NOTE IMDb
5,7/10
1,3 k
MA NOTE
Ajouter une intrigue dans votre langueRico Rodriguez fights against a paramilitary group called the Black Hand who have very sinister plans to test experimental weather weaponry.Rico Rodriguez fights against a paramilitary group called the Black Hand who have very sinister plans to test experimental weather weaponry.Rico Rodriguez fights against a paramilitary group called the Black Hand who have very sinister plans to test experimental weather weaponry.
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 1 victoire et 2 nominations au total
Elizabeth Maxwell
- Mira
- (voix)
Joe Zieja
- Cesar Pedrone
- (voix)
Bradford Hastings
- Sheldon
- (voix)
Robbie Daymond
- Oscar
- (voix)
Fryda Wolff
- Gabriela
- (voix)
Tony Amendola
- Lanza
- (voix)
Philip Anthony-Rodriguez
- Javi
- (voix)
- …
Eddie Ramos
- Sargento
- (voix)
Debra Wilson
- Izzy
- (voix)
Cristina Valenzuela
- People of Solis
- (voix)
- (as Cristina Vee Valenzuela)
Avis à la une
Personally, this game isn't that bad. There are more vehicles than jc3, and I actually prefer the graphics now, but I understand how people don't like it.
Why this doesn't get 9/10 is the liberation/missions-not enough. Once, I I drove 10 cars in water and liberated the entire region. If it worked more like jc3 with destroying red objects, then liberating bases then when you liberate all bases you liberate a region. Maybe then you unlock the missions to finally liberate the region. Also, the tornadoes always end up in the same place, However I haven't checked the new update
Also, they could add missions for the front line - for example, you have to go and defend otherwise you lose a small area of front line, so it feals real.
Also, they could add missions for the front line - for example, you have to go and defend otherwise you lose a small area of front line, so it feals real.
In short: the game is too easy. Just run from one pointer to the next, push a button, rinse and repeat.
Sure, you gun down a few enemies on the way but they're just a little nuisance.
A big milestone of the JC series is the destruction of the "red" objectives, and it used to be you had to clear all of them to advance in you conquest, all the while enemies occupied that area. Now they're just there, you can destroy them but you don't really need to, after a certain point they can be completely ignored because they don have any purpose anymore: they give you troops for occupying areas, but you need 6 troops at most, after thet you just keep on accruing allies but never use them.
The weapons are quite uninspired, just use whatever the enemies drop. There are (a lot of) weapon crates around the world, but they always contain the usual useless weapons, so it's quicker just picking up whatever you find, at least you know you'll get ammo refills from the enemies.
The story could simply not be there. It's not a huge selling point for this game, but at least in JC3 you could care for the characters that talked to you and get a bit of a laugh here and there, now it would be better if they didn't exist at all.
The graphics are not that good, and I mean the overall effect they achieve is not pleasing to the eye. Especially water and hair are so bad you just can't help but being shot out of the immersion of the game.
The SSAO option simply makes the game black, there are no differences in the illumination, just a layer of black painted over the screen. In broad daylight, as soon as you enter a covered space, it becomes night. You literally cannot see 5 meter ahead of you. That would be OK if there was some kind of transition period during which your eyes get accustomed to the new lighting, but that's not the case, you are in the dark forever.
Sure, you gun down a few enemies on the way but they're just a little nuisance.
A big milestone of the JC series is the destruction of the "red" objectives, and it used to be you had to clear all of them to advance in you conquest, all the while enemies occupied that area. Now they're just there, you can destroy them but you don't really need to, after a certain point they can be completely ignored because they don have any purpose anymore: they give you troops for occupying areas, but you need 6 troops at most, after thet you just keep on accruing allies but never use them.
The weapons are quite uninspired, just use whatever the enemies drop. There are (a lot of) weapon crates around the world, but they always contain the usual useless weapons, so it's quicker just picking up whatever you find, at least you know you'll get ammo refills from the enemies.
The story could simply not be there. It's not a huge selling point for this game, but at least in JC3 you could care for the characters that talked to you and get a bit of a laugh here and there, now it would be better if they didn't exist at all.
The graphics are not that good, and I mean the overall effect they achieve is not pleasing to the eye. Especially water and hair are so bad you just can't help but being shot out of the immersion of the game.
The SSAO option simply makes the game black, there are no differences in the illumination, just a layer of black painted over the screen. In broad daylight, as soon as you enter a covered space, it becomes night. You literally cannot see 5 meter ahead of you. That would be OK if there was some kind of transition period during which your eyes get accustomed to the new lighting, but that's not the case, you are in the dark forever.
C tier, 6/10. Lots of good weapons and evriroments but ultimately is such a flawed and broken game. The missions are just so awful. Just cause is a game about destruction and you spend most of the time escorting prisoners. The story is abismaly basic and the villain is just so forgettable. A big business guy that I don't even remember anything else about. There is a great improvement in the tools you can use but there is not any great opportunities to use them in the story. You can use them in really fun ways in the open world feels so broken and basic. It can be really funny but just feels dated, even compared to just cause 3.
I spent hours exploring it to get this really cool graffiti style wingsuit and whilst it looked great I just noticed how baron and boring the world really is. The activities you can do feel so basic and just not worth doing. I love some of the weapons such as the tornado and gravity guns but they run out of ammo so quickly they are not worth using. The dlc is honestly great. You get a hoverboard, which is the most fun thing to use. You can just zoom across land and water and it is really fun. You also get a decent story with the agency attacking, turing on Rico and actually get to destroy things. The agency ships are really fun to explore and destroy. Just feels like what the game was meant to be, especially when compared to the main story.
The hoverboard races are really fun and I love customizing the board. The demonos dlc is so creative and so unique. Destroying all these weird plants and creatures. So satisfying to pop some of the pods and stuff. I really don't like timed races so the racing dlc wasn't fore but for what it wanted to do it was ok. I would honestly rated the dlc 7-8 out of 10 but the game just is so bad and is not worth it.
Felt like such a step back from just cause 3. It seems I've played every just cause game except 2 which people say is the best one. I will try and get it for PS3 or see if it's on ps now or something.
I spent hours exploring it to get this really cool graffiti style wingsuit and whilst it looked great I just noticed how baron and boring the world really is. The activities you can do feel so basic and just not worth doing. I love some of the weapons such as the tornado and gravity guns but they run out of ammo so quickly they are not worth using. The dlc is honestly great. You get a hoverboard, which is the most fun thing to use. You can just zoom across land and water and it is really fun. You also get a decent story with the agency attacking, turing on Rico and actually get to destroy things. The agency ships are really fun to explore and destroy. Just feels like what the game was meant to be, especially when compared to the main story.
The hoverboard races are really fun and I love customizing the board. The demonos dlc is so creative and so unique. Destroying all these weird plants and creatures. So satisfying to pop some of the pods and stuff. I really don't like timed races so the racing dlc wasn't fore but for what it wanted to do it was ok. I would honestly rated the dlc 7-8 out of 10 but the game just is so bad and is not worth it.
Felt like such a step back from just cause 3. It seems I've played every just cause game except 2 which people say is the best one. I will try and get it for PS3 or see if it's on ps now or something.
What do you get when you mix a huge game world, more explosions than Michael Bay's filmography, and suave, unstoppable, government agent Rico Roduiguez? You get the Just Cause franchise. And while Just Cause 4 improves many things over its predecessor, there have also been some compromises. For instance, the water in just cause has always been one of the series highlights but in 4 it has been dialed back. Overall I would not say that the game has been downgraded because while the water doesn't look as good, there is much more going on in this game and a Just Cause game has never performed so well. Whether you're blowing up an enemy base, hightailing it through a river during the middle of a lightning storm, or chasing tornadoes the frame rate remains smooth on Xbox one x. Driving vehicles has also been dramatically improved over Just Cause 3. Not that you ever need to drive a car because Rico still has his trusty grapple gun, parachute, and wingsuit to help you fly across the map without ever touching the ground. Gunplay feels as satisfying as ever although they removed Rico's legendary dual pistols from the game that he has had since the original title. Frankly I was a bit disappointed at first but after trying out many of the other weapons and finding my favorites, I no longer missed them. As for additions to the game, they have added a Frontline mechanic, which means that there is now a constant battle going on between two factions and as you do missions and take over territory the Frontline of the war constantly shifts, which adds to the immersion and sense of progress in the game world. As for the story...it has its charm. It's not as in your face silly as previous titles but it is not mature and grim either. It is a popcorn flick type story with fun characters doing crazy missions. Rico is more of a superhero at this point than a top secret agent, and he doesn't disappoint in this sequel. The game has a sense of adventure like the uncharted games, a unique open world that Just Cause is known for, and some incredible gameplay and action sequences that rival anything from the previous entries. I have waited until last to talk about the music because it is my favorite part of this game. It has a large variety, and a unique sound compared to what many other action games aspire to achieve and it works incredible well with this game. In the end, the game has imperfect graphics, stable performance, smooth controls, and an insane combination of action, charm, and breathtaking vistas which makes it a must play if you enjoyed previous entries in this series, or are wondering if it is worth checking out.
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