Agrega una trama en tu idiomaWhen Agent 47 joins the ICA to hunt down threats to mankind, he is also pulled into a game of Cat and Mouse against a mysterious organization that is determined to stop him. All the while he... Leer todoWhen Agent 47 joins the ICA to hunt down threats to mankind, he is also pulled into a game of Cat and Mouse against a mysterious organization that is determined to stop him. All the while he is being stalked by someone from his past.When Agent 47 joins the ICA to hunt down threats to mankind, he is also pulled into a game of Cat and Mouse against a mysterious organization that is determined to stop him. All the while he is being stalked by someone from his past.
- Dirección
- Guionistas
- Elenco
- Nominada a1 premio BAFTA
- 2 nominaciones en total
- Viktor Novikov
- (voz)
- …
- Oybek Nabazov
- (voz)
- …
- Gary Busey
- (voz)
- Brother Akram
- (voz)
- (as Nicholas Boulton, Nick Boulton)
- …
- Craig Black
- (voz)
- (as Timothy Watson, Tim Watson)
- …
Opiniones destacadas
This isn't just a game-it's a masterclass in patience, precision, and beautifully controlled chaos. With Hitman (2016), IO Interactive redefined what it means to be an assassin in a modern sandbox. Gone were the linear corridors of past entries. In their place? Massive, living environments. Dozens of ways to eliminate your target. And one core rule:
"Make it look like an accident."
The Setup: Agent 47, Back in the Shadows
After a long hiatus and the more story-focused Hitman: Absolution, this 2016 reboot brought Agent 47 back to his roots-but better. He's cold, calculating, and silent as death. Each level is a puzzle box disguised as a luxury resort, embassy, fashion show, or fortress.
You're given two targets. Maybe three. That's it.
How you take them down? That's on you.
The Gameplay: Murder as Sandbox Art Disguises - Become anyone: a model, a chef, a drummer, a bodyguard. Every outfit changes your access and approach.
Opportunities - Scripted but dynamic story paths that open up unique kills: poisonings, electrocutions, chandelier drops, even launching a guy into a jet engine.
Instinct Mode - Track enemies, locate items, and see through walls like a true ghost.
Tools of the Trade - Fiber wire, coins, screwdrivers, silenced pistols, expired sushi. If it's in the environment, it's probably lethal.
And the best part? You can mess up. A plan can go sideways-and the game rewards you for improvising.
The Levels: Big, Beautiful, Brutal
Each mission is a fully-realized world: Paris (The Sanguine Fashion Show) - A glittering event of vanity and betrayal. You can assassinate a model while pretending to be him.
Sapienza - A sun-soaked Italian town hiding a bioweapon lab beneath it. It's basically a murder vacation.
Marrakesh - A riot-torn city with a dictator, a banker, and a mess of politics.
Bangkok, Colorado, Hokkaido - Each more dangerous, intricate, and stylish than the last.
No game before this gave you such detailed, replayable maps where everything matters.
The Structure: A New Format, Bold and Smart
The game was released episodically, which at first raised eyebrows. But it worked. Each level felt like an event. IO Interactive wanted you to replay missions-over and over-mastering every method, unlocking new gear, and challenging yourself with: Escalation Missions Elusive Targets (one-shot real-time contracts) User-created Contracts
This turned Hitman (2016) into a living, evolving game. And it still holds up today.
The Tone: Dark, Cool, Self-Aware
Agent 47's deadpan seriousness paired with absurd assassination methods (death by exploding golf ball, anyone?) creates a tone that balances slick professionalism with dark humor. The story is subtle, slow-burning, and becomes more important in later entries-but the real narrative is how you kill.
Verdict:
Hitman (2016) is where the modern trilogy began-and it's a flawless return to form. Rich environments. Limitless creativity. And a central gameplay loop that never gets old. This is what happens when a studio knows exactly who its character is and builds the perfect world around him.
Silent. Precise. Brilliant.
10 out of 10.
The world is your weapon-and you are the ghost in its shadow.
Anyways... Hitman was a step up up up compared to their brain-dead absolution. The stages and ways to kill victims are very fun and plentiful .
The graphics, animation, gameplay is perfect. Story, dialogue, mission freedom is magnificent. 47 is still the silent killer that we love.
Verdict: It's great to be back in business.
If you are a casual gamer or expecting a fun story like absolution think again this is not it, its a huge step backward, good thing i paid only half price for it.
¿Sabías que…?
- TriviaIn the sewers of Sapienza there's a reference to the Super Mario Brothers series. If the player travels throughout the sewers long enough they'll come across two plumbers, one in a red uniform and the other green. Their names are Mario Salvatore and Luigi Salvatore (the player can see their names in Contracts).
- ErroresGeneral Zaydan has Chinese PLA ribbons on his uniform.
- Citas
The Shadow Client: [From Legacy Cinematic] You were always the best. Nobody ever came close. You define the art and it defines you.
The Shadow Client: Your actions have changed the world. Powerful men have fallen by your hand. But by the same token, others have risen.
The Shadow Client: Do you realize what kind of world you've been shaping? Does the ICA? Does your handler? I live in that world. I have seen the consequences. I have felt the cost. That's what defines me.
- ConexionesFeatured in Outside Xbox: 7 Things You Need to Know About Hitman (2015) (2015)
- Bandas sonorasAve verum corpus, K. 618
Written by Wolfgang Amadeus Mozart (as W.A. Mozart)
Performed by Kosice Teachers' Choir, Camerata Cassovia
Conducted by Johannes Wildner
© 1992 Naxos Rights International Ltd