Ajouter une intrigue dans votre langueAs Kait you must journey across the biggest, most beautiful Gears world to uncover the origins of the Locust, and fight with your squad to protect what's left.As Kait you must journey across the biggest, most beautiful Gears world to uncover the origins of the Locust, and fight with your squad to protect what's left.As Kait you must journey across the biggest, most beautiful Gears world to uncover the origins of the Locust, and fight with your squad to protect what's left.
- Nominé pour le prix 1 BAFTA Award
- 1 victoire et 11 nominations au total
Al Rodrigo
- Oscar Diaz
- (voice)
Alanah Pearce
- NPCs
- (voice)
Alissa White-Gluz
- Swarm Hunter
- (voice)
- …
Arif S. Kinchen
- NPCs
- (voice)
- (as Arif Kinchen)
Carolyn Seymour
- Queen Myrrah
- (voice)
Charlie Hewson
- NPCs
- (voice)
Chris Cox
- Garron Paduk
- (voice)
Dave Fennoy
- Jeremiah Keegan
- (voice)
- …
Debra Wilson
- COG Soldier
- (voice)
- …
Dee Bradley Baker
- Swarm Drones
- (voice)
- …
Eric Lopez
- COG Soldier
- (voice)
- …
Fred Tatasciore
- Damon Baird
- (voice)
- …
Jessica Chobot
- NPCs
- (voice)
John DiMaggio
- Marcus Fenix
- (voice)
Justina Machado
- Reyna Diaz
- (voice)
Kausar Mohammed
- Nomad Female
- (voice)
- …
Avis en vedette
Gears 5 has a few surprises and the story is expanded on through item descriptions. The combat is solid, with weapon variety and the ability to upgrade your AI support (Jack). The graphics are nice as well, although any long-term gamer should know that doesn't mean much.
Unfortunately, Gears 5 doesn't push the boundaries of the genre in any regard. A lot of action sequences and features were simply replicated from other action shooters, enemy AI is a bit dumb, it's almost impossible to die because of the revival system, and the progression is very predictable.
Go to a location, complete a chore, enemies appear, shoot them, and repeat. The "dropship waves" tactic has been implemented in many games since the early 2000s. Some parts of the progression are so absurdly chaotic you might think you're watching an Avengers movie: "What the hell is happening right now?" Other moments are so drawn-out and dull you'll wish you were playing another game.
Gears 5 is far too long for its own good. This is primarily due to the sheer repetition and the (mostly unrewarding) skiff exploration sections. However, the second act is narratively strong and has a decent amount of gameplay variety to support it. The final chapters pick up in intensity as well, although there's one major plot sequence which is totally illogical and involves making a choice between sparing one character or another.
With the story in particular, more character development and overall depth could have made this game so much better. Why did JD change, and then change back to who he was? What made Kait suddenly become a leader? What are the philosophical implications of the human-Locust hybrids? Are the Locust really just mindless, animalistic creatures? Couldn't we get some more perspective of the war from the Locust's side? Tell us more about the research of Niles, the red sands of Vasgar, or what's currently going on with the COG besides Delta and Jinn. After 13 years, the writers should really start committing to fleshing out the lore because it has so much potential.
Multiplayer is also okay - doesn't necessarily stand out but isn't bad. It's more of the same we've all seen before.
Unfortunately, Gears 5 doesn't push the boundaries of the genre in any regard. A lot of action sequences and features were simply replicated from other action shooters, enemy AI is a bit dumb, it's almost impossible to die because of the revival system, and the progression is very predictable.
Go to a location, complete a chore, enemies appear, shoot them, and repeat. The "dropship waves" tactic has been implemented in many games since the early 2000s. Some parts of the progression are so absurdly chaotic you might think you're watching an Avengers movie: "What the hell is happening right now?" Other moments are so drawn-out and dull you'll wish you were playing another game.
Gears 5 is far too long for its own good. This is primarily due to the sheer repetition and the (mostly unrewarding) skiff exploration sections. However, the second act is narratively strong and has a decent amount of gameplay variety to support it. The final chapters pick up in intensity as well, although there's one major plot sequence which is totally illogical and involves making a choice between sparing one character or another.
With the story in particular, more character development and overall depth could have made this game so much better. Why did JD change, and then change back to who he was? What made Kait suddenly become a leader? What are the philosophical implications of the human-Locust hybrids? Are the Locust really just mindless, animalistic creatures? Couldn't we get some more perspective of the war from the Locust's side? Tell us more about the research of Niles, the red sands of Vasgar, or what's currently going on with the COG besides Delta and Jinn. After 13 years, the writers should really start committing to fleshing out the lore because it has so much potential.
Multiplayer is also okay - doesn't necessarily stand out but isn't bad. It's more of the same we've all seen before.
Grind for many hours or just buy the stuuff from store to get pride and accomplishment
I am a massive fan of Gears 1-3 and judgement. I liked 4 a lot and wasn't sure about the direction of this series, but 5 got me locked in. This game is AMAZING. Honestly this is probably the best Xbox exclusive since Gears 2 or Halo Reach. It's that stinking good!
Here are my positives:
Play this game!
Here are my positives:
- The story. Really creative and cool way to continue on the threat of the hive. The personal story with Kait and JD is fantastic.
- The cast. All your favorites are there and I really think Kait, JD, and Del are great characters, especially once the credits of this game role.
- The combat. As always this game has the best third person shooting available on any console or from any dev. Gears combat just cannot be matched. The tried and true formula is there and they added some nice new layers with stealth kills and the ability to command Jack to give support. How Jack is used in this game is honestly brilliant and he can provide a major tactical advantage.
- The semi open world. Running around on the sciff is so fun. It looks beautiful and is a blast to drive. The game is not a "open world" in the sense that it's dense or 100+ hours to beat, it's the same linear gears formula (10-12'hour campaign) with the addition of over world travel between missions and to do a few side quests. Really good stuff.
- moral choice and consequence in a gears game for the first time!
- enemy design and boss battles are greatly improved. Gears 4 had some rough boss encounters but gears 5 ironed all of that out. The boss fights are polished and fun.
- the final act of this game reminds me of Gears 1.
- The graphics and art style are great. This is a Xbox one game that looks just as good as some of the triple A titles that are evening out out today (2023). It holds up and looks beautiful.
- the game physics are actually incredible. From the snow, to the sand, to how drop shot bullets work and how the wind can affect tongue bow arrows, it's really impressive.
- a massive multiplayer and horde mode!
- co-op!
Play this game!
10 out of 10 - Evolution with Honor, and the Legend Carries On
They did it again.
Gears 5 isn't just a great sequel - it's a statement. It proves this franchise can grow, challenge itself, and still tear through enemies with that signature chainsaw roar. This time, the spotlight shifts to Kait Diaz, and the weight she carries is monumental - personal, psychological, and world-threatening. But that evolution in perspective doesn't dim the war. It intensifies it.
And for longtime fans? Dave Bautista stepping in as Marcus Fenix? Absolute perfection. He doesn't try to imitate DiMaggio - he honors him by continuing Marcus's journey with raw power, gruff resolve, and emotional depth.
Kait Diaz: Leading with Heart, Rage, and Legacy
Gears 5 is Kait's story. And what a damn powerful story it is.
She's not just out to fight - she's searching for truth. About her family. About herself. About her connection to the Swarm. The weight of that bloodline could have broken her. Instead? She turns it into fuel.
Watching Kait wrestle with identity, trauma, and leadership elevates the Gears narrative to a deeper level. She's fierce, intelligent, and haunted. But she never backs down - not from pain, not from war, not from the truth. She earns her place among the legends.
The Squad: JD, Del, Jack, and Marcus JD Fenix is back, but scarred - physically and mentally. And it shows. This isn't the same golden boy from Gears 4. The cracks in his confidence, his guilt from what happened in Settlement 2 - it all makes him human.
Del Walker shines here. Loyal, sharp, and the emotional anchor for both JD and Kait.
Jack becomes more than a support drone - he's now vital. His upgrades, combat abilities, and even personality give you a new appreciation for the little guy.
Marcus, now voiced by Dave Bautista, delivers pure gravitas. It's like watching the soul of the franchise shift forms but stay fully intact. Bautista nails it. Commanding. Broken. Battle-hardened. Marcus is still that backbone - and hearing those lines in Bautista's growl is epic.
Story: War, Identity, and Consequences
This is Gears storytelling at its boldest.
The tension between Kait's lineage and the Locust legacy?
The twist-filled decisions that literally alter the story?
The moral gray areas, especially surrounding JD and the COG's tactics?
It's not just about shooting anymore - it's about choices. Emotional ones. Ethical ones. Ones that haunt you.
And the moment where the player has to make the choice? Gut-wrenching. That scene cemented Gears 5 as more than a shooter - it's a tragedy with teeth.
Gameplay: Expanded, Refined, and Ruthless
Open-world segments? Seamless.
Traversal with the Skiff? Fresh and atmospheric.
New weapons? Devastating.
Jack's abilities? Game-changers - invisibility, hijacks, shock traps - they flip the battlefield on its head.
And yet, that core Gears feel is still there - duck, cover, blind fire, chainsaw finish. It's smoother, bloodier, smarter.
The Horde and Escape modes are tighter than ever. Co-op? Flawless. And the game never lets up - it's a perfect rhythm of chaos and clarity.
Graphics, Score, Sound
Gorgeous. From the icy deserts to the dark Swarm hives, every corner looks alive. Facial expressions, environmental destruction, sound design - this is blockbuster-level quality.
The music elevates the emotion. The gunfire sounds like thunder. And when Marcus - through Bautista's voice - delivers a line, you feel every inch of his past behind it.
Why It's a 10 Kait Diaz's arc is one of the best in modern gaming Story balances personal trauma with global stakes Gameplay evolves without betraying Gears DNA Jack's inclusion modernizes combat and strategy Dave Bautista brings strength and soul to Marcus Visually and sonically stunning It respects the past while forging ahead
Final Verdict
10 out of 10.
The legacy lives, the war deepens, and the heart of Gears beats louder than ever.
Gears 5 is a masterclass in reinvention. It honors its roots while fearlessly evolving. Kait proves she's a force. JD faces his consequences. Del stands tall. Marcus passes the torch, and Bautista carries it with thunder.
This isn't just another chapter - it's the reason Gears matters.
They did it again.
Gears 5 isn't just a great sequel - it's a statement. It proves this franchise can grow, challenge itself, and still tear through enemies with that signature chainsaw roar. This time, the spotlight shifts to Kait Diaz, and the weight she carries is monumental - personal, psychological, and world-threatening. But that evolution in perspective doesn't dim the war. It intensifies it.
And for longtime fans? Dave Bautista stepping in as Marcus Fenix? Absolute perfection. He doesn't try to imitate DiMaggio - he honors him by continuing Marcus's journey with raw power, gruff resolve, and emotional depth.
Kait Diaz: Leading with Heart, Rage, and Legacy
Gears 5 is Kait's story. And what a damn powerful story it is.
She's not just out to fight - she's searching for truth. About her family. About herself. About her connection to the Swarm. The weight of that bloodline could have broken her. Instead? She turns it into fuel.
Watching Kait wrestle with identity, trauma, and leadership elevates the Gears narrative to a deeper level. She's fierce, intelligent, and haunted. But she never backs down - not from pain, not from war, not from the truth. She earns her place among the legends.
The Squad: JD, Del, Jack, and Marcus JD Fenix is back, but scarred - physically and mentally. And it shows. This isn't the same golden boy from Gears 4. The cracks in his confidence, his guilt from what happened in Settlement 2 - it all makes him human.
Del Walker shines here. Loyal, sharp, and the emotional anchor for both JD and Kait.
Jack becomes more than a support drone - he's now vital. His upgrades, combat abilities, and even personality give you a new appreciation for the little guy.
Marcus, now voiced by Dave Bautista, delivers pure gravitas. It's like watching the soul of the franchise shift forms but stay fully intact. Bautista nails it. Commanding. Broken. Battle-hardened. Marcus is still that backbone - and hearing those lines in Bautista's growl is epic.
Story: War, Identity, and Consequences
This is Gears storytelling at its boldest.
The tension between Kait's lineage and the Locust legacy?
The twist-filled decisions that literally alter the story?
The moral gray areas, especially surrounding JD and the COG's tactics?
It's not just about shooting anymore - it's about choices. Emotional ones. Ethical ones. Ones that haunt you.
And the moment where the player has to make the choice? Gut-wrenching. That scene cemented Gears 5 as more than a shooter - it's a tragedy with teeth.
Gameplay: Expanded, Refined, and Ruthless
Open-world segments? Seamless.
Traversal with the Skiff? Fresh and atmospheric.
New weapons? Devastating.
Jack's abilities? Game-changers - invisibility, hijacks, shock traps - they flip the battlefield on its head.
And yet, that core Gears feel is still there - duck, cover, blind fire, chainsaw finish. It's smoother, bloodier, smarter.
The Horde and Escape modes are tighter than ever. Co-op? Flawless. And the game never lets up - it's a perfect rhythm of chaos and clarity.
Graphics, Score, Sound
Gorgeous. From the icy deserts to the dark Swarm hives, every corner looks alive. Facial expressions, environmental destruction, sound design - this is blockbuster-level quality.
The music elevates the emotion. The gunfire sounds like thunder. And when Marcus - through Bautista's voice - delivers a line, you feel every inch of his past behind it.
Why It's a 10 Kait Diaz's arc is one of the best in modern gaming Story balances personal trauma with global stakes Gameplay evolves without betraying Gears DNA Jack's inclusion modernizes combat and strategy Dave Bautista brings strength and soul to Marcus Visually and sonically stunning It respects the past while forging ahead
Final Verdict
10 out of 10.
The legacy lives, the war deepens, and the heart of Gears beats louder than ever.
Gears 5 is a masterclass in reinvention. It honors its roots while fearlessly evolving. Kait proves she's a force. JD faces his consequences. Del stands tall. Marcus passes the torch, and Bautista carries it with thunder.
This isn't just another chapter - it's the reason Gears matters.
Le saviez-vous
- AnecdotesIn a break from previous games, the game's official title is "Gears 5," dropping the "of War" part of the title. This was a change that Rod Fergusson was pushing for, as using "of War" in conjunction with titles such as Gears Pop! and Gears Tactics felt cumbersome. He noted that "Gears X" was already common shorthand to describe the numbered installments of the series. Xbox marketing boss Aaron Greenberg clarified that the series itself still retains the name "Gears of War," though actual installments will simply use the "Gears" title. This was heavily criticized by fans as they preferred the title remain as "Gears of War".
- GaffesThe maximum ammunition for each weapon should be a multiple of the capacity for each magazine, since it doesn't make sense to have partially filled magazines; however, the maximum ammunition doesn't always equal a multiple of the magazine size for each weapon.
- ConnexionsFeatured in AniMat's Crazy Cartoon Cast: E3 2019 Review (2019)
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