the game tells you that you need to meet a character, so take your time.

                        Is there a downside? Sure. I found that some aspects of the game can become repetitious, especially the choices of 'job' missions. However, the jobs are not really meant to be the 'meat' of the game, they are mainly a method to make you money. I would have liked to see more done to include escort missions and such, but I can imagine this would have required more coding.

                        In the end it's certainly good value for the money if you like a game that you can take your time to explore.
                        depris

                        Excellent game that comes just short of being revolutionary

                        This is one of the Chris Roberts titles, he's the same designer behind the Privateer/Wing Commander Series. Not only is Chris Roberts quite the visionary but he's also one of the few people that still makes offerings into the non-linear Space RPG genre.

                        Freelancer is the sequel to Starlancer, both of which were sequels (in spirit) to the Privateer/Wing Commander series. The game starts off with an intriguing story that just pulls you in. From the beginning you're free to do missions, explore (which the game rewards via hidden bases, planets, jump holes, mining, and abandoned ships etc.) and you can land on almost every ship/base/outpost/planet/etc. in the game. When you land somewhere you're free to purchase ships, many different kinds of commodities for trading, take on jobs, talk in the bar, read the news, buy equipment etc.

                        Thats just a brief summary of all the good things this game has to offer. Now onto the bad. The story, while excellent, begins to go downhill about half way through. It feels rushed and the ending was a bit cliché. The first half is definitely the most intriguing. Some features weren't completed as designed and you can tell that the team was probably pressured to ship despite the loose ends. Namely the reputation system, the minor character cut scenes and dialogue, and non storyline jobs. The minor character cut scenes (talking to people in the bar) gets very repetitive, I would have liked to see a feature that lets you skip those and get right to the text of what they have to say. The reputation system works in relation to the story however it's importance after that dwindles..part of it ties into your ability to take on missions after you complete the story. The missions you're able to take are all exactly the same. They are basically combat missions with the names changed. I would have liked to have seen exploration, shipping, spying/espionage, investigative, scientific, and other types of diverse missions. It would have added much more to the re-playability of this already re-playable game. Because you're limited on the types of jobs you can take, you tend not to care about your reputation hence the fun kind of ends. It would have also been cool if you could buy you're own base or something along those lines which would have added to re-playability.

                        Despite it's shortcomings, which become obvious during game play, this title is still very much excellent and if you're into space at all you'll enjoy this one. It's definitely immersive. Hopefully Chris Roberts won't give up, because only he has the vision to combine next generation features with Hollywood quality storytelling and cinematics.
                        KNathrak

                        New and improved with Super Marrionation!

                        I've long been a fanatical Wingnut (Wing Commander fan) even to the point of actually enjoying the WC movie, a characteristic that will probably get me flogged by other Wingnuts:). Because of this rabid love of all things WC I was anxiously awaiting Freelancer, and planning to upgrade my computer solely for that reason, since this was the last game that Chris Roberts initiated before leaving Digital Anvil and it was touted, at least in the Wing Commander community to be the new incarnation of WC Privateer.

                        Anyway the fateful day arrived when the game was released and I quickly snatched up a copy.

                        My reaction was: Not too bad.

                        When you start a new game you do have to sit through the opening cinematic that brings you up to speed on events. You are Edison Trent one of the survivors of a surprise attack on Freeport 7. Unfortunately, your ship was destroyed with the station and you wound up riding with the other survivors to the New York system. So you are short on money, clothes, and transportation. Because of this you are forced directly into the storyline, whereas in Privateer you could cruise around to your heart's content before actually starting on the story track. This is perfectly fine since between story driven missions you can take on any combat or cargo running mission you like. Once, you progress to a certain experience level it will activate the next set of missions in the story. The story itself is pretty standard Sci Fi fair, but still enjoyable. The only problem I found with it was that the CGI actors' lips almost never moved. This was only an issue for about the first two or three conversations and then my attention was no longer drawn to their lips. This is pretty acceptable though considering there are a lot of cookie cutter conversation scenes for when you pick up jobs, gossip, or an improved reputation from people in the bars. So the CG actors come off like the old Thunderbirds series but it's not much of a detractor.

                        The graphics are spectacular as is the environments you can fly through. There are trade lanes available in the "settled" systems that speed up travel between planets and stations in the system but you can also explore the system just using your cruise engine, although the trade lanes do propel you faster.

                        After the storyline is finished you can continue exploring. There are several unsettled and fringe systems to map and quite a few easter egg ship's and systems, on one planet I found myself quoting a particular Charlton Heston film. There are derelict ships in just about every system, providing a free source for spare parts and commodities. Some of these derelicts are the only place you can get the most powerful guns in the game, although you'll probably be well past the storyline before you can afford a ship that can mount such powerful weapons.

                        Even if you are a die hard space shooter fan it will get a little old fairly quick, although I still find myself going back to it for a little relaxation. But the game is surprisingly easy to modify so it's just a matter of jumping on the Net and downloading one of the many Mods out there if you want to liven up.

                        I my personal opinion, it's perfect just the way it is. The stunning visuals of the nebulae and planets is worth the price.

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                        Histoire

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                        Le saviez-vous

                        Modifier
                        • Anecdotes
                          In the opening video, the narrator makes mention of five sleeper ships: Liberty, Bretonia, Rheinland, Kusari, and Hispania. Going into the Outcast-controlled system Omicron Alpha, you can find the wreckage of the fifth sleeper ship.
                        • Citations

                          [thousands of people in the game world say this]

                          Various: We don't run this base, but we have an "arrangement" with the people who do.

                        • Connexions
                          Follows StarLancer (2000)
                        • Bandes originales
                          Rheinland - Cityscape: Hamburg
                          Written by Cato

                          Performed by Cato

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                        Détails

                        Modifier
                        • Date de sortie
                          • 4 mars 2003 (États-Unis)
                        • Pays d’origine
                          • Canada
                          • États-Unis
                        • Site officiel
                          • Official site
                        • Langue
                          • Anglais
                        • Société de production
                          • Digital Anvil
                        • Voir plus de crédits d'entreprise sur IMDbPro

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