ÉVALUATION IMDb
7,7/10
2,8 k
MA NOTE
Ajouter une intrigue dans votre langueJack Joyce attempts to stabilize time before it breaks completely, after he gains the ability to manipulate time locally when an experiment goes awry.Jack Joyce attempts to stabilize time before it breaks completely, after he gains the ability to manipulate time locally when an experiment goes awry.Jack Joyce attempts to stabilize time before it breaks completely, after he gains the ability to manipulate time locally when an experiment goes awry.
- Director
- Writers
- Stars
- Prix
- 2 victoires et 8 nominations au total
Shawn Ashmore
- Jack Joyce
- (voice)
Aidan Gillen
- Paul Serene
- (voice)
Lance Reddick
- Martin Hatch
- (voice)
Courtney Hope
- Beth Wilder
- (voice)
Patrick Heusinger
- Liam Burke
- (voice)
Sean Durrie
- Nick Masters
- (voice)
- …
Jacqueline Pinol
- Dr. Sofia Amaral
- (voice)
- (as Jacqueline Piñol)
Jules de Jongh
- Clarice Ogawa
- (voice)
- (as Jules De Jongh)
- …
Oliver Hollis
- Prototype Guard
- (as Oliver Hollis-Leick)
Avis en vedette
I recommend this game but not as your first Remedy experience. Start with Max Payne and then take it from there. You 'll see that by the end you 'll need to play Quantum Break!
As a game though (besides some extraordinary set pieces) it's pretty average and the story won't blow your mind. The strongest part of the game (for my money) are Acts 4 & 5.
As for the TV show parts of the game, I liked that they did it, but they were just mediocre and dragged the story a bit.
7/10.
As a game though (besides some extraordinary set pieces) it's pretty average and the story won't blow your mind. The strongest part of the game (for my money) are Acts 4 & 5.
As for the TV show parts of the game, I liked that they did it, but they were just mediocre and dragged the story a bit.
7/10.
You can tell how hard the developers were working to make this an intensely story rich game. A lot of effort was put into the look, sound, level design and lots of top notch voice acting. I have never seen a game with a tv show embedded in it like this one.
BUT....
Where Alan Wake succeeds I feel like this game fails. They took the same cludgy controls from Alan Wake and copied them into this game. I found myself at times trying to keep my character from getting to close to an edge and falling or not quite being able to jump up to a ledge because I was slightly misaligned to it. Where I could overlook this in Alan Wake for some reason I couldn't in this game, maybe because it was like Alan Wake was your first chance learn from those mistakes.
Don't get me wrong, Alan Wake is one of my all time favorite games and this one is definitely on my to replay again down the road. I just wish the game mechanics matched the ambition of the storytelling.
BUT....
Where Alan Wake succeeds I feel like this game fails. They took the same cludgy controls from Alan Wake and copied them into this game. I found myself at times trying to keep my character from getting to close to an edge and falling or not quite being able to jump up to a ledge because I was slightly misaligned to it. Where I could overlook this in Alan Wake for some reason I couldn't in this game, maybe because it was like Alan Wake was your first chance learn from those mistakes.
Don't get me wrong, Alan Wake is one of my all time favorite games and this one is definitely on my to replay again down the road. I just wish the game mechanics matched the ambition of the storytelling.
"Quantum Break" stands out as a bold experiment in gaming, blending traditional gameplay with an interactive TV show to deliver a narrative experience like no other. This game isn't just about shooting; it's about weaving a compelling story around the complex theme of time travel.
The narrative is where "Quantum Break" truly shines. The time travel mechanics are well thought out, providing a refreshing take on the genre with its closed loop theory. Characters like Beth Wilder add a human element to the sci-fi, making you care about their fates amidst the chaos. The live-action segments, although a bit of a mixed bag, give the characters a tangible presence, enhancing the emotional investment in the story.
While the combat might not push the envelope in terms of innovation or difficulty, it's satisfying once you master the unique time manipulation abilities. This isn't your typical run-and-gun; it's about strategy, timing, and making the most of your powers in creative ways. The environmental storytelling through collectibles and detailed world-building is top-notch, rewarding those who delve deeper into the lore.
Visually, "Quantum Break" is a treat. The game's art direction captures the essence of a world where time is literally breaking apart, with environments that feel both futuristic and hauntingly present. The integration of live-action scenes might not always blend seamlessly, but they contribute to the game's unique aesthetic.
This game deserves credit for its ambition. Trying to merge gameplay with episodic television was a gamble, but it resulted in a memorable experience. It's not perfect, but it's a pioneering effort in interactive storytelling that should be celebrated for what it achieves rather than where it falls short.
The player's choices, although they don't drastically alter the game's path, still offer an engaging layer of interaction. It's fun to see how your decisions can slightly shift the narrative or the live-action episodes, encouraging multiple playthroughs to explore different outcomes.
"Quantum Break" is a testament to Remedy's storytelling prowess. For those who love a good sci-fi yarn with characters that stick with you, this game is a must-play. If you're a fan of Remedy or just enjoy a well-crafted story with a dash of innovation, "Quantum Break" won't disappoint.
The narrative is where "Quantum Break" truly shines. The time travel mechanics are well thought out, providing a refreshing take on the genre with its closed loop theory. Characters like Beth Wilder add a human element to the sci-fi, making you care about their fates amidst the chaos. The live-action segments, although a bit of a mixed bag, give the characters a tangible presence, enhancing the emotional investment in the story.
While the combat might not push the envelope in terms of innovation or difficulty, it's satisfying once you master the unique time manipulation abilities. This isn't your typical run-and-gun; it's about strategy, timing, and making the most of your powers in creative ways. The environmental storytelling through collectibles and detailed world-building is top-notch, rewarding those who delve deeper into the lore.
Visually, "Quantum Break" is a treat. The game's art direction captures the essence of a world where time is literally breaking apart, with environments that feel both futuristic and hauntingly present. The integration of live-action scenes might not always blend seamlessly, but they contribute to the game's unique aesthetic.
This game deserves credit for its ambition. Trying to merge gameplay with episodic television was a gamble, but it resulted in a memorable experience. It's not perfect, but it's a pioneering effort in interactive storytelling that should be celebrated for what it achieves rather than where it falls short.
The player's choices, although they don't drastically alter the game's path, still offer an engaging layer of interaction. It's fun to see how your decisions can slightly shift the narrative or the live-action episodes, encouraging multiple playthroughs to explore different outcomes.
"Quantum Break" is a testament to Remedy's storytelling prowess. For those who love a good sci-fi yarn with characters that stick with you, this game is a must-play. If you're a fan of Remedy or just enjoy a well-crafted story with a dash of innovation, "Quantum Break" won't disappoint.
I love time traveling stories. I love time traveling narratives that actually work with the genre for tension building, expectations, mystery, wonder, and character development. Quantum Break has that by the boat load. The actual question of whether or not time traveling itself could ever be free of a 'closed-loop' is something I found intoxicating in the minute discussions of predestination and free will.
This game is all about focusing on using the mechanics, presentation, and even the audio design for the sake of the narrative. A great cast of characters with damn good writing and motivations only cement the painful contemplations of what time travel and "the end of time" mean for each and every single one of them.
The very fact that you can influence the story arc in particularly meaningful ways for the world and characters is something absolutely fantastic and MUST be commended for the hard working people at Remedy. The cast is a wonderfully diverse and strongly acted group of characters who really make the ensemble dynamic work. Shawn Ashmore, Courtney Hope, Aidan Gillen, Dominic Monaghan, Lance Reddick, and everyone in the production is fantastic and memorable. There are so many pieces of character, lore, and world building alongside such attention to detail that I can't help but be impressed and amazed by the developers work.
As a narrative guy, I applaud Remedy for making a game that really pushes great narrative storytelling in video games, and wanted to express that feeling.
This game is all about focusing on using the mechanics, presentation, and even the audio design for the sake of the narrative. A great cast of characters with damn good writing and motivations only cement the painful contemplations of what time travel and "the end of time" mean for each and every single one of them.
The very fact that you can influence the story arc in particularly meaningful ways for the world and characters is something absolutely fantastic and MUST be commended for the hard working people at Remedy. The cast is a wonderfully diverse and strongly acted group of characters who really make the ensemble dynamic work. Shawn Ashmore, Courtney Hope, Aidan Gillen, Dominic Monaghan, Lance Reddick, and everyone in the production is fantastic and memorable. There are so many pieces of character, lore, and world building alongside such attention to detail that I can't help but be impressed and amazed by the developers work.
As a narrative guy, I applaud Remedy for making a game that really pushes great narrative storytelling in video games, and wanted to express that feeling.
If it wasn't for 2020 quarantine, I probably would never give a shot this gem and that would be a poor decision... It's been a while since I've seen a good story driven action game on PC... In fact there were very few decent sci fi action games in the past 5 years at all.. So yes with best video card on the market this game performs ok and the story is amazing... Although it's not the best graphics of 2020, it's still pretty good 4 years later, the gameplay is a joy although completely linear, the story isn't though...
Le saviez-vous
- AnecdotesDuring the exploration of Monarch labs in Act 3, a woman may be found playing Alan Wake (2010).
- GaffesAmy's nails change color in the transition from the end of Junction 1 to the beginning of Episode 1.
- Bandes originalesHiggs Boson Blues
Performed by Nick Cave & The Bad Seeds (as Nick Cave and the Bad Seeds)
Courtesy of Bad Seed Ltd.
By arrangement with Kobalt Music Publishing America, Inc.
Written by Nick Cave (as Nicholas Cave) and Warren Ellis
Published by Embassy Music Corporation (BMI)
o/b/o Mute Son Limited
Used by Permission
All rights reserved
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Détails
- Date de sortie
- Pays d’origine
- Langue
- Lieux de tournage
- Ivan Allen Jr Blvd NW, Atlanta, Géorgie, États-Unis(Liam Burke's car racing in Act 1 episode)
- société de production
- Consultez plus de crédits d'entreprise sur IMDbPro
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