ÉVALUATION IMDb
7,8/10
2,4 k
MA NOTE
Ajouter une intrigue dans votre langueTake on the role of an adventurer as you explore a randomly generated map while facing off enemy npc's.Take on the role of an adventurer as you explore a randomly generated map while facing off enemy npc's.Take on the role of an adventurer as you explore a randomly generated map while facing off enemy npc's.
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A massively fun game. You have no main goal, but killing all of the bosses seems like the most realistic one. And, oh my, does this game have a lot of memorable ones. For the sake of not spoiling anything, I won't say any of them, but most of them are completely unique, and even those that aren't, still have at least something new and fresh to bring. But one of the major gripes I have with the game, is how much the progression gets tied to the bosses, especially in Hardmode. A few other activities would've been greatly appreciated. Terraria does something I haven't seen a game do, and that is the prospect of characters and worlds being two different things. What I mean by that, is that when you create a world, any of your characters can visit it. Yes, this does mean your high-levelled character can give your three-minute-old one an absolutely over-powered sword, but seeming as the player has already acquired the item, it does little to no harm. The items are all incredibly unique, and I was acquiring them by the bushel, items such as the Umbrella, or the Money Through. There is usually a wacky event happening for you to partake in. Another major part of the game is house-building. While making a house early-game is quite a fun task, later it becomes laborious work, and houses that fit the criteria always have a chance to not work at all. Graphically, the game looks great. Every locale, NPC and block is well-made, and I enjoy the simplistic style. The music in the game is also a high note, no pun intended. From the main theme, to the ominous one of the Corruption, each track fits where you are well, and they transition oh-so perfectly. Mods are another giant factor of Terraria and there's no shortage of them. Small, yet almost compulsory ones, such as the Boss Checklist are just as great as massive, content-rich expansions that mods like Thorium give you. Co-op is just as you'd think it'd be, and it is quite enjoyable. Overall, Terraria is a very enjoyable game. Except for the second half not being as enjoyable as the first, and a couple other redundant features that I dislike, the game is a flawless 2D action-adventure game, with heavy RPG elements.
Anyone saying this is less than 10 do not understand how video games should be rated. You do not compare a 2D game to skyrim ffs. This game in it's own genre and general style is 10/10. Music is 10/10. Gameplay is 10/10. Craphics are beyond beautiful for a 2D game. Comparing it to minecraft is insane because the only thing they are exactly similar in is the fact that blocks can be placed and removed. Terraria was in the works at the same time as minecraft. So you do not get to say it is a copy either. Minecraft is a basically just a 2D pixel game in 3D first person if that makes sense so maybe that is why people keep comparing them the way they do but whatever.
Terraria is a phenomenal sandbox adventure game that brilliantly blends exploration, crafting, and combat. Its 2D pixel art style is both nostalgic and charming, creating an engaging world teeming with diverse biomes and hidden treasures. The game's depth is astounding, offering endless possibilities with its vast array of items, enemies, and bosses. Multiplayer mode enhances the experience, fostering creativity and teamwork. The regular updates and passionate community further enrich the gameplay. For those seeking a game that rewards creativity and exploration, Terraria is a perfect 10/10. It's a timeless classic that captivates from start to finish.
I thought Terraria was just 2D Minecraft. I was WRONG. Within 5 minutes, a slime jumped on my head, a zombie kicked down my wooden door, and a disembodied eye came flying out of the night sky to beat me up like it owed me lunch money.
The game said, "Survive the night." I built a dirt box. The game said, "Good luck." A giant worm tunneled up from hell and said, "Nice house, shame if something happened to it."
Tried mining? Accidentally fell into a cave the size of Texas and got mobbed by skeletons with better gear than me. Tried fighting back? My sword is basically a butter knife.
The guide NPC just stands there smiling while I'm being murdered. He's definitely in on it.
Built a village for some NPCs, finally felt safe... until a blood moon started and zombies stormed the place like it was Black Friday at Walmart.
TL;DR: Terraria gave me trust issues, made me fear the moon, and taught me the ground is a lie. 10/10 would uninstall in terror again.
The game said, "Survive the night." I built a dirt box. The game said, "Good luck." A giant worm tunneled up from hell and said, "Nice house, shame if something happened to it."
Tried mining? Accidentally fell into a cave the size of Texas and got mobbed by skeletons with better gear than me. Tried fighting back? My sword is basically a butter knife.
The guide NPC just stands there smiling while I'm being murdered. He's definitely in on it.
Built a village for some NPCs, finally felt safe... until a blood moon started and zombies stormed the place like it was Black Friday at Walmart.
TL;DR: Terraria gave me trust issues, made me fear the moon, and taught me the ground is a lie. 10/10 would uninstall in terror again.
Terraria is a bastion of the indie action-adventure genre. It's simplistic 2D appearance masks the detailed expanse of endless content that has been tweaked and refined by its developers over years and years. There is so much to do even at the start of the game, and as you pick up momentum, like a snowball rolling down a hill, the potential of things to do just keeps on growing.
While being slightly challenging to keep up with the massive item pool, progression is made a lot smoother thanks to the fully complete wiki that you can always rely on. Each time you find a new item while exploring its unique biomes, dungeons, oceans, and cloud islands new possibilities are unlocked. Combat encounters never gets old with over 523 total critters and enemies. The cherry on top to that cake is over 30 iconic boss fights.
It is heavily recommended to play Terraria on PC or at least with a mouse and keyboard on consoles.
While being slightly challenging to keep up with the massive item pool, progression is made a lot smoother thanks to the fully complete wiki that you can always rely on. Each time you find a new item while exploring its unique biomes, dungeons, oceans, and cloud islands new possibilities are unlocked. Combat encounters never gets old with over 523 total critters and enemies. The cherry on top to that cake is over 30 iconic boss fights.
It is heavily recommended to play Terraria on PC or at least with a mouse and keyboard on consoles.
Le saviez-vous
- AnecdotesThe Moon Lord is considered the "final" boss in Terraria, and is based off of Cthulu's brother.
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