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IMDbPro

The Dig

  • Jeu vidéo
  • 1995
  • K-A
NOTE IMDb
8,5/10
1 k
MA NOTE
The Dig (1995)
AventureDrameScience-fiction

Ajouter une intrigue dans votre langueThree humans trapped on a distant planet discover its deadly secret which could be their undoing.Three humans trapped on a distant planet discover its deadly secret which could be their undoing.Three humans trapped on a distant planet discover its deadly secret which could be their undoing.

  • Réalisation
    • Sean Clark
  • Scénario
    • Steven Spielberg
    • Sean Clark
    • Orson Scott Card
  • Casting principal
    • Robert Patrick
    • Mari Weiss
    • Steve Blum
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,5/10
    1 k
    MA NOTE
    • Réalisation
      • Sean Clark
    • Scénario
      • Steven Spielberg
      • Sean Clark
      • Orson Scott Card
    • Casting principal
      • Robert Patrick
      • Mari Weiss
      • Steve Blum
    • 16avis d'utilisateurs
    • 11avis des critiques
  • Voir les informations de production sur IMDbPro
  • Voir les informations de production sur IMDbPro
  • Photos2

    Voir l'affiche
    Voir l'affiche

    Rôles principaux6

    Modifier
    Robert Patrick
    Robert Patrick
    • Commander Boston Low
    • (voix)
    Mari Weiss
    Mari Weiss
    • Maggie Robbins
    • (voix)
    • …
    Steve Blum
    Steve Blum
    • Ludger Brink
    • (voix)
    • (as Steven Blum)
    • …
    Leilani Jones
    • Cora Miles
    • (voix)
    • (as Leilany Jones Wilmore)
    • …
    David Lodge
    David Lodge
    • Ken Borden
    • (voix)
    • …
    James Garrett
    James Garrett
    • The Creator
    • (voix)
    • …
    • Réalisation
      • Sean Clark
    • Scénario
      • Steven Spielberg
      • Sean Clark
      • Orson Scott Card
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs16

    8,51K
    1
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    5
    6
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    8
    9
    10

    Avis à la une

    8Field78

    Those with patience will "dig" it

    When I played this game back in the nineties, I actually thought I was the only one who liked it. I had thoroughly enjoyed universally loved classics like Indiana Jones and the Fate of Atlantis, Monkey Island, etcetera, which were called 'adventure games' for a reason. I also liked The Dig, but in there I seemed to be alone. In the general view, The Dig was an overly serious and dull game. In retrospect, I would certainly call this LucasArts' most atypical game, which isn't necessarily criticism. The physical action, slapstick and witty humor that hallmark most of LucasArts' games is mostly absent in The Dig, so it is somewhat understandable why this game wasn't as widely embraced as its predecessors when it came out. I am quite happy that this game seems to have finally found its audience and appreciation in the years after that. This is a game which has its merits on the psychological and emotional level, and not in adrenaline kicks. Do not expect the thrill of beating the bad guy and saving the girl, or the triumph of mastering arts and skills. This game is a mental journey, a road that needs to be experienced rather than crossed. You need to go look for the story rather than that the story is fully presented to you. Those who can appreciate substance over action will not be disappointed.

    This is actually one of the few specimens of "pure" science fiction, a genre which tends to get mixed or watered down with other genres, like action and fantasy, or is used primarily as a setting for a display of spectacle and special effects. The Dig has it moments of grandeur and visions of breathtaking beauty, but no great sacrifices have been done to appeal to mass audiences. True science fiction dares to explore the consequences of scientific achievements in a story which describes what might happen; truly good science fiction like The Dig also dares to ask questions whether we should pursue that science and if we are ready for the consequences. Although I don't think the Dig would qualify as an absolute masterpiece, it certainly is a great example of great science- fiction. In the original treatment, the game would have been a plea for pacifism, yet three versions later, the philosophical and scientific content of the game was somewhat toned down in favor of more exploration (the number of fans would probably have been even smaller, if they'd stuck to this first draft). It is hard to say if the game could have become a real hard-core sci-fi masterpiece in the original treatment, but I do appreciate the fact that Sean Clark chose to keep the game less theoretical, and accessible enough for a larger audience; I am also pleased with how the game ultimately focuses more on the subject of mortality now (I won't say more, just play it and you'll learn a valuable lesson).

    One thing which is hard to ignore is the game's look. The locations in the game are stunning in both design and variety. Some parts look appropriately alien, while remaining recognizable because technology and nature are combined in a completely harmonious way, something which was later done with great effect in games like Metroid Prime. Ambient sounds are used to give an extra feeling of alienation, while the music enhances the game's overwhelming and other-worldly atmosphere. If there is obvious criticism, than I would direct it at the slow pace of the game. A lot of time is spent on walking, and aside from some unexpected shocks and scripted events, there is limited physical action; although the scenery is beautiful, all the walking and backtracking can become tedious after a while. Many people claim that The Dig lacks humor, but I disagree; it certainly lacks the obvious jokes and jolly fun we come to expect from LucasArts, but we get lots of cynical humor to moderate the serious tone, mainly from the character Boston Low; it will probably be lost on those who do not appreciate this kind of subtlety.

    All in all, I'll be the first to admit that this not a game for everyone, but those people who appreciate beauty and do not require a story that ends with a bang can certainly give it a try.
    Wrighty

    An asteroid is careering towards the earth, and three astronauts must stop it. However there is more to it than meets the eye...

    The Dig although a PC game, has all the hallmarks of a grand Spielburgian epic. The dialogue drags on in the first quarter of the game and there are some slightly cheesy lines but is also sometimes startlingly poetic and stirring- for example the sequence where Boston low speaks to the Cocytan Inventor. Sean Clark has delivered an extremely evocative and provocative world. The music by Michael Land is subtle and epic at the same time, the sound effects are pure atmosphere and the story which constantly twists and turns more than makes up for the slightly dated appearance of the locations by modern graphics standards - although even these often take the breath away the first time you see them. Don't buy this game if you want a fast action packed game, do buy it is you enjoy absorbing drama, intelligent puzzles and an undeniably cinematic edge.
    10Pascal P

    A very impressive game.

    Well, I just finished playing The Dig, without solution, and it was hard. But this game is excellent. Sure, the graphics are outdated, but does this really matter for an adventure with such a good story line? The voices, the sounds and the dialogs are very good, the atmosphere is terrific. One of the best Lucas Arts Games, very touching.
    7Unno

    A good game, but I expected more humor from LucasArts.

    An astroid is hurling towards earth, and a team of astronauts is sent to blow it off course. Little do they know the astroid is actually an alien starship, which they activate, sending them to the world of Cocytus. The game that follows is all based around getting back home.

    It's a very good game, with a classic LucasArts adventure game feel. The graphic are great; although as I'm writing this in 1998, they are a little dated. The scenery is still breathtaking and the voice acting is great. (Featuring Robert Patrick who played the T1000 on Terminator II.)

    The only thing I didn't like about the game, was the lack of humor. Most LucasArts games (ie. Day Of The Tentacle, Sam & Max: Hit The Road.) have a lot of humor. I'm not sure why The Dig doesn't, I can only assume it's been done to make the serious situation seem serious. Still, I'd recommend this game to anyone who likes a good adventure game.

    On last thing, after you play the game, read the book. It's really good.
    LepricahnsGold

    Not too bad. Lacked humor but had reason for that.

    I felt this game was not bad. The game had a great plot and made you feel like what you were doing was going to SERIOUSLY mess you up if you messed up. It lacked humor but I felt that was to highlight the seriousness of your current situation. My only complaint was that some of the voice acting was rather bland. Mainly Robert Patrick and Mari Weiss. It was like they were just reading their scripts and felt this was below their talents.

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    Centres d’intérêt connexes

    Still frame
    Aventure
    Mahershala Ali and Alex R. Hibbert in Moonlight (2016)
    Drame
    James Earl Jones and David Prowse in L'Empire contre-attaque (1980)
    Science-fiction

    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Anecdotes
      Steven Spielberg originally intended the storyline to be an episode of his TV series Histoires fantastiques (1985). It was to be about an archaeological dig on a (presumed) alien planet in the far future. Human archaeologists unearth a large structure and an alien statue, which, in a La Planète des singes (1968)-like twist, turns out to be the Disneyland castle with the Mickey Mouse statue in front of it, revealing the planet was Earth all along. However, the production costs would have been too high, so Spielberg approached LucasArts in 1989 with the idea of making it a video game instead, after being very satisfied with the way Indiana Jones and the Last Crusade (1989) had turned out. Spielberg and George Lucas came over to LucasArts and would pitch many other ideas over four brainstorming sessions. The story ultimately went through many changes, retaining only a few elements of the old concept. Spielberg later contributed to the screenplay by suggesting several puzzles and situations, and helping out with character development. He finally sent letters of gratitude to all crew members to thank them for their hard work.
    • Citations

      Maggie Robbins: Do you have a name?

      The Creator: I had a name once, when I was alive. But now that I am again and again dead, what need have I for names? My body is now so ancient, that the Crystal scarcely holds any power over me. I rise for a few minutes, and then I fall again. Soon, I shall cease to rise at all. Only then will my grief end. I want no name or memory to live after me.

    • Crédits fous
      A number of people are listed as "Kept our computers working"; "Ghosts of Digs past"; and "Grateful thanks to the eternally patient", including "Monkey, the incredibly lonely, drooling cat".
    • Connexions
      Featured in Gamesmaster: Épisode #5.11 (1995)
    • Bandes originales
      Mission to the Asteroid
      Written by Michael Land

      Courtesy of LucasArts Entertainment Company

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    Détails

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    • Date de sortie
      • 30 novembre 1995 (États-Unis)
    • Pays d’origine
      • États-Unis
    • Langue
      • Anglais
    • Société de production
      • LucasArts Entertainment Company
    • Voir plus de crédits d'entreprise sur IMDbPro

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