NOTE IMDb
7,3/10
4,6 k
MA NOTE
Ajouter une intrigue dans votre langueSet during the Stone Age, Far Cry Primal follows Takkar, who rises from an unarmed hunter to the leader of his tribe.Set during the Stone Age, Far Cry Primal follows Takkar, who rises from an unarmed hunter to the leader of his tribe.Set during the Stone Age, Far Cry Primal follows Takkar, who rises from an unarmed hunter to the leader of his tribe.
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 1 victoire et 6 nominations au total
Elias Toufexis
- Takkar
- (voix)
Terrence 'T.C.' Carson
- Wenja Shaman Tensay
- (voix)
- (as TC Carson)
Debra Wilson
- Batari
- (voix)
Juan Carlos Velis
- Dah
- (voix)
Cara Ricketts
- Sayla
- (voix)
Ayisha Issa
- Jayma
- (voix)
Nicolas Van Burek
- Karoosh
- (voix)
Ron Kennell
- Wogah
- (voix)
Dylan Taylor
- Urki
- (voix)
Avis à la une
Really underrated. It's really fun and the weapons and pets are the best part of the game. I liked the villains and the voice acting and animations of the cut scenes where great.
After playing Primal for a good 8 hours I am speechless, and not in the kind of way where you might be speechless after seeing a newborn baby, speechless as you would be after a terrorist attack, it really is that bad. It made absolutely no sense for the franchise to go back 10,000 years, I mean sure it's an original idea that we haven't seen before but there is a definite reason for that! One of the best parts of previous Far Cry games is the option to fully customise a myriad of different weapons depending on what type of player you were. In Primal there's only so much customising you can do to a Club. Yawn Yawn Yawn. The different characters you meet throughout the game are hard to make a connection with, and the fact they don't speak English is very frustrating, I know the developers wanted to stay authentic to the time period which isn't a bad move I guess, just very frustrating for the player, As I've previously said, I played 8 hours and quickly got bored of the tedious gameplay and flat missions, go here kill this guy take over this camp etc. To summarise there are so many more better games £40 can buy you, don't waste it on this drivel!
Honestly, when "Far Cry Primal" first caught my eye, I looked at its prehistoric setting, scratched my head, and thought, "How is "Far Cry" supposed to work without guns, explosions, and radio towers?" But the project intrigued me with its unusual concept. As it turns out, the developers simply took the familiar formula of the series and wrapped it - quite successfully - in a Stone Age skin, handed me a spear, and sent me off to survive.
The first thing I did in the game? I went after a mammoth. Well, why not? I'm the hero. With a spear. A minute later, I "became" the hero lying breathless under the feet of a massive beast. Fun though! Lesson learned: a mammoth is not a boar - don't charge in without a plan.
What truly impressed me was the graphics. The visuals and the detailed, ancient-world environments are stunning. "Primal's" world is rich with atmosphere - overgrown thickets, dense forests, firelit camps, fur-clad people - everything's crafted with care. Just wandering through this prehistoric land is a pleasure. It feels like you're in a living documentary about the Stone Age - only you can break, burn, or tame everything. No cars, no cities, no radio chatter - just howling beasts at night, the sound of rivers, campfires under the stars, and constant reminders that you're a snack for half the local wildlife. But that's part of the thrill - you always feel like you're living on the edge. Lose focus, and you're gone. But when you hunt smart, gear up right, and prepare for surprises - it's incredibly satisfying.
Yes, there is a plot. It doesn't aim too high, but it works. The people speak in some fictional primitive language - which, instead of being annoying, actually adds immersion. Thanks to subtitles, we understand their thoughts. The missions are fairly varied: you can go hunting, raid enemy camps, gather supplies for your village, build huts, and unlock certain perks.
Despite its Stone Age setting, there's plenty of weaponry: spears, clubs, bows, flaming arrows - everything you need for a cozy evening raid. It's all well-executed: throwing a spear at an enemy isn't just point-and-shoot - and smashing someone with a heavy club? That's pure satisfaction.
And then there's the beast taming. That's just awesome. One animal becomes your ride from point A to B. Another - a snarling, mobile attack unit. A third - an owl scout that gives you a bird's-eye view of enemy locations. It's a brilliant mechanic.
Another thing that stood out was the progression system for both the player and the village. In "Primal", you're not just some lone wanderer in the forest - you're an important tribe member, and that means responsibilities. You need to build shelters, gather resources, rescue tribe members (who'll move into your village and give you quests). As your village grows, so do your capabilities - unlocking new skills and weapons. You really feel the progress, and that's satisfying.
Resource gathering is essential. Without collecting wood, stone, and other primitive bits, you won't get far. Or rather - you won't get "anywhere", since there's no transport. But it's done organically: gather wood - craft arrows, tame an animal - boost confidence, collect animal fat - make firebombs. It's logical and intuitive.
All in all, "Far Cry Primal" is a true "Far Cry" - just without the guns and helicopters. And that prehistoric twist adds a lot of charm. Sure, it may not appeal to everyone, especially if you're into modern firepower. But if you're craving something different - wild, furry, and toothy - this is it. For me, it turned out to be a surprisingly good and memorable game. Yes, the plot's simple, but the atmosphere and uniqueness make up for it. It's a great excuse to imagine what it's like to hunt mammoths in the Stone Age instead of crouching in a trench with an assault rifle.
7 out of 10.
The first thing I did in the game? I went after a mammoth. Well, why not? I'm the hero. With a spear. A minute later, I "became" the hero lying breathless under the feet of a massive beast. Fun though! Lesson learned: a mammoth is not a boar - don't charge in without a plan.
What truly impressed me was the graphics. The visuals and the detailed, ancient-world environments are stunning. "Primal's" world is rich with atmosphere - overgrown thickets, dense forests, firelit camps, fur-clad people - everything's crafted with care. Just wandering through this prehistoric land is a pleasure. It feels like you're in a living documentary about the Stone Age - only you can break, burn, or tame everything. No cars, no cities, no radio chatter - just howling beasts at night, the sound of rivers, campfires under the stars, and constant reminders that you're a snack for half the local wildlife. But that's part of the thrill - you always feel like you're living on the edge. Lose focus, and you're gone. But when you hunt smart, gear up right, and prepare for surprises - it's incredibly satisfying.
Yes, there is a plot. It doesn't aim too high, but it works. The people speak in some fictional primitive language - which, instead of being annoying, actually adds immersion. Thanks to subtitles, we understand their thoughts. The missions are fairly varied: you can go hunting, raid enemy camps, gather supplies for your village, build huts, and unlock certain perks.
Despite its Stone Age setting, there's plenty of weaponry: spears, clubs, bows, flaming arrows - everything you need for a cozy evening raid. It's all well-executed: throwing a spear at an enemy isn't just point-and-shoot - and smashing someone with a heavy club? That's pure satisfaction.
And then there's the beast taming. That's just awesome. One animal becomes your ride from point A to B. Another - a snarling, mobile attack unit. A third - an owl scout that gives you a bird's-eye view of enemy locations. It's a brilliant mechanic.
Another thing that stood out was the progression system for both the player and the village. In "Primal", you're not just some lone wanderer in the forest - you're an important tribe member, and that means responsibilities. You need to build shelters, gather resources, rescue tribe members (who'll move into your village and give you quests). As your village grows, so do your capabilities - unlocking new skills and weapons. You really feel the progress, and that's satisfying.
Resource gathering is essential. Without collecting wood, stone, and other primitive bits, you won't get far. Or rather - you won't get "anywhere", since there's no transport. But it's done organically: gather wood - craft arrows, tame an animal - boost confidence, collect animal fat - make firebombs. It's logical and intuitive.
All in all, "Far Cry Primal" is a true "Far Cry" - just without the guns and helicopters. And that prehistoric twist adds a lot of charm. Sure, it may not appeal to everyone, especially if you're into modern firepower. But if you're craving something different - wild, furry, and toothy - this is it. For me, it turned out to be a surprisingly good and memorable game. Yes, the plot's simple, but the atmosphere and uniqueness make up for it. It's a great excuse to imagine what it's like to hunt mammoths in the Stone Age instead of crouching in a trench with an assault rifle.
7 out of 10.
Till I did the last mission and completed it and then boom. Crash. And it never saved or gave me the achievement. I reloaded and I had to start the mission at the temple before getting to the boss. I said nope no more. And all I had was 1 other trophy before I got the platinum. Talk about anger man...
That aside, this game started crashing a ton halfway through. It's a miracle I stuck it out. The graphics I liked, the gameplay I liked, the beast aspect I liked. Also, the ease of getting all trophies (minus the crash above) was actually doable. Very similar to god of war in the aspect. The graphics I thought were good for a ps4 game playing on a 5. Stories pretty good too.
Idk maybe I will try another newer far cry sometime. But not now. This game has ruined that for now.
That aside, this game started crashing a ton halfway through. It's a miracle I stuck it out. The graphics I liked, the gameplay I liked, the beast aspect I liked. Also, the ease of getting all trophies (minus the crash above) was actually doable. Very similar to god of war in the aspect. The graphics I thought were good for a ps4 game playing on a 5. Stories pretty good too.
Idk maybe I will try another newer far cry sometime. But not now. This game has ruined that for now.
I really struggled with my rating on this game. On one hand, I really enjoyed the adventure and how unique the game felt compared to the other Far Cry games. Sometimes the main games feel like a copy>paste with a new villain and a couple interesting side characters. The gameplay, story and environment in this game felt incredibly unique and was oftentimes a privilege to explore and immerse into. But that repetitiveness is still painfully present, emerging around the halfway point. Still, though, I played this game all the way through and even attained the platinum trophy, so I can't say that I hated it.
In summary: It's playable.
In summary: It's playable.
Le saviez-vous
- AnecdotesWhen Urki performs a cliff jump into a bail of hay, Assassin's Creed music from viewpoint synchronization can be heard.
- GaffesThis game is set in prehistoric central Europe. Most of the animals are accurate with the time, with the exception of Jaguars (Panthera onca) Dholes (Cuon alpinus) and "Sabre-toothed tigers" (assumingly Smilodon populator). None of the three recognized species of Smilodon (S. populator, fatalis, and gracilis) are recorded in Europe, let alone anywhere else outside of North and South America, as are Jaguars. Dholes are only known to have lived in Southeastern Asia (and their historic range is not known to have extended into Europe).
- Bandes originalesThe Wolf
Performed by Fever Ray
Written and produced by Karin Dreijer Andersson, Cristoffer Berg, Henrik von Sivers, Liliana Zavala, Peder Mannerfelt
[from the film Red Riding Hood, plays during the final assault on the Izila and during end credits]
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