[go: up one dir, main page]

    Calendario de lanzamientosTop 250 películasPelículas más popularesBuscar películas por géneroTaquilla superiorHorarios y entradasNoticias sobre películasPelículas de la India destacadas
    Programas de televisión y streamingLas 250 mejores seriesSeries más popularesBuscar series por géneroNoticias de TV
    Qué verÚltimos trailersTítulos originales de IMDbSelecciones de IMDbDestacado de IMDbGuía de entretenimiento familiarPodcasts de IMDb
    OscarsEmmysToronto Int'l Film FestivalIMDb Stars to WatchPremios STARmeterInformación sobre premiosInformación sobre festivalesTodos los eventos
    Nacidos un día como hoyCelebridades más popularesNoticias sobre celebridades
    Centro de ayudaZona de colaboradoresEncuestas
Para profesionales de la industria
  • Idioma
  • Totalmente compatible
  • English (United States)
    Parcialmente compatible
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
Lista de visualización
Iniciar sesión
  • Totalmente compatible
  • English (United States)
    Parcialmente compatible
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
Usar app
  • Elenco y equipo
  • Opiniones de usuarios
  • Trivia
IMDbPro

Dead Space 3

  • Videojuego
  • 2013
  • M
CALIFICACIÓN DE IMDb
7.5/10
4.5 k
TU CALIFICACIÓN
Gunner Wright in Dead Space 3 (2013)
Gamescom trailer
Reproducir trailer1:53
4 videos
28 fotos
Horror corporalHorror sangrientoAcciónAventuraCiencia FicciónMisterioTerrorThriller

Agrega una trama en tu idiomaSet on the frozen planet of Tau Volantis, Isaac Clarke and John Carver team up as they attempt to end the Necromorph threat once and for all.Set on the frozen planet of Tau Volantis, Isaac Clarke and John Carver team up as they attempt to end the Necromorph threat once and for all.Set on the frozen planet of Tau Volantis, Isaac Clarke and John Carver team up as they attempt to end the Necromorph threat once and for all.

  • Dirección
    • Steve Papoutsis
    • Nick Laviers
    • Ben Wanat
  • Guionistas
    • Antony Johnston
    • Jay Turner
  • Elenco
    • Gunner Wright
    • Ricardo Chavira
    • Sonita Henry
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    7.5/10
    4.5 k
    TU CALIFICACIÓN
    • Dirección
      • Steve Papoutsis
      • Nick Laviers
      • Ben Wanat
    • Guionistas
      • Antony Johnston
      • Jay Turner
    • Elenco
      • Gunner Wright
      • Ricardo Chavira
      • Sonita Henry
    • 22Opiniones de los usuarios
    • 9Opiniones de los críticos
  • Ver la información de producción en IMDbPro
    • Premios
      • 3 nominaciones en total

    Videos4

    Dead Space 3 (VG)
    Trailer 1:53
    Dead Space 3 (VG)
    Dead Space 3 (VG)
    Trailer 2:11
    Dead Space 3 (VG)
    Dead Space 3 (VG)
    Trailer 2:11
    Dead Space 3 (VG)
    Dead Space 3 (Trailer 1)
    Trailer 2:11
    Dead Space 3 (Trailer 1)
    Dead Space 3
    Trailer 1:54
    Dead Space 3

    Fotos28

    Ver el cartel
    Ver el cartel
    Ver el cartel
    Ver el cartel
    Ver el cartel
    + 23
    Ver el cartel

    Elenco principal24

    Editar
    Gunner Wright
    Gunner Wright
    • Isaac Clarke
    • (voz)
    Ricardo Chavira
    Ricardo Chavira
    • Sgt. John Carver
    • (voz)
    Sonita Henry
    Sonita Henry
    • Ellie Langford
    • (voz)
    Robert Gant
    Robert Gant
    • Captain Robert Norton
    • (voz)
    Simon Templeman
    Simon Templeman
    • Jacob Danik
    • (voz)
    Michelle Anne Johnson
    Michelle Anne Johnson
    • Jennifer Santos
    • (voz)
    • (as Michelle Johnson)
    Frank Ashmore
    Frank Ashmore
    • Austin Buckell
    • (voz)
    Steve Blum
    Steve Blum
    • Additional Voices
    • (voz)
    Mattias Christensen
    • Additional Voices
    • (voz)
    John J. Concado
    John J. Concado
    • Dr. Earl Serrano
    • (voz)
    • (as John Concado)
    Scott DeFalco
    Scott DeFalco
    • Tim Kaufman
    • (voz)
    Mark Fite
    Mark Fite
    • Additional Voices
    • (voz)
    • (as a different name)
    Lindsey Ginter
    Lindsey Ginter
    • Additional Voices
    • (voz)
    • (as Lindsey Gitner)
    Gavin Hammon
    Gavin Hammon
    • Resource Collector
    • (voz)
    • …
    John Hensley
    John Hensley
    • Additional Voices
    • (voz)
    Lily Knight
    • Additional Voices
    • (voz)
    Keith Szarabajka
    Keith Szarabajka
    • General Spencer Mahad
    • (voz)
    • (as Keith Sarabatchka)
    • …
    Brad Raider
    Brad Raider
    • Sam Ackerman
    • (voz)
    • Dirección
      • Steve Papoutsis
      • Nick Laviers
      • Ben Wanat
    • Guionistas
      • Antony Johnston
      • Jay Turner
    • Todo el elenco y el equipo
    • Producción, taquilla y más en IMDbPro

    Opiniones de usuarios22

    7.54.4K
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10

    Opiniones destacadas

    9ratcat0

    The future of gaming is showcased - but expect a twist!

    Ratcat - Reviewing your games for Performance in 3D! To start a game and be fully hooked within ten minutes is an aspiration many game developers would aim for and Dead Space 3 does it in spades. This review includes information for those wanting to know if this game is playable in 3D. first off the 3D was not great but playable. NVidia rate it as 'Fair' which is correct because the developers (lets call them 'Gods' at this point') despite creating a fabulous sojourn have obviously not put the added work in to make this game great in 3D. The problems are your normal smoke, shadows, light etc on the 2D plane making it difficult to work out where you are at. No problem ladies and Germs, the great and wonderful Helix has come to the rescue (again) with his 3D fix download. http://helixmod.blogspot.com.au/2013/07/game-list-full.html Once the 3D fix has been installed this game is absolutely brilliant in 3D. Isaacs head will come out of your screen at you to the centre of the keyboard at one stage if you have convergence and strength up high. You cant go all the way with convergence because you will just go cross-eyed! Now for the formal review. If you haven't played 1 or 2 for a long time then expect at least 20 minutes or more to become re-acquainted with the controls but if this is your first time playing Dead Space expect a bit of a learning curve although once that is all out of the way Dead Space 3 is fun and action! Intricate puzzles and objectives designed to keep you on the move and a decent story line keep you all the more captivated. This time there is a marked change of scenery but you do have the gradual upgrade to your armour, stasis and weapons as before. As with all my game reviews there is no need to go into great detail because they are rated on sheer enjoyment. If you are playing simply to say you have clocked a game you may play it all the way through just for the hell of it but in the case of Dead Space 3 well... its enjoyable all the way. Along with the side missions there are many hours of gameplay which is a refreshing change from the usual 6 - 8 hour bullet storm. Playing in full 3D is totally different from normal plane (plain) 2D and this release of the franchise is simply breathtaking. Don your spacesuit and go out into space and you really feel the vacuum and distance to objects and debris floating past your head. The development team deserve every cent they make for every scene has such detailed graphics. Of course graphics means something different for everyone so to expand on that well textures, object definition, physics... just about everything has been mastered. With excellent game dynamics and totally perfectly rendered environments one would have to assume that the people behind this awesome feat are highly intellectual - lets say University degree graphics designers, Engineers and Physics majors just for a start so its no surprise that the idea behind the tool construction bench is a little daunting only because for these highly creative minds they assume the average person can easily construct a weapon with a multitude of options - unfortunately this is not the case. Complaints have been noted and hopefully the next Dead Space in the franchise will be toned down just a tad. As a side note, enjoyment for some is different for others. If you play all the same genre of game IE: 3rd person shooters and nothing else you may find yourself a little tired of all the same thing so switch to a 1st person or point and click once in a while. You will find yourself pleasantly surprised and when you go back to your preferred game style you will be all the more happier. The majority of reviewers here are basing their decisions on previous instalments of the game but you would be well advised to leave at least a few months between play. How well do you remember Die hard 1? Die hard 2 was a totally different experience due to the amount of time that has passed. The average FPS gamer may find this game a little daunting with such an array of controls and puzzles to work out let alone the suit upgrade terminals so if you are at least a general PC user with a little tech knowledge you should find it a breeze. My hat goes off to the hard working team that has brought this masterpiece to the unforgiving public. 9 out of 10 rubber chickens. Spend your money on this game - that's an order soldier! If you want to know how well a game works in 3D send me an email at ratcat@live.com and I will review the title.
    6CuriosityKilledShawn

    In space no one can hear you complain

    Third time is not a charm for long-suffering spaceship engineer Issac Clarke. Since he escaped the Titan Sprawl his life has been on a downward spiral, Ellie has left him, his landlord is kicking him out of his New Horizons bedsit, and he's a broken man. Wouldn't you be after facing the Necromorph menace twice already? In the meantime EarthGov has fallen and the Unitologists, led by the odious Jacob Danik, are bombarding what is left of humanity. Issac is seized by the last EarthGov battalion and hurtled to the other side of the galaxy to Tau Volantis, a frozen planet orbited by 200-year-old wrecks of the Sovereign Colonies. Ellie, convinced she has found the Marker homeworld, is somewhere amid the wrecks and has assembled a ramshackle plan to destroy the Necromorphs once and for all.

    After a slow start, the game is sort of split into two halves as Issac explores the decaying, orbiting wrecks and solves the mystery of the frozen planet below. The first half feels a lot like the familiar Dead Space formula while the second half feels like a generic shoot-em-up in the vain of COD. The relentless wave after wave of Necromorphs is mind-numbing. The overwhelming sense of dread and gut-wrenching anxiety that permeated every square inch of the first two games is largely gone. There are still shocks and scares, and the sound of elevators arriving are still frighteningly similar to the shrieks of the Necromorphs but it feels stale at this point. I felt like logic and sense took a back seat here. How did the Necromorphs end up on the New Horizons colony? How did they end up on the CMS Roanoke or Greely for that matter? It's never clearly explained. Why did the Sovereign Colonies Armed Forces panic so easily and opt for mass- murder/suicide instead of pushing for further research into the alien machine? It seemed like such a mindless and heavy-handed reason to have Tau Volantis scattered with body parts.

    It seems like it goes on forever, even if you ignore the optional side-quests. Upgrading your weapons and suits never feels like it has a noticeable effect but the weapons crafting feature can lead to some fun inventions. The co-op gameplay comes across like a last- minute addition (and it was) and it is not the kind of thing Dead Space fans want from this series. Online play is necessary for the Platinum Trophy but there's no way I can get it as the Hardcore trophy is just too difficult and time-consuming, especially since you cannot skip the cut-scenes.

    Dead Space 3 was a best-seller, but not best enough for Electronic Arts who have put the series on hiatus, though they insist that Dead Space 4 WILL happen, we'll just have to wait and see. It is a shame that a groundbreaking horror experience has been reduced to a generic shoot-em-up bore. The amount of DLC offered on the PSN for this game is outrageous and proof that EA are only out to exploit the fanbase rather than give them their money's worth up-front.

    DEAD SPACE 3: AWAKENED - 2/5

    The "final chapter" DLC is over very quickly and gives us a confusing, though interesting, insight into what becomes of Issac and Carver after the climax of the main game. I know for a fact that Dead Space 4, when/if it ever happens, will retcon this stupid ultimate ending as "it was all a dream". Worth playing once just for curiosity though.
    7BananaCanada

    A review from a seasoned gamer.

    I am a big Dead Space fan like most of you reading this. I speak from gaming experience and I typically know what makes a game good as I have been playing ever since I was in diapers, in the NES days.

    That being said, I am writing this in-depth review for you — the customers — especially the ones thinking of buying this game. I think it's worth the price but I think Visceral and EA went in the wrong direction with storytelling in their new instalment.

    When Electronic Arts and Visceral Games released their first two Dead Space games they received rave reviews for their Survival Horror series, it was a commercial success. When the studios announced Dead Space 3 was arriving, fans expected the best.

    My play through of Dead Space 3 didn't feel like the classic Survival Horror; ammo and health is more plentiful in casual to hard difficulties, the necromorphs feel easier to dismember and kill in these difficulties, and the story doesn't seem to fit well with the rest of the series. I felt compelled to switch my difficulty from normal to impossible due to the sheer advantages in the prior difficulties, which I did. This would be a tough call for most average casual gamers as the impossible difficulty is pretty hard, even on Co-Op. So the typical causal gamer won't get a "fair" play through until they finished the game once, on any difficulty — I am referring to New Game+.

    Secondly, the amount of action scenes compared to the original instalments of the Dead Space series is noticeable, being the atrocious ending, character death and boss scenes/fights, and more. Multiplayer has been removed in place of Co-Op which is a serious back-step in my opinion. Co-Op should have been an addition to the Multiplayer, not the only option — just my opinion. When Dead Space 2 introduced multiplayer to the series it was a great idea, it gave the game replay value, not only that but multiplayer was damn fun. Not that Dead Space 3 does not have replay value, indeed it does, in the form of new game modes, and co-op, which adds an additional 6 hours of gameplay which you would not get from single player.

    My verdict: EA and Visceral have developed an excellent game, overall. It just may not be what they are saying it is. Those who are expecting vast changes will be disappointed, again. The introduction of micro-transactions in which time-sensitive players can pay real world money to further advance their character earlier in the game seems somewhat unnecessary, but is understandable as EA is doing this as means to gain additional income to meet their bottom line, just like any other company.

    Though the story can be convoluted, Dead Space 3 has a beautiful environment, with an improved combat system, and improved gameplay. Dead Space 3 should not be ignored just because it does not hold up to its predecessors.
    7Junebug23057

    Co-op Confusion and Human Enemies?

    As a huge fan of Dead Space 2, I was both excited and apprehensive going into Dead Space 3. The introduction of co-op play had me scratching my head-how could that possibly fit in with the isolated horror atmosphere of the series? And then there were the concerns about the new cover system and the inclusion of human enemies. To my dismay, most of those worries turned out to be valid.

    Dead Space 3 is a strange one. There are moments that truly capture the essence of Dead Space, allowing Isaac to once again roam the dark hallways of an abandoned space station. The first few chapters were a breath of fresh air-classic Dead Space vibes mixed with that environmental horror that lingers in every shadow. However, the more I played, the clearer it became that the co-op mechanic overshadowed the intended single-player experience. Sure, you can play it solo, but everything feels forced when dual mechanics are at play. Your AI partner swoops in at crucial moments, and their presence feels a bit awkward when you're tackling the horrors of space alone. The emotional bond that the cutscenes try to convey just didn't resonate for me as a solo player.

    The game's attempt to incorporate human enemies left much to be desired. Their introduction felt tacked on, and rather than delivering tense confrontations, it felt as if the game was scrambling to expand its arsenal of threats. I found it comical when my flamethrower barely fazed them-why did they crumple like paper instead of actually burning? While I enjoy cover shooters when executed well, it's distracting when the mechanics don't align with the core gameplay we've come to expect from the series.

    One of the most intriguing additions was the weapon crafting system. The ability to create your own weapons was certainly a fresh take and allowed for some nostalgic nods to the previous titles. However, the workbench felt a bit off, and I can't recall all its intricacies. That said, I'm not particularly keen on the live service elements that allow for real-money purchases, but I managed to avoid that pitfall during my playthrough.

    The game takes a detour to a frozen planet, which brings about some well-crafted boss fights, elevating the action compared to the survival aspects that we fondly remember from earlier titles. Indeed, Dead Space 3 skews more towards action than horror, which may appeal to some but left me longing for the spine-chilling scares of the past. Clocking in at around 20 hours, it's certainly longer than its predecessors, which gives you plenty of time to experience the unfolding story.

    Speaking of the plot, it deals with heavier themes and provides an adequate look at the relationship between Isaac and a female protagonist introduced in Dead Space 2. The story is well-acted and almost gets a bit too bogged down in exposition, especially with its Cliffhanger ending if you include the DLC. In fact, it might be one of the most narrative-heavy entries in the franchise, diving into the origins of the Marker.

    It's a real shame that the remake of Dead Space didn't perform as expected; I had such hopes that it would redeem the series after this installment. All in all, Dead Space 3 isn't a terrible game-it's just that the two that came before it set a high bar that this sequel struggles to reach. If you're willing to embrace the changes, you might have a decent time. If you were hoping for a return to form, you might end up feeling disappointed.
    7quincytheodore

    Dead Space 3 has all the basic intact and enhanced gameplay, although some of the horror atmosphere has faded

    It's hard to imagine a single person would try to face cannibalistic limb-hacking acid-spewing Necromorphs for the third time whilst barely survived the first two encounters, then I saw his ex-girlfriend admirable physique, it's clear that the promise of beauty defeats the threat of beast. Isaac Clarke, now depressed, tries to mend his relationship, stay alive and save the world in one fell swoop. That means a destined reunion with the savage monsters once again, being scared, a little less this time, by paranoid-inducing sound and rearranging useful tools for homicidal purpose. Dead Space 3 is a solid game, although sadly not as good as the prequel.

    Even though the settings are less riveting than previous ones, especially towards the latter half of the game, but it does have some breathtaking pieces. With most parts featuring either spaceships rustic interior or abandoned icy planet, it seems dull in comparison with Dead Space 2. The scare isn't prominent anymore, there are only a few creepy moments, and that's not nearly the level of previous ones. At some points, the game even looks like it's a B-rate sci-fi flick.

    Visual and motion are good, it doesn't change much from practical no HUD display. Lighting in dark areas are accommodating for the fright as darker places must be aimed, thus forcing you to focus your attention elsewhere when the Necromorphs could assume their attack. They do so in religiously frantic fashion, more often sprinting right up to your face. This will be a problem since the camera is just as hectic in extreme close-up, not very accommodating for survival. Characters facial isn't that impressive as well, they look inconsistently and a bit rigid at several events.

    Designs for enemies don't differ much, aside for the addition of more human-like foes. Players will most likely have reminiscence of the previous games, up until some corpses decide to pick up axes and try to be dangerously intimate. A minor issue comes in the form of weight detection mechanism, things and dead bodies often hover about like they possess little to no weight, and occasionally stuck in your feet as you try to squeeze last bit of ammo or health pack they had. There are also some glitches, such as Isaac trapped in a corner, fell to oblivion, items reappearing or characters disappearing.

    Gameplay has diversified due to new weapon crafting system. Unlike the old days when you must content with pre-designed arsenal, you can now assemble your own weapons with frames, tools, circuits and more, creating a freedom of what combination of arsenal you will have. Frame decides what parts it could assemble into, light or heavy, and what addition stat it would carry. Lighter frames can't support heavy parts, so while having rocket launcher with plasma cutter is an amazing idea, unfortunately it's not physically possible.

    It may sound complex compared with the old stick-power-node-in-it system, but give it some time. When you're familiar with it, the new system is very useful, and it simplifies the gameplay drastically as now you only have two slots, but up to four weapons in play. Ammo pack is now usable to every weapon correspondingly, for example, firings a few rounds from weapons with higher ammo capacity will use the same amount of one grenade in comparison.

    Core of the game is unchanged, plow through hordes of Necromorphs until certain objectives are met. They are somewhat faster this time, though it's more of a frantic scare and less of frightening suspense. Limb chopping is still the key to survival, Telekinesis is as strong as ever and doesn't require ammo, but I often find myself unable to find some brooms, pipes of some sort of serendipitously placed items to throw at them, not to mention the axe-wielding bunch drop their axes in tight precarious positions.

    Co-op doesn't dampen the single player experience, although there are few side missions that require a teammate to complete. The size of the game is larger than previous ones, more areas to explore, some side missions here and there and lengthier story. Boss battles are few but well done. Although even with these improvements, I can't help but noticing the lack of thrill, imposing atmosphere and that gripping terror that once decorated previous titles.

    Sound department is doing their best to establish the scare, creaking noise of closed doors, unusual hums that might or might not be lurking hostiles, or blatant scream thirsts for your blood. It's just the setting doesn't invoke such ambiance, and after some time the effect wears off significantly.

    Dubbing is solid, I especially like Ellie's and Danik's accent. Isaac sounds so tired, yet lingering hope for reconciliation remains. There's not much of dying message to increase the sense of danger though. Music is bare, nothing stands out too much, it does work for more subtle approach. Sound effect delivers the gore adequately, the sound of bone-crunching of your enemies' demise is utterly satisfying.

    Playtime will take approximately twenty hours, multiple new game+ are available afterwards. Story isn't really up to par with the predecessors, at the latter part of the game just trudged with little expectation ahead. Dead Space 3 offers more diverse gameplay with crafting, all the basics are intact, but sadly it loses some of the horror allure.

    Graph: Interesting graphic display in larger areas, good designs throughout, but some awkward glitches or motions dwindle the value.7.5/10 Sound : Voice actors deliver their performance well, eerie voices and sound effects are ever-present. 8/10 Gameplay: Great crafting addition, more varied resources and weapon usage while preserving the core of its fast action. 8.5/10 Presentation : Sadly it's only a low level of intimidating atmosphere. The new story offers longer experience but with less substance. 6/10 Overall 7.5

    Más como esto

    Dead Space 2
    8.8
    Dead Space 2
    Dead Space
    8.8
    Dead Space
    Dead Space
    8.8
    Dead Space
    Dead Space: Extraction
    7.3
    Dead Space: Extraction
    BioShock
    9.1
    BioShock
    BioShock 2
    8.2
    BioShock 2
    Wolfenstein: The New Order
    8.2
    Wolfenstein: The New Order
    BioShock Infinite
    9.1
    BioShock Infinite
    Wolfenstein: The Old Blood
    7.7
    Wolfenstein: The Old Blood
    Dead Island
    7.2
    Dead Island
    Dead Space 3: Awakened
    6.8
    Dead Space 3: Awakened
    Biohazard 5
    7.7
    Biohazard 5

    Intereses relacionados

    Jeff Goldblum in La mosca (1986)
    Horror corporal
    Shawnee Smith in Juego macabro (2004)
    Horror sangriento
    Bruce Willis in Duro de matar (1988)
    Acción
    Still frame
    Aventura
    James Earl Jones and David Prowse in El imperio contraataca (1980)
    Ciencia Ficción
    Jack Nicholson and Faye Dunaway in Barrio Chino (1974)
    Misterio
    Mia Farrow in El bebé de Rosemary (1968)
    Terror
    Cho Yeo-jeong in Parásitos (2019)
    Thriller

    Argumento

    Editar

    ¿Sabías que…?

    Editar
    • Trivia
      When Dead Space 3 and Lost Planet 3 were revealed, it was commonly joked about in gaming communities that the games had traded each other their franchise. Dead Space 3 looked to become a straight action game on a snowy planet (like Lost Planet), and Lost Planet 3 looked like a claustrophobic action-horror experience (like Dead Space).
    • Errores
      The body temperature that Mr. Clarke can sustain is too low for a man to be able to take and still be able to move.
    • Citas

      Austin Buckell: [inside Conning Tower, during the first quarantine sequence] I'm reading a quarantine. Are you all right, Isaac?

      Isaac Clarke: [fighting Necromorphs amid country music blaring on the intercom] No, not really! I'm locked in!

      Austin Buckell: Well, there must be an override on one of the walls.

      Isaac Clarke: Okay. I'll look once I'm not being - *stabbed in the face!*

    • Créditos curiosos
      At the end of the credits, Isaac's voice can be heard saying "Ellie? Ellie?" accompanied by the sound of him breathing through his suit helmet.
    • Conexiones
      Featured in Show of the Week: Dead Space 3! Worst Game Religions! Etc! (2013)
    • Bandas sonoras
      Hard 'n Fard
      Written by Sonny Tan, Chuck Kentis, Merrit Lance Morrison, David Palmer

    Selecciones populares

    Inicia sesión para calificar y agrega a la lista de videos para obtener recomendaciones personalizadas
    Iniciar sesión

    Detalles

    Editar
    • Fecha de lanzamiento
      • 5 de febrero de 2013 (Estados Unidos)
    • País de origen
      • Estados Unidos
    • Idioma
      • Inglés
    • Productora
      • Visceral Games
    • Ver más créditos de la compañía en IMDbPro

    Especificaciones técnicas

    Editar
    • Color
      • Color

    Contribuir a esta página

    Sugiere una edición o agrega el contenido que falta
    • Obtén más información acerca de cómo contribuir
    Editar página

    Más para explorar

    Visto recientemente

    Habilita las cookies del navegador para usar esta función. Más información.
    Obtener la aplicación de IMDb
    Inicia sesión para obtener más accesoInicia sesión para obtener más acceso
    Sigue a IMDb en las redes sociales
    Obtener la aplicación de IMDb
    Para Android e iOS
    Obtener la aplicación de IMDb
    • Ayuda
    • Índice del sitio
    • IMDbPro
    • Box Office Mojo
    • Licencia de datos de IMDb
    • Sala de prensa
    • Publicidad
    • Trabaja con nosotros
    • Condiciones de uso
    • Política de privacidad
    • Your Ads Privacy Choices
    IMDb, una compañía de Amazon

    © 1990-2025 by IMDb.com, Inc.