CALIFICACIÓN DE IMDb
4.9/10
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TU CALIFICACIÓN
Un grupo de jugadores en línea es invitado a probar un videojuego de realidad virtual de última generación, pero las cosas se tornan siniestras cuando estos maestros descubren que, literalme... Leer todoUn grupo de jugadores en línea es invitado a probar un videojuego de realidad virtual de última generación, pero las cosas se tornan siniestras cuando estos maestros descubren que, literalmente, lucharán por sus vidas.Un grupo de jugadores en línea es invitado a probar un videojuego de realidad virtual de última generación, pero las cosas se tornan siniestras cuando estos maestros descubren que, literalmente, lucharán por sus vidas.
- Dirección
- Guionistas
- Elenco
Jaimi Barbakoff
- Wanda
- (voz)
Peter Sean Morris
- Terrorist
- (as Peter Morris)
Chris Cusick
- Terrorist
- (as Christopher Cusick)
Gary John Barber
- Terrorist
- (as Gary Barber)
- Dirección
- Guionistas
- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Opiniones destacadas
Well shot and composed with good colors and contrast. Appropriate solid special effects and motion graphics, not over the top at all.
Yes these are aesthetic observations but aesthetics are important, especially in Sci-Fi. They're also the only good thing I can say about the movie.
Horrible acting and a horrible script. I don't know whats worse, the script or the casting. The stereotypes are also poorly written. For stereotypes. All the building blocks were there for something more coherent and edgy. A tighter script with some better casting could have turned this into a cult classic.
The missed opportunity is highlighted even more by the solid production work. Unfortunate.
Yes these are aesthetic observations but aesthetics are important, especially in Sci-Fi. They're also the only good thing I can say about the movie.
Horrible acting and a horrible script. I don't know whats worse, the script or the casting. The stereotypes are also poorly written. For stereotypes. All the building blocks were there for something more coherent and edgy. A tighter script with some better casting could have turned this into a cult classic.
The missed opportunity is highlighted even more by the solid production work. Unfortunate.
Since IMDb is filled now with fake reviews and comments about this movie I feel compelled to write my opinion, trying to balance the force a little.
I tried the movie with my kid, I got the title and was very intrigued that it's gonna be an Occulus 3.0 experience or something of the sort.
I gotta say this, because this is a review and I'm gonna be honest, the premise was good, the first act (the preparation) was solid but the director slipped through it's fingers some errors that are worth checking.
First of all, this is a movie about Gamers that somehow are living in a future earth, so, they have super advanced smartphones and cards with screens but they somehow have video games with pre-xbox360 graphics (despicted on the game-play from the screen of one of the character's home).
The movie proceed then to a nice first act in which we see the Gamers prepping for the game. The offices, the suits and the helmets were a nice touch and I must say they were a good fit to the movie (if not one of the strongest points).
BUT As soon as the actions starts (the first 10 minutes of VR) you kinda see what the rest of the movie will be like.
The scenery is EXTREMELY limited, the script is non-existent, the "missions" stops being missions and starts being just "walk and kill", not a single video game of this era will support this kind of nonsense gaming, they need to have a plausible argument.
In this movie, the director switches the argument for the character development, he places all the stereotypical ones, the shy girl, the psycho, the ego-maniac fat guy who lives in the basement, the.. you get the point. Not a single stereotype was missing, this.. was not a good starting point, to be honest.
Since the movie is all about them, we get lost in a sea of corridors, switching from room A to room B and then to Room C, but then you kinda get the point. There is NO room D ! The whole movie is filmed in no more than 3 rooms, and 1 or 2 corridors with very poor scenery, they even had the guts to film several scenes with the same rooms in the same angle !. IF you're going to film a movie with few rooms at least try to switch angles.
Tip to the director: YOU CAN make a good movie with no scenery at all, I know you know because this movie seems to follow the same progression as the movie THE CUBE. Yes, you can bet. Those who saw the movie will see the similarities.
The ending was good but again, too similar to the movie THE CUBE.
For anyone reading this review, if you somehow liked the premise and you still didn't know what THE CUBE is, go watch it and you'll be amazed, that's a serious SCI FI horror movie worth of your consideration.
This movie could of been so much better if they hired better actors, Morfydd Clark was the only one doing a good job, all the rest was mediocre, being the guy who acted as "the Sargent" one of the worse actors I ever seen in my life.
Finally, I would not dare to speak too much about the music because I do really believe that the musician is just incompetent. Trying to make a soundtrack about a VR video game with CASIO tone music from the 80's is only gonna make Gamers more angry at you.
Gamers are not dumb stereotypes like the ones in the movie, that listen to CASIO tone music, stuck in a basement and still playing 1995 games. The world has changed, video game industry has evolved to a point in which soundtracks are becoming an essential part of any video game. I've seen incredible soundtracks from games where the budget was 3 times less than budget movies so this is really not an excuse to make an horrible soundtrack.
Talking about FX on this one is like talking about how does a video game looked 5 years ago, because, seriously, the CGI was so bad that my Xbox can render better in-game graphics than some of the scenes of this movie, specially the "exteriors". They could be avoided and we should of get a much better product. Bad FX tend to somehow hurt a movie much more than it should.
Good movies could be made with almost no special effects and there are plenty of examples out there. As a rule of thumb, if you're not going to produce an acceptable FX, it's better not to do it and hide it, it's gonna be a much better overall execution than to do it badly, tons of directors did great things following this path.
All in all, the movie premise was good, the execution was really poor, all the middle is just expendable material and the ending is good but since it's almost a ripoff from THE CUBE and others, it doesn't create a rewarding experience.
The only redeeming factors of this movie are: the first minutes, the concept, some bits of the ending and the legs of Morfydd Clark on that amazing suit, that's it.
The movie is a solid 3/10 If you somehow are a fan of budget movies, there are WAY better movies out there. You can start by watching Kill Command for example.
I tried the movie with my kid, I got the title and was very intrigued that it's gonna be an Occulus 3.0 experience or something of the sort.
I gotta say this, because this is a review and I'm gonna be honest, the premise was good, the first act (the preparation) was solid but the director slipped through it's fingers some errors that are worth checking.
First of all, this is a movie about Gamers that somehow are living in a future earth, so, they have super advanced smartphones and cards with screens but they somehow have video games with pre-xbox360 graphics (despicted on the game-play from the screen of one of the character's home).
The movie proceed then to a nice first act in which we see the Gamers prepping for the game. The offices, the suits and the helmets were a nice touch and I must say they were a good fit to the movie (if not one of the strongest points).
BUT As soon as the actions starts (the first 10 minutes of VR) you kinda see what the rest of the movie will be like.
The scenery is EXTREMELY limited, the script is non-existent, the "missions" stops being missions and starts being just "walk and kill", not a single video game of this era will support this kind of nonsense gaming, they need to have a plausible argument.
In this movie, the director switches the argument for the character development, he places all the stereotypical ones, the shy girl, the psycho, the ego-maniac fat guy who lives in the basement, the.. you get the point. Not a single stereotype was missing, this.. was not a good starting point, to be honest.
Since the movie is all about them, we get lost in a sea of corridors, switching from room A to room B and then to Room C, but then you kinda get the point. There is NO room D ! The whole movie is filmed in no more than 3 rooms, and 1 or 2 corridors with very poor scenery, they even had the guts to film several scenes with the same rooms in the same angle !. IF you're going to film a movie with few rooms at least try to switch angles.
Tip to the director: YOU CAN make a good movie with no scenery at all, I know you know because this movie seems to follow the same progression as the movie THE CUBE. Yes, you can bet. Those who saw the movie will see the similarities.
The ending was good but again, too similar to the movie THE CUBE.
For anyone reading this review, if you somehow liked the premise and you still didn't know what THE CUBE is, go watch it and you'll be amazed, that's a serious SCI FI horror movie worth of your consideration.
This movie could of been so much better if they hired better actors, Morfydd Clark was the only one doing a good job, all the rest was mediocre, being the guy who acted as "the Sargent" one of the worse actors I ever seen in my life.
Finally, I would not dare to speak too much about the music because I do really believe that the musician is just incompetent. Trying to make a soundtrack about a VR video game with CASIO tone music from the 80's is only gonna make Gamers more angry at you.
Gamers are not dumb stereotypes like the ones in the movie, that listen to CASIO tone music, stuck in a basement and still playing 1995 games. The world has changed, video game industry has evolved to a point in which soundtracks are becoming an essential part of any video game. I've seen incredible soundtracks from games where the budget was 3 times less than budget movies so this is really not an excuse to make an horrible soundtrack.
Talking about FX on this one is like talking about how does a video game looked 5 years ago, because, seriously, the CGI was so bad that my Xbox can render better in-game graphics than some of the scenes of this movie, specially the "exteriors". They could be avoided and we should of get a much better product. Bad FX tend to somehow hurt a movie much more than it should.
Good movies could be made with almost no special effects and there are plenty of examples out there. As a rule of thumb, if you're not going to produce an acceptable FX, it's better not to do it and hide it, it's gonna be a much better overall execution than to do it badly, tons of directors did great things following this path.
All in all, the movie premise was good, the execution was really poor, all the middle is just expendable material and the ending is good but since it's almost a ripoff from THE CUBE and others, it doesn't create a rewarding experience.
The only redeeming factors of this movie are: the first minutes, the concept, some bits of the ending and the legs of Morfydd Clark on that amazing suit, that's it.
The movie is a solid 3/10 If you somehow are a fan of budget movies, there are WAY better movies out there. You can start by watching Kill Command for example.
I saw the film at a sci-fi festival and found the premise absolutely engaging. Without giving away too much of the story, this is one of those movies that grabs something familiar from the contemporary world and takes it to the extreme, with fascinating consequences. Mixing VR and reality is the holy grail of gamers, but the sort of scenario described here is chilling, to say the least. Funnily, the writer-director takes every trope of the first-person shooter and turns it into a clever detail. And that's where most of the fun comes from. The characters conveniently follow the group casting of any slasher, with all the classic types and a couple of surprises. Maybe I would have wished these characters to be a bit more explored and a little less action scenes, but you can't fault this film for doing what most FPS do! Good fun
As someone who used to enjoy gaming a lot before the house was taken over by a wee one, I have to say, the kind of virtual reality shown in this movie seemed like a dream. Thing is, it very quickly turns into a nightmare. I can imagine most Gamers would enjoy the movie, even if it were only for the possibilities....
The movie follows a group of elite Gamers who are called up to try out a new virtual reality experience. When things quickly take a sinister turn, are the best-of-the-best good enough to finish the game?
I enjoyed The Call Up as I quickly became engaged with the characters. The acting was solid and the special effects were spot on. It takes you to the next level of game-play and makes you think about what we actually do in games when we're blowing each others heads off. There is a kind of predictability of sorts, but that would be nigh on impossible for this not to be the case and it's not as if the entire story is wide open.
The ending was a bit of an anticlimax, but in actual fact, this probably is a good thing given the mood of the movie.
I did enjoy the movie and would recommend it to any Gamers or avid movie watchers. It's never going to be a blockbuster or total crowd pleaser, but I didn't feel I'd wasted time by watching it (how I judge most movies) and I wouldn't be averse to watching it again. If you don't find the prospect of virtual reality intriguing or feel like gaming is for kids, then probably best to give this one a wide berth.
The movie follows a group of elite Gamers who are called up to try out a new virtual reality experience. When things quickly take a sinister turn, are the best-of-the-best good enough to finish the game?
I enjoyed The Call Up as I quickly became engaged with the characters. The acting was solid and the special effects were spot on. It takes you to the next level of game-play and makes you think about what we actually do in games when we're blowing each others heads off. There is a kind of predictability of sorts, but that would be nigh on impossible for this not to be the case and it's not as if the entire story is wide open.
The ending was a bit of an anticlimax, but in actual fact, this probably is a good thing given the mood of the movie.
I did enjoy the movie and would recommend it to any Gamers or avid movie watchers. It's never going to be a blockbuster or total crowd pleaser, but I didn't feel I'd wasted time by watching it (how I judge most movies) and I wouldn't be averse to watching it again. If you don't find the prospect of virtual reality intriguing or feel like gaming is for kids, then probably best to give this one a wide berth.
I love sci-fi that explores the human impact of developments in technology and the premise for The Call-Up promises plenty of that. How do different personalities react when they realise that the VR game they've been invited to participate in is more sinister than it first appeared?
Although this central dilemma is prominent in the first part of the film, once the plot gets going, the action leads and the pace keeps you engaged as the characters are forced to learn quickly and figure out whether to work together or turn against each other. The way that the film's perspective mirrors that of the protagonists as they switch between 'real' and 'virtual' is impressive and compelling to watch.
I would have liked to see a bit more focus on the psychology of the premise, but with a concept of this scope, there's only so much you can cover, and the action-movie elements win out. The effects are impressive for a low-budget debut and I found the acting convincing, although there isn't much nuance to the characters.
Worth a watch if you enjoy action films that make you think.
Although this central dilemma is prominent in the first part of the film, once the plot gets going, the action leads and the pace keeps you engaged as the characters are forced to learn quickly and figure out whether to work together or turn against each other. The way that the film's perspective mirrors that of the protagonists as they switch between 'real' and 'virtual' is impressive and compelling to watch.
I would have liked to see a bit more focus on the psychology of the premise, but with a concept of this scope, there's only so much you can cover, and the action-movie elements win out. The effects are impressive for a low-budget debut and I found the acting convincing, although there isn't much nuance to the characters.
Worth a watch if you enjoy action films that make you think.
¿Sabías que…?
- TriviaThe way the body armour and hit points work is very similar to the ghouls and ghosts gaming series
- ErroresThe Sergeant (Chris Obi) has a mixture of ribbons from the Air Force Basic Training Ribbon (on top row for God's sake) to the Bronze Star (on the position of the least ranking -- it is the 20th military ranking of all military awards and is usually found on the top (highest ranking) row. There are other service and auxiliary ribbons that could be from JrROTC to Police/Fire to Foreign. All it takes for wardrobe to set these ribbons correctly is to look up the proper military service "Order of Preference."
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- How long is The Call Up?Con tecnología de Alexa
Detalles
- Fecha de lanzamiento
- País de origen
- Sitio oficial
- Idioma
- También se conoce como
- Simülasyon
- Locaciones de filmación
- Productoras
- Ver más créditos de la compañía en IMDbPro
Taquilla
- Total a nivel mundial
- USD 152,294
- Tiempo de ejecución
- 1h 30min(90 min)
- Color
- Relación de aspecto
- 1.85 : 1
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