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8,2/10
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Sonic et Tails reçoivent une mesure d'énergie d'Angel Island et montent à bord de leur biplan pour enquêter. Cependant, le docteur Eggman envoie un groupe d'élite d'EggRobos pour atteindre l... Tout lireSonic et Tails reçoivent une mesure d'énergie d'Angel Island et montent à bord de leur biplan pour enquêter. Cependant, le docteur Eggman envoie un groupe d'élite d'EggRobos pour atteindre le signal avant Sonic et Tails.Sonic et Tails reçoivent une mesure d'énergie d'Angel Island et montent à bord de leur biplan pour enquêter. Cependant, le docteur Eggman envoie un groupe d'élite d'EggRobos pour atteindre le signal avant Sonic et Tails.
- Scénario
- Casting principal
- Récompenses
- 4 nominations au total
Avis à la une
Fast gameplay, punchy sound and popping graphics make for a platformer that exceeded my expectations
So, this game has beaten my expectations. You know sometimes when you hear so much about how good something is that you start to question if it really is that good? Well Mania was that game for me and do you know what? I have to agree with people that this is a fantastic game.
The levels are fast, fun and exhilerating, the music bought a smile to my face, even the tracks inspired by the EU/JP soundtrack of CD, of which I tend to prefer the NA soundtrack and the graphics just pop out of the screen.
Although I wasn't initially overly excited about this game (being more of a sucker for the 3D titles), the release smashed through the inital feelings and so far has provided me with a fantastic time.
The levels are fast, fun and exhilerating, the music bought a smile to my face, even the tracks inspired by the EU/JP soundtrack of CD, of which I tend to prefer the NA soundtrack and the graphics just pop out of the screen.
Although I wasn't initially overly excited about this game (being more of a sucker for the 3D titles), the release smashed through the inital feelings and so far has provided me with a fantastic time.
Get this game, it is truly one of the very best, in the entire series and in the platform genre itself.
Ever since I heard of this game being advertised I was hopeful. It promised a return to the bliss of early 2D sonic games. It also brings the style of those games and brings it into the present day with a mixture of revamped classic stages and new original stages as well. The game design is 2D platforming brilliance with a perfect difficulty spike and an incredible soundtrack.
The graphics are crisp and vibrant with tight controls. It everything I ever wanted from a 2D Sonic game and I'll be playing it for a very long time. Thanks Christian Whitehead for making 2D Sonic awesome again!
The graphics are crisp and vibrant with tight controls. It everything I ever wanted from a 2D Sonic game and I'll be playing it for a very long time. Thanks Christian Whitehead for making 2D Sonic awesome again!
10vivifan
I will start of by saying I am not a fan of sonic the hedgehog. The series has always had a lot of misses for me which is why I never got into it like many other people did. But I won't say the series as a whole is bad far from it. There are games In the series I really like such as
Sonic 2, 3&Knuckles, Generations, Mania (which is what I reviewing right now), Rush, Unleashed, All stars racing Transformed, Sonic CD, Colors, Advance 1, Pocket adventure and sonic Riders which is a guilty pleasure of mine. This is one of the best games in the series that's not even made by Sonic Team. The people who made this did a fantastic job with it's soundtrack, visuals, controls, Content, level design, gameplay, and everything that makes an excellent 2D platformer. It's also full of refences to other games in the series which is great for long time fans and even to non sonic fans like myself. It has the save system from Sonic 3 & Knuckles, The ability to play as five characters if you download the DLC which is worth it by the way. The games bonus stages are fun as hell and the levels themselves are fast and well designed. It's basically like 3 & Knuckles but with more expanded on it. It's also one of the more challenging games in the series as well as having fun boss fights and some of them are creative. I may not be into sonic like a lot of other people are but I won't lie in saying that this game is amazing and is worth any gamers time/money.
With two Sonic games coming out this year, Sega starts off strong with Sonic Mania, essentially a love letter to the Genesis titles made by fan-game creator Christian Whitehead and using his Retro Engine. Basically, this game is what Sonic 4 Part 1 and 2, which were average games at best, should be.
The first thing I have to say is the level design is superb. They provide a nice balance between platforming and speed, and even with levels that were simply reused themes, such as Green Hill Zone, have some sort of twist. Controls are also nice and responsive (as far as gameplay is concerned) and works well with either single or duo Joy-Con play. The graphics also receive an upgrade from the Genesis. In fact, I could go as far as to say it's more like a 32x, maybe Saturn, game, and the animation is pretty fluid and bouncy. In the special stages, it goes into an Emerald Stage, which is chasing an UFO to catch get the Emerald, goes into a Saturn like style, which keeps use with the classic aesthetic the game has.
If there are some issues I have, they're small, but they are noticeable. First of all, this is the Switch version I'm reviewing, and these problems seem to be exclusive for the platform. Also, from what research I've did, the port to Switch was done by Tantalus Media, who were responsible for many licensed games, though they do port jobs such as Legend of Zelda Twilight Princess HD, Zombi (which is basically Zombi U for PS4, Xbox One, and PC), and the soon to be release Rime for Switch, so I can't blame the main devs themselves, and I can only imagine the company will do a better job with Switch games in the future. Anyway, one of these two issues is that the special stages, which I'm sure isn't that demanding on the Switch, does drop frames. They're not big dips like 60 fps all the way to 15 fps. It just drops down to the 50s for a second and that's it, and that's if you experience it. Another, more noticeable issue is that the Home and Screenshot buttons have a delay. Yeah, you heard that right. These two buttons have a delay on the Nintendo Switch, and sometimes, they don't even work. Again, they're not gamebreaking bugs, easily overlooked even, but it's kind of disappointing that they exist. They should be fixed whenever they release a patch though.
Simply put, this game is a love letter to the classic games of the Genesis, and whatever system you want it for, it's a must have, and even with the Switch version's problems, it's still the version I recommend getting, if you have one. It's simply that much of a blast, even without Blast Processing.
UPDATE: Due to a recent patch that was FINALLY delivered. Not only did they fix the Home button issue, but they added a separate button for Super Form, which is now X instead of tapping jump twice, so no accidental transformations.
The first thing I have to say is the level design is superb. They provide a nice balance between platforming and speed, and even with levels that were simply reused themes, such as Green Hill Zone, have some sort of twist. Controls are also nice and responsive (as far as gameplay is concerned) and works well with either single or duo Joy-Con play. The graphics also receive an upgrade from the Genesis. In fact, I could go as far as to say it's more like a 32x, maybe Saturn, game, and the animation is pretty fluid and bouncy. In the special stages, it goes into an Emerald Stage, which is chasing an UFO to catch get the Emerald, goes into a Saturn like style, which keeps use with the classic aesthetic the game has.
If there are some issues I have, they're small, but they are noticeable. First of all, this is the Switch version I'm reviewing, and these problems seem to be exclusive for the platform. Also, from what research I've did, the port to Switch was done by Tantalus Media, who were responsible for many licensed games, though they do port jobs such as Legend of Zelda Twilight Princess HD, Zombi (which is basically Zombi U for PS4, Xbox One, and PC), and the soon to be release Rime for Switch, so I can't blame the main devs themselves, and I can only imagine the company will do a better job with Switch games in the future. Anyway, one of these two issues is that the special stages, which I'm sure isn't that demanding on the Switch, does drop frames. They're not big dips like 60 fps all the way to 15 fps. It just drops down to the 50s for a second and that's it, and that's if you experience it. Another, more noticeable issue is that the Home and Screenshot buttons have a delay. Yeah, you heard that right. These two buttons have a delay on the Nintendo Switch, and sometimes, they don't even work. Again, they're not gamebreaking bugs, easily overlooked even, but it's kind of disappointing that they exist. They should be fixed whenever they release a patch though.
Simply put, this game is a love letter to the classic games of the Genesis, and whatever system you want it for, it's a must have, and even with the Switch version's problems, it's still the version I recommend getting, if you have one. It's simply that much of a blast, even without Blast Processing.
UPDATE: Due to a recent patch that was FINALLY delivered. Not only did they fix the Home button issue, but they added a separate button for Super Form, which is now X instead of tapping jump twice, so no accidental transformations.
Le saviez-vous
- AnecdotesThe game wasn't made by Sonic Team themselves; instead it was developed by Christian Whitehead who is mostly known in the Sonic community for his ports of the classic Sonic games to IOS and Android devices.
- Bandes originalesGreen Hill Zone
Composed by Masato Nakamura
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- Aussi connu sous le nom de
- Sonic Discovery
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