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IMDbPro

Kodoku: Mîtobôru mashin

  • 2017
  • TV-MA
  • 1h 40m
ÉVALUATION IMDb
5,8/10
665
MA NOTE
Kodoku: Mîtobôru mashin (2017)
ComédieHorreurMesureScience-fictionThriller

Ajouter une intrigue dans votre langueA long-awaited sequel to the internationally acclaimed full-throttle splatter sci-fi action horror "Meatball Machine".A long-awaited sequel to the internationally acclaimed full-throttle splatter sci-fi action horror "Meatball Machine".A long-awaited sequel to the internationally acclaimed full-throttle splatter sci-fi action horror "Meatball Machine".

  • Director
    • Yoshihiro Nishimura
  • Writers
    • Sakichi Sato
    • Yoshihiro Nishimura
  • Stars
    • Tomori Abe
    • Kensuke Ashihara
    • Satoshi Eishima
  • Voir l’information sur la production à IMDbPro
  • ÉVALUATION IMDb
    5,8/10
    665
    MA NOTE
    • Director
      • Yoshihiro Nishimura
    • Writers
      • Sakichi Sato
      • Yoshihiro Nishimura
    • Stars
      • Tomori Abe
      • Kensuke Ashihara
      • Satoshi Eishima
    • 9Commentaires d'utilisateurs
    • 24Commentaires de critiques
  • Voir l’information sur la production à IMDbPro
  • Voir l’information sur la production à IMDbPro
    • Prix
      • 1 nomination au total

    Photos6

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    Rôles principaux23

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    Tomori Abe
    Kensuke Ashihara
    Satoshi Eishima
    Gôki
    Yôta Kawase
    Riri Kôda
    Rima Matsuda
    Masanori Mimoto
    Masanori Mimoto
    Maki Mizui
    Seminosuke Murasugi
    Takashi Nishina
    Takumi Saitô
    Takumi Saitô
    Ririne Sasano
    Eihi Shiina
    Eihi Shiina
    Kentarô Shimazu
    Yôji Tanaka
      Ami Tomite
      Miyuki Torii
      • Director
        • Yoshihiro Nishimura
      • Writers
        • Sakichi Sato
        • Yoshihiro Nishimura
      • Tous les acteurs et membres de l'équipe
      • Production, box office et plus encore chez IMDbPro

      Commentaires des utilisateurs9

      5,8665
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      Avis en vedette

      1FounHUGO

      Too full - Nothing to do

      It is obvious that Japan is a rich society. You see, this movie is the best proof: these film people are really full. Obviously, they eat too much and are too full.
      6I_Ailurophile

      Enjoyable enough, but weighed down by excess and questionable creative choices

      It had distinct faults, but the first widely released film of 2005 was unexpectedly great, a joy ride of a romp that just happened to be ultra bloody, ultra gory, and ultra violent. With but a smattering of story to anchor the proceedings, it was decidedly forthright, and an absolute strength in its ninety minutes were the heavily predominant, utterly outstanding practical effects and tangible creations that defined the visuals, embellished with only very sparing computer-generated imagery. Fast forward twelve years, and here comes effects maestro Nishimura Yoshihiro masterminding a sequel, now also serving as director and co-writer. Anyone who enjoyed 'Meatball machine' in the first place knows very well what to expect of 'Kodoku,' and all the right pieces should be in place for this follow-up to be a wild good time. And so they are, and so it is. Unfortunately, though, creative choices were made here that dampen the fun, and frankly it's simply not as good as its predecessor.

      I can understand in part the reasoning that surely led Nishimura to adopt a different approach this time around. Some fraction of the success of the progenitor was in its shock value, and as that would inherently be absent or at least diminished in a sequel, it was necessary to change tactics. While not deadly serious, the overall tone before was also decidedly dark, and I don't think that trying to do the same thing again would have served this well. Maybe that means 'Meatball machine' should have been a standalone feature. Nishimura thought it meant that this picture should be an outright horror-comedy. And that's fine; it was a choice, and I don't think it was an altogether bad one. 'Kodoku' is never specifically funny, but the unremitting cheek has its high points as it lends to ever more outrageousness. Pair that tenor and that outcome with some minor wit in Nishimura and Sato Sakichi's screenplay whilst conjuring characters and settings, and all this informs the scene writing in turn, the preposterous costume design, and in turn the effects and fight sequences. Whatever else is true over the course of 100 minutes, there was earnest thought that went into this flick, and I can't say I don't admire it in one measure or another.

      And there's a lot to like here in other regards, too. The practical effects are a blast, from the proliferate blood and gore, to weapons and props, to stunts, to special makeup, and more. There's even a bit of stop-motion animation!. Where CGI is employed it generally looks fairly decent, or at least as decent as is intended, which for the record is "less than perfectly seamless." Just like the more gnarly facets, the production design and art direction are filled with substantial detail, not to mention the broader consideration for costume design, hair, and makeup. Nakagawa Kou's music is splendid in and of itself. The cast give commendable, spirited performances that unfailingly lean into the insipidness. Nishimura undeniably had a vision, and his direction is deliberately loose and free-wheeling but consistent in bringing it to fruition. And I must repeat that there are some terrific notions in the writing, odds and ends that were surprisingly clever in summoning this tableau. Say what one will about the title, there was real skill and intelligence that went into it, to whatever ends.

      However, "to whatever ends" is exactly the problem I have with 'Kodoku.' I said that the CGI is generally "fairly decent," and I meant it, but specifically, too many instances are so gauchely, transparently false that The Asylum comes to mind; as in, "they weren't even trying." That includes rear projection and composite shots. There is also much more digital falsehood this time around, which in the entirety of the medium almost invariably looks worse the more we see of it, and to be blunt I miss the wholesale favor of fabricated goods we got before - always, always preferable and superior as they are. If the ratio of practical effects to post-production visuals was previously 95-5, now it's no better than about 60-40. I also said that the choice of making this a horror-comedy wasn't an altogether bad choice, and I meant that too. However, it's not just that the movie is never truly funny, but also the fact that it embraces abject cartoonishness far beyond all reason: this resembles a full-length rendition of 'Looney Tunes,' inspired by Tsukamoto Shinya's ill-advised sequels to 'Tetsuo' and the average teen comedy, at least as much as if not much more than it does the 2005 release, or Tsukamoto's 1989 exemplar. Such absurdities extend to some character concepts (e.g., samurai policemen), tiresome juvenility (gratuitous nudity and sexuality, including emphasis on women's breasts), winking interpretation of would-be dramatic moments, and more.

      Then there are the additional story ideas and beats that don't actually fit into what Nishimura is doing overall, and the overt stylization. The underlying notions that are touched upon at the outset, emphasized in the last minutes, are swell, but the doing here feels gawky, almost like an afterthought applied as bookends. The entire first act serves as fine introduction to our characters while subtly accentuating the suggested underlying notions, but feels so long in the tooth that it becomes not mere exposition but the first act of an entirely different type of work; let's call it "Yoji's terrible, horrible, no good, very bad day." Nakagawa's music is mostly too over the top even for a piece like this; Suzuki Keizo's cinematography comes across not as care-free, but as unprofessional. And when you get down to it, for all the hard work that did go into 'Kodoku,' it just doesn't feel as if the same level of care was applied as what we saw in 'Meatball machine.' It's a joyous romp just like its antecedent - even more so - but goes too far, becoming heedless, and broaching raucousness for its own sake. Trying to one-up past endeavors does not always pay off, and as far as I'm concerned this is a regrettable example of just that.

      It's hardly that the film is downright bad. It serves its purpose; I was entertained. But too many decisions made along the way reflect poor judgment in my opinion, and are just excessive. 'Kodoku' is good, but all told the more questionable facets weigh on the viewing experience to the point that I wonder if I'm not being too kind in my assessment. I thought the forebear was superb, and this is fortunate to make it to "okay" - which suggests that one is almost just better off sticking with Yamaguchi Yudai and Yamamoto Jun'ichi's project in the first place.
      4paul_m_haakonsen

      Lots of blood and gore, but very little of anything else...

      Having seen the 2005 "Meatball Machine" movie, then I wasn't particularly in a hurry to watch the 2017 "Kodoku: Mîtobôru Mashin" (aka "Kodoku: Meatball Machine") movie.

      But still, being a fan of Asian cinema and having a fondness of gore, I opted to sit down and watch this 2017 movie from director Yoshihiro Nishimura nonetheless. But it wasn't with much of any expectations at heart.

      Turns out that this movie was every bit as odd, bizarre and well silly as the 2005 "Meatball Machine" movie.

      Yeah, a simplistic storyline served with an abundance of blood and gore, and over-the-top creature ideas and pseudo-low budget special effects. Some enjoy this combination tremendously, others don't, and some even just find it to be mediocre.

      I wasn't particularly impressed with this movie, and I found the storyline to be way too stupid and simplistic to offer any real enjoyment. And the characters in the movie weren't exactly fleshed out - pardon the pun - in an overly exciting manner, which resulted in the characters being mundane and pointless.

      However, I did enjoy the gore, the grotesque ideas for creature designs and the downright campy, craziness that there was to the movie. But it was hardly sufficient to alleviate for the movie's shortcomings in terms of script and characters.

      I was, however, pleasantly surprised to see Eihi Shiina make an appearance in this movie. But then again, she is no stranger to this particular weird genre of Japanese gore.

      My rating for this movie is a less than mediocre four out of ten stars. The movie wasn't impressive, nor particularly entertaining or enjoyable. Sure, there were some golden moments here and there, but in general, don't get your hopes up for this one.
      6surfisfun

      a geek blood slatter qurkie violent weird syfy horror

      I wish it was less quirky,more "serious"

      be on drugs or/and big screen would help.

      have also lots of breast showing .

      I thought Tokyo Police Gore was better in many aspects.

      still, recommended for at least one viewing.

      Over the top.
      9thereisastarmaninthesky

      Fully-realized intentionally trashy treasure

      It was a great experience watching this movie. It had the right amount of silliness, cultness and trashyness, but I think it had a bit too much blood. I think it's an aligory for capitalism and the meat industry and it tells you to go vegan.

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      Histoire

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        Follows Meatball Machine (2005)

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      FAQ15

      • How long is Meatball Machine Kodoku?Propulsé par Alexa

      Détails

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      • Date de sortie
        • 19 août 2017 (Japan)
      • Pays d’origine
        • Japan
      • Sites officiels
        • Official Instagram (Japan)
        • Official Site (Japan)
      • Langue
        • Japanese
      • Aussi connu sous le nom de
        • Meatball Machine Kodoku
      • Lieux de tournage
        • Tokyo, Japon
      • sociétés de production
        • Ark Entertainment
        • King Records
        • Nishimura Motion Picture Model Makers Group
      • Consultez plus de crédits d'entreprise sur IMDbPro

      Spécifications techniques

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      • Durée
        • 1h 40m(100 min)
      • Couleur
        • Color
      • Rapport de forme
        • 1.78 : 1

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