Agrega una trama en tu idiomaSix strangers share a prophetic dream that condemns two of them to death. As they chase down their impending demise, a dangerous question grows. Does fate change once you've seen it?Six strangers share a prophetic dream that condemns two of them to death. As they chase down their impending demise, a dangerous question grows. Does fate change once you've seen it?Six strangers share a prophetic dream that condemns two of them to death. As they chase down their impending demise, a dangerous question grows. Does fate change once you've seen it?
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This show is everything a TTRPG game should be. GM Brian David Judkins weaves together a story of mystery and intrigue as he guides the cast thru the happenings of the ship The Cherry Wind. Second would be the strong cast. Each do a great job of bringing their characters to life. You find yourself invested completely invested in their actions. Third would be the soundtrack that accompanies the gameplay, perfectly chosen to match the mood and emotion of the situations.
If you are a TTRPG player, or if you've ever considered playing, this show will only solidify your love of the game and make you wish you could be a part of the adventure. A must watch for anyone who loves the game. A+
If you are a TTRPG player, or if you've ever considered playing, this show will only solidify your love of the game and make you wish you could be a part of the adventure. A must watch for anyone who loves the game. A+
This is definitely not your typical Actual Play show. There's no down time while people sit and do math, nor are episodes an unwieldy length. The editing is spot on, and you can tell that the choices were made deliberately and with care and attention to narrative flow.
The cast really knows how story works, so while things aren't scripted, the cast manages to stay on goal and work towards a coherent story (and if you know how improvised scenes can go, that's no small task!).
These folks have worked hard, putting in so much love and effort and it really shows! Everything from the lighting and sound choices to the multicamera shots to the characterization to the talent we see on screen... A+!
The cast really knows how story works, so while things aren't scripted, the cast manages to stay on goal and work towards a coherent story (and if you know how improvised scenes can go, that's no small task!).
These folks have worked hard, putting in so much love and effort and it really shows! Everything from the lighting and sound choices to the multicamera shots to the characterization to the talent we see on screen... A+!
I don't play DnD, but have been enjoying this delightful group of humans play! Lots of great storytelling, including great voices and descriptions by all the actors. Lots of great action sequences, but everything in between is great too. One of the best parts is being able to tell just how much fun everyone who made this was having! It lets the viewers in on the fun. Its rare TV nowadays that can make you laugh and cry, and still be fun even while packing a more emotional punch, but Encounter Party does it with ease. The sets and miniatures becme more and more intricate as the show continues, and the lighting is really captivating. Every time I think I have a favorite episode, I like the next even better.
This show harkens back to the days when there was just you, a bunch of buddies, some dice, and a brilliant DM - a master storyteller that weaves an adventure full of action, intrigue, comedy, and mystery, that captures the imagination. This is that show. And the players are just as amazing. If you get a chance, make sure you see the intro. These guys have been playing together for years and to see them in the studio for the first time realizing their dream is priceless. And I applaud the story the DM has crafted, which will surely be picked up in the near future for an animated series much like Vox Machina. Bravo guys!
I have been enjoying Encounter Party since sometime around season 2 of Campaign 1, and now the televised Campaign 2 is really fun to watch.
You don't have to have watched Campaign 1 to "get it", nor do you even have to know much about D&D. I knew next to nothing about the game before I started listening to the podcast.
The overarching story arc of each Campaign is full and complete, with mini-arcs that keep you drawn in. (They're not all murder mysteries, I promise!) And for the audio podcast, the little side stories between seasons are priceless.
The players are committed to their characters, their reactions both in-character and as players are genuine, because this is true improv. The humor is genuinely funny and unforced. The DM adjusts to surprise "wrenches" to his plan with aplomb. It's just good!
The only caveats I have is that 1) you have to pay attention. There's so much going on, and clues that don't come into play until later episodes, so if you want to try to figure out what's going on ahead of the characters, listen closely...or re-watch often. (I've listened to the full Campaign 1 at least 5 times.) My hubby listens while he does other stuff and then complains that he doesn't know what's going on. (He does that with a lot of shows, though...my side hustle is explaining what he missed. LOL) 2) Campaign 2 has little-to-no profanity. I don't think I've heard any at all. I believe at the request of the D&D channel. Campaign 1 has warnings about profanity and graphic descriptions of combat. If f-bombs and some pretty gruesome details aren't your thing, you may want to pass on Campaign 1. (I loved it, and felt like it's so in-the-moment that I hardly noticed it...but then, I've been a sailor AND a trucker. LOL)
Please, take this as an invitation, and listen/watch Encounter Party. You can thank me later. 😉
You don't have to have watched Campaign 1 to "get it", nor do you even have to know much about D&D. I knew next to nothing about the game before I started listening to the podcast.
The overarching story arc of each Campaign is full and complete, with mini-arcs that keep you drawn in. (They're not all murder mysteries, I promise!) And for the audio podcast, the little side stories between seasons are priceless.
The players are committed to their characters, their reactions both in-character and as players are genuine, because this is true improv. The humor is genuinely funny and unforced. The DM adjusts to surprise "wrenches" to his plan with aplomb. It's just good!
The only caveats I have is that 1) you have to pay attention. There's so much going on, and clues that don't come into play until later episodes, so if you want to try to figure out what's going on ahead of the characters, listen closely...or re-watch often. (I've listened to the full Campaign 1 at least 5 times.) My hubby listens while he does other stuff and then complains that he doesn't know what's going on. (He does that with a lot of shows, though...my side hustle is explaining what he missed. LOL) 2) Campaign 2 has little-to-no profanity. I don't think I've heard any at all. I believe at the request of the D&D channel. Campaign 1 has warnings about profanity and graphic descriptions of combat. If f-bombs and some pretty gruesome details aren't your thing, you may want to pass on Campaign 1. (I loved it, and felt like it's so in-the-moment that I hardly noticed it...but then, I've been a sailor AND a trucker. LOL)
Please, take this as an invitation, and listen/watch Encounter Party. You can thank me later. 😉
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