Ajouter une intrigue dans votre langueBlackmoor is the name of a fictional world created by David Arneson. It is also the prototype of Dungeons and Dragons, the first published role playing game. Unlike other fantasy worlds, suc... Tout lireBlackmoor is the name of a fictional world created by David Arneson. It is also the prototype of Dungeons and Dragons, the first published role playing game. Unlike other fantasy worlds, such as J.R.R. Tolkien's Middle Earth, Blackmoor is a living world that is being explored to ... Tout lireBlackmoor is the name of a fictional world created by David Arneson. It is also the prototype of Dungeons and Dragons, the first published role playing game. Unlike other fantasy worlds, such as J.R.R. Tolkien's Middle Earth, Blackmoor is a living world that is being explored to this day. Secrets of Blackmoor investigates the origins of the role playing game, through ... Tout lire
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It does, however, tend to veer into hagiography when it comes to Dave Arneson. I'm the last guy to want to take credit from him: he deserves far more than he got. However, there are two sides to the Arneson story and this documentary largely only tells the sympathetic one (i.e., that he was unfairly muscled out of TSR by Gary Gygax.) I have read elsewhere that during Arneson's stint at TSR that he simply wasn't producing, and in fact there's little published material authored by him from this period. Meanwhile, no one seriously denies that Gygax cranked out the bulk of the 100s of pages of copy that went into D&D and AD&D. So there's the "unfairly muscled out" narrative and the "unproductive employee let go" narrative." Unfortunately, this documentary doesn't want to give you the choice of deciding which is more accurate.
In fact, I think the documentary may have missed out on an interesting subtext, because it's pretty clear to me from looking at Arneson's typed and handwritten notes that he was dyslexic. In the documentary, much is made of Arneson's "poor typing skills," and Arneson himself ascribes Gygax's ascendancy to the fact that Gygax could "type five times faster than me." But in the 60's and 70's no one knew dyslexia from a hole in the ground, and this sounds to me like one of the ways that intelligent dyslexics used to rationalize their disability. I think there's a lost story in here about how undiagnosed dyslexia cost a creative genius fame and fortune.
All that aside, this documentary offers a great, detailed look into those early days when the core concepts of the RPG were being birthed.
Sure it was watchable, but I have to say that directors Chris Graves and Griffith Mon Morgan III delivered something that deviated somewhat from what I was expecting. The documentary focuses a lot on war gaming, whereas I was expecting more on actual roleplaying. But there was some interesting information throughout the course of the documentary, though I wouldn't exactly say that the documentary would heighten my perception on roleplaying games in general.
It was interesting to see how a book from the 1880s would help shape war gaming and mold it into the multi-billion dollar industry that roleplaying games is today.
There is absolutely zero replay value to "Secrets of Blackmoor: The True History of Dungeons & Dragons".
I am sure that there are viewers that will enjoy this 2019 documentary a lot more than I did.
My rating of "Secrets of Blackmoor: The True History of Dungeons & Dragons" lands on a four out of ten stars.
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- Durée2 heures 8 minutes
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- 16:9 HD