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Wiedzmin

  • Jeu vidéo
  • 2007
  • M
ÉVALUATION IMDb
8,5/10
5,5 k
MA NOTE
Doug Cockle and Jacek Rozenek in Wiedzmin (2007)
Wiedzmin
Liretrailer2 min 15 s
4 vidéos
33 photos
Fantasy EpicActionAdventureDramaFantasyMystery

Ajouter une intrigue dans votre langueA monster slayer follows the trail of Salamandra, a criminal organization that stole dangerous alchemy formulas from his guild.A monster slayer follows the trail of Salamandra, a criminal organization that stole dangerous alchemy formulas from his guild.A monster slayer follows the trail of Salamandra, a criminal organization that stole dangerous alchemy formulas from his guild.

  • Director
    • Jacek Brzezinski
  • Writers
    • Adam Badowski
    • Marcin Blacha
    • Jacek Brzezinski
  • Stars
    • Doug Cockle
    • Jacek Rozenek
    • Adam Bauman
  • Voir l’information sur la production à IMDbPro
  • ÉVALUATION IMDb
    8,5/10
    5,5 k
    MA NOTE
    • Director
      • Jacek Brzezinski
    • Writers
      • Adam Badowski
      • Marcin Blacha
      • Jacek Brzezinski
    • Stars
      • Doug Cockle
      • Jacek Rozenek
      • Adam Bauman
    • 15Commentaires d'utilisateurs
    • 1Commentaire de critique
  • Voir l’information sur la production à IMDbPro
    • Prix
      • 3 nominations au total

    Vidéos4

    Wiedzmin
    Trailer 2:15
    Wiedzmin
    Wiedzmin
    Trailer 3:39
    Wiedzmin
    Wiedzmin
    Trailer 3:39
    Wiedzmin
    Wiedzmin
    Trailer 2:15
    Wiedzmin
    Toss a Coin to Your "Witcher" Season 2 Theories
    Clip 4:03
    Toss a Coin to Your "Witcher" Season 2 Theories

    Photos32

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    + 28
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    Rôles principaux95

    Modifier
    Doug Cockle
    Doug Cockle
    • Geralt of Rivia
    • (English version)
    • (voice)
    Jacek Rozenek
    Jacek Rozenek
    • Geralt of Rivia
    • (voice)
    Adam Bauman
    Adam Bauman
    • King Foltest
    • (Polish version)
    • (voice)
    • …
    Alison Dowling
    Alison Dowling
      Adam Cywka
      Adam Cywka
      • Yaevinn
      • (Polish version)
      • (voice)
      • …
      Andrew Wincott
      Andrew Wincott
      • Jacques de Aldersberg
      • (English version)
      • (voice)
      • …
      Arlene Decker
      • Courtesan
      • (English version)
      • (voice)
      • …
      Agata Kulesza
      Agata Kulesza
      • Abigail
      • (Polish version)
      • (voice)
      • …
      Agnieszka Kunikowska
      • Triss Merigold
      • (voice)
      William Roberts
      William Roberts
      • Vesemir
      • (English version)
      • (voice)
      • …
      Andrzej Blumenfeld
      Andrzej Blumenfeld
      • Jacques de Aldersberg
      • (Polish version)
      • (voice)
      Brian Bowles
      • Declan Leuvaarden
      • (English version)
      • (voice)
      • …
      Emma Tate
      • Alina
      • (English version)
      • (voice)
      • …
      Anna Ulas
      • White Rayla
      • (Polish version)
      • (voice)
      • …
      Benjamin Lewandowski
      • Alvin
      • (Polish version)
      • (voice)
      Everal A Walsh
      Everal A Walsh
      • Ramsmeat
      • (English version)
      • (voice)
      • (as Everal Walsh)
      • …
      Ian Drysdale
      Ian Drysdale
      • Mercenary Leader
      • (English version)
      • (voice)
      • …
      Blazej Wójcik
      • Berengar
      • (Polish version)
      • (voice)
      • …
      • Director
        • Jacek Brzezinski
      • Writers
        • Adam Badowski
        • Marcin Blacha
        • Jacek Brzezinski
      • Tous les acteurs et membres de l'équipe
      • Production, box office et plus encore chez IMDbPro

      Commentaires des utilisateurs15

      8,55.4K
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      Avis en vedette

      8PenetratorGod

      A great gripping story that can make you ignore all kinds of problems

      Game begins in 1270, when Geralt of Rivia is found unconscious and amnesiac by his friends. Over time, we slowly learn that there are friends and enemies everywhere. The player's actions in the game will allow you to redefine your relationships with people and choose your path in the political intrigue that surrounds you. Since the combat system is automated, you only need to click on the enemy once with the mouse for Geralt to attack, but you need to click continuously and at the right time for him to continue. So you can also do combos. Also the block system is automatic. There are three fighting styles in total: strong, fast and group attack. We use them by choosing the most appropriate one according to the type of enemy. And we have five Witcher signs that unlock as you progress, each with a different function. Weapons and armor can be bought from the environment or from merchants.

      Our character has a skill tree. When we level up, we need to meditate. For this we need a campfire, or you can squeeze a few bucks from an innkeeper or talk to some hospitable hosts and sleep in their houses. So we can distribute points. I should mention that Geralt is a master alchemist as much as he is with the sword. You can create various potions by meditating. Potions have a lasting effect. You can get the ingredients from the environment or from an alchemist with money if you don't want to deal with it. There are many different types of creatures in the game and we need to prepare Geralt for this. Drinking potions before each fight helps us survive. Especially if we are playing on high difficulty.

      The game has a day and night cycle. The weather is also very variable. Sometimes there's torrential rain and sometimes there's a scorching sun. But unfortunately there is no open world and freedom in the game. There are 7 chapters and although there is a huge map throughout these chapters, there is no need to use it and Geralt is confined only to the areas where the main missions determined by the producers take place. And frankly, these areas are quite narrow and lack freedom. On top of that, we encounter a lot of loading screens in the game and this becomes annoying over time. The number of characters in the game is quite high. We have interaction with them. While the dialogs with the main characters are varied, there are simple conversations with NPCs. Sometimes, depending on the choice we make in the dialogs, the mission and story changes instantly or with consequences that we'll see later on.

      I can't say that the AI is very good. Even though there are simple things like NPCs talking to themselves, sweeping in front of their houses, escaping under the roofs from the rain, etc., these things can annoy the player when they repeat themselves over and over again and you see and hear it over and over again. And sometimes they can become indifferent to what is happening around them. For example, in Vizima it's only dangerous at night. That's when things like monsters and bandits appear. When someone is being killed and eaten somewhere, you can see NPCs who see this and act as if nothing is happening. We also have a diary where these and everything else is recorded. In it, there are tutorials, information about characters, creatures, potions, maps and buildings, and much more. The game has a wide variety of camera angles depending on what the player wants. The interface is very simple. There are three difficulty levels and over 100 quests to do. I think the length of gameplay is quite sufficient.

      The fact that the follower system was added just for the sake of it, and that sometimes missions put you in a situation that you are not prepared for at all, makes it difficult for players. Also, some of the missions are located far away from each other and you have to constantly travel and run around. Missions are gradual. Doing a mission does not mean you have finished it. Sometimes when you finish a side mission, another sub-mission will follow or it will be a different mission. There is a series of missions that I personally feel uncomfortable with, which are the contracts we get from the boards. There is really a logic error in these missions because when we get the contract, for example, there is a hunter who wants us to bring 10 wolf furs. In any other RPG we would simply go and kill the wolves and get the furs, but in Witcher it's not like that.

      First you have to find those wolves. Wherever there are rare creatures, those quests appear in the contracts. In fact, access to the places where some creatures are located is even closed at the time we get the contract, which is a completely different nonsense. This also applies to other side quests. In order to finish some of the side quests you get, you need to progress in the main quest and open new locations. Anyway, you barely find the wolves, you slaughter them, and what do you realize, there's no fur inside? But why? Don't start questioning because the mission description states that you must first read a book about wolves. Once you learn about that animal or creature, then the contract can be dropped. This is the thing I hate the most because these books are not readily available and they are very expensive. When the contract reward is 50 oren and the book costs 100 oren, you start to go crazy. I don't understand the logic of taking a loss to make money. As you progress in the game, this gap gets wider and wider. No matter how hard you try, you cannot put money aside for a certain period of time because of the expenses.

      This seems like something that is done to extend the gameplay time, but it is a factor that reduces the fluency. When you repeat these things over and over again, you can get really overwhelmed. When the negativities such as the excessive loading screen and lack of freedom, which I have already mentioned before, are added on top of it, it may cause players with little patience to get bored. In Witcher 1. One of them is played with dice and the other is fist fights in taverns. The graphics are really nice for the year of production. Geralt and other character modeling, details, lighting are well designed.

      However, other NPCs are not given the same attention as the main characters. The same NPCs are used in different areas with different clothes and hairstyles. You may feel a little uncomfortable when this starts to catch your eye. Sound effects are of good quality. The voices are great, especially for the main characters. In-game music and atmosphere sounds are also very good. I don't want to go on too long, the game is like an open book. It tells and teaches itself to you more than enough. In short, it should definitely be bought and played in original. Those who are not sure can try piracy for a while, but then if you have the situation, it will be worth every penny. The game offers an average of close to 50 hours of content.
      9thepotoo

      Possibly the best RPG ever

      First, the good: Graphics are excellent, the game runs well even on a low-end computer, and the story is one of the best in gaming history.

      EDIT: The 1.2 Patch has corrected long loading times.

      There are a few low points, most notably long loading times, but these are easily forgotten as you get caught up in an incredible universe. Rather than some cliché Utopian Star Trek world like Oblivion had, The Witcher is about the worst of human nature. Racism against non-humans, prostitution, gambling, sex, and violence are rampant here. It's a terrific take on a Lovecrafitan kind of world, and I throughly enjoyed every aspect of it. Mythology and history from our world are combined flawlessly with creative new monsters and an expansive back story. (Be sure to check out the in-game journal for more insight on the world. It's the best I've ever seen).

      The philosophical aspects of the story are all there, and I really enjoyed them. Free will vs fate, the meaning of life, what it means to be human, science vs religion, you name it, it's there. And the best part is, you are actively involved in creating these themes through your decisions. Fantastic.

      Combat is good as well, the system is original, and while it took some learning to master, I never got sick of it even after around 200 hours of game play (I beat the game 3 times, once for each ending).

      Now, the bad: (These are all really just nitpicking, except for the long load times)

      -Loading, loading, loading. I swear, this game takes longer to load than any other game I've ever played. 2+ minutes just to load a house? You've got to be kidding me. EDIT: Ignore this, as of 1.2, loading times are now 5 seconds to load a house.

      -Mob balance. This game starts off pretty well, but it becomes ridiculously easy in act 4. Act 3, (especially the swamp) was really, really hard, and then, all of a sudden, it's like someone turned down the difficulty. I've never faced such an easy final boss. I defeated him without losing more than 25% of my health (hard mode). Kind of anti-climactic, if you ask me. -Ingi sign is amazingly overpowered.

      -Inventory and quest management system needs help. Badly. Icons are tiny and impossible to distinguish from one another.

      -Act 3 performance issues. This game runs poorly on single core And processors in act 3 (outdoor areas only). Settings don't matter, the game gets a constant 5-10 FPS in this region while the rest of the game gets 25-60. I've tested on 3 computers, all had the same problem.

      -Poor replay value. With most RPG's, you can play whatever class you want. Here, you can play a battlemage, an alchemist, or a swordsman, but that's it. No ranged offerings, no stealth.

      -Without going into spoilers, I felt that the story (the game's strongest point), was kind-of a letdown on my second and third time through. The choices you made throughout the game didn't really impact the ending as much as I thought they did the first time I played the game.

      -Redundant people. Everyone has clones of themselves running around everywhere. Yep, it's annoying, but it's hardly a make-or-break feature.

      The bottom line: It may seem like I'm being hard on the game here, but I really, really loved it. The 1.2 patch should fix most of my grievances. If load times weren't so long, this would be a 10/10 game for sure.

      EDIT: If you patch your game to 1.2, you will get much, much better load times. My final rating: 9.3/10; one of the best games ever.

      This game is very, very similar to Vampire: the Masquerade - Bloodlines, however the story here is stronger and the replay value is a little weaker. If you like RPGs like Oblivion, Vampire Bloodlines, Gothic, or NWN, or dark fantasy in general (I especially recommend this game to Wheel of Time fans), this is a must play.

      EDIT: The below tips are still useful, but are less so as of patch 1.2.

      I feel compelled to point out that loading times can be improved upon, if you do the following: RAM upgrades: I upgraded from 1GB 166mhz ram to 2GB 200mhz ram, and loading times decreased 45% Defrag: Get a real defrag utility and defragment your hard drive. I recommend Perfect Disk (free demo available). This one helps in game performance, too. RAID: I can't personally afford it, but if you have the technically savvy and the cash to blow, a friend of mine RAIDed two 15,000 RPM SCSI drives and decreased loading times to around 5 seconds.
      10hirador

      Must be played by RPG game lovers.

      This is an old game, so it's a little bit tricky to get used to combat style. But once you learn it it becomes very enjoyable to play and fight. There are some different combat styles in the game and you should know where to use which one. You need to learn the world and characters to play. This is one of my favorite things in the game. It's not just run and kill game. You need to understand "Geralt" and also other characters in the game. And your choices are changing your game's story. You need to make choices every moment in the game. It's world is also great and enjoyable. Despite it's an old game still playable and enjoyable. Also musics and cut scenes are so attractive.
      8Badr90s

      Great of rivia

      The first Witcher was actually a very good game, an introduction to a masterpiece franchise that tells a masterpiece polish novel.
      9those_who_dig

      The start of something great

      I learned to love 'The Witcher', but it didn't come easily. It took me three or four attempts to advance past the first level, as I found it very hard to enjoy the combat. When I eventually convinced myself to stay and at least put in a few hours' work, I found that most of my earlier criticism washed away. It isn't as exhilarating as the combat in the second and third 'Witcher' games, but it presents its own strengths in offering a more strategic approach, turning boss battles into tests of ingenuity and wit rather than button-mashing.

      When the story is good, it's very good. The quest(s) relating to King Foltest are particularly interesting, and there's arguably more intrigue in the first game's plot than in those of the later instalments. I'd argue that the primary villains aren't as well-written as later ones like Letho of Gulet ('Assassins of Kings') or Dettlaff ('Blood and Wine'); they seem a little too cartoonlike to ever become truly intimidating. Still, the good definitely outweighs the bad where storytelling and writing are concerned.

      I played this before reading any of Andrzej Sapkowski's novels, but fans of the author will appreciate seeing some of Geralt's most memorable book scenes represented in the game. Unlike most game adaptations, though, there's a significant amount of choice offered to the player - and sometimes you can make a choice which directly contradicts the books. The developers, in this sense, have successfully combined the freedom of role-playing with the structure and solid narrative context of the novels; I don't think I've ever seen a feat like this replicated in another game.

      'The Witcher' is a great RPG, and in a genre which tends to draw its inspiration from a select few contexts, this game really stands out as a unique work. Unlike many promising titles, 'The Witcher' was given the sequels it deserved.

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      Histoire

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      Le saviez-vous

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      • Anecdotes
        While the in-game dialog is dubbed in 10 different languages, grunts during combat and action sequences are not (they're taken from the original Polish language version in each localization).
      • Citations

        Geralt of Rivia: Power, sex. Sex, power. They both come down to one thing- fucking others.

      • Connexions
        Edited into Gothic: Der geheimnisvolle Händler (2012)

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      Détails

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      • Date de sortie
        • 26 octobre 2007 (Poland)
      • Pays d’origine
        • Poland
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      • Langues
        • Polish
        • Chinese
        • Czech
        • English
        • French
        • German
        • Hungarian
        • Italian
        • Russian
        • Spanish
      • Aussi connu sous le nom de
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