Ajouter une intrigue dans votre langueYou play a freelance pilot who makes a living as a mercenary who gets targeted in a conspiracy for alien artifacts.You play a freelance pilot who makes a living as a mercenary who gets targeted in a conspiracy for alien artifacts.You play a freelance pilot who makes a living as a mercenary who gets targeted in a conspiracy for alien artifacts.
- Directors
- Writers
- Stars
- Prix
- 1 victoire et 1 nomination au total
Ian Ziering
- Edison Trent
- (voice)
Michael T. Weiss
- Orillion
- (voice)
George Takei
- Lord Hakkera
- (voice)
Xander Berkeley
- Dexter Hovis
- (voice)
Mitchell Dean Diaz
- Various
- (voice)
- (as Mitch Diaz)
Kat Feller
- Various
- (voice)
- (as Kathryn Feller)
Avis en vedette
Fun, great fun but i played all the missions under 3 or 4 hours because they are very short.
I like the multiplayer, i got tones of computers and when i link them up its fun to play with friends! The formation thing works well and gets you around the universe fast!
What kind of a name is Edison Trent?
Apart from the main character's slightly lame name its a good game and the graphics are good too
Gameplay: 6/10 (gets stuck from time to time) Graphics: 9/10 (Good, very impressive when put on high settings) Sound: 8/10 (Nice sound) Ease of control: 10/10 (you can control your man and ship well)
I like the multiplayer, i got tones of computers and when i link them up its fun to play with friends! The formation thing works well and gets you around the universe fast!
What kind of a name is Edison Trent?
Apart from the main character's slightly lame name its a good game and the graphics are good too
Gameplay: 6/10 (gets stuck from time to time) Graphics: 9/10 (Good, very impressive when put on high settings) Sound: 8/10 (Nice sound) Ease of control: 10/10 (you can control your man and ship well)
I bought this game on eBay having heard that it was a similar game to Elite. The gameplay is indeed very similar, and is very addictive. Once I'd played it a couple of times, I immediately went back on eBay and bought copies for all my kids so they could join in the fun too.... I have played this game right through and the storyline makes it feel as if you are actually in a movie, it's brilliant. If you have trouble feeling free to explore because of the restrictive nature of the storyline in the single-player game, simply set up a Freelancer server on your own PC (easy to do and the software is included) and play to your heart's content. There are still a huge number of Freelancer servers on the Internet, so multiplayer is no problem and is not all that threatening, because you don't often meant other players unless you want to. So go get a copy of this game, learn it by playing the single-player campaign, then set up an online presence and enjoy yourself. The depth of this game is staggering, with huge systems to explore and wrecks to find, as well as all sorts of other things to discover - hidden planets, wormholes, secret bases, the list is nearly endless. Fantastic game and especially as you can get it for a couple of quid on eBay. Get one with the full written manual if you can (blue box, not Xplosiv red box), it's loads better!
This is one of the Chris Roberts titles, he's the same designer behind the Privateer/Wing Commander Series. Not only is Chris Roberts quite the visionary but he's also one of the few people that still makes offerings into the non-linear Space RPG genre.
Freelancer is the sequel to Starlancer, both of which were sequels (in spirit) to the Privateer/Wing Commander series. The game starts off with an intriguing story that just pulls you in. From the beginning you're free to do missions, explore (which the game rewards via hidden bases, planets, jump holes, mining, and abandoned ships etc.) and you can land on almost every ship/base/outpost/planet/etc. in the game. When you land somewhere you're free to purchase ships, many different kinds of commodities for trading, take on jobs, talk in the bar, read the news, buy equipment etc.
Thats just a brief summary of all the good things this game has to offer. Now onto the bad. The story, while excellent, begins to go downhill about half way through. It feels rushed and the ending was a bit cliché. The first half is definitely the most intriguing. Some features weren't completed as designed and you can tell that the team was probably pressured to ship despite the loose ends. Namely the reputation system, the minor character cut scenes and dialogue, and non storyline jobs. The minor character cut scenes (talking to people in the bar) gets very repetitive, I would have liked to see a feature that lets you skip those and get right to the text of what they have to say. The reputation system works in relation to the story however it's importance after that dwindles..part of it ties into your ability to take on missions after you complete the story. The missions you're able to take are all exactly the same. They are basically combat missions with the names changed. I would have liked to have seen exploration, shipping, spying/espionage, investigative, scientific, and other types of diverse missions. It would have added much more to the re-playability of this already re-playable game. Because you're limited on the types of jobs you can take, you tend not to care about your reputation hence the fun kind of ends. It would have also been cool if you could buy you're own base or something along those lines which would have added to re-playability.
Despite it's shortcomings, which become obvious during game play, this title is still very much excellent and if you're into space at all you'll enjoy this one. It's definitely immersive. Hopefully Chris Roberts won't give up, because only he has the vision to combine next generation features with Hollywood quality storytelling and cinematics.
Freelancer is the sequel to Starlancer, both of which were sequels (in spirit) to the Privateer/Wing Commander series. The game starts off with an intriguing story that just pulls you in. From the beginning you're free to do missions, explore (which the game rewards via hidden bases, planets, jump holes, mining, and abandoned ships etc.) and you can land on almost every ship/base/outpost/planet/etc. in the game. When you land somewhere you're free to purchase ships, many different kinds of commodities for trading, take on jobs, talk in the bar, read the news, buy equipment etc.
Thats just a brief summary of all the good things this game has to offer. Now onto the bad. The story, while excellent, begins to go downhill about half way through. It feels rushed and the ending was a bit cliché. The first half is definitely the most intriguing. Some features weren't completed as designed and you can tell that the team was probably pressured to ship despite the loose ends. Namely the reputation system, the minor character cut scenes and dialogue, and non storyline jobs. The minor character cut scenes (talking to people in the bar) gets very repetitive, I would have liked to see a feature that lets you skip those and get right to the text of what they have to say. The reputation system works in relation to the story however it's importance after that dwindles..part of it ties into your ability to take on missions after you complete the story. The missions you're able to take are all exactly the same. They are basically combat missions with the names changed. I would have liked to have seen exploration, shipping, spying/espionage, investigative, scientific, and other types of diverse missions. It would have added much more to the re-playability of this already re-playable game. Because you're limited on the types of jobs you can take, you tend not to care about your reputation hence the fun kind of ends. It would have also been cool if you could buy you're own base or something along those lines which would have added to re-playability.
Despite it's shortcomings, which become obvious during game play, this title is still very much excellent and if you're into space at all you'll enjoy this one. It's definitely immersive. Hopefully Chris Roberts won't give up, because only he has the vision to combine next generation features with Hollywood quality storytelling and cinematics.
10boogles
This is a great game! Okay perhaps it didn't have some of the features it was meant to have but Digital Anvil have still come up with a good game. There is a certain similarity to Elite(you can trade, pick up weapons and cargo off destroyed ships, go on missions)however this game features a heavily scripted mission. It is a great mission. The control system is different it uses the mouse! You basically fly you spaceship around a system and work your way up! The game features some pretty good graphics even through it was made in 2003. It should run well on even a modestly specified PC. The story features some great voice acting from John Rhys Davies, George Takei, Jennifer Hale(she appears in every computer game). Stick with the story it gets better and better as it goes on. There is even a race section, where you and an opponent have to race your spaceships around a course(it involves you going through rings). This section took me a while to beat. It adds variety to the game. Some sections are a little tough here and there but overall you can beat this game. The game has an active mod scene on the Net. Pick up some mods to extend the game. I haven't played any of the mods yet.
Sadly a sequel to this was cancelled, a shame!
Sadly a sequel to this was cancelled, a shame!
Freelancer is the greatest game that never was. Chris Roberts original idea was for a huge fully dynamic universe were your actions could in one system could affect another system eg pirating all the gold going to New Berlin thus increasing the price of gold on New Berlin. Unfortunately after microsoft bought digital anvil in order to get its hands on freelancer they became impatience with Roberts and sacked him his number 2 took over and sped up production abandoning alot of the stuff that should have been in the game, Scripted sub missions, subplots, upgrades to the sensors, the ability to actually join a group rather than just freelancer, and most importantly the ability to actually affect the universe in any real way. However it is a good game just not what it should have been. they laid the foundations of a mansion but only built a terrace on top. a missed opportunity. lets hope they make a wing commander 6
Le saviez-vous
- AnecdotesIn the opening video, the narrator makes mention of five sleeper ships: Liberty, Bretonia, Rheinland, Kusari, and Hispania. Going into the Outcast-controlled system Omicron Alpha, you can find the wreckage of the fifth sleeper ship.
- ConnexionsFollows StarLancer (2000)
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