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Une adolescente acrobate à l'origine mystérieuse et un jeune inventeur se retrouvent impliqués dans une intrigue inquiétante sur laquelle repose le sort du monde.Une adolescente acrobate à l'origine mystérieuse et un jeune inventeur se retrouvent impliqués dans une intrigue inquiétante sur laquelle repose le sort du monde.Une adolescente acrobate à l'origine mystérieuse et un jeune inventeur se retrouvent impliqués dans une intrigue inquiétante sur laquelle repose le sort du monde.
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Before anime characters started sporting gravity defying hair and using freaky psychic powers to subvert the laws of physics, we got a few gems like these. Nadia is one of the most popular series of the 80s and one of the best looking, especially over the first few episodes. The visuals are breathtaking and the action is edge-of-your-seat exciting. The action is driven by exciting stunts and the (then) cutting edge inventions from the age of steam make for wonderfully unpredictable getaway vehicles. The first episode alone has one of the best anime chase scenes of the period, as memorable as anything in Castle Cagliostro, and the excitement keeps up from there. The 'villainous' trio pursuing the main character are my only real complaint with the series; they are meant to be both threatening and comical, but they just come off as goofy and tend to get in the way. The pace also tends to slacken a bit after episode two, but the rest of the series is still worth watching for its likable characters and gorgeous visuals. The first couple of episodes are maybe the best in the series and start things off at a frenetic pace, making for memorable entertainment and good fun.
"Fushigi no umi no Nadia", or "Nadia of the Strange Sea" is loosely based on Jules Verne's 20,000 Leagues Under the Sea, however, I say 'loosely'. Anno Hideaki, who would later be recognized for his direction on 'Neo Genesis - Evangelion', directed this series in cooperation with NHK(Primary Japanese TV station), intended to be broadcast on TV.
The story centers on an intelligent(a nerd:), inventive boy named Jean(pronounced jAn-g) and a mysterious girl named Nadia. A close encounter with a trio of mercenaries led by a very attractive red-headed lady, Jean finds himself attracted to Nadia and a whole lot of adventures.
Of course, if you wanted to break down the series into recognizable formulas you could say: 1)The boy is nerdy but will stop at nothing to make the girl happy and rescue her, should the girl find herself in perilous situations 2)The girl kicks ass(and literally does too:) 3)The story is immensely complex 4)The action scenes are some of the most memorable in recent history, especially the detailed movements of machines left me breathless and in awe 5)Did I say the story is immensely complex?
Anno Hideaki, in later interviews, commented that the direction of the plot and character interactions for Nadia wasn't really what he wanted and he actually considers Nadia to be something of a failure.
Nadia was aimed at the primetime viewers of animation, namely, roughly anyone under the age of 14, I'd say. So, there are some dark overtones within the story that fans of Evangelion would easily identify with, however, the overall plot got 'serviced' to facilitate the wishes of NHK, so, I'd recommend this animation heartily to any one(even adults), however, with the intent of insuring future generations of literate human beings, how about guiding the kids to read the original '20,000 leagues under the sea' afterwards?
If you felt compelled to root for the bad guys in Nadia and loved their attire, and had previous experiences of warm and fuzzy feelings whenever you saw a red, double bladed light saber, why not watch 'Evangelion', a true master piece from the same Anno Hideaki, or perhaps 'Memories', an omnibus of animations that are best watched than explained.
If, on the other hand, you wanted a child just like Jean or wanted to build a time machine that sent you into the same era, I suggest 'Future Boy Conan' from the master of Japanese animation, Hayao Miyazaki.
The story centers on an intelligent(a nerd:), inventive boy named Jean(pronounced jAn-g) and a mysterious girl named Nadia. A close encounter with a trio of mercenaries led by a very attractive red-headed lady, Jean finds himself attracted to Nadia and a whole lot of adventures.
Of course, if you wanted to break down the series into recognizable formulas you could say: 1)The boy is nerdy but will stop at nothing to make the girl happy and rescue her, should the girl find herself in perilous situations 2)The girl kicks ass(and literally does too:) 3)The story is immensely complex 4)The action scenes are some of the most memorable in recent history, especially the detailed movements of machines left me breathless and in awe 5)Did I say the story is immensely complex?
Anno Hideaki, in later interviews, commented that the direction of the plot and character interactions for Nadia wasn't really what he wanted and he actually considers Nadia to be something of a failure.
Nadia was aimed at the primetime viewers of animation, namely, roughly anyone under the age of 14, I'd say. So, there are some dark overtones within the story that fans of Evangelion would easily identify with, however, the overall plot got 'serviced' to facilitate the wishes of NHK, so, I'd recommend this animation heartily to any one(even adults), however, with the intent of insuring future generations of literate human beings, how about guiding the kids to read the original '20,000 leagues under the sea' afterwards?
If you felt compelled to root for the bad guys in Nadia and loved their attire, and had previous experiences of warm and fuzzy feelings whenever you saw a red, double bladed light saber, why not watch 'Evangelion', a true master piece from the same Anno Hideaki, or perhaps 'Memories', an omnibus of animations that are best watched than explained.
If, on the other hand, you wanted a child just like Jean or wanted to build a time machine that sent you into the same era, I suggest 'Future Boy Conan' from the master of Japanese animation, Hayao Miyazaki.
i bought a package of various bootleg anime series (bad, i know) and spent a few months muddling my way through them all. some were really good (pretear, love hina) some grew on me (macross 7) and some flat-out stunk. (to heart, and ironically, the series for which i bought the bundle, angelic layer) i approached them all with a certain amount of skepticism and nadia was no different. the story takes place in the 1880's and spent its first few minutes placing the viewer within the frame of the times. however, a few minutes later the story introduces the villains/heroes known as the grandis gang and their apparent mastery of a level of technology unavailable now 100 years later. so if anachronisms and anthropomorphisms bug you, nadia won't appeal to you.
as the plot develops, the characters take on depth and voice and you can't help but be charmed. the story becomes complicated and textured and not a little dark. then suddenly the first act closes and the second begins by abruptly changing from a tense drama into a wile e. coyote cartoon. then as soon as you settling into the admittedly funny and loopy island adventures, the series swiftly switches back into its formerly dramatic theme. so if wild swings in tone bug you, nadia won't appeal to you.
can a series flip and twist back and forth between drama and slap-stick comedy and still work? watch nadia for yourself and you be the judge. i found myself forgiving its flaws because it created characters i cared about, who seemed to have the depth to consider who they themselves were and what motivated them. the series lovingly embraces its characters flaws rather then exploiting them. (as was the case in evangelion, also by hideki anno) i forgave the surreality of the plot because it had the profound insight and courage to craft REAL teenagers. (i know a real kid who in his loving teenage cluelessness could have written jean's painfully funny "nadia" song) i especially appreciated the fact that marry's 5-year-old character wasn't nearly as obnoxious as she could have been. nadia could have been done differently, eliminating either its most serious moments or its most ridiculous, but it might not have been the same.
somewhere between the wide swings of our own pendulum is where real life happens.
p.s. there is a movie. it stinks, and adds nothing to anyone or anything in the story. resist the temptation to find it or watch it.
as the plot develops, the characters take on depth and voice and you can't help but be charmed. the story becomes complicated and textured and not a little dark. then suddenly the first act closes and the second begins by abruptly changing from a tense drama into a wile e. coyote cartoon. then as soon as you settling into the admittedly funny and loopy island adventures, the series swiftly switches back into its formerly dramatic theme. so if wild swings in tone bug you, nadia won't appeal to you.
can a series flip and twist back and forth between drama and slap-stick comedy and still work? watch nadia for yourself and you be the judge. i found myself forgiving its flaws because it created characters i cared about, who seemed to have the depth to consider who they themselves were and what motivated them. the series lovingly embraces its characters flaws rather then exploiting them. (as was the case in evangelion, also by hideki anno) i forgave the surreality of the plot because it had the profound insight and courage to craft REAL teenagers. (i know a real kid who in his loving teenage cluelessness could have written jean's painfully funny "nadia" song) i especially appreciated the fact that marry's 5-year-old character wasn't nearly as obnoxious as she could have been. nadia could have been done differently, eliminating either its most serious moments or its most ridiculous, but it might not have been the same.
somewhere between the wide swings of our own pendulum is where real life happens.
p.s. there is a movie. it stinks, and adds nothing to anyone or anything in the story. resist the temptation to find it or watch it.
A few years back, Disney announced they were going to be dubbing and releasing major Japanese anime in the US. So far, KIKI'S DELIVERY SERVICE and PRINCESS MONONOKE have been the only ones to make it. It's dang obvious though, that someone at Disney watched NADIA and took notes, because the character design of the Atlantean girl in ATLANTIS looks to have been lifted directly from here.
US release of the dubbed NADIA stalled at an early section on the series. I hope that the release of ATLANTIS prompts someone to complete the US release of NADIA, as I would like to finally understand what the heck I watched a decade ago in Japanese!
US release of the dubbed NADIA stalled at an early section on the series. I hope that the release of ATLANTIS prompts someone to complete the US release of NADIA, as I would like to finally understand what the heck I watched a decade ago in Japanese!
Set in Pairs, France 1889, young inventor, Jean Roque Lartigue while showing off his latest aircraft at the Parisian Exposition comes across young orphaned dark skinned circus performer Nadia and her pet lion, King and becomes smitten with her. Jean by chance encounter helps Nadia elude Grandis Granva and her two henchman Sanson and Hanson who desire a jewel in Nadia's possession known as the Blue Water. While Nadia is reluctant to accept Jean's help and friendship the two eventually form a bond and begin traveling via Jean's unreliable aircraft in search of both Jean's missing father and Nadia's missing past. Along the way the two join up with Captain Nemo and his crew on board the submarine, The Nautilus, as Nemo and his crew fight against an enigmatic villains known as the Neo Atlanteans headed by equally mysterious Lord Gargoyle who plan to use extraordinary technology to take over the world.
Running for 39 episodes from 1990 to 1991, Nadia: The Secret of Blue Water's origins go back to the 1970s when the show began as an outline by none other than Hayao Miyazaki. Miyazaki's outline then titled Around the World Under the Sea took heavy influence from Jules Verne particularly 20,000 Leagues Under the Sea, and whole the project was never made, elements were reused in Miyazaki's subsequent works such as Future Boy Conan and Castle in the Sky. Gainax after being approached by Toho to produce a show for NHK, the staff of Gainax came across Miyazaki's outline and became captivated by it. Production on the show was tumultuous with Hideaki Anno often working as much as 18 hours a day trying to get the show done and having Shinji Higuchi to take over the direction from episodes 23 to 34 while Anno worked and finishing the final five episodes (which lead to the infamous "island episodes").
Viewing Nadia: The Secret of Blue Water is an experience. What starts out as a high adventure science-fantasy inspired by the works of Jules Verne soon moves to the background as the show shifts focus to analysis of characters and relationships with the main plot used more as a bridge for transitioning and exploring these character moments. The primary storyline of the show with the instigating mysteries of Nadia's origins or Jean's search for his father lost at sea are often relegated to the background as we see Nadia and Jean explore their characters in interactions with various side characters both major and minor we meet throughout the show. While the tone of the show starts out fairly light and optimistic, the show gets progressively darker (for the most part, but we'll get to that) with Nadia's search for answers to who and what she is often leaving her more lost than before and Jean's love of science and engineering challenged as he sees the darker side of scientific prowess used for conquest and murder.
The show feels like it's the product of two clashing visions as episodes such as "Run, Marie, Run!" have that childlike whimsy that characterizes much of Miyazaki's work with the focus of the episode being the youngest character Marie who spends much of the episode frolicking and playing with no real sense of direction plotwise until the final third, then other episodes are more indicative of Anno's work with The Mystery of the Lost Continent containing many scenes wherein Nadia tries to understand her feelings by talking to character based representations of her thoughts, fears and insecurities in a way that's not too dissimilar to how Anno approach such topics with the character of Shinji Ikari in Evangelion. Much like Shinji, the show makes it very hard to sympathize with Nadia as her personality is confrontational to a fault taking a dour view of killing anything for any reason be it hunting for meat or even killing in self-defense. It's not like there isn't ground to be explored in topics like this but Nadia's rationale regarding her stance on these issues never goes beyond "killing is wrong because it's wrong" and the show keeps coming back to it in one shape or another with not much in the way of development beyond the initial iteration of the point. Much like Shinji from Evangelion, Nadia's arc for her character boils down to the "hedgehog's dilemma" with Nadia gradually lowering her defenses and allowing for emotional and romantic intimacy between herself and Jean
The show is unfortunately undercut in quality with 12 episode batch from episode 23-34 known as the Island/Africa arc episodes. Overseen by Shinji Higuchi after Anno stepped aside to fine tune the final five episodes to wrap up the storyline and born from an executive mandate from NHK to expand the series run following its initial success, the batch of episodes not only feel regressive in terms of story and character following the revelations from episode 22 (which is seen as the best episode of the series by many) but the fact that NHK refused to shell out the money lead to a noticeable drop in quality as these episodes were farmed out to a third party Korean animation studio. Not only is the animation awful, but calls attention to how far it's dropped in quality with frequent flashbacks to the previous 22 episodes which meshes with the new footage the same way a mash-up of the London Symphony Orchestra alongside a bunch of kids playing the Oscar Mayer Weiner song on kazoos. I cannot stress enough how bad the island/Africa arc is, as its slapstick heavy approach that removes the high adventure and replacing it with what feels like a demented take of Gilligan's Island. There are individual salvageable moments of character and wonder in these island episodes and the episodes 30 and 31 are easily the strongest of this run and come close to the standard set in the previous 22 episodes (albeit with many issues keeping it from complete success). When we get to the final arc as scripted by Anno the course correction is nothing short of miraculous. While the show still needs to carry over plot points from the island arc it mostly disregards much of the petty unimportant squabbling that made up the majority of the island arc with only the plot points from episodes 30 and 31 being called back to. Episodes 35-39 of Nadia: Secret of Blue Water are basically a proto take on themes and points that would be revisited and expanded upon in Gainax's follow-up projects like FLCL, Gurenn Lagann, and of course Evangelion whose concept was salvage from a scrapped Nadia sequel after Gainax couldn't obtain the rights from NHK.
Nadia: The Secret of Blue Water has a complicated legacy. While it laid the groundwork for subsequent works that would serve as industry benchmarks of the anime industry, the show itself has flaws that are hard to ignore. With nearly 33% of the show's run taken up by the abysmal Island Arc, Nadia's filtering of Miyazaki by way of Anno with a substandard patch job by executive mandated filler material is a rollercoaster in quality with highs and lows. There's definitely more highs than lows in Nadia, but the lows burn a lot of good will established in the series, however despite possessing a terrible run of episodes in its middle section, the series is saved with one of the most amazing final act course corrections that serves as a refreshing break from a show faltering at the end and instead giving us some of its best material. While the series itself is a mixed bag that doesn't come together as well as it should, as a historical curiosity Nadia's influences be seen to have had a lasting impression.
Running for 39 episodes from 1990 to 1991, Nadia: The Secret of Blue Water's origins go back to the 1970s when the show began as an outline by none other than Hayao Miyazaki. Miyazaki's outline then titled Around the World Under the Sea took heavy influence from Jules Verne particularly 20,000 Leagues Under the Sea, and whole the project was never made, elements were reused in Miyazaki's subsequent works such as Future Boy Conan and Castle in the Sky. Gainax after being approached by Toho to produce a show for NHK, the staff of Gainax came across Miyazaki's outline and became captivated by it. Production on the show was tumultuous with Hideaki Anno often working as much as 18 hours a day trying to get the show done and having Shinji Higuchi to take over the direction from episodes 23 to 34 while Anno worked and finishing the final five episodes (which lead to the infamous "island episodes").
Viewing Nadia: The Secret of Blue Water is an experience. What starts out as a high adventure science-fantasy inspired by the works of Jules Verne soon moves to the background as the show shifts focus to analysis of characters and relationships with the main plot used more as a bridge for transitioning and exploring these character moments. The primary storyline of the show with the instigating mysteries of Nadia's origins or Jean's search for his father lost at sea are often relegated to the background as we see Nadia and Jean explore their characters in interactions with various side characters both major and minor we meet throughout the show. While the tone of the show starts out fairly light and optimistic, the show gets progressively darker (for the most part, but we'll get to that) with Nadia's search for answers to who and what she is often leaving her more lost than before and Jean's love of science and engineering challenged as he sees the darker side of scientific prowess used for conquest and murder.
The show feels like it's the product of two clashing visions as episodes such as "Run, Marie, Run!" have that childlike whimsy that characterizes much of Miyazaki's work with the focus of the episode being the youngest character Marie who spends much of the episode frolicking and playing with no real sense of direction plotwise until the final third, then other episodes are more indicative of Anno's work with The Mystery of the Lost Continent containing many scenes wherein Nadia tries to understand her feelings by talking to character based representations of her thoughts, fears and insecurities in a way that's not too dissimilar to how Anno approach such topics with the character of Shinji Ikari in Evangelion. Much like Shinji, the show makes it very hard to sympathize with Nadia as her personality is confrontational to a fault taking a dour view of killing anything for any reason be it hunting for meat or even killing in self-defense. It's not like there isn't ground to be explored in topics like this but Nadia's rationale regarding her stance on these issues never goes beyond "killing is wrong because it's wrong" and the show keeps coming back to it in one shape or another with not much in the way of development beyond the initial iteration of the point. Much like Shinji from Evangelion, Nadia's arc for her character boils down to the "hedgehog's dilemma" with Nadia gradually lowering her defenses and allowing for emotional and romantic intimacy between herself and Jean
The show is unfortunately undercut in quality with 12 episode batch from episode 23-34 known as the Island/Africa arc episodes. Overseen by Shinji Higuchi after Anno stepped aside to fine tune the final five episodes to wrap up the storyline and born from an executive mandate from NHK to expand the series run following its initial success, the batch of episodes not only feel regressive in terms of story and character following the revelations from episode 22 (which is seen as the best episode of the series by many) but the fact that NHK refused to shell out the money lead to a noticeable drop in quality as these episodes were farmed out to a third party Korean animation studio. Not only is the animation awful, but calls attention to how far it's dropped in quality with frequent flashbacks to the previous 22 episodes which meshes with the new footage the same way a mash-up of the London Symphony Orchestra alongside a bunch of kids playing the Oscar Mayer Weiner song on kazoos. I cannot stress enough how bad the island/Africa arc is, as its slapstick heavy approach that removes the high adventure and replacing it with what feels like a demented take of Gilligan's Island. There are individual salvageable moments of character and wonder in these island episodes and the episodes 30 and 31 are easily the strongest of this run and come close to the standard set in the previous 22 episodes (albeit with many issues keeping it from complete success). When we get to the final arc as scripted by Anno the course correction is nothing short of miraculous. While the show still needs to carry over plot points from the island arc it mostly disregards much of the petty unimportant squabbling that made up the majority of the island arc with only the plot points from episodes 30 and 31 being called back to. Episodes 35-39 of Nadia: Secret of Blue Water are basically a proto take on themes and points that would be revisited and expanded upon in Gainax's follow-up projects like FLCL, Gurenn Lagann, and of course Evangelion whose concept was salvage from a scrapped Nadia sequel after Gainax couldn't obtain the rights from NHK.
Nadia: The Secret of Blue Water has a complicated legacy. While it laid the groundwork for subsequent works that would serve as industry benchmarks of the anime industry, the show itself has flaws that are hard to ignore. With nearly 33% of the show's run taken up by the abysmal Island Arc, Nadia's filtering of Miyazaki by way of Anno with a substandard patch job by executive mandated filler material is a rollercoaster in quality with highs and lows. There's definitely more highs than lows in Nadia, but the lows burn a lot of good will established in the series, however despite possessing a terrible run of episodes in its middle section, the series is saved with one of the most amazing final act course corrections that serves as a refreshing break from a show faltering at the end and instead giving us some of its best material. While the series itself is a mixed bag that doesn't come together as well as it should, as a historical curiosity Nadia's influences be seen to have had a lasting impression.
Le saviez-vous
- AnecdotesGainax, the production company, has a reputation for being frugal when it comes to animation in some of their productions. This sometimes means that they will reuse animation; not only from the current production, but from other series they've produced if the budget becomes too tight. This is apparent in one episode of this series - when the Nautilus is doing battle against a pack of Garfish, footage of missile tubes opening is lifted from Top wo Nerae! (1988). Also, stock footage of the ocean waves beating against the sand from the Island episodes and the explosion caused by the Tower of Babel's energy beam in this series ends up being used again in Neon Genesis Evangelion (1995).
- ConnexionsEdited into Nadia: The Secret of Blue Water - Nautilus Story I (1991)
- Bandes originalesEl misterio de la piedra azul
(Spanish Theme)
Composed by Carmelo Carucci
Written by Tony Seven
Performed by Sol Pilas (uncredited)
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Détails
- Date de sortie
- Pays d’origine
- Langue
- Aussi connu sous le nom de
- Nadia, le secret de l'eau bleue
- Sociétés de production
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