NOTE IMDb
6,8/10
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MA NOTE
Quatrième jeu principal de la série de simulation/gestion de vie en temps réel, avec un processus de création de personnage étendu.Quatrième jeu principal de la série de simulation/gestion de vie en temps réel, avec un processus de création de personnage étendu.Quatrième jeu principal de la série de simulation/gestion de vie en temps réel, avec un processus de création de personnage étendu.
- Récompenses
- 1 victoire et 3 nominations au total
Krizia Bajos
- Sim
- (voix)
Greg Black
- Sim
- (voix)
Libby Blake
- Sim
- (voix)
Debi Derryberry
- Baby Sim
- (voix)
Jessica DiCicco
- Sim
- (voix)
Ernest Guillart
- Child sim
- (voix)
Ariel Martin
- Baby Ariel
- (voix)
Tayla Parx
- Sim
- (voix)
- (as Taylor Parks)
Arianna Ratner
- Baby Sim
- (voix)
Mindy Robinson
- Sim
- (voix)
Fred Tatasciore
- Sim
- (voix)
Owen Thomas
- Sim
- (voix)
Hynden Walch
- Sim
- (voix)
Scott Whyte
- Sim
- (voix)
Avis à la une
Sims 4 is like a Sims 3 expansion that changes that graphics and removes some of the things you could do.
I mean, it's still fun though/10
I mean, it's still fun though/10
The Sims 4 is a disappointment to the franchise. It just doesn't have that many features for higher replay value. The relationships between the sims are cute, the music is acceptable, but it seems more simpler for children because you can only choose wishes the sims can come up with based on their moods and it seems to pander to these children by taking away a lot of things that made Sims great and even having you only choose wishes based on moods and not aspirations or personalities. Speaking of personality, you can't even choose more than like one trait for a child Sim for instance.
Any Sims you create looks more like a foreign Sim than it did in Sims 3 and the animation/design seem exaggerated and it disgusts me.
And I even heard the sims can poop an angry poop, die of laughter or embarrassment etc., I don't believe that can happen in real life. It just takes away a lot of the realism that made Sims great.
I was so excited to play this game, but unfortunately, there's not much to do. You can go to sims houses, interact with people, but there is not a very big world to interact in. It may be better to just borrow the game from a friend instead of buying it.
Any Sims you create looks more like a foreign Sim than it did in Sims 3 and the animation/design seem exaggerated and it disgusts me.
And I even heard the sims can poop an angry poop, die of laughter or embarrassment etc., I don't believe that can happen in real life. It just takes away a lot of the realism that made Sims great.
I was so excited to play this game, but unfortunately, there's not much to do. You can go to sims houses, interact with people, but there is not a very big world to interact in. It may be better to just borrow the game from a friend instead of buying it.
I'm shocked at the limited availability of instruments like no drums no flute no bass guitar no banjo no microphone as far as I can tell I was expecting at least drums if you have guitar you need drums and trumpets it's a very boring selection of instruments if you can make houses, vampires, mermaids, clutter, wear wolfs, magic, famous influences, wedding expansion packs for weddings, season, cottages, fashion, emo, kitchen accessories, other jobs, aliens and different types of plants then were are all the instruments I can't how you have made death have a relationship but not added drums please find away to add more musical instruments writing songs would be great.
This game is why EA has is bad rep . The base game is basic and gets old quick so they made a handful of dlcs to make players shill money for fun. Shame
The Sims series always wanted to become a big life simulator, just the only problem is that with this game we rather got further away from this goal. The developers decided to free us from the awesome open world, the possibility to track the life of the neighbors, and return to the starting point.
But then what do we get from the Sims4? Pretty much the same thing we experienced in the Sims1 already.
But let's summarize the most important things in a little more detail: The AI: A bunch of unconscious, goofy npcs with zero personality. There is not even a trace of autonomy in the game. They can only take care of their most basic needs by themselves, but in the other aspects of the game our characters are completely up to us. Those existing personality types are totally unnecessary, since without the players the npcs are incapable to to develop any kind of relationship, friendship or even a meaningful interaction between eachother. Even if their sense of isolation is in the negative, they will not leave their home without us.
Public places: When you visit a public place, you are commonly the first one there, and the other npcs just start pouring in after you arrived. But sending your household to these kind of places is usually pointless since the most npcs there just come and go, or stay about 2 minutes then they move on aimlessly to their next (pointless) destination... But beyond that the movement of the NPCs is completely aimless and random, the developers didn't even bother to have at least the family members or maybe the friends appear in a public place together.. House construction: The game practically has this one valuable function. Building your home is fun and easy here, and if you are talented enough, you can build practically any dream villa you desire.
Attraction system: It's mood based. Which means that it is not the compatibility between the characters that decides, but their current emotional state. Quite a weird feature, and I'm not saying I like it, but I still don't consider it worse then the chemistry, since in that system even a ghoul monster could be attractive with the matching attributes. One thing is sure. Even if you create the perfect sim in the game, the NPCs will not find it attractive, therefore I think that the players should determine it in the game which sims are the most attractive and which are the least one.
Overall, the game is a disappointment for me even with the dlcs. My suggestion.. skip this one, and let's hope that the Sims5 will be better.
But then what do we get from the Sims4? Pretty much the same thing we experienced in the Sims1 already.
- A multitude of uneventful boring days, where the most important thing you have to do is fulfill the needs of your household.
- Empty, aimlessly wandering characters around the world from point A to B, as well as meaningless random conversations between complete stranger npc's.
But let's summarize the most important things in a little more detail: The AI: A bunch of unconscious, goofy npcs with zero personality. There is not even a trace of autonomy in the game. They can only take care of their most basic needs by themselves, but in the other aspects of the game our characters are completely up to us. Those existing personality types are totally unnecessary, since without the players the npcs are incapable to to develop any kind of relationship, friendship or even a meaningful interaction between eachother. Even if their sense of isolation is in the negative, they will not leave their home without us.
Public places: When you visit a public place, you are commonly the first one there, and the other npcs just start pouring in after you arrived. But sending your household to these kind of places is usually pointless since the most npcs there just come and go, or stay about 2 minutes then they move on aimlessly to their next (pointless) destination... But beyond that the movement of the NPCs is completely aimless and random, the developers didn't even bother to have at least the family members or maybe the friends appear in a public place together.. House construction: The game practically has this one valuable function. Building your home is fun and easy here, and if you are talented enough, you can build practically any dream villa you desire.
Attraction system: It's mood based. Which means that it is not the compatibility between the characters that decides, but their current emotional state. Quite a weird feature, and I'm not saying I like it, but I still don't consider it worse then the chemistry, since in that system even a ghoul monster could be attractive with the matching attributes. One thing is sure. Even if you create the perfect sim in the game, the NPCs will not find it attractive, therefore I think that the players should determine it in the game which sims are the most attractive and which are the least one.
Overall, the game is a disappointment for me even with the dlcs. My suggestion.. skip this one, and let's hope that the Sims5 will be better.
Le saviez-vous
- AnecdotesMany features were actually added to the game later on; such as pools, ghosts, being able to lock doors, and toddlers.
- ConnexionsEdited into The Sims 4: WickedWhims (2019)
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