Agrega una trama en tu idiomaDelsin Rowe, a rebellious youngster in Seattle becomes aware of his incredible powers after a confrontation with an escaped inmate. But when his abilities come under the attention of the D.U... Leer todoDelsin Rowe, a rebellious youngster in Seattle becomes aware of his incredible powers after a confrontation with an escaped inmate. But when his abilities come under the attention of the D.U.P., he is faced to battle them.Delsin Rowe, a rebellious youngster in Seattle becomes aware of his incredible powers after a confrontation with an escaped inmate. But when his abilities come under the attention of the D.U.P., he is faced to battle them.
- Premios
- 1 premio ganado y 13 nominaciones en total
- Fetch
- (voz)
- Betty
- (voz)
- Celia
- (voz)
- (as Cassandra Morris)
- Protestor
- (voz)
- Concrete Pawn #1
- (voz)
- (as Philip Anthony Rodriguez)
- Policeman #1
- (voz)
- …
- Homeless Male Pedestrian
- (voz)
- (as Thomas Bromhead)
- …
Opiniones destacadas
A Great PlayStation Exclusive/10
Some boss fights are good. But that's all the good about it. The game encourages to do a second play to see the other side of the character. But just thinking about all the repetitive tasks I will have to do again, I gave up on that idea.
It looks like Sucker Punch just needed to get the games out the door. It lacked game passion and souls. Only good graphics don't make a great game.
I was just dying to finish the game and get it done with.
Starting off positive, the game excels in its gameplay, visuals, mission design, as well as the cinematic/cutscene direction and the soundtrack. The strongest aspect of this game is its visuals. The graphical fidelity, art direction, animations, and VFX still look AMAZING to this day as it did back then. Gameplay is faster and more seamless than the previous games - though some of the depth within movesets is lacking. Playing through the campaign is a blast, as the main/story missions are diverse and take advantage of every gameplay element. When it comes to cinematics/cutscenes, Second Son absolutely nails it with great scene direction, lively performances, good cinematography, as well as stellar animations and motion capture. Lastly, the soundtrack also proves to be quite strong. It really taps into the culture of Seattle and Indigenous Americans, mixing grunge rock and vocals that are akin to Native American folk music.
Now for the bad. While I wasn't expecting Second Son to be better than the first two games in terms of storytelling, I was expecting an interesting and fleshed out standalone narrative. On a surface level, Second Son does have a really cool story. Even in execution, the game has a fairly strong first act, with entertaining dialogue and compelling plot points. But the rest of the story falls a bit flat. Characters are often very shallow and inconsistent. The karma system becomes even more of a burden to the consistency of the overarching narrative. The worldbuilding also comes off as a bit lazy, as the open world itself feels static and lacks the soul that previous settings had, and the lore is not presented in a very consistent or compelling way. What sucks even more is that one of the more serious themes of the game doesn't get much focus outside of one great scene near the beginning of the game. Then there's the side content. While inFAMOUS 1 & 2 didn't have the greatest side content, what was there was fleshed out enough to be worthwhile and interesting. Side missions and collectibles may have been a bit repetitive, but there were gameplay benefits, valuable mini-stories, and some good worldbuilding that came with them. Those side missions, while short, were lengthy enough to feel like proper missions with multiple objectives (with the average side mission being around 4-10 minutes). Second Son completely downgrades all of this. Side missions are turned into quick and repetitive activities that can be done in seconds - offering almost nothing of value in terms of additional narrative or gameplay benefits. The only "side missions" in Second Son are the DLC missions: "Cole's Legacy" and "Paper Trails." These feel a lot more akin to the side missions of the previous games, with multiple objectives that can be done in 4-7 minutes. These missions offer some decent worldbuilding and try to answer some questions that may come up in the main story, while also rewarding you with some cool cosmetics.
When Second Son gets good, it gets REALLY good. It's a fun superpowered sandbox game with some great visuals and main missions to tie it all together. But when Second Son feels lackluster, it feels like a downgrade. Lack of quality side content and an inconsistent story do hurt the experience for me. Is it a bad game? Absolutely not. In fact, it was quite close to becoming a really stellar entry in this overlooked franchise. And those that haven't played the inFAMOUS games on PS3 have a lot to like here. My biggest problem with this game is that it feels rushed. There are so many great ideas that needed more time to develop - plus the watered down side content is appalling. But if you can sandbox your way throughout the fun and replayable campaign, then Second Son almost makes up for its shortcomings.
Almost.
Several things are done better in this game, other than the graphics. The gameplay feels more fluid. For the first time, you can shoot energy from you hands without having to aim. Parkour is much easier and more satisfying although I miss sliding on power lines. Boss battles, however, are just as great.
The major cons here, however, is that the game feels a bit short. A 10 hour story isn't long for an open world game and there's not that much to do otherwise. Some side activities are good, but there isn't as much as I would like to be. That is the main reason 9/10 is as high as I could give it.
Other than that, this is a must own title for PS4 players. It is my favorite title that I got free with PS Plus and arguably my favorite Infamous game. While not very long, the main story is amazing in my opinion, and the characters really grow on you (even though the main character is polarizing for some). Gameplay just makes you feel like a badass overall and you can get creative in not only the combat, but traversing the city as well. And it's a nice, big, and beautiful sandbox to explore.
If you own a PS4 and have not played this yet, do yourself a favor and play this.
¿Sabías que…?
- TriviaSeveral references to other Sucker Punch (the developer of the game) games are referenced in this game. Many times you will see the name MacGrath or McG on buildings and signs. This is a reference to prior inFAMOUS (2009-) games, which had a protagonist named Cole MacGrath, who wielded electricity. Also, Delsin's ringtone is the Sly Cooper (2002-) theme song, with cartoon raccoons on a playground's walls and some neon signs in the shape of a raccoon's head.
- Citas
Reggie Rowe: [Concrete is slowly encasing him, threatening to take Delsin with it] Delsin, Delsin - look at me. You *gotta* let me go.
Delsin Rowe: No! I can do this! I can do this, I can do this!
Reggie Rowe: Listen, we can't let this stuff get to you, too!... Dammit, I am so proud of you.
Delsin Rowe: No.
Reggie Rowe: Always have been.
Delsin Rowe: No... Reggie, don't...
Reggie Rowe: I love you, bro.
[With that, Reggie lets go of Delsin's hand, plummeting to his death]
Delsin Rowe: [in anguish] NOOOOOOOOOOOO!
- ConexionesFeatured in DashieGames: inFAMOUS: SECOND SON (GAMEPLAY) (2014)
- Bandas sonorasHeart Shaped Box
Performed by Dead Sara
Written by Kurt Cobain
Published by Primary Wave Tunes (BMI) / The End of Music (BMI) c/o BMG Rights Management (US) LLC
Courtesy of Pocket Kid Records
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