Tron
- 1982
- Tous publics
- 1h 36min
Un pirate informatique est enlevé dans le monde numérique et forcé de participer à des jeux de gladiateurs où sa seule chance de s'échapper est avec l'aide d'un programme de sécurité héroïqu... Tout lireUn pirate informatique est enlevé dans le monde numérique et forcé de participer à des jeux de gladiateurs où sa seule chance de s'échapper est avec l'aide d'un programme de sécurité héroïque.Un pirate informatique est enlevé dans le monde numérique et forcé de participer à des jeux de gladiateurs où sa seule chance de s'échapper est avec l'aide d'un programme de sécurité héroïque.
- Réalisation
- Scénario
- Casting principal
- Nommé pour 2 Oscars
- 2 victoires et 8 nominations au total
- Peter
- (as Tony Stephano)
- …
- Warrior #2
- (as Vince Deadrick)
- Factory Guard
- (as Dave Cass)
Résumé
Avis à la une
Tron is the story about Kevin Flynn, a young ,hotshot computer programmer who is determined to find the proof the he is the creator of five of the most popular video games from the man who stole them. When Flynn gets too close, the artificial intelligence super-computer ,MCP, digitizes Flynn into the video game world he created, to fight for his life, all for MCP's amusement.
This film may have been for too ahead of it's time in 1982. It told the story about a super-computer gone power hungry (two year prior to Terminator and seventeen years prior to The Matrix) and it was the the springboard for early computer generated images. Although this film mixed CG with hand-drawn animation, I dare anyone to sort out one from the other. The film also sported computer terms such as bit, ram ,end of line ,etc.)
This film also sported some of the most unique and original action sequences, such as the "Lightcycle Maze/chase" and the "Disc Duel" The same goes for the computer world ,that is unlike anything presented on the big screen. Even the score done by Wendy Carlos was unlike any other. The performences by the cast were well done. One in particular was the commanding performance of David Warner as the ruthless Commander of the gameworld Sark.
This film is one of those over-looked gems from the 80's that should be seen in it's pristine DVD release. End of Line
The graphics were, at the time stunning, the story was vapid and some of the dialogue embarrassing...
" I think I am jus' a coupla nanoseconds away..." Seems paradoxical that Dsiney were at the cutting edge and have had to take Jobs on board with Pixar to retain their leadership.
Of course it sucked at the Box office and I guess the Disney head honchos saw no future in it. After all it doesn't compare with the Muppets Treasure Island.
TRON for those who may wonder, was a very primitive trouble shooting utility in early BASIC language. It stood for Trace ON and this was switched off with Trace OFF.
This enabled the programmer to watch as each numbered line of code was executed so that you could check the execution of each line and examine the way variables changed. Far away from inline syntax checking etc., Happy days when we struggled with 64 K RAM and the first Hard disks were a long way off.
However, a few years ago when the DVD came out with the widescreen and 5.1surround sound, it made it somewhat-respectable again in parts and made it still fun to watch.
The story was never that great. There was too much technical talk and the characters were the kind you really couldn't get involved over.
It's nothing super, but if you've never seen it, I still recommend it. I don't recall any other movie quite like it.
As for my take on this landmark motion picture, I have to admit that I will always be able to reflect on it in its original context.
In 1982, TRON (along with Blade Runner) was nothing short of breathtaking. And, although it was originally panned by critics, those who have taken the time to look closer, have noticed that there is more to this film than there first seems to be.
One of TRON's greatest strengths lies in its extensive use of parallelism. There is the world of the user (almost a god or demigod motif), contrasted with the world of the programs (very much a metaphor for our world). And, just to enhance this metaphor, Dillinger's helicopter is shown with neon-red lines, and the final fade to black is preceded with a time-lapse of the city suggesting data running along traces.
The obvious parallels are with the use of the same actor for each character's counterparts in the digital world. Flynn and Clu, Alan and Tron, Laura and Yori, Gibbs and Dumont, Dillinger and Sark.
However, we see a number of other characters show up here and there, in more subtle form: For example, there's Sark's second in command on the bridge of the carrier. He shows up earlier in the film as Peter the suit who was watching Dillinger's office. Then there's RAM's human counterpart asking Alan if he can have some of his popcorn.
I find it surprising that many are critical of the 'unbelievable' aspect of this film. However, never is the audience expected to believe that this is the way the computer world really works or that a person could ever be zapped into a computer. In fact, to allude to the type of story that the audience is being presented with, TRON does a near-quote of Alice In Wonderland, with 'Stranger and stranger.' Perhaps Kevin Flynn fell down the rabbit hole . And for those who think TRON is a Disney film watch the production notes and you'll discover that this is not a Disney film (although they did fund it).
Of most obvious interest is the fact that TRON pushed the computer graphics technology of the time to its limits and beyond. And despite many who have said that its graphics are primitive, they're confusing resolution with texture-mapping. The truth is, the number of colours displayed and the resolution shown in the computer-generated components in TRON is higher than most desktop displays even today. To output to film with the level of sharpness and smooth gradients seen in TRON, you'd need at least 24 or 32-bit colour, with a horizontal resolution of approximately 3000 to 4000 pixels. On top of that, it was the first film to use transparency in 3D CGI (the solar-sailor simulation). To my knowledge, texture-mapping didn't exist in 1982. Fortunately, the lack of texture mapping works well with the stylized look of the film's 'world inside the machine.'
As a film, TRON is definitely both unique and entertaining. And, for those who are visual in nature, it's full of splendid eye-candy. The design work is top-rate, and is best appreciated when viewed on film. I recall watching this movie when it first came out in 1982, and have to say that it was nothing short of total immersion. Unfortunately, most of the modern transfers of this film have been pretty rough (with the exception of the out-of-print Laserdisc box-set).
The plot for TRON is actually quite simple. Despite this simplicity, it is cleverly used for the purpose of -- hopefully making the audience think about our world, and how it may relate to some 'higher world.' If we are programs, then who are our users? Is there a level up from us, and do they know all the answers? There is certainly a metaphysical angle to TRON, which the audience can ether pay attention to, or disregard in favour of the simple thrill of watching Light Cycles square off against each other on the Game Grid.
Many elements are combined in this film: the gladiatorial film, the exodus, the revolution, the sentient AI, the battle of good vs. evil, and of course the almost prophetic depiction of the computer industry. Encom and Ed Dillinger are very much parallels to real themes that took place in the computer industry in the years that followed the release of TRON. These themes are very much repeated in more recent trilogy of films. I think the actual name for the Light Cycle game that Flynn mentions will give you a clue as to which trilogy I'm referring to.
Finally, there's Kevin Flynn. Some may be surprised that I left this one to the end. However, I thought I'd leave the best for last. Fact is, Jeff Bridges did a brilliant job with this character. Over the years, I have actually known computer-industry hot-shots who are remarkably similar to Flynn. He made the character believable. And, this carries over to the film itself. No matter how much of a leap you're expected to make when approached with a script or screenplay, be compelling. Jeff Bridges and David Warner do exactly this.
TRON is a movie that really entertains. I like to think of it as a big small movie. One that was definitely ambitious and is presented in 'glossy' and vivid wide-screen, yet has a sort of nice-light-snack kind of feel to it. It's a movie with a great deal of replay value, and one with compelling characters.
In short, TRON like its video game counterpart is fun.
And for that, and a host of other reasons, it will remain on my list of favourite films.
End of line.
"Tron" tells the story of a young computer programmer named Flynn (Jeff Bridges) who gets sucked INTO a computer, and must fight for his life playing life-or-death video games, run by the evil Master Control Program. With the aid of a good warrior program named Tron (Bruce Boxleitner), and Tron's significant-other Yori (Cindy Morgan), Flynn must put a stop to the MCP and set things right in the computer world once again before returning to his own world.
With breathtakingly beautiful computer-animation (and the very first film to use computer-animation extensively), and presenting an original, dazzling world where energy lives and breathes inside a computer, "Tron" was way ahead of it's time. This may explain why the film was greeted with incomprehension from critics and audience members alike back in 1982.
The problem was, back in 1982, there was no such thing as the Internet, and, apart from business types, most people didn't really know diddlysquat about computers yet. As a result, the computer jargon heard throughout "Tron" went sailing over most audience members' heads, and for many, the story was difficult to follow. Critics complained that "Tron" was all special effects and no story. And, for the final insult, "Tron" wasn't even NOMINATED for Best Visual Effects at Oscar time, presumably because the Academy in 1982 didn't recognize computer-animation as "genuine" visual effects, i.e. "it's animation, not visual effects," they thought to themselves. "The Abyss" changed all that in 1989, but that was a big seven years after "Tron." Obviously, everyone in 1982 had missed the film's point.
But the passing of time has been very kind to "Tron." Today, the film has a major cult following, and is recognized by many as the landmark sci-fi film that it truly is. Looking at "Tron" today, the movie has aged very well indeed, like a fine wine. Now that time--and people's knowledge of computers--has finally caught up with "Tron," now would be the PERFECT time for the world in general to take another look at this amazing film.
Message to Disney: put "Tron" back in theaters! Clean it up with a new remastered print & remastered sound, and let the world rediscover this sci-fi classic. It WILL be a smash hit! In 1982, people just didn't understand "Tron." Today, they will. Trust me. :-)
Le saviez-vous
- AnecdotesWhile the film was a commercial failure, the arcade video games based on it proved to be a tremendous hit and actually out-grossed the film.
- GaffesWhen Ram and Flynn are back in their cells Ram is doing tricks with his identity disk. The close-up of Ram's hands show he has no gloves on. When they cut to a wide shot Ram has gloves on.
- Citations
Alan Bradley: [about the digitizing laser] Great. Can it send me to Hawaii?
Lora: Yep, but you gotta purchase your program 30 days in advance. How's it going upstairs?
Alan Bradley: Frustrating. I had Tron almost ready, when Dillinger cut everyone with Group-7 access out of the system. I tell you ever since he got that Master Control Program, the system's got more bugs than a bait store.
Dr. Walter Gibbs: [laughs] You've got to expect some static. After all, computers are just machines; they can't think.
Alan Bradley: Some programs will be thinking soon.
Dr. Walter Gibbs: Won't that be grand? Computers and the programs will start thinking and the people will stop.
- Crédits fousA section of the end credits is in Traditonal Chinese. They are the names of the individuals who worked on the movie from the company based in Taipei Taiwan.
- Versions alternativesThe light cycle sequence originally had background music. This alternate scene is present on the special laserdisc edition.
- ConnexionsEdited into The Making of 'Tron' (2002)
- Bandes originalesOnly Solutions
Written and Performed by Journey
Meilleurs choix
Détails
- Date de sortie
- Pays d’origine
- Langue
- Aussi connu sous le nom de
- Tron: The Original Classic
- Lieux de tournage
- Sociétés de production
- Voir plus de crédits d'entreprise sur IMDbPro
Box-office
- Budget
- 17 000 000 $US (estimé)
- Montant brut aux États-Unis et au Canada
- 33 000 000 $US
- Week-end de sortie aux États-Unis et au Canada
- 4 761 795 $US
- 11 juil. 1982
- Montant brut mondial
- 33 002 371 $US
- Durée1 heure 36 minutes