ÉVALUATION IMDb
8,3/10
4,8 k
MA NOTE
Ajouter une intrigue dans votre langueA reboot of the Mortal Kombat franchise with a retcon to the earliest periods in the series, featuring a multitude of game modes.A reboot of the Mortal Kombat franchise with a retcon to the earliest periods in the series, featuring a multitude of game modes.A reboot of the Mortal Kombat franchise with a retcon to the earliest periods in the series, featuring a multitude of game modes.
Ronald M. Banks
- Quan Chi
- (voice)
Dana Lyn Baron
- Sonya Blade
- (voice)
Terrence 'T.C.' Carson
- Kratos
- (voice)
- (as TC Carson)
Bob Carter
- Shao Kahn
- (voice)
- …
Richard Epcar
- Raiden
- (voice)
Andrew Kishino
- Shang Tsung
- (voice)
- …
David Lodge
- Kabal
- (voice)
Jim McCance
- PD Radio Op
- (voice)
- …
Michael McConnohie
- Kano
- (voice)
- …
Matthew Mercer
- Kurtis Stryker
- (voice)
- (as Matt Mercer)
- …
Jim Miller
- Sub-Zero
- (voice)
- …
Lani Minella
- Sheeva
- (voice)
- …
Larry Omaha
- Nightwolf
- (voice)
Avis en vedette
The NRS era of Mortal Kombat marks a significant shift after the chaotic mess that was Armageddon. Following the nonsensical storylines, the decision to reset the timeline was a smart move that gave the series a fresh start. While the stories in this era still have their weak points, they don't reach the level of disarray seen in Armageddon. In terms of narrative, this era is an improvement, though it's still not without its flaws.
But let's get to the real highlight of the NRS era: the sheer amount of sexual appeal. Female characters are presented with an abundance of revealing outfits, turning up the heat in a way that hadn't been seen before. From Kitana to Sonya, and even Kira's cameo appearance-where she wore her alternate, more revealing costume from Deception/Armageddon-the NRS era certainly didn't hold back on showcasing its female fighters. Kira's brief inclusion, before being scrapped and replaced by Skarlet, was a frustrating moment for me, especially since her appearance was one of the more eye-catching cameos.
On the gameplay side, the timeline reset also led to some interesting decisions, like making Kabal a good guy for part of the story, which was an amusing twist. Watching him get pulled back into the darkness by Kano was a fun dynamic, adding some layers to Kabal's character. While the stories may not be as bad as Armageddon, there's still a lot that doesn't quite stick, but overall, the reset was a good call.
Another huge win for this era was the introduction of the best guest character ever: Kratos. His inclusion was a perfect fit for Mortal Kombat's brutal world. The sheer savagery of his fighting style and his incredible Fatality made him feel right at home, and honestly, he's probably the best guest character the series has ever seen.
Unfortunately, the NRS era wasn't without its own missteps. A notable frustration was the lack of creativity when it came to Fatalities. Kira, who was known for her mix of Kano and Sonya's moves in Deception, had her iconic Fatality effectively stolen by Mileena, a move that felt lazy and disappointing for fans who appreciated Kira's original style. This lack of innovation soured an otherwise solid era of Mortal Kombat.
In conclusion, the NRS era breathed new life into the Mortal Kombat franchise, with a solid reset of the timeline, plenty of fanservice, and iconic guest characters like Kratos. However, the series still struggles with creativity, particularly when it comes to Fatalities and storytelling. Still, it was a huge improvement over the shambles of Armageddon.
But let's get to the real highlight of the NRS era: the sheer amount of sexual appeal. Female characters are presented with an abundance of revealing outfits, turning up the heat in a way that hadn't been seen before. From Kitana to Sonya, and even Kira's cameo appearance-where she wore her alternate, more revealing costume from Deception/Armageddon-the NRS era certainly didn't hold back on showcasing its female fighters. Kira's brief inclusion, before being scrapped and replaced by Skarlet, was a frustrating moment for me, especially since her appearance was one of the more eye-catching cameos.
On the gameplay side, the timeline reset also led to some interesting decisions, like making Kabal a good guy for part of the story, which was an amusing twist. Watching him get pulled back into the darkness by Kano was a fun dynamic, adding some layers to Kabal's character. While the stories may not be as bad as Armageddon, there's still a lot that doesn't quite stick, but overall, the reset was a good call.
Another huge win for this era was the introduction of the best guest character ever: Kratos. His inclusion was a perfect fit for Mortal Kombat's brutal world. The sheer savagery of his fighting style and his incredible Fatality made him feel right at home, and honestly, he's probably the best guest character the series has ever seen.
Unfortunately, the NRS era wasn't without its own missteps. A notable frustration was the lack of creativity when it came to Fatalities. Kira, who was known for her mix of Kano and Sonya's moves in Deception, had her iconic Fatality effectively stolen by Mileena, a move that felt lazy and disappointing for fans who appreciated Kira's original style. This lack of innovation soured an otherwise solid era of Mortal Kombat.
In conclusion, the NRS era breathed new life into the Mortal Kombat franchise, with a solid reset of the timeline, plenty of fanservice, and iconic guest characters like Kratos. However, the series still struggles with creativity, particularly when it comes to Fatalities and storytelling. Still, it was a huge improvement over the shambles of Armageddon.
10Vezon123
I have long heard nothing about the genre of fighting, but from the Mortal Kombat were the warmest impressions of childhood, when with friends sticks for several hours. And now, after so much time, I did not think that when you buy this game, but somehow it happened that I went to the store and immediately bought the game. Such instantaneous came when we again began to play it, the developers did not stop us at the usual "scuffle" but added such as Safe Mode "story mode" and "Tower test" that does not just quite overcome to management and the dynamics of others. I would recommend this game to all who are familiar with quite series of games and who wants to feel a spirit of resistance and Do not weak fun with friends from the heart! But as has been said in this game can be played alone, and it's quite boring when the game show scenes like that in actual fact should have been in the movie ... OK, not about the movie now talking about. In the stories we are all soldiers for play (Elsi I remember correctly) for 3 fights, and all these battles are linked chain of logic that unravel in the course of passage ... So I can say from myself that this game is not a waste of money and time into it you can have fun after the passage of different Pocket DLC.
This game is quite a cinematic experience, so reviewing it on IMDb is appropriate.
In our country this game has been always appreciated by those who liked fantasy fighting PC games with lots of blood and guts flying about. Remember playing the first MK and enjoying its roster and fighting moves. The present-day MK for PS3 is a present to such people.
Some minor things do spoil the enjoyment though. And they have been mentioned already in the other comments.
The biggest flaw for me here is the difficulty of the whole game. If you want to sit back and enjoy kicking butts on big screen without insane prior memorizing of the button combinations for special moves, fatalities, etc., you will have to play it on the "Beginner" level. And even then your skills will be tested intensively, because some of the foes are almost impossible to overcome. The only good news here is that the impressive "X-ray" moves can be easily performed (just 2 buttons to be pressed).
When played "UFC 3: Undisputed", used to get angry by the importance of remembering many button combinations. Well, now, after playing MK with the "Easy" setting, UFC's "Experienced" level seems to be kid-stuff. And as to something like "Fight Night 3" - that's super easy even on the hardest level if compared to the abhorrently painstaking MK controls.
As to the other flaws - they are too few and insignificant to be mentioned. But one thing should have been used in gameplay: the ability to turn on "Simulation" mode, because sometimes it gets repetitive that the fighters are moving lightning-fast even after long combos and after receiving great amounts of damage. Would like to see at least some deterioration of their movements and blows after getting X-rayed, for instance. In other words, the damage system could and should have been much better.
In every other aspect the game shines and delivers what we have been waiting for: deep as an ocean story, bloody fights, ridiculous speeches (check out Johnny Cage's ignorance and cockiness), tongue-in-cheek storytelling, reliable time-tested roster with cool fighters of different origin to choose from, and all manner of MK unlockable paraphernalia. It's the whole MK universe presented on 1 PS3 disc, which is not very expensive by the way (Borderlands' price tag exceeds it almost by 3 times here).
To sum it up: it is simply outstanding that the creators of MK for PS3 succeeded to merge PATHOS, STUPIDITY, and GORE. It's definitely for the kids but banned for them. Nonsense? No, just "Mortales Kombates"! If you are a grown-up and play such games, then you are not a reasonable person. The PS3 game box should have the following warning upon it: "Verboten!!!"
An 8 out of 10 (still have to beat the Tower challenge and, suppose, it should be ultra-ridiculous). Thanks for attention.
In our country this game has been always appreciated by those who liked fantasy fighting PC games with lots of blood and guts flying about. Remember playing the first MK and enjoying its roster and fighting moves. The present-day MK for PS3 is a present to such people.
Some minor things do spoil the enjoyment though. And they have been mentioned already in the other comments.
The biggest flaw for me here is the difficulty of the whole game. If you want to sit back and enjoy kicking butts on big screen without insane prior memorizing of the button combinations for special moves, fatalities, etc., you will have to play it on the "Beginner" level. And even then your skills will be tested intensively, because some of the foes are almost impossible to overcome. The only good news here is that the impressive "X-ray" moves can be easily performed (just 2 buttons to be pressed).
When played "UFC 3: Undisputed", used to get angry by the importance of remembering many button combinations. Well, now, after playing MK with the "Easy" setting, UFC's "Experienced" level seems to be kid-stuff. And as to something like "Fight Night 3" - that's super easy even on the hardest level if compared to the abhorrently painstaking MK controls.
As to the other flaws - they are too few and insignificant to be mentioned. But one thing should have been used in gameplay: the ability to turn on "Simulation" mode, because sometimes it gets repetitive that the fighters are moving lightning-fast even after long combos and after receiving great amounts of damage. Would like to see at least some deterioration of their movements and blows after getting X-rayed, for instance. In other words, the damage system could and should have been much better.
In every other aspect the game shines and delivers what we have been waiting for: deep as an ocean story, bloody fights, ridiculous speeches (check out Johnny Cage's ignorance and cockiness), tongue-in-cheek storytelling, reliable time-tested roster with cool fighters of different origin to choose from, and all manner of MK unlockable paraphernalia. It's the whole MK universe presented on 1 PS3 disc, which is not very expensive by the way (Borderlands' price tag exceeds it almost by 3 times here).
To sum it up: it is simply outstanding that the creators of MK for PS3 succeeded to merge PATHOS, STUPIDITY, and GORE. It's definitely for the kids but banned for them. Nonsense? No, just "Mortales Kombates"! If you are a grown-up and play such games, then you are not a reasonable person. The PS3 game box should have the following warning upon it: "Verboten!!!"
An 8 out of 10 (still have to beat the Tower challenge and, suppose, it should be ultra-ridiculous). Thanks for attention.
10folnik
In my opinion, the best Mortal Kombat since the Midways became Netherrealm studios. I am glad to see the return of the 2v2 mode and the appearance of the Necropolis, where you can control the statistics of the characters' victories. The most difficult final boss in the history of Mortal Kombat... There is no such onslaught as from Shao Kahn from anyone. The best range, the mutilations look good, the atmosphere of a real Mortal Kombat. It's good that I had an Xbox, Kratos is a cool guy, but Mortal Kombat is good WITHOUT HYPE of guest (unnecessary) characters.
I'm giving the game the fattest ten. Since at the time when she came out, I did not notice any disadvantages. 10 out of 10.
I'm giving the game the fattest ten. Since at the time when she came out, I did not notice any disadvantages. 10 out of 10.
I've played that game several times no use of the characters to play a complete story
Le saviez-vous
- AnecdotesThe first Mortal Kombat to allow Johnny Cage to perform his "crotch punch" on female characters.
- GaffesWhen Shang Tsung shoots down the rescue helicopter, a considerable amount of smoke rises into the air, but during the fight that follows and every shot in the following cut scenes, the smoke is gone.
- Citations
Johnny Cage: [after defeating Reptile] He got *Caged*. That's it, ha, ha. Oh yeah. I'm *so* pretty.
[Points to several fighters]
Johnny Cage: And I'm taking *you* down, I'm taking *you* down, and I'm taking *you* out and I'm taking *you* out
[Points to Sonya]
Johnny Cage: and I'm taking *you* out... for dinner.
- ConnexionsFeatured in ScrewAttack's Top 10s: Top 10 Wins and Fails of E3 2010 (2010)
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- Aussi connu sous le nom de
- Mortal Kombat 9
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