Agrega una trama en tu idiomaDavid Jones is on a mission to capture Jack Priboi, a Russian arms dealer to uncover a nuclear threat being planned by a Russian leader.David Jones is on a mission to capture Jack Priboi, a Russian arms dealer to uncover a nuclear threat being planned by a Russian leader.David Jones is on a mission to capture Jack Priboi, a Russian arms dealer to uncover a nuclear threat being planned by a Russian leader.
Larissa Murray
- Ekk
- (voz)
- …
Opiniones destacadas
My friend and I poured countless hours into this game when we were in high school, but haven't played it since. Looking back it's probably one of those games you tolerate when young because you don't know better, but must feel loaded with jank nowadays. Positive memories nonetheless.
The mission structure, stealth, and gameplay very much remind me of Goldeneye and XIII, or perhaps the Delta Force series. Like those games too you can memorise levels to an almost subconscious level and repeat identical playthroughs over and over. The gargantuan settings were devoid of literally anything but created a great sense of space, while most level assets like buildings etc were copy-pasted endlessly. The enemies were pretty rudimentary even for the time and the game can be appallingly cheap in its difficulty. I never finished the final level, the last firefight was too punishing. The M203 grenades were ludicrously overpowered.
The mission structure, stealth, and gameplay very much remind me of Goldeneye and XIII, or perhaps the Delta Force series. Like those games too you can memorise levels to an almost subconscious level and repeat identical playthroughs over and over. The gargantuan settings were devoid of literally anything but created a great sense of space, while most level assets like buildings etc were copy-pasted endlessly. The enemies were pretty rudimentary even for the time and the game can be appallingly cheap in its difficulty. I never finished the final level, the last firefight was too punishing. The M203 grenades were ludicrously overpowered.
This game reminds me my childhood, and those moments spent with my family members. I just love this game, the music, the sounds everything reminds you those moments. Amazing
It's pointless to review a game that 5 people played 20 years ago, who is this going to help? But I'm gonna.
But how do I do it without adding "for the time" after each sentence? Because for the time - the game was impressive. Today, like most late 90's games - not quite. Yet I still managed to have some fun with it.
The graphics were impressive, for the time. How expansive and endless the terrain was - wow! Of course now you look at it... you don't see any trees, any grass, any details whatsoever, both outside and inside the same 3 re-used buildings... It's the bare minimum of creating a world. It lacks any details whatsoever.
The music was impressive, for the time... and still sounds great. So do the sound effects.
The voice acting was great for the time too. Let's not forget what voice acting in video games was in the late 90's and early 2000's - horrific. But in IGI it's not bad at all. I like both the protagonist and his handler's voice work.
The gameplay can be fun too, even today. I actually enjoyed the incredibly terrible AI. Gunning down a solider loudly, as another one watches and doesn't react in any way. Hilarious. If you get acclimated to the game's mechanics it can be enjoyable for a while. Of course with the music and story and voice acting you'd think they were going for a realistic setting, so the AI kind of breaks it. But hey - you can have fun.
What's not fun is the inability to save, almost non-existing opportunities to restore health, insanely accurate AI when it comes to gunning you down at a vast distance, and just generally NPC's spawning from nowhere and raining bullets on you just when you were finally about to finish that tedious long level you had to replay 10 times from the very start.
It's a strange game. A lot of people, including myself, remember it fondly. It can still be fun if you're willing to adapt to it's many quirks. It seems like plenty of care was put into some aspects of it, and almost zero in others. I don't understand why, maybe it was rushed, maybe the budget was cut. Regardless, it's still a decent game. If only it had more variety and generally more fun missions, and more detail, it could've been up there with such other classics from the time, such as Return to Castle Wolfenstein.
I'd sure like to know what the development process was, and the reasons behind all those strange choices. Also they never really made it clear what I.G.I. stands for, if anything, so that's kind of irritating.
But how do I do it without adding "for the time" after each sentence? Because for the time - the game was impressive. Today, like most late 90's games - not quite. Yet I still managed to have some fun with it.
The graphics were impressive, for the time. How expansive and endless the terrain was - wow! Of course now you look at it... you don't see any trees, any grass, any details whatsoever, both outside and inside the same 3 re-used buildings... It's the bare minimum of creating a world. It lacks any details whatsoever.
The music was impressive, for the time... and still sounds great. So do the sound effects.
The voice acting was great for the time too. Let's not forget what voice acting in video games was in the late 90's and early 2000's - horrific. But in IGI it's not bad at all. I like both the protagonist and his handler's voice work.
The gameplay can be fun too, even today. I actually enjoyed the incredibly terrible AI. Gunning down a solider loudly, as another one watches and doesn't react in any way. Hilarious. If you get acclimated to the game's mechanics it can be enjoyable for a while. Of course with the music and story and voice acting you'd think they were going for a realistic setting, so the AI kind of breaks it. But hey - you can have fun.
What's not fun is the inability to save, almost non-existing opportunities to restore health, insanely accurate AI when it comes to gunning you down at a vast distance, and just generally NPC's spawning from nowhere and raining bullets on you just when you were finally about to finish that tedious long level you had to replay 10 times from the very start.
It's a strange game. A lot of people, including myself, remember it fondly. It can still be fun if you're willing to adapt to it's many quirks. It seems like plenty of care was put into some aspects of it, and almost zero in others. I don't understand why, maybe it was rushed, maybe the budget was cut. Regardless, it's still a decent game. If only it had more variety and generally more fun missions, and more detail, it could've been up there with such other classics from the time, such as Return to Castle Wolfenstein.
I'd sure like to know what the development process was, and the reasons behind all those strange choices. Also they never really made it clear what I.G.I. stands for, if anything, so that's kind of irritating.
This brings memories of childhood when i first started playing FPS games this game is where i learned all the tactics and stratergy for FPS games it had bad AI but sound and AI were great .
Project IGI: I'm Going In is a legendary tactical shooter that defined early 2000s PC gaming. The mix of stealth, strategy, and action was way ahead of its time. Every mission feels intense, with realistic objectives, immersive environments, and brilliant sound design. The challenge of having no mid-mission saves adds real tension and satisfaction when succeed. The game rewards patience and planning-perfect for players who love brainy action. Even after all these years, IGI 1 remains an unforgettable experience and a must-play classic for FPS and stealth lovers. Specially the fear when soldiers said : "HEY YOU!!!"
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- ConexionesFollowed by I.G.I.-2: Covert Strike (2003)
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