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IMDbPro

Ryuu ga gotoku: Kiwami

  • Jeu vidéo
  • 2016
  • M
NOTE IMDb
8,1/10
1,4 k
MA NOTE
Rie Kugimiya, Takaya Kuroda, and Kazuhiro Nakaya in Ryuu ga gotoku: Kiwami (2016)
Yakuza Kiwami: Xbox Game Pass Announcement Trailer
Lire trailer0:56
1 Video
88 photos
ActionCrimeDramaMysteryThriller

Kazuma Kiryu est rétrogradé de son clan après avoir endossé la responsabilité du meurtre de son patron. Après une décennie en prison, Kiryu part à la recherche de ses vieux amis disparus.Kazuma Kiryu est rétrogradé de son clan après avoir endossé la responsabilité du meurtre de son patron. Après une décennie en prison, Kiryu part à la recherche de ses vieux amis disparus.Kazuma Kiryu est rétrogradé de son clan après avoir endossé la responsabilité du meurtre de son patron. Après une décennie en prison, Kiryu part à la recherche de ses vieux amis disparus.

  • Réalisation
    • Hiroyuki Sakamoto
    • Koji Yoshida
    • Toshihiro Nagoshi
  • Scénario
    • Seishu Hase
    • Hidemi Noto
    • Masayoshi Yokoyama
  • Casting principal
    • Takaya Kuroda
    • Rie Kugimiya
    • Kazuhiro Nakaya
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,1/10
    1,4 k
    MA NOTE
    • Réalisation
      • Hiroyuki Sakamoto
      • Koji Yoshida
      • Toshihiro Nagoshi
    • Scénario
      • Seishu Hase
      • Hidemi Noto
      • Masayoshi Yokoyama
    • Casting principal
      • Takaya Kuroda
      • Rie Kugimiya
      • Kazuhiro Nakaya
    • 4avis d'utilisateurs
    • 2avis des critiques
  • Voir les informations de production sur IMDbPro
    • Récompenses
      • 1 nomination au total

    Vidéos1

    Yakuza Kiwami: Xbox Game Pass Announcement Trailer
    Trailer 0:56
    Yakuza Kiwami: Xbox Game Pass Announcement Trailer

    Photos88

    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    + 84
    Voir l'affiche

    Rôles principaux69

    Modifier
    Takaya Kuroda
    • Kazuma Kiryu
    • (voix)
    Rie Kugimiya
    Rie Kugimiya
    • Haruka Sawamura
    • (voix)
    Kazuhiro Nakaya
    • Akira Nishikiyama
    • (voix)
    Maaya Sakamoto
    Maaya Sakamoto
    • Yumi Sawamura
    • (voix)
    Kazuhiro Yamaji
    • Makoto Date
    • (voix)
    Tomokazu Sugita
    Tomokazu Sugita
    • Shinji Tanaka
    • (voix)
    Atsuko Tanaka
    Atsuko Tanaka
    • Reina
    • (voix)
    Tôru Ôkawa
    • Masaru Sera
    • (voix)
    • (as Toru Okawa)
    Naomi Kusumi
    • Futoshi Shimano
    • (voix)
    Shunsuke Sakuya
    • Osamu Kashiwagi
    • (voix)
    Hiroshi Tsuchida
    • Kazuki
    • (voix)
    Kenta Miyake
    Kenta Miyake
    • Yuya
    • (voix)
    Masato Obara
    • Junichi Sudo
    • (voix)
    Hirotaka Suzuoki
    Hirotaka Suzuoki
    • Prisoner 1356
    • (voix)
    Shun Sugata
    Shun Sugata
    • Hiroshi Hayashi
    • (voix)
    Kenji Nomura
    • Yukio Terada
    • (voix)
    Ryôko Shiraishi
    • Saya Date
    • (voix)
    Satoshi Hino
    Satoshi Hino
    • Takashi
    • (voix)
    • Réalisation
      • Hiroyuki Sakamoto
      • Koji Yoshida
      • Toshihiro Nagoshi
    • Scénario
      • Seishu Hase
      • Hidemi Noto
      • Masayoshi Yokoyama
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs4

    8,11.4K
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10

    Avis à la une

    9Pjtaylor-96-138044

    I'll be keepin' an eye on ya, Kiryu-san.

    'Yakuza Kiwami (2016)' puts a lot of so-called 'remasters' to shame. This isn't just a HD up-res, or even re-skin, of 'Yakuza (2005)'. Instead, it's an entirely different experience, one built upon the engine created for 'Yakuza 0 (2015)'. It updates the combat system, introduces several new side-missions and activities - including a complete 'Majima everywhere' sub-plot that's now considered one of the game's key features - and even adds some new cut-scenes, all of which are voiced in the original Japanese by most of the original cast (as the western adaptation of the 2005 release only shipped with an almost universally panned English dub). The meat-and-potatoes may still be the same, and thankfully so, but these new additions go a long way in making the experience more accessible for modern audiences. It's actually arguable that this is a better game than its non-'Kiwami' counterpart. That's a refreshing thing to be able to say, especially now that we're in an age where seemingly every somewhat average game is getting a 'remaster' just a few years after its release (I mean, 'Bulletstorm (2011)' is alright but come on) and when certain 'remasters' are considered actively worse than the thing they are 'remastering' (ala 'Batman: Return To Arkham (2016)'). As an observer, the 'Yakuza' series has always seemed like an odd one. After playing 'Yakuza Kiwami (2016)', my first foray into the series, I can confirm that this is indeed the case, at least for the franchise's first ('remastered') outing. There's a distinct dissonance when it comes to its story and sub-plots, with the former usually being played deadly straight to the point that it nears melodrama and the later often being incredibly absurd to the point of being laugh-out-loud. The game loop is, essentially: watch an incredibly long pre-rendered cut-scene, engage in a fight, watch a shorter but still long in-game cut-scene, engage in a fight, run to a location, watch a short in-game cut-scene, engage in a fight, run to a location, engage in a fight on the way, watch another short in-game cut-scene and then rinse and repeat. Somehow, this incredibly repetitive loop ends up being an incredibly entertaining one, though. All the story elements, whether they're main-line or sub-plot, are handled with immense care and attention-to-detail. They're written almost to perfection, frankly. The sprawling crime-epic of a plot carries serious heft, but it is balanced perfectly by the sillier yet still well-rounded side-stuff, which serves more to fill out the world and provide you with interesting people to briefly interact with. These oddities aren't the main focus, but they're crucial in making the experience as enjoyable as it is, especially since they're often properly funny and usually evolve in unexpected and mature ways. The main story can be a little convoluted, but it is gripping throughout, built around likeable leads who you care about every step of the way. Even though things get a little grandiose, proceedings remain grounded and, essentially, small-stakes (the world isn't in danger or anything like that). It really feels like you're playing through a crime-drama, one that isn't afraid to take its time in the quieter moments. The gameplay may seem slightly repetitive but, thanks to the newly reinvigorated combat system, never gets tiring. I fought over two-hundred street-toughs while roaming around the game's hub-world of 'Kamurocho', which doesn't consider the often dizzying number of foes you face in the campaign or side-stories, and I wasn't ever bored by a battle; even the slightly-too-invasive Majima didn't wear me down. The four combat styles that drive the experience are diverse and deep, especially once you unlock the plethora of skills available. As you progress through the narrative, you'll often find yourself switching styles to suit the situation and to try out new, devastating moves as you unlock them. 'Dragon' is far and away the best style once you've completed its upgrade tree, so you'll probably stick to that after a certain point, though; its 'tiger drop' counter-move is absolutely devastating. Outside of combat, you'll mainly be running to and fro in order to speak to people and help with their problems or progress the plot. It's almost bizarre how such a simple game loop can be so effective. It's probably down to the fact that the story is so fun to watch, never-mind play. Though, playing is obviously fun, too. The various side-activities are so well rounded that you could spend hours doing them - and you'll probably have to if you want to get every available CP point. There's mahjong, shogi, poker, baccarat, roulette, blackjack, cho-han, cee-lo, oicho-kabu, koi-koi, bowling, pool, darts, karaoke, pocket-circuit racing, a batting cage, a photo booth, a hostess club, a claw-machine and an in-depth, rock-paper-scissors-based arcade game. Many of these are fully formed enough to be their own games - or apps, at least. The amount of depth is staggering, almost off-putting, even. So, you won't be stuck for things to do. I guess your enjoyment will come down to home much you like the core story and game-loop, though. There are some clunky game-design elements (like invisible walls, easily getting stuck on geometry and the generally repetitive nature) that are much easier to overlook - and maybe, even, seem charming - if you are taken in by the experience, engrossed by its story and empowered by its combat. I certainly was. I loved pretty much every minute of my time with 'Yakuza Kiwami (2016)'. I can't wait to see what the rest of the series has to offer. 9/10
    5RalphF1

    Great graphics, gameplay on PC horrible

    As I said in the title, the game looks great on the outside but once playing on a OC, it is rubbish. No inverse mouse, keeps crashing, all cutscenes unlocked from the beginning... No, I deïnstalled this after 10 minutes of gameplay. Lets hope Kiwama part 2 is a better play.

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    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Citations

      Goro Majima: I'll be keepin' an eye on ya, Kiryu-san.

    • Connexions
      Featured in Outside Xtra: 11 New Games out in August 2017 for PS4, Xbox One, Switch, PC (2017)
    • Bandes originales
      Roar of the Extreme Dragon
      Composed by Hidenori Shoji

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    Détails

    Modifier
    • Date de sortie
      • 21 janvier 2016 (Japon)
    • Pays d’origine
      • Japon
    • Site officiel
      • Official site
    • Langue
      • Japonais
    • Aussi connu sous le nom de
      • Yakuza Kiwami
    • Sociétés de production
      • Ryu Ga Gotoku Studio
      • Sega Games
      • Sega
    • Voir plus de crédits d'entreprise sur IMDbPro

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