Jonathan Reid, un médecin qui s'est transformé en vampire, doit accepter sa condition de mort-vivant et faire face au tiraillement entre le serment d'Hippocrate et sa nouvelle nature sanguin... Tout lireJonathan Reid, un médecin qui s'est transformé en vampire, doit accepter sa condition de mort-vivant et faire face au tiraillement entre le serment d'Hippocrate et sa nouvelle nature sanguinaire.Jonathan Reid, un médecin qui s'est transformé en vampire, doit accepter sa condition de mort-vivant et faire face au tiraillement entre le serment d'Hippocrate et sa nouvelle nature sanguinaire.
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 1 victoire et 2 nominations au total
- Clarence
- (voix)
- …
- Carol
- (voix)
- …
- Old Bridget
- (voix)
- …
- Barrett
- (voix)
- (as Tim Watson)
- …
- Albert
- (voix)
- …
- Agamemnon
- (voix)
- …
- Fergal
- (voix)
- …
- Ashbury
- (voix)
- …
- Emelyne
- (voix)
- …
- Beatrice
- (voix)
- …
- Calhoun
- (voix)
- …
- Charlotte
- (voix)
- …
- Charles
- (voix)
- …
- Clayton
- (voix)
- …
- Carina
- (voix)
- …
- Dyson
- (voix)
- …
Avis à la une
Moving from the supporting characters to the main character, Dr. Jonathan Reid is an interesting character to follow throughout Vampyr. He's my kind of protagonist, he's an anti-hero who is trying to come to grips with not only his new sickness but also the world he's come back to. He doesn't beat around the bush when he's questioning/interrogating those around him, he's helpful to the less fortunate but critical of the selfishness and lack of professionalism of his friends and colleagues. Your choices affect his demeanor, but his personality was about the right mix of ingredients for me. I also thought some good voice work from Anthony Howell helped sell the dilemmas that he faces throughout the game.
While there is a good amount of investigating to do in this game, the player can engage in a fair amount of combat as Reid. This is probably where the game runs into difficulty. Reid's actual combat style isn't new and the character progression down the skill tree is solid if unspectacular. But the two things that really got me were how repetitive the fight sequences were. You move from one end of London to the other and you still come upon the same groups of vampire hunters with the same number of people and even the same type of fighters. By the end of the game, I wasn't concerned with picking up XP from these fights anymore and largely ran, dodged or walked away from these fights. The other thing that bugged me is if you choose to try not to embrace as few citizens as possible, the boss fights are unreasonably difficult. There isn't a big variety in how to defeat these enemies, so you have to keep doing the same combos and attacks, but you also have to be more and more precise depending on how often you have leveled up. Vampyr lets you know, if you're having trouble, embrace more people for more XP but the game also lays on the guilt trip if you choose to do that. So, I felt like the game was pulling me in one direction but almost requiring me to go in the other just, so I could progress.
The Vampyr story is another beauty in the eye of the beholder aspect. Dr. Johnathan Reid is a gifted surgeon and a pioneer in the field of blood transfusion. He returns from war in France to his home of London, England but is immediately knocked out, transformed into a vampire, presumed dead and pitched in a mass grave. London is being terrorized by the Spanish Flu epidemic and few chances are being taken. Reid wakes up and unfortunately bites the first person in the vicinity because of the magnitude of his thirst for blood. Unable to come to grips with the murder he just perpetrated, he flees the area and tries to adapt to not only his new surroundings but to his new lifestyle as a vampire. This premise was interesting enough to get me on board, but the game lacks the non-stop action that many gamers will crave. The creative team does a pretty good job however spinning this narrative and combine that with some solid character development, you've got a story worth keeping up with.
I foresee this game gaining a cult following. It won't be for everyone and it's not like Vampyr's problems are hiding in the shadows like Dr. Jonathan Reid. You pick up on them rather quickly (frustrating and repetitive combat being the biggest) and if you're not invested in the characters or the premise, I would bet you'd be turning off your preferred gaming console (PS4, XBOX One or PC). But I did like the premise, the characters, the atmosphere and parts of the story and that kept me going. I would love to see a sequel to this because if they can improve upon some of the missteps in Vampyr, I think you would get that unanimous approval from the gaming community. Reid is an interesting enough anti-hero (depending on how you choose to play him) and he could anchor another game. The finished product is decidedly mixed, but I fall into the niche this game was aiming for. I give it more credit because it wasn't a AAA release, it was done on a moderate budget for a video game studio and while the lack of polish the game has is evident, they still created a game that's a new take on a vampires in video games and had enough style to standout. I wouldn't recommend buying Vampyr at full price, but I got it at a 50% off sale and I'm happy with the purchase at that amount. I'd give it a 7.5 out of 10 rounding up to an 8/10.
In terms of game mechanics, we can say that it's a pretty typical action RPG. During the game we wander through the dark streets of London, complete many main and side quests and talk to the NPCs we encounter. Most of the time, however, we'll encounter mortal enemies, which can prove to be different types of vampires or other mutants, as well as hunters who can use a wider variety of weapons and even traps. The combat takes place in real time and we can use both physical strength and firearms, as well as the typical "vampire" skills that we develop throughout the story. Of course, as expected from a game about bloodsuckers, there's also an important requirement to regain our dwindling strength by drinking the blood of our victims. Anyone can be our prey, whether in a fight or during exploration.
Throughout the game, we often have to make difficult decisions about which NPC will be our next victim, as once killed a character disappears completely and their absence can prevent us from completing certain missions and affect the ending of the game. We also have to be extremely careful not to arouse suspicion about our second nature among the civilian population, meaning it is not enough to simply bite the first person we encounter. Often, we may have to do time-consuming research about our potential victim, their habits and relationships with other characters.
When it comes to graphics, Vampyr is developed by Unreal Engine 4, which offers high-quality visuals. The developers from the Dontnod studio have managed to combine typical action RPG mechanics with the distinctive character of the dark times of a Spanish Flu pandemic and the unique atmosphere of classic vampire movies. The game has an average of 30-40 hours of gameplay. It also has four different endings that change according to the choices made.
As far as gameplay goes, it's not as well developed as a lot of the larger more common game developers, i.e. EA and Rocksteady, but it stands it's ground well in the gothic horror story it wants to tell.
I would like to say that Anthony Howells voice is extremely pleasant on the ears, it suits the character of Jonathan Reid well, a good honest but tired man, having now become a blood thirsty monster in the city of London.
Your actions throughout the game determine how the story progresses, resulting in various different endings for Jonathan.
Le saviez-vous
- Anecdotes"Vampyr" is the Danish word for vampire.
- GaffesThe dialogue between Mary and Jonathan is different when the story starts (and he is compelled to bite her) and when Jonathan remembers it (after seeing the photograph when he finds shelter within the Prologue).
- Citations
Myrddin: Twelve dreams for the red queen under crown of stone. Eight voracious beasts born from eight restless nights. Four nails piercing the flesh of the sinner. One prayer for the summoned called by this song. 'Tis perhaps the countdown to oblivion, for the once proud city of London. 'Tis perchance her inhabitants last dance, alone to face death and pestilience. Confronted by the eerie and unknown, mortals became desperate for answers. A flock's flight makes for an omen, the falling of a star a dire presage. Turning to priests for interpretation when there was no reason to be found. When religion failed, men turned to science. I saw them build such vain cities, crafting machines made for endless war. New questions flourished as old answers withered. What is darkness but lurking sun? What is wall but enslaved stone? What is glass but tortured sand? What is song but a call to arms? What is hate but jilted love? What is life but death pending?
Meilleurs choix
Détails
- Couleur