Une femme, Rose, part à la recherche de sa fille adoptive aux confins d'une ville étrange et désolée appelée Silent Hill.Une femme, Rose, part à la recherche de sa fille adoptive aux confins d'une ville étrange et désolée appelée Silent Hill.Une femme, Rose, part à la recherche de sa fille adoptive aux confins d'une ville étrange et désolée appelée Silent Hill.
- Prix
- 8 nominations au total
Avis en vedette
Fans of the game will enjoy this film. Critics should be impressed with the set design, effects and cinematography; but I'm afraid most of them will miss the boat entirely. As far as a game to film translation, this is one of the best ever made.
There are scenes in the film that are direct recreations from the game. Sounds, music, colors and even meticulous set design that pays homage to the game series. In as far as a horror film, there were scenes in this movie that are incomparable. Really disturbing, solid moments of horror.
Pyramid Head is this decade's Pinhead. A new cultural icon to be feared, and loved.
Good movie. Keep an open mind, and enjoy. This is one of those films that actually deserves its R rating. Don't take the kids, unless you're into the whole "terrible parent" thing.
There are scenes in the film that are direct recreations from the game. Sounds, music, colors and even meticulous set design that pays homage to the game series. In as far as a horror film, there were scenes in this movie that are incomparable. Really disturbing, solid moments of horror.
Pyramid Head is this decade's Pinhead. A new cultural icon to be feared, and loved.
Good movie. Keep an open mind, and enjoy. This is one of those films that actually deserves its R rating. Don't take the kids, unless you're into the whole "terrible parent" thing.
I remember I sat down to play Silent Hill a couple of years ago because the mystery genre intrigued me and the game had an interesting look to it, so I started running through the abandoned town of 'Silent Hill' as the main player. I stopped playing very soon because, in truth, not a whole lot was happening. It was mostly an uncomfortable experience, eerily lit and hauntingly scored. I could feel an intense build-up in that foggy place but I never reached the culmination, so I gave up. OK, fine - I was scared.
Years later this film adaptation is bravely made by Christophe Gans and, even though I'd played less than ten minutes of the game, I immediately recognised the haunting visuals of the abandoned city. So 'well done' here is an understatement. It is superbly breathed new life into.
The plot has been glossed over slightly in a Hollywood fashion, but captures the essence of its characters and storyline - which is: as a last resort, a mother takes her ill daughter to a place she often mentions in her sleep - a place near where she was adopted from. But the hope the mother has for her daughter's recovery quickly shatters and turns into despair when the little girl vanishes in the misty mysterious old town.
I truly cannot credit the atmosphere of this film enough. Christophe Gans has successfully captured the eerie mood of Silent Hill and it is a nightmarish place - a fog-enshrouded hell that shifts between two modes: barren ashen daylight and a gruesome decaying state with fiery ember, demons and enhanced by chilling (and very sudden) sound effects. It's strangely fascinating, surreal and above all frightening.
The problems of Silent Hill (2006) are that there are not nearly enough build-ups. They should have been used not only to stay faithful to the video game upon which it was based but to wield tension in the right way and shock us when the build-up finally culminates. But here we are introduced to horrid creatures early on and often without much foreshadowing devices. Because they are presented to us so generously and clear-viewed, they are not that scary. At all. Some even manage a raised eyebrow, like the crawly CGI cripples.
In the end, I think this is quality horror entertainment and probably one of the better game-to-film adaptations, abut it is much too chaotic - too many monsters and too often and too clearly to be frightening. The mood and atmosphere are what is frightening and so it should have been used even more in Silent Hill, but instead the director feels pressured to introduce creatures to satisfy mainstream audiences' need for bloody gorefest and kinetic action.
7 out of 10
Years later this film adaptation is bravely made by Christophe Gans and, even though I'd played less than ten minutes of the game, I immediately recognised the haunting visuals of the abandoned city. So 'well done' here is an understatement. It is superbly breathed new life into.
The plot has been glossed over slightly in a Hollywood fashion, but captures the essence of its characters and storyline - which is: as a last resort, a mother takes her ill daughter to a place she often mentions in her sleep - a place near where she was adopted from. But the hope the mother has for her daughter's recovery quickly shatters and turns into despair when the little girl vanishes in the misty mysterious old town.
I truly cannot credit the atmosphere of this film enough. Christophe Gans has successfully captured the eerie mood of Silent Hill and it is a nightmarish place - a fog-enshrouded hell that shifts between two modes: barren ashen daylight and a gruesome decaying state with fiery ember, demons and enhanced by chilling (and very sudden) sound effects. It's strangely fascinating, surreal and above all frightening.
The problems of Silent Hill (2006) are that there are not nearly enough build-ups. They should have been used not only to stay faithful to the video game upon which it was based but to wield tension in the right way and shock us when the build-up finally culminates. But here we are introduced to horrid creatures early on and often without much foreshadowing devices. Because they are presented to us so generously and clear-viewed, they are not that scary. At all. Some even manage a raised eyebrow, like the crawly CGI cripples.
In the end, I think this is quality horror entertainment and probably one of the better game-to-film adaptations, abut it is much too chaotic - too many monsters and too often and too clearly to be frightening. The mood and atmosphere are what is frightening and so it should have been used even more in Silent Hill, but instead the director feels pressured to introduce creatures to satisfy mainstream audiences' need for bloody gorefest and kinetic action.
7 out of 10
I have been a fan of the first game since it came out. As with most video game adaptations, I expected this to be a piece of sh#@. Instead, I got an atmospheric, haunting thriller that slowly creeps into you and doesn't let go.
True, the game was scarier. Way scarier. And there was something appealing about the vagueness of the story - the fact that it was never fully explained. And some parts (especially in the third act) could have been edited down and made more intense. And I wasn't fully convinced by Radha Mitchell's acting. But seriously, folks, this goes above and beyond your standard fare horror flick.
Speaking visually, the film is breath-taking. Some of the best conceptual designs I've ever seen. The creature's design and effects are top notch. Pay attention to one very creepy scene that revolves around a flash-light. It is brilliant.
The score is perfect. Disturbing and melancholy at the same time, just like the themes the movie explores. It has depth and its meanings are relevant to our current existence.
One thing I wanted to see used more was the radio static that signifies when a monster is approaching. That was to me one of the scariest elements of the game, since you knew the monster is close, and yet you couldn't see it. Also, with such a tightly woven, dense atmosphere, some boo moments could have been super scary, although the movie doesn't use them. That is a plus and a minus. The result is more sophisticated, refined, working more on psychological horror rather than shock value. On the other hand, on a superficial level, the film is not as scary as it could have been.
To conclude, a very pleasant surprise. Hopefully this is not the last we've seen of Silent Hill.
True, the game was scarier. Way scarier. And there was something appealing about the vagueness of the story - the fact that it was never fully explained. And some parts (especially in the third act) could have been edited down and made more intense. And I wasn't fully convinced by Radha Mitchell's acting. But seriously, folks, this goes above and beyond your standard fare horror flick.
Speaking visually, the film is breath-taking. Some of the best conceptual designs I've ever seen. The creature's design and effects are top notch. Pay attention to one very creepy scene that revolves around a flash-light. It is brilliant.
The score is perfect. Disturbing and melancholy at the same time, just like the themes the movie explores. It has depth and its meanings are relevant to our current existence.
One thing I wanted to see used more was the radio static that signifies when a monster is approaching. That was to me one of the scariest elements of the game, since you knew the monster is close, and yet you couldn't see it. Also, with such a tightly woven, dense atmosphere, some boo moments could have been super scary, although the movie doesn't use them. That is a plus and a minus. The result is more sophisticated, refined, working more on psychological horror rather than shock value. On the other hand, on a superficial level, the film is not as scary as it could have been.
To conclude, a very pleasant surprise. Hopefully this is not the last we've seen of Silent Hill.
Although I have never played the actual game I am aware of its story and how this film decided to take another route. It borrows many elements & ideas from not just the first game but it's first couple sequels as well & blends in with the director's own ideas. The end result in my opinion I think works rather well both telling a solid story that doesn't hold your hand while also nailing the look and feel of its source material. I've seen many claim they couldn't understand much of the story but I personally think it explains everything pretty well. There are a couple exposition dumps & maybe at times some of the elements from the video games can feel disjointed but nothing feels out of place or forced in. Especially have to give the director and production crew props for the set design and visual effects that really brings to life the disturbing imagery of the games. There are many effective sequences especially one involving creepy nurses & there's no cheap jump scares to be found.
The only issue for me with the film are the boring and slow paced scenes with the husband character. It feels like they just added these scenes with him cuz the movie didn't have enough males but you could honestly cut all these out and it wouldn't effect the movie any. Other than that Silent Hill was definitely a milestone for video game adaptations especially from around that time. Even today you don't see many get as much effort put into them as this one did.
The only issue for me with the film are the boring and slow paced scenes with the husband character. It feels like they just added these scenes with him cuz the movie didn't have enough males but you could honestly cut all these out and it wouldn't effect the movie any. Other than that Silent Hill was definitely a milestone for video game adaptations especially from around that time. Even today you don't see many get as much effort put into them as this one did.
I don't think that a video game has been adapted in such a manner before. It's as if you're watching the video game in front of your eyes. And although I only have played one Silent Hill, I know that they achieved to transport the game on your screen (theatre) literally!!
But that is also the downfall of the movie (imo). It is very compelling in the beginning, but when it reaches a certain point (let's say the middle of the movie), the scares don't work anymore. The effects still remain great, but I'm just not feeling it. As a game that would work, because you're actively involved, but as a passive viewer, you get bored. So the best adaptation yet, shows us that there is more to the adaptation process, than filming a game ...
But that is also the downfall of the movie (imo). It is very compelling in the beginning, but when it reaches a certain point (let's say the middle of the movie), the scares don't work anymore. The effects still remain great, but I'm just not feeling it. As a game that would work, because you're actively involved, but as a passive viewer, you get bored. So the best adaptation yet, shows us that there is more to the adaptation process, than filming a game ...
Le saviez-vous
- AnecdotesIt took director Christophe Gans five years to obtain the rights to make the film. He was given the rights after he sent Konami a video of an interview describing how much Silent Hill meant to him. Along with the interview, he sent scenes that he filmed on his own dollar cut up and overlayed with music from the games.
- GaffesThe image of West Virginia on Cybil's arm patches is backwards.
- Citations
Dahlia Gillespie: Why didn't she take me? Like the others?
Rose Da Silva: Because you're her mother. Mother is God in the eyes of a child.
- Générique farfeluThe first segment of the ending credits plays out much like the ending credits of the games.
- Autres versionsIn Canada, there is rumored to exist an extended cut of the film which runs approx. 132 minutes. It is also said to be the full uncut version of the film itself, which to this day, has never been released outside Canada. This version, being the full version of the movie that was filmed contains longer, sometimes more explicit scenes, more disturbing features (as well as extended scenes that explain everything unlike in the American Theatrical Cut) that was possibly all cut to prevent an NC-17 rating in the USA.
- ConnexionsEdited into Silent Hill - Révélation (2012)
- Bandes originalesWaiting for You (SHF1)
Vocalist Mary Elizabeth McGlynn
Written and Performed by Akira Yamaoka
Courtesy of Konami
(plays in the gas station diner)
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Détails
- Date de sortie
- Pays d’origine
- Site officiel
- Langue
- Aussi connu sous le nom de
- Terror en Silent Hill
- Lieux de tournage
- Brantford, Ontario, Canada(Silent Hill main street)
- sociétés de production
- Consultez plus de crédits d'entreprise sur IMDbPro
Box-office
- Budget
- 50 000 000 $ US (estimation)
- Brut – États-Unis et Canada
- 46 982 632 $ US
- Fin de semaine d'ouverture – États-Unis et Canada
- 20 152 598 $ US
- 23 avr. 2006
- Brut – à l'échelle mondiale
- 100 605 135 $ US
- Durée2 heures 5 minutes
- Couleur
- Mixage
- Rapport de forme
- 2.35 : 1
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