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8,6/10
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MA NOTE
Ajouter une intrigue dans votre langueOri fell from the Spirit Tree in the forest of Nibel during a storm and was adopted by a bear-like creature named Naru, who raised Ori as her own.Ori fell from the Spirit Tree in the forest of Nibel during a storm and was adopted by a bear-like creature named Naru, who raised Ori as her own.Ori fell from the Spirit Tree in the forest of Nibel during a storm and was adopted by a bear-like creature named Naru, who raised Ori as her own.
- Réalisation
- Scénario
- Casting principal
- Victoire aux 1 BAFTA Award
- 11 victoires et 16 nominations au total
Avis à la une
'Ori And The Blind Forest (2015)' is, first and foremost, gorgeous, its painterly 2D aesthetic perfectly immersing you in the oddly beautiful darkness of its world. Its music, too, does an excellent job of compounding you within its serene yet dangerous world, even if it does get slightly repetitive at times. The game sees you take control of a small creature, born of light, who must travel through his darkness-infected homeland to rekindle the light of the spirit tree that used to protect it. It's, essentially, a Metroidvania platformer, as you gain skills throughout the game that then allow you to retrace your steps and reach previously inaccessible areas. The whole map is interconnected and peppered with secrets, so exploration is encouraged. However, the piece does a good job of steering you towards your intended target and can, if so desired, be played more or less linearly. This is a rather smart decision, as it caters to two distinct types of players, and it keeps the game as accessible as possible. The thing is a satisfying platformer with tight controls and inventive mechanics. One of its more unique aspects is the ability to create a save point anywhere you wish (within reason) at the cost of energy points. This creates an interesting dynamic, as you have to decide carefully when to save and when to press on. It's possible to save yourself into a tight position, but the energy can be found frequently and the game never feels as though it's punishing you. You'll die a lot, that's for sure, but the fact that you can choose where to save - and can do so frequently - prevents the experience from being frustrating. In general, the game is highly enjoyable. It's also surprisingly affecting, with its simple narrative having much more impact than you may expect. It has a wistful tone, yet it's also full of hope. Its moments of sadness are balanced out with moments of joy. It's a satisfying experience on all fronts. From its beautiful art to its intuitive gameplay, the piece is a blast to play from beginning to end. 8/10.
The gameplay is fantastic, the graphics are beautiful and everything's guided by a well thought-out, not too complicated story. All adds up to an atmospheric and enticing game, which I have played through three times now.
Overall a wholesome, gorgeous game.
10/10
Overall a wholesome, gorgeous game.
10/10
Having always been a fan of 2D games in general, and especially platformers, I was looking forward to playing this game, and while high expectations are often a danger, this is one of those times when the game in question satisfies them with ease. This is such a well-crafted and delightfully adventurous game, full of secrets, solid characters and great gameplay. First of all, the graphics are gorgeous, the perfect mix of details and simplicity. Equally great is the score, which overall sounds pretty good, with a few tracks that are truly amazing.
I also think the gameplay is excellent. I was expecting more combat, but once I got used to the platformer approach this game takes, I was hooked. The controls are solid, moving Ori around feels fluid and smooth, and while it sometimes felt like things happened at too high sensitivity, particularly in regards to the dash and other abilties, it's not something that really decreased my enjoyment in any way. The game has just enough different abilities to feel fresh and engaging everytime you get a new one, while also not being too complicated and messy, as games with ability systems often do. I really like how the different abilities connect and play off each other, and how you have to utilize several together to reach a goal in certain situations.
The world in this game is pretty well designed. I like how the different areas stretch in all directions, instead of just being straight lines, it makes it more fun to traverse, and finding new pathways is always delightful. The map is easy to manage and comprehend, and I like how you can unlock new things to show on it as you go along. The world is neither too big or too small, it's just the right size for this story. The fact that you can save at any time helps a lot with making it feel manageable, and it makes for more fluid gameplay, even if it removes some of the tension.
Speaking of story, I didn't expect it to be so central to the game. Maybe my time playing more soulslike games with next to no basic plot has had an effect on me, but whatever, I soon found myself very engaged in Ori's struggles, and the sorrow of Kuro and Naru really hit me harder than I expected. The story is simple, yet endearing, and filled with raw, emotional value.
Although I did have a grand time playing this game, there are a few things holding it back from a perfect 10/10. First of all, while the narration by the Spirit Tree makes sense on paper, I found it to be more and more annoying as the game went along, especially when it just stated things I could already see on the screen. Another little annoyance is how little the game encourages exploration. You always have a quest lined up, and the given path is always obvious. This isn't a problem in all games, but in metroidvanias it can often make said quests feel empty, as the world is often what you want to focus on. The fact that you can see where everything is thanks to the mapstones, and how every secret is shown on the map once you unlock those features, makes the exploration less fun, at least to me. This isn't a big issue, but I found myself wishing for less information a couple times. The game is also very short, but seeing as it's an indie, it didn't bother me too much.
The issues stated above are all minor though, this game is overall pretty fantastic, and while I don't consider it a true masterpiece, it is one of the better games I've played in recent years, and one of my all-time favorite platformers.
I also think the gameplay is excellent. I was expecting more combat, but once I got used to the platformer approach this game takes, I was hooked. The controls are solid, moving Ori around feels fluid and smooth, and while it sometimes felt like things happened at too high sensitivity, particularly in regards to the dash and other abilties, it's not something that really decreased my enjoyment in any way. The game has just enough different abilities to feel fresh and engaging everytime you get a new one, while also not being too complicated and messy, as games with ability systems often do. I really like how the different abilities connect and play off each other, and how you have to utilize several together to reach a goal in certain situations.
The world in this game is pretty well designed. I like how the different areas stretch in all directions, instead of just being straight lines, it makes it more fun to traverse, and finding new pathways is always delightful. The map is easy to manage and comprehend, and I like how you can unlock new things to show on it as you go along. The world is neither too big or too small, it's just the right size for this story. The fact that you can save at any time helps a lot with making it feel manageable, and it makes for more fluid gameplay, even if it removes some of the tension.
Speaking of story, I didn't expect it to be so central to the game. Maybe my time playing more soulslike games with next to no basic plot has had an effect on me, but whatever, I soon found myself very engaged in Ori's struggles, and the sorrow of Kuro and Naru really hit me harder than I expected. The story is simple, yet endearing, and filled with raw, emotional value.
Although I did have a grand time playing this game, there are a few things holding it back from a perfect 10/10. First of all, while the narration by the Spirit Tree makes sense on paper, I found it to be more and more annoying as the game went along, especially when it just stated things I could already see on the screen. Another little annoyance is how little the game encourages exploration. You always have a quest lined up, and the given path is always obvious. This isn't a problem in all games, but in metroidvanias it can often make said quests feel empty, as the world is often what you want to focus on. The fact that you can see where everything is thanks to the mapstones, and how every secret is shown on the map once you unlock those features, makes the exploration less fun, at least to me. This isn't a big issue, but I found myself wishing for less information a couple times. The game is also very short, but seeing as it's an indie, it didn't bother me too much.
The issues stated above are all minor though, this game is overall pretty fantastic, and while I don't consider it a true masterpiece, it is one of the better games I've played in recent years, and one of my all-time favorite platformers.
This is one of the best video games I've ever played. Beautiful graphics, gameplay, design etc. The soundtrack is really amazing. Awesome puzzles and platforming. Definitely in my top 10. A lot of people don't play platformer games or don't know game developers still make games like this, so they'll probably miss games like this.
This is one of the best video games I've ever played. Beautiful graphics, gameplay, design etc. The soundtrack is really amazing. Awesome puzzles and platforming. Definitely in my top 10. A lot of people don't play platformer games or don't know game developers still make games like this, so they'll probably miss games like this.
This is one of the best video games I've ever played. Beautiful graphics, gameplay, design etc. The soundtrack is really amazing. Awesome puzzles and platforming. Definitely in my top 10. A lot of people don't play platformer games or don't know game developers still make games like this, so they'll probably miss games like this.
Even making a video game, you should have the mind of craftsmen, because the video game is considered as "the ninth art".
Brilliant graphics, beautiful music, logical plots, the think of freedom!
Finally, I discovered that the spirit tree is the true bad man...
Brilliant graphics, beautiful music, logical plots, the think of freedom!
Finally, I discovered that the spirit tree is the true bad man...
Le saviez-vous
- AnecdotesOn 2017's E3, it was revealed that a sequel was being developed, titled Ori And The Will Of The Wisps.
- ConnexionsFeatured in Outside Xbox: Let's Play: Ori and the Blind Forest is Mind-Bending (2015)
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- Aussi connu sous le nom de
- Ori and the Blind Forest: Definitive Edition
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