CALIFICACIÓN DE IMDb
7.4/10
2.5 k
TU CALIFICACIÓN
Agrega una trama en tu idiomaRacers and cops never sleep in the county of Seacrest with the racers doing their best to outrun the law with a range of exclusive cars, and the cops trying to stop them with equal speed and... Leer todoRacers and cops never sleep in the county of Seacrest with the racers doing their best to outrun the law with a range of exclusive cars, and the cops trying to stop them with equal speed and horse power.Racers and cops never sleep in the county of Seacrest with the racers doing their best to outrun the law with a range of exclusive cars, and the cops trying to stop them with equal speed and horse power.
- Dirección
- Guionista
- Elenco
- Ganó 1 premio BAFTA
- 2 premios ganados y 3 nominaciones en total
- Dirección
- Guionista
- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Opiniones destacadas
After playing many unrealistic games where a supercar skids off the bend of a road at 40 mph (YES Forza!) this game is a breath of fresh air and plays fantastic!
I just downloaded this game of of the Xbox Game Pass and it is abysmal. I only played it for a very (and i mean very) short amount of time. But everything i experienced in that short amount of time was atrocious. Even for 2010.
The driving is absolutely wack. Especially for a game all about driving. I understand it is probably trying to have more of an arcade feel than realistic feel. That all being said it is still atrocious, even if it is meant to be an arcade style driving game. I can't understand how someone can have enjoyment driving in this game.
The graphics are fine but nothing to be amazed at.
The story... well there is barely one. It isn't good but i guess the story doesn't matter too much in this game so it's passable.
How i see people give this game anything close to a 5/10 let alone higher i have no idea. It is definitely nostalgia talking for these people.
I didn't play the multiplayer and i don't have to. I'm sure it makes it more enjoyable but not by much i can assure myself of that.
Overall, unless you are under the age of 12 you will find this game terribly boring and it's not good at all. I can't imagine what types of games people like that think this is so good.
Terrible, do not recommend, 1/10.
The driving is absolutely wack. Especially for a game all about driving. I understand it is probably trying to have more of an arcade feel than realistic feel. That all being said it is still atrocious, even if it is meant to be an arcade style driving game. I can't understand how someone can have enjoyment driving in this game.
The graphics are fine but nothing to be amazed at.
The story... well there is barely one. It isn't good but i guess the story doesn't matter too much in this game so it's passable.
How i see people give this game anything close to a 5/10 let alone higher i have no idea. It is definitely nostalgia talking for these people.
I didn't play the multiplayer and i don't have to. I'm sure it makes it more enjoyable but not by much i can assure myself of that.
Overall, unless you are under the age of 12 you will find this game terribly boring and it's not good at all. I can't imagine what types of games people like that think this is so good.
Terrible, do not recommend, 1/10.
Hot Pursuit 2010 tries to be a remake or "reboot" of what was already seen in the classic NFS era such as NFS3, High Stakes or Hot Pursuit 2, however, it shows that they only understood its basic concepts from a surface level . It's just that you only have to play the game for an hour to realize that something is wrong with it. First, let's talk about handling. Oh my god, they screwed up the handling of the series. Remember all the angry fans of brake to drift in modern NFS? Well, this is the first to introduce it. The problem with the brake to drift never for me had to do with the challenge or anything like that, but god... it's so stiff and awkard to drift, plus all the cars are similar in stats that in the end it doesn't make sense. While I had no problem if they reutilized the handling of games like MW or Carbon, for a game so based on the classic NFS (or at least what the developers intended) one would expect a more similar handling, a more free and lightweighty like NFS3 or High Stakes. One in which there is complete control over the car and it feels super tight to drive, with an interior view, with customization of tracks, free races, real information about the cars, an accessible and beautiful simulator in other words. None of that is present here or present in a very minor way. I think what people fails to see about the NFS franchise is that it was never meant to be arcadey to begin with it. The first NFS games included Hot Pursuit were basically Gran Turismo on the open road in a nutshell, but nowadays is more like generic mobile game on the couch. This is what happens when you give a developer like Criterion (who are responsible for the Burnout series) the opportunity to make NFS games. I think NFS Hot Pursuit 2 was also responsible for this but even that game tried more. Instead of trying to make a game that really respects what the classic NFS did and try to improve it, Criterion just wanted to replace it with their vision. Starting with this game now the series doesnt differentiate in any way with the Asphalt series.
The graphics? Yeah....they're not that good. On one hand, the car models are impressive for the time, but the environments have low textures, at least on PS3. In fact I think there are times when Hot Pursuit 2 on PS2 still looks better, and the music is super forgettable. Do you remember the super epic techno and rock songs by Rom Di Prisco? All that goes to the garbage, with generic themes. The gameplay itself doesn't work either, there are only sprint races or time trials, nothing more, no tournaments, no circuits, no split screen, nothing, and in each race you are given a number of "weapons", but these are fixed per track. Along that I don't even remember the names of the track and this makes each race feel more like a mission. There is also an open world mode in the game, but this has to be the most USELESS open world in the history of video games, I will not lie if I say that many games of the PS1 era have a more interactive open world, and on top of that the game doesn't lend itself to this, since as I said nothing can be customized, neither weather or anything and without an interior view or the ability to see the map or spawn wherever you want, it simply ends up being nonsense!
As I said, Criterion seemed to want to make an NFS up to the classics, but it's as if they had only read in community forums the good things they had without having tried them, in addition to having that excessive vision of wanting to replace it with their style. . Don't get me wrong, it's WAY better than MW 2012 for the simple fact that... well... the brake to drift works better here, the car is more resistant and therefore the crash cam is not as annoying and... The car progression system is not broken as hell, but the truth is that it is a super disappointment, and things like loading times and constant interruptions in the race only take away the little desire that one has to play. People can say what they want about the classic NFS, but that doesn't change the fact that 1998 Hot Pursuit is fundamentally better to play.
The graphics? Yeah....they're not that good. On one hand, the car models are impressive for the time, but the environments have low textures, at least on PS3. In fact I think there are times when Hot Pursuit 2 on PS2 still looks better, and the music is super forgettable. Do you remember the super epic techno and rock songs by Rom Di Prisco? All that goes to the garbage, with generic themes. The gameplay itself doesn't work either, there are only sprint races or time trials, nothing more, no tournaments, no circuits, no split screen, nothing, and in each race you are given a number of "weapons", but these are fixed per track. Along that I don't even remember the names of the track and this makes each race feel more like a mission. There is also an open world mode in the game, but this has to be the most USELESS open world in the history of video games, I will not lie if I say that many games of the PS1 era have a more interactive open world, and on top of that the game doesn't lend itself to this, since as I said nothing can be customized, neither weather or anything and without an interior view or the ability to see the map or spawn wherever you want, it simply ends up being nonsense!
As I said, Criterion seemed to want to make an NFS up to the classics, but it's as if they had only read in community forums the good things they had without having tried them, in addition to having that excessive vision of wanting to replace it with their style. . Don't get me wrong, it's WAY better than MW 2012 for the simple fact that... well... the brake to drift works better here, the car is more resistant and therefore the crash cam is not as annoying and... The car progression system is not broken as hell, but the truth is that it is a super disappointment, and things like loading times and constant interruptions in the race only take away the little desire that one has to play. People can say what they want about the classic NFS, but that doesn't change the fact that 1998 Hot Pursuit is fundamentally better to play.
"Need for Speed: Hot Pursuit" (2010) turned out to be the game I didn't just want - I truly needed. Finally, I got to feel that nostalgic spark from the legendary series that I hadn't felt in years. I waited five long years (since the release of "Most Wanted") to get back behind the wheel of a virtual street racer and relive the adrenaline of those "good old days". Not just play - "feel". "Carbon" and "Undercover" couldn't deliver that thrill. But "Hot Pursuit"? Absolutely. It's got everything you want: breakneck speed, screeching tires, sirens on your tail - the full package.
There's not much of a storyline here, but what you get is a phenomenal campaign: you can play either as a street racer outrunning the law or as a cop dishing out justice at full throttle. And let me tell you - that is insanely fun. Smashing into a racer at 200 km/h with a cinematic takedown is just pure bliss. It feels like a blockbuster movie - just without the popcorn, because your hands are glued to the keyboard.
The gameplay impresses with its arsenal of tools: there's turbo boost, EMP blasts, spike strips for those chasing from behind, and even roadblocks and helicopters. It's like a full-blown action toolkit for speed freaks and tech lovers alike. Some tools are exclusive to cops, others to racers, but the beauty is - everyone has toys to play with. And your opponents? They've got the same gadgets, so expect dirty tricks, flashy maneuvers, and adrenaline-pumping showdowns on equal terms.
The car selection is massive. You start out with modest vehicles, but before long you're tearing through the highways in high-end dream machines - it's like building your own fantasy car dealership. With each race, the cops get meaner, the cars get faster, and the chases more dramatic. And that's how it should be. The same goes for playing as the police - every new racer is tougher, sneakier, and harder to take down.
Controls are classic, nothing overly experimental. Cars handle just the way you'd expect - they drift, accelerate, hug the corners, and push to their limits when it counts. It's familiar, responsive, and super satisfying. The graphics? A real treat - beautiful cars, bright and detailed tracks, and atmospheric environments. The scenery changes, time of day shifts, and whether it's day or night, the visuals are impressive and immersive.
And the music! The soundtrack pumps you up and pushes the pace of the race. Without those high-energy tracks, the game wouldn't hit nearly as hard - but with them, it's spot-on.
"Need for Speed: Hot Pursuit" (2010) isn't just another entry in the franchise - it's a glorious return to form, done smartly and with soul. Personally, I felt the same rush I got from the best of the classic titles. If you're craving speed, chases, adrenaline, and cinematic turns under blaring sirens - this is it. A really solid game that still looks great and plays even better.
8 out of 10.
There's not much of a storyline here, but what you get is a phenomenal campaign: you can play either as a street racer outrunning the law or as a cop dishing out justice at full throttle. And let me tell you - that is insanely fun. Smashing into a racer at 200 km/h with a cinematic takedown is just pure bliss. It feels like a blockbuster movie - just without the popcorn, because your hands are glued to the keyboard.
The gameplay impresses with its arsenal of tools: there's turbo boost, EMP blasts, spike strips for those chasing from behind, and even roadblocks and helicopters. It's like a full-blown action toolkit for speed freaks and tech lovers alike. Some tools are exclusive to cops, others to racers, but the beauty is - everyone has toys to play with. And your opponents? They've got the same gadgets, so expect dirty tricks, flashy maneuvers, and adrenaline-pumping showdowns on equal terms.
The car selection is massive. You start out with modest vehicles, but before long you're tearing through the highways in high-end dream machines - it's like building your own fantasy car dealership. With each race, the cops get meaner, the cars get faster, and the chases more dramatic. And that's how it should be. The same goes for playing as the police - every new racer is tougher, sneakier, and harder to take down.
Controls are classic, nothing overly experimental. Cars handle just the way you'd expect - they drift, accelerate, hug the corners, and push to their limits when it counts. It's familiar, responsive, and super satisfying. The graphics? A real treat - beautiful cars, bright and detailed tracks, and atmospheric environments. The scenery changes, time of day shifts, and whether it's day or night, the visuals are impressive and immersive.
And the music! The soundtrack pumps you up and pushes the pace of the race. Without those high-energy tracks, the game wouldn't hit nearly as hard - but with them, it's spot-on.
"Need for Speed: Hot Pursuit" (2010) isn't just another entry in the franchise - it's a glorious return to form, done smartly and with soul. Personally, I felt the same rush I got from the best of the classic titles. If you're craving speed, chases, adrenaline, and cinematic turns under blaring sirens - this is it. A really solid game that still looks great and plays even better.
8 out of 10.
I still remember the day going to GameStop with my friend after school and buying the physical disc for this around the time it came out back in 2010. Probably one of the best multiplayer experiences ever to be had around that time period. Looking back at this now, I never realized how much this game was ahead of its time, especially when it came to innovation and multiplayer involvement.
¿Sabías que…?
- ConexionesFeatured in Gamer: Need for Speed - Hot Pursuit (2011)
- Bandas sonorasEdge of the Earth
Written by Jared Leto
Performed by Thirty Seconds to Mars
Produced by Robert Ezrin and Brian Virtue
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Detalles
- Fecha de lanzamiento
- Países de origen
- Idioma
- También se conoce como
- Need for Speed: Hot Pursuit Remastered
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