Agrega una trama en tu idiomaAfter awakening from a nine year coma, Big Boss forms a new mercenary group called, Diamond Dogs, and teams up with his former rival, Ocelot, to track down the men responsible for the destru... Leer todoAfter awakening from a nine year coma, Big Boss forms a new mercenary group called, Diamond Dogs, and teams up with his former rival, Ocelot, to track down the men responsible for the destruction of MSF.After awakening from a nine year coma, Big Boss forms a new mercenary group called, Diamond Dogs, and teams up with his former rival, Ocelot, to track down the men responsible for the destruction of MSF.
- Dirección
- Guionistas
- Elenco
- Nominada a4premios BAFTA
- 7 premios ganados y 17 nominaciones en total
- Ocelot
- (voz)
- Eli
- (voz)
- Soldiers
- (voz)
- (as Philip Anthony Rodrigues)
- …
- Soldiers
- (voz)
- …
- Soldiers
- (voz)
- …
- Soldiers
- (voz)
- (as Matt Mercer)
- …
- Soldiers
- (voz)
- …
Opiniones destacadas
In fact, Metal Gear Solid V's gaming experience is the most memorable and unique one I experienced since my passion for video games began. This powerful arty blockbuster offered me way more than I expected from it by immersing me into a genre-bending weird interactive adventure that intelligently associates complex hard science-fiction, dark psychological drama, disturbing war depiction, mind-blowing philosophy, terrifying surreal horror, grotesque sense of humor and good historical transcription.
But aside from its artistic madness, The Phantom Pain is also inevitably a remarkable game design achievement that knows how to mix a rich sandbox emergent gameplay system with a captivating, intense storytelling. As the hours go by, the player freely writes its own story, building its base and choosing how to approach objectives thanks to a vast, well designed open world and a whole panel of gadgets and weapons. Hopefully, that's not all as acclaimed director Hideo Kojima, in addition to these modern elements, introduces into the game's structure everything we want from a Metal Gear Solid game: challenging bosses, beautifully executed cutscenes, jaw-dropping moments, fourth wall breakings and a dense, fluid narrative that will keep you on the edge of your seat until the final twist drops.
But of course, the famous game designer isn't the only one to provide great genius, indeed, what would be Metal Gear Solid V without Kojima Productions' talent, experience and mastery of the gaming medium? Because thanks to them and surprisingly high production values, The Phantom Pain also delivers outstanding visuals, phenomenal soundtrack/sound design, perfect technical presentation, excellent controls and some incredible performances from the cast.
Everything combined logically creates an unforgettable and visceral gaming masterpiece that transcends its own medium in original ways. Brilliant, innovative, violent, funny and emotionally powerful, Metal Gear Solid V: The Phantom Pain is a pure art work for the ages that will clearly be remembered by History.
- Most of the story
- Characters
- Musical score
- Graphics
- Gameplay
- Voice acting
Negatives:
- Feels incomplete (Thanks Konami...)
However, if you're looking for an extremely realistic, sophisticated, and immersive combat system, you'll find it nearly impossible to find a game with better combat than The Phantom Pain.
TPP places you in missions where you have objectives to complete. However, how you complete the objective is entirely up to you. There is not a single scripted event in most of the missions; the game leaves it entirely up to you to complete your objectives. Need to destroy communications equipment in order to cripple the enemies' defenses? Discreetly place and detonate some remote bombs on the equipment and get the heck out of there before the enemy finds you. Or you could blow everything up with a rocket launcher and call it a day. Or perhaps trucking in there with a tank and exploding anything that moves more your style.
What if you need to eliminate a dangerous arms dealer? You could snipe him from a distance and that would be perfectly acceptable. But you could also take him out with a tranquilizer gun and take him back to base to join your team.
Hey, that was the perfect segue to the next amazing thing about metal gear: the mother base system.
You'll be hard pressed to find any other game with a more in depth base building system. Starting out with a mere single platform, by completing objectives, capturing soldiers and collecting resources in the battlefield, you will quickly be able to improve and extend mother base until it becomes an unrivaled private army.
Sounds like a piece of cake? Think again. MGSV:TPP is a very difficult experience. Enemy AI is highly intelligent. Pray to God that you don't get spotted; it's never been so easy and quick to go from smoothly completing a mission without detection by the enemy to desperately searching for cover while they rain down hellfire on you. TPP, In that department, is a very unforgiving game. If you want to get the highest possible score (S rank) on a mission, you'll be forced to carefully plan out your moves and time your movement carefully, because merely being spotted is sometimes enough to obliterate any hopes you had of achieving an S rank. Does it sound fun to be sprinting out of a mission area, having executed every one of your moves perfectly after spending so much time carefully planning your plan of action, only to be spotted by a soldier and being forced to start over? That's happened to me.. I've never been so frustrated in my life.
But there is no feeling quite like that of achieving an S rank. It's so amazing bro. You'll be flying high for the rest of your day because YOU EARNED IT!
Sorry about that rant.
The game-play of The Phantom Pain is more fluent and dense than any other in the series. From the facial animations to the crouch movement, You can clearly see the amazing effort Kojima Productions and Konami had put into this game. All of the good details, graphics, and animations all look perfect in the game's cut-scenes.
In The Phantom Pain, there is no longer the "stealth or guns- blazing" decision making. It is Unexplainable of how many ways you can infiltrate, kill, travel, or anything else (So many choices!). It has the most choices of game-play of any game EVER! Even so that I just can't explain it!
Metal Gear Solid V: The Phantom Pain is easily the BEST stealth oriented game to date, and the most game-play choices of any game in existence! Everybody should buy this game when the chance is given!
- Great diverse Gameplay
- Useful companions
- Great graphics, voice acting, animation
- Tons of customisation
- Interesting plot twist (that makes sense)
Cons:
- Tons of padding in campaign
- Open world is kinda lifeless
- Limited variation in missions
- Boring main villain
- Most boss fights aren't that great
- Lack of MGS quirkiness and heart
- Online is an afterthought
Verdict: Tons and tons of reviews give this a 10/10, greatest game of all time. Overrated IMO thou still an enjoyable game, but with just allot of unnecessary padding and lack of key elements that made the other MGS games great.
7.5/10
¿Sabías que…?
- TriviaIn the first few minutes of the game, Snake's vision slowly un-blurs as a nurse enters the room to check on him. The player will briefly see her trimming some flowers. These flowers are the "Star of Bethlehem" lilies that appeared during the final boss battle of Metal Gear Solid 3: Snake Eater, in which Naked Snake eliminated The Boss in a field of said lilies.
- ErroresAt a certain place in the game, "qarya Sakhra Ee", there is a tape playing Europe's "The Final Countdown". As the game is supposed to be set in 1984, this would be incorrect as the track was not released until 1986.
- Citas
Kazuhira Miller: Why are we still here? Just to suffer? Every night, I can feel my leg... And my arm... even my fingers... The body I've lost... the comrades I've lost... won't stop hurting... It's like they're all still there. You feel it, too, don't you? I'm gonna make them give back our past!
- Créditos curiososAfter completing the Truth ending, a time line appears and shows all the events that happened in the Metal Gear Universe from 1942-2014. It also reveals that, in 1995, the Outer Heaven uprising occurs, but is stopped by Solid Snake, who kills Big Boss's phantom; Punished 'Venom' Snake. The time line ends with 'Big Boss dies'.
- ConexionesEdited into Metal Gear Solid V: The Definitive Experience (2016)
- Bandas sonorasThe Man Who Sold The World
Written by David Bowie
Published by Tintoretto Music (BMI) administered by RZO Musoc, Inc.,
EMI Blackwood Music Inc. (BMI) o/b/o EMI Music Publishing LTD, and
Chrysalis Music (UK) LTD, c/o BMG RIGHTS MANAGEMENT (US) LLC
Performed by Midge Ure
Courtesy of Warner Music UK
By arrangement with Warner Music Group Video Game Licensing
(P) 1985 Chrysalis Records Ltd
Selecciones populares
- Why are all the Guns in this game fake?
- I'm confused as to the order of the Metal Gear Solid games. Which game comes first and which comes last?
- is quiet a young Sniper Wolf?
Detalles
- Fecha de lanzamiento
- País de origen
- Sitio oficial
- Idiomas
- También se conoce como
- メタルギアソリッドV ファントムペイン
- Productora
- Ver más créditos de la compañía en IMDbPro
- Color
- Relación de aspecto
- 16 : 9