Agrega una trama en tu idiomaFreelance journalist, Miles Upshur, is requested by an anonymous individual to investigate the Mount Massive Asylum, only to find it overrun by the asylum's deranged patients.Freelance journalist, Miles Upshur, is requested by an anonymous individual to investigate the Mount Massive Asylum, only to find it overrun by the asylum's deranged patients.Freelance journalist, Miles Upshur, is requested by an anonymous individual to investigate the Mount Massive Asylum, only to find it overrun by the asylum's deranged patients.
- Premios
- 1 premio ganado y 5 nominaciones en total
- Eddie Gluskin
- (voz)
- (solo créditos)
- …
- Jeremy Blaire
- (voz)
- (solo créditos)
- …
- Frank Manera
- (voz)
- (solo créditos)
- …
- Shorter Twin
- (voz)
- (as Al Goulem)
- …
- Taller Twin
- (voz)
- …
- Dennis
- (voz)
- (as Danny Brochu)
- (solo créditos)
- …
- Andrew
- (voz)
- (solo créditos)
- …
- Steve
- (voz)
- (solo créditos)
- …
- Stimme
- (voz)
Opiniones destacadas
(Moment of silent to people who didn't play this game)
As you play as a simple journalist, you traverse the entire game armed with nothing but a camcorder with a night-vision function, causing the majority of sequences to be shown through a spooky green glow. As most of the game takes place in complete darkness, you'll be using the camcorder a lot, which is difficult because the batteries drain phenomenally quickly, leaving you in terrifying nothingness. More can be collected throughout the game, but you always need to consider conserving your power so that you're not suddenly caught being chased by murderous patients with no idea as to where you should go.
And it's this sense of constant helplessness which separates Outlast from other survival-horror games. From start to finish, there is literally no way of fighting enemies, so you have to constantly be mindful of their positions and be prepared to run and hide if the need arises. But whether you hide under a bed, in a locker or even simply in a fireplace; nowhere is safe. On more than one occasion I was brutally dragged out from my hiding-place and killed on the spot. Yet I loved every minute of it.
I'm a huge fan of horror already, but Outlast dragged me in and didn't let go until the very final credits rolled. The atmosphere created within the first mere moments of game-play sticks with you until the end, and causes the scares to be even more insidious and real than they ever could have been without this incredible sense of immersion. This is also due to the amazingly creepy sound-design and the game's refusal to pull anything back, particularly when it comes to gore. It's rather rare whilst playing Outlast to not see a dismembered torso or deformed, skulking, deranged killer, but it's all necessary to create a game which is this scarily engrossing.
I have very few problems with Outlast, but the consistent need to wait for enemies to pass by certainly becomes slightly tiresome towards the end. That's not to say it's not always terrifying when you begin being chased, but after the third or fourth time of being killed, things get a little repetitive. This is particularly apparent in the cat-and-mouse sequences featuring a huge prison-guard, but it never becomes so common that it ruins the experience. Without giving anything away, the plot also wraps up completely differently to how you would expect, which I wasn't a huge fan of, but it was still entertaining nonetheless.
Outlast is a terrifying game which hooked me almost instantly. Like with most 'scary' forms of media, it has to be enjoyed properly by sitting in complete darkness with the sound up high, but if you can endure the constant barrage of horror, then it's a hugely enjoyable experience which I would definitely recommend.
I don't get scared easily. Jump scares aren't scary in movies or games because they are just loud noises and guess what, loud noises make you jump no matter what. This game does have jump scares and some are cheesy but the ones that are good are terrifying because the provide a scary or creepy visual element to it. But what makes this game scary, is how you feel like there is always someone behind you. You will be walking down a hallway and you will hear a sound, and you will turn around only to notice that something is not there. When you turn around, something may or not be there at all. The games works because it is making you paranoid, and if a game can make you paranoid, you know its scary and disturbing. The chase scenes/sequences are also terrifying. Not as terrifying as the paranoid aspect but terrifying as in 'terrifyingly intense'
This is an absolute 10 out of 10. This defines and even surpasses what it means to be a horror game. Never has a game terrified or shivered my to the core of my spine so bad I couldn't sleep. And this is coming from a guy that didn't find the conjuring scary.
10/10
Outlast is a completely original concept that works AMAZINGLY. It can really terrify you when you are in the darkest room in your house and have the volume in your headphones turned all the way up. believe me, there are tons of Jumpscares in here. at times I see this as the perfect combination of V/H/S, REC, and Paranormal Activity.
The game is fun, nerve racking, and consistent all the same time. when you actually look deeper in the story, it will all make sense in the end. especially when you actually look deeper at it and listen to quotes that foreshadow the game's finale and aftermath. all in all, I HIGHLY recommend you play this game
Rating: 9.4/10
¿Sabías que…?
- TriviaThe concept for the game came from Aphex Twin's "Rubber Johnny" video.
- ErroresIn one of the notes, Miles records an old film interview dated December 27th, 1985. The note states that the video is 25 years old. Asssuming the game does not take place in the game's real-life release year of 2013 (which would make the recording 28 years old, and thus a legit goof), then it means that the events of the game take place in 2010.
Except in the beginning of the game one of the first documents the player earns is given automatically and is dated September 17, 2013.
- Citas
Rick Trager: You know, I'm a bit worried how much time you've been spending with Father Martin, I know, I hope you haven't been letting him confuse you with all his "holier than thou" bible thumping. Uh, no offense to the man, but I sometimes worry he might just be a little bit crazy.
Rick Trager: It's understandable, people get scared. They're as likely to turn to god as anything else. God died with the gold standard, we're onto a more concrete faith now. You have to rob Paul to pay Peter, there's no other way.
Rick Trager: Murder is the simplest form, but what happens when all the money is gone? Well money becomes a matter of faith, and that's what I'm here for. To make you, believe!
[Trager starts cutting off one of Miles' fingers]
Rick Trager: You paying attention?
[Trager slaps Miles]
Rick Trager: Don't pass out on me. There's still a lot for you absorb!
Rick Trager: There! Better now, right? You understand what we achieved here? We made the consumer into the means of production. This thing, is gonna sell itself!
- ConexionesFeatured in Markiplier: Outlast | Part 1 | THE TERROR BEGINS (2013)
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Detalles
- Fecha de lanzamiento
- País de origen
- Sitios oficiales
- Idiomas
- Locaciones de filmación
- Sudbury, Ontario, Canadá(Underground Lab)
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