Ajouter une intrigue dans votre langueTwo air couriers find themselves caught in a conflict against The Guild, an organization with absolute authority over the skies.Two air couriers find themselves caught in a conflict against The Guild, an organization with absolute authority over the skies.Two air couriers find themselves caught in a conflict against The Guild, an organization with absolute authority over the skies.
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The first thing that strikes you when watching this anime series is that the world of "Last Exile" is much like ours yet very, very different. That, in essence, is the magic and appeal of the story.
Imagine this world structured like a chess game: two diametrically opposite races each with its own territory separated by a gulf, both engaged in mortal combat overseen by a race of neutral arbitrators dictating the rules of the game.
Next throw in two teenage orphans, Claus and Lavie, who own a bi-plane sort of rickety flying contraption called a Vanship, and who run a courier service delivering mail. Here's the catch, the Vanship has no wings but uses a chemical called "Cloudia" for levitation and propulsion. In fact, even the flying battleships manned by both of the two races: the Anatoray (who resemble Victorian age West Europeans) and the Disith (dressed much like post revolution Russians), are propelled by the same mechanism. But while powerful, these lumbering behemoths are no match for the seemingly invincible Guild ships that are light years ahead in technology and whose overt purpose is to ensure that both parties play by the rules or else.
The plot swings into full gear in the second episode when Claus and Lavie, during a Vanship race, pick up a little girl called Alvis from a Vanship crippled by a Guild "star" ship. They are entrusted by the dying Vanship pilot to deliver her safely to her destination and so begins their great adventure and rite of passage. In the process, they are swept up by the politics of this world and the players of this dangerous game of covert interests and hidden agendas.
Almost immediately, the viewer is posed with the following few questions: why are these two races fighting? What is this gulf called the "Grand Stream" that separates the lands of the Anatoray and Disith? Why is the Guild acting as judge and executioner? Why is Alvis so important that the Guild would have her captured dead or alive? These are (almost too) slowly revealed, one cliffhanger episode at a time.
Produced by Japan's Gonzo animation studios (www.gonzo.co.jp), famous for such breakthrough anime series as "Hellsing" and "Blue Submarine No. 6", "Last Exile" brings together the best in anime storytelling, traditional as well as computer generated 3-D animation, unpredictable plot twists, likable characters, imaginative soundtrack (by Dolce Triade), comedy and tragedy, hope and despair all in a symphony of flawless execution.
The attention to detail in this series is characteristically Japanese simply amazing. One such example is that writers (Kouichi Chigira, Atsuhiro Tomioka, Shuichi Kamiyama and Tomohiro Yamashita) have intricately woven in the chess theme into the story: by naming each episode after a different chess move, scenes of intense discussion over chess matches, and a plot twist featuring the promotion of a pawn to a queen.
Like a piece of complex origami that starts out looking like a flower "Last Exile" with each plot unfolding reveals its hidden gems and slowly but surely wraps up into a form so unlike its beginning that the viewer is left to marvel at the inventiveness and dedication of its creators while simply enjoying the ride.
Imagine this world structured like a chess game: two diametrically opposite races each with its own territory separated by a gulf, both engaged in mortal combat overseen by a race of neutral arbitrators dictating the rules of the game.
Next throw in two teenage orphans, Claus and Lavie, who own a bi-plane sort of rickety flying contraption called a Vanship, and who run a courier service delivering mail. Here's the catch, the Vanship has no wings but uses a chemical called "Cloudia" for levitation and propulsion. In fact, even the flying battleships manned by both of the two races: the Anatoray (who resemble Victorian age West Europeans) and the Disith (dressed much like post revolution Russians), are propelled by the same mechanism. But while powerful, these lumbering behemoths are no match for the seemingly invincible Guild ships that are light years ahead in technology and whose overt purpose is to ensure that both parties play by the rules or else.
The plot swings into full gear in the second episode when Claus and Lavie, during a Vanship race, pick up a little girl called Alvis from a Vanship crippled by a Guild "star" ship. They are entrusted by the dying Vanship pilot to deliver her safely to her destination and so begins their great adventure and rite of passage. In the process, they are swept up by the politics of this world and the players of this dangerous game of covert interests and hidden agendas.
Almost immediately, the viewer is posed with the following few questions: why are these two races fighting? What is this gulf called the "Grand Stream" that separates the lands of the Anatoray and Disith? Why is the Guild acting as judge and executioner? Why is Alvis so important that the Guild would have her captured dead or alive? These are (almost too) slowly revealed, one cliffhanger episode at a time.
Produced by Japan's Gonzo animation studios (www.gonzo.co.jp), famous for such breakthrough anime series as "Hellsing" and "Blue Submarine No. 6", "Last Exile" brings together the best in anime storytelling, traditional as well as computer generated 3-D animation, unpredictable plot twists, likable characters, imaginative soundtrack (by Dolce Triade), comedy and tragedy, hope and despair all in a symphony of flawless execution.
The attention to detail in this series is characteristically Japanese simply amazing. One such example is that writers (Kouichi Chigira, Atsuhiro Tomioka, Shuichi Kamiyama and Tomohiro Yamashita) have intricately woven in the chess theme into the story: by naming each episode after a different chess move, scenes of intense discussion over chess matches, and a plot twist featuring the promotion of a pawn to a queen.
Like a piece of complex origami that starts out looking like a flower "Last Exile" with each plot unfolding reveals its hidden gems and slowly but surely wraps up into a form so unlike its beginning that the viewer is left to marvel at the inventiveness and dedication of its creators while simply enjoying the ride.
I will skip the talk about how good the animation is. I am not an expert in animation, nor do I let it get in the way if the story is good. Enough said, it is very good. What pushed my buttons is the way the series constructs a world, adds interesting lead characters and then ends the story. Yes, this is not one of those animes that drag the story, no matter how nice, and then end the series with no closure because the ran out of steam before finishing the plot. This is a good all fashioned circular story with build-up and release.
Then there is the world, reminiscent of Frank Herbert's Pandora mixed with a little Dune, both in storyline and socio-ecological meaning. I would say that there are no great surprises in this anime. This is a bad thing, but also a good one. If you build things up too much they quickly become unmanageable. There is hope for a sequel, I guess, but no pressure for it. All the goals set in the beginning are met in the end, either in success or disaster.
It is a nice anime series. It is worth watching, but I've seen better. I guess what really is missing is a way to truly connect with the characters. Even in the most tensioned moments, the levels of emotion don't get too high. I would say the starting theme song (complete with worthless karaoke style translation) is also a bad thing. The rest, though, is just visual and comfortable beauty.
Then there is the world, reminiscent of Frank Herbert's Pandora mixed with a little Dune, both in storyline and socio-ecological meaning. I would say that there are no great surprises in this anime. This is a bad thing, but also a good one. If you build things up too much they quickly become unmanageable. There is hope for a sequel, I guess, but no pressure for it. All the goals set in the beginning are met in the end, either in success or disaster.
It is a nice anime series. It is worth watching, but I've seen better. I guess what really is missing is a way to truly connect with the characters. Even in the most tensioned moments, the levels of emotion don't get too high. I would say the starting theme song (complete with worthless karaoke style translation) is also a bad thing. The rest, though, is just visual and comfortable beauty.
This is a frustrating series because it had so much promise. The artwork and animation are superbly detailed. I couldn't believe I was watching an anime produced 8-9 years ago. The premise and story are pretty interesting as well, though somewhat disjointed. It felt like a love letter to the art and culture of air flight, but then that line clashes a bit with the whole sci-fi aspect of the series. The ending also feels abrupt and rushed. It felt like the story took an abrupt turn, the way that James Cameron's "The Abyss" did. But the ending wasn't built up the same way, leading to the rushed feeling at the end.
On the bright side, not only does the artwork shine, but there are a few bright dramatic moments where the director builds the scene to an impressive crescendo. And on the dark side, the dialogue also suffers from the same disjointedness that the plot does.
On the bright side, not only does the artwork shine, but there are a few bright dramatic moments where the director builds the scene to an impressive crescendo. And on the dark side, the dialogue also suffers from the same disjointedness that the plot does.
Tech TV performed an incredible service by running a marathon of this incredible series. I'm taping and watching the first tape as I type.
Words cannot express what an incredible find this show is! I haven't felt this entranced by Anime since the first time I saw Miyazaki's work.
I've never seen anything like the airship designs herein. Rather than airplanes and dirigibles, everything seems to be magnetic repulsion and steam engines. The aerial warships are a wonderful blend of aircraft carrier and battleship.
But all the great design wouldn't mean a thing if there was not an engaging tale. Even briefly seen characters demand our attention, like the musketeer and ship's captain in the first episode.
Well, back to watching more of the show. I've definitely got to get this on DVD!
Words cannot express what an incredible find this show is! I haven't felt this entranced by Anime since the first time I saw Miyazaki's work.
I've never seen anything like the airship designs herein. Rather than airplanes and dirigibles, everything seems to be magnetic repulsion and steam engines. The aerial warships are a wonderful blend of aircraft carrier and battleship.
But all the great design wouldn't mean a thing if there was not an engaging tale. Even briefly seen characters demand our attention, like the musketeer and ship's captain in the first episode.
Well, back to watching more of the show. I've definitely got to get this on DVD!
My girlfriend and I caught this series on 'Tech TV' during a Sunday marathon. We were drawn to the compelling story line, Intelligent characters and fantastic visuals. We were so drawn that we went out and found it on DVD at a good video store so we could watch it again.
It does bear a passing resemblance to "Castle in the Clouds", but with a more 'grown-up' sensibility. It's a shame episodes 14 through 26 will not be available to be shown on TV until next year, it's going to be a long wait.
Tech TV has previews of the various episodes if you want to take a closer look.
Update: Saw the last 13 episodes, and the pace of the series grows more relentless until the tension is almost unbearable for the last four episodes. Excellent story arc, and some very affecting tragedy at the end. Strongly recommended to any interested in a good story, strong characters, and inheritable visuals should check this series out.
It does bear a passing resemblance to "Castle in the Clouds", but with a more 'grown-up' sensibility. It's a shame episodes 14 through 26 will not be available to be shown on TV until next year, it's going to be a long wait.
Tech TV has previews of the various episodes if you want to take a closer look.
Update: Saw the last 13 episodes, and the pace of the series grows more relentless until the tension is almost unbearable for the last four episodes. Excellent story arc, and some very affecting tragedy at the end. Strongly recommended to any interested in a good story, strong characters, and inheritable visuals should check this series out.
Le saviez-vous
- AnecdotesIn the theme song, the only main character that isn't featured is Luciola. Although it is thought that Queen Delphine does not appear either, she does towards the end of the series when there is a slight change to the animation during the theme song. This occurs right after the line "...I will be the light." She is visible for a split second.
- Citations
Alex Row: Fire on the fleet.
Sophia Forrester: Which one?
- Générique farfeluEach episode is named after a chess move, which represents a situation/strategy seen in that episode.
- ConnexionsFeatured in AMV Hell 3: The Motion Picture (2005)
- Bandes originalesCloud Age Symphony
(Opening theme)
Composed and Performed by Shuntaro Okino
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Détails
- Couleur
- Mixage
- Rapport de forme
- 1.85 : 1
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