Playtest
- Épisode diffusé le 21 oct. 2016
- TV-MA
- 57min
NOTE IMDb
8,0/10
59 k
MA NOTE
Pour financer la fin de son tour du monde, un jeune homme en quête d'aventure accepte de tester un système de jeu vidéo en réalité augmentée directement relié à son cerveau. Il va alors vivr... Tout lirePour financer la fin de son tour du monde, un jeune homme en quête d'aventure accepte de tester un système de jeu vidéo en réalité augmentée directement relié à son cerveau. Il va alors vivre une expérience plus intense que prévue.Pour financer la fin de son tour du monde, un jeune homme en quête d'aventure accepte de tester un système de jeu vidéo en réalité augmentée directement relié à son cerveau. Il va alors vivre une expérience plus intense que prévue.
- Réalisation
- Scénario
- Casting principal
Jamie Christofersen
- Rick Peters
- (as Jamie Paul)
Jessica Neil
- Scared Girl on Plane
- (as Jessica Nell)
Jade Francine
- Pub Local
- (non crédité)
Alessandro Neri
- Tourist
- (non crédité)
Deborah Rock
- Airline Passenger
- (non crédité)
James Tufnell
- Lab Technician
- (non crédité)
Avis à la une
I won't repeat what other top-rated reviewers wrote.
As a gamer, I took a pause at the shot when Cooper went through Sonja's video game collection. I was impressed that most games there are classic horror games like Dead Space, ranging from last-gen to current-gen consoles. I've seen many films where games were just meaningless items in the living room. But clearly the crew here did their homework or are gamers themselves. The scene was around the initial buildup and is a clue to whomever pays attention, and therefore convinced me to watch on.
The other convincing aspect: In many other horror films, the characters are plain stupid and don't know when to quit. They touch things that look obviously dangerous, stay in danger when it's time to bail, and finally die with zero sympathy from the audience because they are just way too stupid to be real. The protagonist here knows the technology, has basic logic, and reacts to events the way that an average person would do. The most impressive part is that the reactions develop from event to event; the acting in lots of other horror films fails to deliver this and so easily falls flat by cloning the same level of excitement throughout.
Compared to the X-Files Season 7 episode "First Person Shooter" almost 20 years ago, this episode shows what the similar concept could be delivered if a more serious angle is taken, the research done right, and the production details attended to.
The only reason why I didn't give it a 10 star is Sonja. I feel that this character didn't receive a full closure.
As a gamer, I took a pause at the shot when Cooper went through Sonja's video game collection. I was impressed that most games there are classic horror games like Dead Space, ranging from last-gen to current-gen consoles. I've seen many films where games were just meaningless items in the living room. But clearly the crew here did their homework or are gamers themselves. The scene was around the initial buildup and is a clue to whomever pays attention, and therefore convinced me to watch on.
The other convincing aspect: In many other horror films, the characters are plain stupid and don't know when to quit. They touch things that look obviously dangerous, stay in danger when it's time to bail, and finally die with zero sympathy from the audience because they are just way too stupid to be real. The protagonist here knows the technology, has basic logic, and reacts to events the way that an average person would do. The most impressive part is that the reactions develop from event to event; the acting in lots of other horror films fails to deliver this and so easily falls flat by cloning the same level of excitement throughout.
Compared to the X-Files Season 7 episode "First Person Shooter" almost 20 years ago, this episode shows what the similar concept could be delivered if a more serious angle is taken, the research done right, and the production details attended to.
The only reason why I didn't give it a 10 star is Sonja. I feel that this character didn't receive a full closure.
Imagine a VR (virtual reality) horror game that reads your subconsciousness and personalizes itself by adapting to your deepest fears, so real (because everything takes place in your head) that your mind is not capable of distinguishing it from reality.
"Playtest" is a psychological horror mindfak, set in the environment of a retro "haunted house". The futuristic but potentially realistic premise, charismatic characters, great acting and directing, and an atmosphere similar to Poe or Lovecraft, make it my favorite episode so far. And the plot twists, although unoriginal, are only seemingly predictable and managed to surprise me and leave me under a strong impression.
8,5/10.
"Playtest" is a psychological horror mindfak, set in the environment of a retro "haunted house". The futuristic but potentially realistic premise, charismatic characters, great acting and directing, and an atmosphere similar to Poe or Lovecraft, make it my favorite episode so far. And the plot twists, although unoriginal, are only seemingly predictable and managed to surprise me and leave me under a strong impression.
8,5/10.
This show is so good... You would be hard pressed to find anything similar in quality, execution, content, acting and production value anywhere else. This episode just soars from starting to finish, always captivating, thrilling and suspenseful. And in the end it is not just some cheap sensational reveal that you'd find in every other show. The climax stays true to the logical and realistic rules that you'd expect such a universe to follow. It's so simple, yet so effective. My mind is blown.
Many people have suffered tremendously at the hands of pharmaceutical companies and their phase tests to map the drug. We should expect something similar with all the other emerging techs whether it be A.I., VR, Genetic Design, Biotechnology or nanotechnology. It's in people's nature to be careless. And the consequences of carelessness with such powerful technologies are going to be tremendous.
This show has chosen to be the voice of reason and caution amidst such exaggerated excitement because it has identified with the lack of such awareness and critical thinking. We'd soon be in dire need of such pragmatism.
Many people have suffered tremendously at the hands of pharmaceutical companies and their phase tests to map the drug. We should expect something similar with all the other emerging techs whether it be A.I., VR, Genetic Design, Biotechnology or nanotechnology. It's in people's nature to be careless. And the consequences of carelessness with such powerful technologies are going to be tremendous.
This show has chosen to be the voice of reason and caution amidst such exaggerated excitement because it has identified with the lack of such awareness and critical thinking. We'd soon be in dire need of such pragmatism.
I was thoroughly engaged from start to finish. Wyatt Russell delivered a powerhouse performance portraying the extremely likable protagonist. I found the concept to be quite relatable and really well-executed, although it's by no means new. The twists and turns are so effective. The way this episode ends sent shivers down my spine. The setup is a bit longer than it should be, though.
I know this may be an unpopular opinion to have but this is my highest rated, and probably my favourite, Black Mirror episode I've seen so far.
(9/10)
I know this may be an unpopular opinion to have but this is my highest rated, and probably my favourite, Black Mirror episode I've seen so far.
(9/10)
"Playtest" shows a terrifying vision which could actually be a reality in the future. At its core, it's just a man walking around a house screaming a lot. But despite its deceptive simplicity, it becomes a lot more than that due to some disturbing twists.
The episode clearly appeals to gamers, apart from the video game theme there are some blink-and-you'll-miss-it moments (I saw Dark Souls 3 in Sonja's game collection). Although non-gamers will understand the terrifying concept, it would resonate more with gamers, especially those who have tried horror games with VR headsets. It touches on why people play horror games at all when they are, as the name hints, horrible, but the main point of the episode is to show how far VR could go. The twist in this episode is that Cooper has technology inserted into his brain to make him see things are aren't really there. This allows the technology to play with his mind and his senses.
Much of this episode is made up of Cooper walking around the house and while it is tense, and while the sole protagonist's acting is very good and while there is a tone of dark humour, the plot at first is simplistic and predictable.
The real twists come one-by-one near the end of the episode and the final twist changes everything, completely turning what you thought you understood was happening upside down. Brilliant, intense and a shocking ending.
The episode clearly appeals to gamers, apart from the video game theme there are some blink-and-you'll-miss-it moments (I saw Dark Souls 3 in Sonja's game collection). Although non-gamers will understand the terrifying concept, it would resonate more with gamers, especially those who have tried horror games with VR headsets. It touches on why people play horror games at all when they are, as the name hints, horrible, but the main point of the episode is to show how far VR could go. The twist in this episode is that Cooper has technology inserted into his brain to make him see things are aren't really there. This allows the technology to play with his mind and his senses.
Much of this episode is made up of Cooper walking around the house and while it is tense, and while the sole protagonist's acting is very good and while there is a tone of dark humour, the plot at first is simplistic and predictable.
The real twists come one-by-one near the end of the episode and the final twist changes everything, completely turning what you thought you understood was happening upside down. Brilliant, intense and a shocking ending.
Le saviez-vous
- AnecdotesThe grand estate where the game company is located is Englefield House in Berkshire, England. This same estate is used in several other films and TV series, such as X-Men : Le Commencement (2011) in which it was used as Xavier's School for Gifted Youngsters (a.k.a. the X-Mansion).
- GaffesWhen Katie leaves the room, the clock on the wall has a time of 5:35, when Cooper takes a photo of the contents of the suitcase, it reads 5:37, when Katie returns to the room the clock has a time of 5:34.
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Détails
- Durée57 minutes
- Couleur
- Rapport de forme
- 2.20 : 1
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