CALIFICACIÓN DE IMDb
8.7/10
5.5 k
TU CALIFICACIÓN
Perseguido y solitario, un chico se adentra a las profundidades de una oscura distopia.Perseguido y solitario, un chico se adentra a las profundidades de una oscura distopia.Perseguido y solitario, un chico se adentra a las profundidades de una oscura distopia.
- Dirección
- Guionistas
- Elenco
- Ganó 4premios BAFTA
- 14 premios ganados y 32 nominaciones en total
- Dirección
- Guionistas
- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Opiniones destacadas
INSIDE. (2016) Set in a dark apocalyptic, near-future world, the story itself is very hazy and vague, leaving room for various interpretation. At times it's very H. G. Wells's: War of the World and at others, Orwell's: 1984. You play a young boy, as he doggedly and determinedly makes his way deeper into the mysterious world, seemingly towards danger itself.
The side-scrolling puzzle platformer game is very artistically minimal, subtly stylistic and yet very visually macabre in the details that in does present to you. All very intentionally dark and vague. Similar to Limbo, although having a bit more color. Inside offers tantalizing hints at a dark futuristic world, altered landscapes, filled with powerful organizations, shadowy masked villains, mind-control technology, mysterious creatures (possibly the result/victims of mad science) and a disturbing parasitic invasion (either man-made or alien in nature).
Developed and published by Playdead. This Indie game is a true masterpiece, as was Limbo, and I can't wait to see more from Playdead. Either way, it was very good. Eerie, subtle, creepy, and highly imaginative. It made me really want answers. I highly recommend this dark little gem to puzzle fans. Not for the faint of heart.
STORY: 7/10 GAMEPLAY: 9/10 GRAPHICS: 9/10 ART DESIGN: 9/10 MUSIC/SOUND: 7/10 OVERALL RATING: 8.5.
The side-scrolling puzzle platformer game is very artistically minimal, subtly stylistic and yet very visually macabre in the details that in does present to you. All very intentionally dark and vague. Similar to Limbo, although having a bit more color. Inside offers tantalizing hints at a dark futuristic world, altered landscapes, filled with powerful organizations, shadowy masked villains, mind-control technology, mysterious creatures (possibly the result/victims of mad science) and a disturbing parasitic invasion (either man-made or alien in nature).
Developed and published by Playdead. This Indie game is a true masterpiece, as was Limbo, and I can't wait to see more from Playdead. Either way, it was very good. Eerie, subtle, creepy, and highly imaginative. It made me really want answers. I highly recommend this dark little gem to puzzle fans. Not for the faint of heart.
STORY: 7/10 GAMEPLAY: 9/10 GRAPHICS: 9/10 ART DESIGN: 9/10 MUSIC/SOUND: 7/10 OVERALL RATING: 8.5.
This is probably as close to perfection in a game we will get. It's a 2D puzzle platformer where you play as a young boy. You don't know anything. Is the boy the only one left with a free mind? Is the world ending? You know nothing. If you pay attention to what happens around you. You may be able to piece together what happened here.
The puzzles are also fair and satisfying to solve, and they even strengthen the story!
This is definitely a slower-paced game. If you want high octanel gameplay, this is not what you're looking for, but will still fall in love with either way.
The puzzles are also fair and satisfying to solve, and they even strengthen the story!
This is definitely a slower-paced game. If you want high octanel gameplay, this is not what you're looking for, but will still fall in love with either way.
There's nothing in this game that's even remotely similar to the big £50 blockbusters that get pumped out every year. Every step you take you can feel the quality and care, from the echoes in the distance to the stunning visuals that make the games uniquely dark and dystopian atmosphere. No one speaks, no one helps, no one understands; but they don't need to. If you ever have spare time, play through this, maybe even twice, three times even. Uncover the secrets hidden in every hole and realise that not everything is as it seems. Most of all, never feel like your on your own, cause you may not be... most of the time.
I used to have a mind, but then I played this game. That's how mind-blowing this game is.
I bought this game for literally E 5,00 which is a bargain. And I knew next to nothing because there is hardly any real info, background or explanation. All I knew is that it had positive reviews when looking for horror games. Also interesting is that there is no build up or intro, the game just......starts.
Once started, you'll notice that you know exactly nothing. Almost like you ARE the character in the game, who may be a man, or a boy, or a human, or something else.
It's a pretty simple and intuitive platform game where you simply walk from left to right (most of the time) and let the game surprise you with puzzles and challenges that give you slightly more info, but many more questions.
The graphics are simple and minimalistic, but boy are they effective. In some way, the makers succeeded in drawing you into some weird, incomprehensible world that resembles hour, but is also very different.
And that is the strength of this game. It lures you in with its addicting atmosphere and weirdness, and won't let you go, even long after you played it.
Once started, you'll notice that you know exactly nothing. Almost like you ARE the character in the game, who may be a man, or a boy, or a human, or something else.
It's a pretty simple and intuitive platform game where you simply walk from left to right (most of the time) and let the game surprise you with puzzles and challenges that give you slightly more info, but many more questions.
The graphics are simple and minimalistic, but boy are they effective. In some way, the makers succeeded in drawing you into some weird, incomprehensible world that resembles hour, but is also very different.
And that is the strength of this game. It lures you in with its addicting atmosphere and weirdness, and won't let you go, even long after you played it.
¿Sabías que…?
- TriviaWall clocks inside the game reflect real time (system time).
- Versiones alternativasIf the player waits for an extended period of time at the ending scene, may have see the protagonist's model can begin budding out of the huddle's mass. Then this has since been removed in a patch.
- ConexionesFeatured in Previously Recorded: E3 2014 (2014)
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