ÉVALUATION IMDb
8,0/10
5,1 k
MA NOTE
Ajouter une intrigue dans votre langueMan has fallen, struggling to survive within Moscow's metro. In the face of a new mysterious threat young Artyom must leave his home station for the first time, making a dangerous journey to... Tout lireMan has fallen, struggling to survive within Moscow's metro. In the face of a new mysterious threat young Artyom must leave his home station for the first time, making a dangerous journey to the legendary Polis to enlist their help.Man has fallen, struggling to survive within Moscow's metro. In the face of a new mysterious threat young Artyom must leave his home station for the first time, making a dangerous journey to the legendary Polis to enlist their help.
- Directors
- Writers
- Stars
Mark Ivanir
- Eugene
- (voice)
- …
Yuri Lowenthal
- Boris
- (voice)
- …
Trenton Rogers
- Sasha
- (voice)
- …
Steve Blum
- Hunter
- (voice)
- (as Steven J Blum)
- …
Dave B. Mitchell
- Ulman
- (voice)
- (as Dave Mitchell)
- …
Graham McTavish
- Khan
- (voice)
Kirk Thornton
- Alex
- (voice)
Sven Holmberg
- Bourbon
- (voice)
David Agranov
- Uhlman
- (voice)
- …
Oleg Mirochnikov
- Artyom
- (voice)
- (uncredited)
Avis en vedette
Storywise, I think it was original enough but if I were to point out some negative points there would be only a few to mention.
Sometimes, when you get to explore out in the open, it's difficult where to go despite having a journal who guides you. It's misguiding and I fell into death a couple of times while jumping down from some building or platform.
Another thing is the chapter's length. Some of them would get me hours to finish up and some others were finished in five minutes, literally.
Perhaps there was a little trial-and-error in some scenarios. That got me playing the same thing again and again until I was lucky enough to figure it all out.
They happened to mention the autosave feature. It saves where I don't want it and I can't go back and restart my initial strategy. You have to adapt yourself to your mistakes; this game doesn't forgive you.
Another thing is the chapter's length. Some of them would get me hours to finish up and some others were finished in five minutes, literally.
Perhaps there was a little trial-and-error in some scenarios. That got me playing the same thing again and again until I was lucky enough to figure it all out.
They happened to mention the autosave feature. It saves where I don't want it and I can't go back and restart my initial strategy. You have to adapt yourself to your mistakes; this game doesn't forgive you.
Please if you read Morkulvs review there are some considerations to consider as I feel he went into the game thinking it was something it wasn't and never was.
Firstly anyone who comes into a game that is mostly about post nuclear survivors scratching a living in the old tunnels of the Moscow underground Metro and expects an open world game clearly is missing a large point. While the game isn't a horror game it can rack the tension up by the atmosphere which is done well and it does look great, even though it is now 3 years old it still looks better than a lot of games that are larger in size, sometimes double the size
Some more points by Morkulv I'd like to counter are firstly the point he made about it not being clear where to go. You have a journal with a compass you can pull out at anytime that should, unless you really are someone who needs your hand holding throughout games, point you in the right direction. Yes there is invisible walls and the like but it's purely to keep the narration flowing. You CAN explore as the in-game money is pre war ammo and is littered about the game world for you to find and while it's no Just Cause 2 or GTA it's not marketed as an open world and as I said earlier, how open are underground tunnels
The use of QTE's actually make sense in the last level as they convey the struggle to get to where you are going and I can't think of anything that would have done such a good job.
Apart from a couple, one where I got a stuck on top of some crate and another where I got too far ahead of an NPC who then wouldn't move I doubt it has the number of glitches the other guy claimed.
All in all it's a solid shooter with good atmosphere, a decent story,rare for an FPS,and has really good gun play. Its not a mindless, follow NPC, Shoot here, shoot there, press E to win shooter like a CoD or the vastly overrated BF3, It's a shooter than has a modicum of intelligence. I gave it 8 but it is an 8.5 for me.
Firstly anyone who comes into a game that is mostly about post nuclear survivors scratching a living in the old tunnels of the Moscow underground Metro and expects an open world game clearly is missing a large point. While the game isn't a horror game it can rack the tension up by the atmosphere which is done well and it does look great, even though it is now 3 years old it still looks better than a lot of games that are larger in size, sometimes double the size
Some more points by Morkulv I'd like to counter are firstly the point he made about it not being clear where to go. You have a journal with a compass you can pull out at anytime that should, unless you really are someone who needs your hand holding throughout games, point you in the right direction. Yes there is invisible walls and the like but it's purely to keep the narration flowing. You CAN explore as the in-game money is pre war ammo and is littered about the game world for you to find and while it's no Just Cause 2 or GTA it's not marketed as an open world and as I said earlier, how open are underground tunnels
The use of QTE's actually make sense in the last level as they convey the struggle to get to where you are going and I can't think of anything that would have done such a good job.
Apart from a couple, one where I got a stuck on top of some crate and another where I got too far ahead of an NPC who then wouldn't move I doubt it has the number of glitches the other guy claimed.
All in all it's a solid shooter with good atmosphere, a decent story,rare for an FPS,and has really good gun play. Its not a mindless, follow NPC, Shoot here, shoot there, press E to win shooter like a CoD or the vastly overrated BF3, It's a shooter than has a modicum of intelligence. I gave it 8 but it is an 8.5 for me.
Metro 2033 was a torturing experience. Walking through tunnels and subway stations always get creepy because of the horrible sound monsters make when they stalk you. On the top of that the survival in this game is very strict, every bullet counts and if you're gonna run out of them, you will pretty much hate yourself for it. I would love that ammo survival idea only if the monsters weren't such big bullet sponge magnets. I found myself stuck in many situations where I had to run and avoid enemies, it felt like speedrunning the new record but honestly I just ran out of ammo.
The story is better than the gameplay, it basically introduces you to the world of the underground. It shows horrors and sadness but it also has its humorous moments. It would probably be a better idea to pick Russian VA since English VA is horrendous, that way you can experience the true Metro 2033.
The story is better than the gameplay, it basically introduces you to the world of the underground. It shows horrors and sadness but it also has its humorous moments. It would probably be a better idea to pick Russian VA since English VA is horrendous, that way you can experience the true Metro 2033.
When I read a review of somebody who just played a game like Metro 2033 and can STILL give the game 8/10 because of atmosphere and graphics alone, he or she has to be really messed up in the head. Its like the first Just Cause; people seem to like to defend it because it gives them pretty graphics and an excuse to show off that new video-card they just bought.
When I play a game, I want a game that presents a good sense of immersion, and / or gameplay that will keep me interested in playing. To start off, Metro 2033 is just like any other nuts and bolts shooter and it's extremely linear. Even classic Doom wasn't as linear as this. The level of linearity of this game can be described as walking down a narrow corridor in one straight path, while sometimes the path gets pillaged by monsters that take way too many bullets to kill. This experience is also said to be scary at some point, but the only scary thing I noticed was the horrible voice-acting. Seriously, Americans doing Russian accents should be banned from videogames already.
So the game is already nothing special, as I established, but the developers still managed to screw things over in the technical department. Glitches are a natural occurrence in Metro 2033, and the first time the game tells you to replace your oxygen filter for your gasmask, you just know that this feature will come around and bite you in the ass later in the game. One of the ways it will do this, is by autosaving the game after you used up your last filter. So when you load your checkpoint, you will have exactly three seconds to run around and poke at the dirt before collapsing to the ground and try again.
"Morkulv, you noob!" I hear you say while you pound your head angrily on your keyboard. "There's nothing wrong with a good challenge!", to which I would reply: indeed there isn't. But there's a key difference between difficulty, and taking a player out of the experience. The gasmask feature wouldn't aggravate me so much if it wasn't such a hassle. Now, instead of immersing me, the player, it just draws me away from the game, which can never be a good thing for a video game. Which brings me to another key aspect of Metro 2033 that was royally screwed over.
Leveldesign. Let us keep in mind here, we are dealing with a linear shooter, so the game should be clear as to where the player should go. Especially in the outside areas of the game, the level is just a mess of snow, garbage, and nukage and it's never clear where the developer wants you to go. This shouldn't be this hard to figure out. Either make a straight path, or give me the option to roam around, but don't make it a guessing game. To make matters worse, some of the levels (like the mentioned outside areas) contain tripwires that insta kill you and are conveniently placed under water where you can't see them.
And now for the final nail in the Metro 2033 coffin: Quick Time Events! Yes, this game has QTE's. I don't think I need to go into detail why a game shouldn't have QTE's.
While I love singleplayer games, this doesn't mean that garbage like Metro 2033 gets away with it. On top of the very mediocre gameplay, the game contains many technical flaws that only make it harder for you to persevere playing. If you're really a hardcore fan of this 'post-apocalyptic FPS' type of games, go play STALKER again and leave this in the budget bin where it belongs.
When I play a game, I want a game that presents a good sense of immersion, and / or gameplay that will keep me interested in playing. To start off, Metro 2033 is just like any other nuts and bolts shooter and it's extremely linear. Even classic Doom wasn't as linear as this. The level of linearity of this game can be described as walking down a narrow corridor in one straight path, while sometimes the path gets pillaged by monsters that take way too many bullets to kill. This experience is also said to be scary at some point, but the only scary thing I noticed was the horrible voice-acting. Seriously, Americans doing Russian accents should be banned from videogames already.
So the game is already nothing special, as I established, but the developers still managed to screw things over in the technical department. Glitches are a natural occurrence in Metro 2033, and the first time the game tells you to replace your oxygen filter for your gasmask, you just know that this feature will come around and bite you in the ass later in the game. One of the ways it will do this, is by autosaving the game after you used up your last filter. So when you load your checkpoint, you will have exactly three seconds to run around and poke at the dirt before collapsing to the ground and try again.
"Morkulv, you noob!" I hear you say while you pound your head angrily on your keyboard. "There's nothing wrong with a good challenge!", to which I would reply: indeed there isn't. But there's a key difference between difficulty, and taking a player out of the experience. The gasmask feature wouldn't aggravate me so much if it wasn't such a hassle. Now, instead of immersing me, the player, it just draws me away from the game, which can never be a good thing for a video game. Which brings me to another key aspect of Metro 2033 that was royally screwed over.
Leveldesign. Let us keep in mind here, we are dealing with a linear shooter, so the game should be clear as to where the player should go. Especially in the outside areas of the game, the level is just a mess of snow, garbage, and nukage and it's never clear where the developer wants you to go. This shouldn't be this hard to figure out. Either make a straight path, or give me the option to roam around, but don't make it a guessing game. To make matters worse, some of the levels (like the mentioned outside areas) contain tripwires that insta kill you and are conveniently placed under water where you can't see them.
And now for the final nail in the Metro 2033 coffin: Quick Time Events! Yes, this game has QTE's. I don't think I need to go into detail why a game shouldn't have QTE's.
While I love singleplayer games, this doesn't mean that garbage like Metro 2033 gets away with it. On top of the very mediocre gameplay, the game contains many technical flaws that only make it harder for you to persevere playing. If you're really a hardcore fan of this 'post-apocalyptic FPS' type of games, go play STALKER again and leave this in the budget bin where it belongs.
Metro 2033, developed by 4A Games and based on Dmitry Glukhovsky's novel of the same name, is an atmospheric first-person shooter that takes players deep into the bowels of a post-apocalyptic Moscow. Released in 2010, this game remains a testament to immersive storytelling and detailed world-building.
The narrative of Metro 2033 is its strongest suit. Set in the year 2033, humanity's remnants struggle for survival in the Moscow Metro after a nuclear war has rendered the surface uninhabitable. Players assume the role of Artyom, a young man tasked with delivering a vital message to the Polis station. The plot is rich with themes of survival, humanity, and the unknown, unfolding through intense and often harrowing encounters with mutants and other survivors.
The game's atmosphere is unparalleled. The dark, claustrophobic tunnels of the Metro are brought to life with meticulous detail. Flickering lights, eerie sounds, and the ever-present danger lurking in the shadows contribute to a sense of dread and urgency. The surface, while rarely visited, offers stark contrasts with its frozen, radioactive wasteland, filled with ruins and hostile creatures.
Metro 2033 offers a blend of survival horror and shooter mechanics. Ammunition is scarce and often doubles as currency, forcing players to make strategic decisions about resource management. The weapons, while not abundant, feel gritty and realistic, enhancing the immersion. The game also encourages a stealthy approach, allowing players to avoid unnecessary confrontations and conserve precious resources.
However, the combat can sometimes feel clunky, and the AI isn't always consistent. These minor issues, though, are overshadowed by the game's strengths.
For its time, Metro 2033 boasted impressive graphics. The lighting effects, in particular, stand out, adding to the game's oppressive atmosphere. The character models and textures, while not groundbreaking by today's standards, still hold up well.
The sound design is another highlight. The ambient noises of the Metro, combined with a haunting musical score, create an immersive audio experience that complements the visual elements perfectly. Voice acting, primarily in Russian, adds authenticity to the setting, though the English dubbing is competent for those who prefer it.
Metro 2033 is more than just a game; it's an experience. Its compelling story, atmospheric world, and immersive gameplay make it a standout title in the post-apocalyptic genre. Despite some minor gameplay issues, it offers a deep and engaging journey through a meticulously crafted world. For fans of survival horror and rich narratives, Metro 2033 is a must-play.
Metro 2033 remains a landmark in narrative-driven shooters, setting a high bar for its sequels and other games in the genre.
The narrative of Metro 2033 is its strongest suit. Set in the year 2033, humanity's remnants struggle for survival in the Moscow Metro after a nuclear war has rendered the surface uninhabitable. Players assume the role of Artyom, a young man tasked with delivering a vital message to the Polis station. The plot is rich with themes of survival, humanity, and the unknown, unfolding through intense and often harrowing encounters with mutants and other survivors.
The game's atmosphere is unparalleled. The dark, claustrophobic tunnels of the Metro are brought to life with meticulous detail. Flickering lights, eerie sounds, and the ever-present danger lurking in the shadows contribute to a sense of dread and urgency. The surface, while rarely visited, offers stark contrasts with its frozen, radioactive wasteland, filled with ruins and hostile creatures.
Metro 2033 offers a blend of survival horror and shooter mechanics. Ammunition is scarce and often doubles as currency, forcing players to make strategic decisions about resource management. The weapons, while not abundant, feel gritty and realistic, enhancing the immersion. The game also encourages a stealthy approach, allowing players to avoid unnecessary confrontations and conserve precious resources.
However, the combat can sometimes feel clunky, and the AI isn't always consistent. These minor issues, though, are overshadowed by the game's strengths.
For its time, Metro 2033 boasted impressive graphics. The lighting effects, in particular, stand out, adding to the game's oppressive atmosphere. The character models and textures, while not groundbreaking by today's standards, still hold up well.
The sound design is another highlight. The ambient noises of the Metro, combined with a haunting musical score, create an immersive audio experience that complements the visual elements perfectly. Voice acting, primarily in Russian, adds authenticity to the setting, though the English dubbing is competent for those who prefer it.
Metro 2033 is more than just a game; it's an experience. Its compelling story, atmospheric world, and immersive gameplay make it a standout title in the post-apocalyptic genre. Despite some minor gameplay issues, it offers a deep and engaging journey through a meticulously crafted world. For fans of survival horror and rich narratives, Metro 2033 is a must-play.
Metro 2033 remains a landmark in narrative-driven shooters, setting a high bar for its sequels and other games in the genre.
Le saviez-vous
- AnecdotesWhile the game features frequent action, the novel only describes protagonist Artyom firing a weapon on no more than three occasions.
- Citations
Hunter: If it's hostile, you kill it.
- ConnexionsFeatured in Metro Redux (2014)
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