Ajouter une intrigue dans votre langueAn epic, first-person RPG set in the fantasy world of Eora.An epic, first-person RPG set in the fantasy world of Eora.An epic, first-person RPG set in the fantasy world of Eora.
Dave B. Mitchell
- Pere Quilicci
- (voice)
- …
Anjali Bhimani
- Yatzli
- (voice)
Jeff Leach
- Bragan
- (voice)
Debra Cardona
- Runyd
- (voice)
- …
SungWon Cho
- Aiko
- (voice)
- …
Allegra Clark
- Captain Aelfyr
- (voice)
- …
Avis en vedette
Going into Avowed, I had very low to no expectations. In fact, I didn't even know Obsidian Entertainment (one of my favorite devs behind the amazing Fallout: New Vegas) made this game until a few weeks before its release. In truth, I played this game for no more reason than it was available on GamePass.
With that being said, there are absolutely worse games to play, and because I didn't pay $70+ for it, it just makes things all the sweeter.
The game takes place in the fantasy world of Eora. You play as a "Godlike," people born with the touch of one of the gods in this world. Your quest is to bring an end to the plague that curses the Living Lands. Along the way, you will make friends and foes as you, the player, make choices that will shape the fate of the Living Lands, for better or worse.
Great synopsis, right? Sounds like an exciting time. Well, I'd say hang your expectations because this game isn't all that great.
While Avowed offers a lot of fun in its gameplay and exploration, it has issues and is not as interesting as it may seem.
The story is playable and offers choices that one would expect from an Obsidian title, but the game's events aren't all that exciting, or at least the world doesn't quite make you believe this. Case in point: during some high-stakes events, NPCs don't react properly or at all. During the climax of the storyline of Galawain's Tusks (the homeland of the Dwarves), NPCs just stand around talking of mundane things like it's just another day while quite literally their homeland is potentially coming to an end.
That's what hurts this game a lot. The NPCs in this game don't do anything; they just stand around "looking" like they're busy, but in reality, they don't move or walk or provide any feeling of life in the city you are exploring. Sure, there are plenty of NPCs to talk to as they provide, albeit interesting quests, but it would help with immersion if these characters had any sort of routine of their own. The Elder Scrolls V: Skyrim and NPCs in Oblivion had these things, and those two games are vastly older.
The writing is fine enough; it manages to keep your interest when conversing with companions. Unfortunately, though, the four companions you make throughout the game aren't all that interesting either. My favorite companion was Kai, and that was just because of how much I liked the voice actor, Brandon Keener. He played Garrus Vakarian in the Mass Effect trilogy, if anyone is curious.
So why play this game if it's so average? Well, quite honestly, because I had fun. Right out the gate, the game brought me back to my childhood days of playing The Elder Scrolls IV: Oblivion. The exploration and combat made me feel that nostalgia. Plus, the weapon combinations Avowed has to offer are quite stunning. I couldn't decide how I wanted to play: a dual-wielding swordsman, a warrior mage, or a bowman, or perhaps sword and pistol, or dual-wielding pistols. The possibilities are almost endless, and every combination was satisfying and unique, and the game naturally encourages experimentation as it doesn't limit you to any class or sets of skills.
Finally, I will say this game is way more stable than anything Bethesda has released in recent years. In my 70+ hour playthrough, I encountered all of two, maybe three, hard crashes and almost zero bugs and glitches. However, I encountered plenty of framerate drops and stutters. I saw these things both while playing on my Xbox Series X and PC.
Overall, while Avowed does offer plenty of fun, the story, uninteresting NPCs, and companions dull this game down. Nonetheless, Obsidian has made another worthwhile game, and perhaps with stronger writing and better development, this could be a potential franchise for them.
Final Score: 6/10.
With that being said, there are absolutely worse games to play, and because I didn't pay $70+ for it, it just makes things all the sweeter.
The game takes place in the fantasy world of Eora. You play as a "Godlike," people born with the touch of one of the gods in this world. Your quest is to bring an end to the plague that curses the Living Lands. Along the way, you will make friends and foes as you, the player, make choices that will shape the fate of the Living Lands, for better or worse.
Great synopsis, right? Sounds like an exciting time. Well, I'd say hang your expectations because this game isn't all that great.
While Avowed offers a lot of fun in its gameplay and exploration, it has issues and is not as interesting as it may seem.
The story is playable and offers choices that one would expect from an Obsidian title, but the game's events aren't all that exciting, or at least the world doesn't quite make you believe this. Case in point: during some high-stakes events, NPCs don't react properly or at all. During the climax of the storyline of Galawain's Tusks (the homeland of the Dwarves), NPCs just stand around talking of mundane things like it's just another day while quite literally their homeland is potentially coming to an end.
That's what hurts this game a lot. The NPCs in this game don't do anything; they just stand around "looking" like they're busy, but in reality, they don't move or walk or provide any feeling of life in the city you are exploring. Sure, there are plenty of NPCs to talk to as they provide, albeit interesting quests, but it would help with immersion if these characters had any sort of routine of their own. The Elder Scrolls V: Skyrim and NPCs in Oblivion had these things, and those two games are vastly older.
The writing is fine enough; it manages to keep your interest when conversing with companions. Unfortunately, though, the four companions you make throughout the game aren't all that interesting either. My favorite companion was Kai, and that was just because of how much I liked the voice actor, Brandon Keener. He played Garrus Vakarian in the Mass Effect trilogy, if anyone is curious.
So why play this game if it's so average? Well, quite honestly, because I had fun. Right out the gate, the game brought me back to my childhood days of playing The Elder Scrolls IV: Oblivion. The exploration and combat made me feel that nostalgia. Plus, the weapon combinations Avowed has to offer are quite stunning. I couldn't decide how I wanted to play: a dual-wielding swordsman, a warrior mage, or a bowman, or perhaps sword and pistol, or dual-wielding pistols. The possibilities are almost endless, and every combination was satisfying and unique, and the game naturally encourages experimentation as it doesn't limit you to any class or sets of skills.
Finally, I will say this game is way more stable than anything Bethesda has released in recent years. In my 70+ hour playthrough, I encountered all of two, maybe three, hard crashes and almost zero bugs and glitches. However, I encountered plenty of framerate drops and stutters. I saw these things both while playing on my Xbox Series X and PC.
Overall, while Avowed does offer plenty of fun, the story, uninteresting NPCs, and companions dull this game down. Nonetheless, Obsidian has made another worthwhile game, and perhaps with stronger writing and better development, this could be a potential franchise for them.
Final Score: 6/10.
I had high hopes for "Awoved," but it turned out to be about as romantic as a trip to the dentist. The graphics looked like they were last updated in the early 2000s, and the dialogue was so cheesy it could be mistaken for a pizza shop menu. The love interests had all the charisma of a wet sock, and the gameplay felt more like a punishment than a delightful experience. If you're looking for a game that kills time, this one will certainly do that-but your brain cells might also file a restraining order against you. Save your money and go play something that doesn't make you question your life choices!
The game is technically and mechanically good, it plays well and it does not have irritating mechanics like stamina loss while exploring or weapon decay that makes them need repair.
... but the writing, oh god the writing and storytelling!
The absurd amount of made up words that we have to memorize to just keep track of what's being talked about is appalling!
Then sometimes different words spoken by different people have the same meaning and we are supposed to keep track of all this convoluted internal structure just because a character one time said that word.
The amount of interruption in the game just to spit a meaningless dialogue in our face is also absurd. After a few hours I just stopped even reading and skipped everything because it was just time lost, it amounted to nothing.
Mind you, I have the suspicion that all the interactions with "the voice" will decide the ending of the game, but they irritated me so much that at this point I'm more eager to get it over with than to care for how the game end.
EDIT: After finishing the game I have to say the writing is even worse than I thought just because it has no actual influence on what happens, it's literally hours of mindnumbing armchair psychology that does nothing but change the slideshow at the game's epilogue.
There are 5 or 6 choices that have minor gameplay consequences, the rest of the dialogue can be skipped and the player would see no difference.
... but the writing, oh god the writing and storytelling!
The absurd amount of made up words that we have to memorize to just keep track of what's being talked about is appalling!
Then sometimes different words spoken by different people have the same meaning and we are supposed to keep track of all this convoluted internal structure just because a character one time said that word.
The amount of interruption in the game just to spit a meaningless dialogue in our face is also absurd. After a few hours I just stopped even reading and skipped everything because it was just time lost, it amounted to nothing.
Mind you, I have the suspicion that all the interactions with "the voice" will decide the ending of the game, but they irritated me so much that at this point I'm more eager to get it over with than to care for how the game end.
EDIT: After finishing the game I have to say the writing is even worse than I thought just because it has no actual influence on what happens, it's literally hours of mindnumbing armchair psychology that does nothing but change the slideshow at the game's epilogue.
There are 5 or 6 choices that have minor gameplay consequences, the rest of the dialogue can be skipped and the player would see no difference.
Seems like the ones who build this world and the ones who filled it with these characters and bad dialogue are two different teams. It feels like the potential of the beautifully created world is not met due to bland dialogue and corpo lunchtalk npcs.
Some levels are pretty nicely designed while most of the side missions are empty and generic.
The graphics are really spot on, the cities feel good but are lacking flair. It's a world that can be filled with major updates in the future hopefully.
For a game that was at first designed to be live-Service - it should've probably stayed on that path.
Some levels are pretty nicely designed while most of the side missions are empty and generic.
The graphics are really spot on, the cities feel good but are lacking flair. It's a world that can be filled with major updates in the future hopefully.
For a game that was at first designed to be live-Service - it should've probably stayed on that path.
This is everything I had wanted Elder Scrolls Online to be (with the exception of multiplayer mode). I just felt compelled to give this a good review, because of how wonderful of an adventure these last several days of playing Avowed have been.
I love many of the characters. The scenery is gorgeous. The voice acting is excellent. Music is lovely. The towns and areas are stimulating of my curiosity continuously compelling me to explore more and more. I feel like a treasure hunter helping people out around the realm.
I had quit ESO a few years ago, because I found the bad guys that attacked me when I was just trying to get from point a to b, to be just irksome and annoying. In this game though, as was the case for me in Zelda Breath of the Wild; I am actually enjoying the little battles between. Also, very important for me, is that I can run away from the baddies that are in the path of my journey, if I don't want to fight them. In ESO, that one fact that I couldn't get around those skirmishes, was probably the main reason I quit.
Although I did like many things about ESO. In fact, this game has many of the positive aspects, in my opinion in a more well done sort of way.
Another thing to note is that you always have a couple companions at your side. Really makes this game feel less empty than other games. Like you're traveling with a couple of friends.
Can't recommend this enough. Usually I am only into pvp. For a single player game to have grasped my attention for so many days in a row...this is only the second time this has happened despite the many solo games I've tried. The first was botwzelda.
I love many of the characters. The scenery is gorgeous. The voice acting is excellent. Music is lovely. The towns and areas are stimulating of my curiosity continuously compelling me to explore more and more. I feel like a treasure hunter helping people out around the realm.
I had quit ESO a few years ago, because I found the bad guys that attacked me when I was just trying to get from point a to b, to be just irksome and annoying. In this game though, as was the case for me in Zelda Breath of the Wild; I am actually enjoying the little battles between. Also, very important for me, is that I can run away from the baddies that are in the path of my journey, if I don't want to fight them. In ESO, that one fact that I couldn't get around those skirmishes, was probably the main reason I quit.
Although I did like many things about ESO. In fact, this game has many of the positive aspects, in my opinion in a more well done sort of way.
Another thing to note is that you always have a couple companions at your side. Really makes this game feel less empty than other games. Like you're traveling with a couple of friends.
Can't recommend this enough. Usually I am only into pvp. For a single player game to have grasped my attention for so many days in a row...this is only the second time this has happened despite the many solo games I've tried. The first was botwzelda.
Le saviez-vous
- AnecdotesThis is the third game set in Obsidian's "Pillars of Eternity" universe and the first in the franchise to feature first person perspective.
- ConnexionsReferenced in Daily Dose of Gaming: Most Anticipated Games of 2024 (2024)
Meilleurs choix
Connectez-vous pour évaluer et surveiller les recommandations personnalisées
Détails
- Couleur
Contribuer à cette page
Suggérer une modification ou ajouter du contenu manquant