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Assassin's Creed: Brotherhood

  • Videojuego
  • 2010
  • M
CALIFICACIÓN DE IMDb
8.7/10
19 k
TU CALIFICACIÓN
Roger Craig Smith in Assassin's Creed: Brotherhood (2010)
Assassin's Creed: Brotherhood (Rome)
Reproducir trailer2:59
10 videos
70 fotos
Urban AdventureActionAdventureSci-Fi

Agrega una trama en tu idiomaDesmond Miles continues to travel the memories of Ezio Auditore, bringing him to turn-of-the-century Rome with Ezio rebuilding the assassin order to bring down the tyrannical Borgia rule.Desmond Miles continues to travel the memories of Ezio Auditore, bringing him to turn-of-the-century Rome with Ezio rebuilding the assassin order to bring down the tyrannical Borgia rule.Desmond Miles continues to travel the memories of Ezio Auditore, bringing him to turn-of-the-century Rome with Ezio rebuilding the assassin order to bring down the tyrannical Borgia rule.

  • Dirección
    • Patrick Plourde
  • Guionistas
    • Patrice Désilets
    • Jeffrey Yohalem
    • Corey May
  • Elenco
    • Roger Craig Smith
    • Kristen Bell
    • Nolan North
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    8.7/10
    19 k
    TU CALIFICACIÓN
    • Dirección
      • Patrick Plourde
    • Guionistas
      • Patrice Désilets
      • Jeffrey Yohalem
      • Corey May
    • Elenco
      • Roger Craig Smith
      • Kristen Bell
      • Nolan North
    • 19Opiniones de los usuarios
    • 2Opiniones de los críticos
  • Ver la información de producción en IMDbPro
    • Ganó 1 premio BAFTA
      • 11 premios ganados y 28 nominaciones en total

    Videos10

    Assassin's Creed: Brotherhood (Rome)
    Trailer 2:59
    Assassin's Creed: Brotherhood (Rome)
    Assassin's Creed: Brotherhood (Trailer 3)
    Trailer 5:03
    Assassin's Creed: Brotherhood (Trailer 3)
    Assassin's Creed: Brotherhood (Trailer 3)
    Trailer 5:03
    Assassin's Creed: Brotherhood (Trailer 3)
    Assassin's Creed: Brotherhood The Da Vinci Disappearance (Trailer 2)
    Trailer 1:19
    Assassin's Creed: Brotherhood The Da Vinci Disappearance (Trailer 2)
    Assassin's Creed: Brotherhood: Pienza
    Trailer 1:13
    Assassin's Creed: Brotherhood: Pienza
    Assassin's Creed: Brotherhood
    Trailer 1:00
    Assassin's Creed: Brotherhood
    Assassin's Creed: Brotherhood (Trailer 2)
    Trailer 1:47
    Assassin's Creed: Brotherhood (Trailer 2)

    Fotos70

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    Elenco principal99+

    Editar
    Roger Craig Smith
    Roger Craig Smith
    • Ezio Auditore Da Firenze
    • (voz)
    Kristen Bell
    Kristen Bell
    • Lucy Stillman
    • (voz)
    Nolan North
    Nolan North
    • Desmond Miles
    • (voz)
    Fred Tatasciore
    Fred Tatasciore
    • Mario Auditore
    • (voz)
    Carlos Ferro
    Carlos Ferro
    • Leonardo da Vinci
    • (voz)
    Manuel Tadros
    Manuel Tadros
    • Rodrigo Borgia
    • (voz)
    Angela Galuppo
    Angela Galuppo
    • Claudia Auditore da Firenze
    • (voz)
    • …
    Elias Toufexis
    Elias Toufexis
    • Federico Auditore da Firenze
    • (voz)
    Alex Ivanovici
    Alex Ivanovici
    • Bartolomeo d'Alviano
    • (voz)
    Arthur Holden
    Arthur Holden
    • Octavien de Valois
    • (voz)
    Liane Balaban
    Liane Balaban
    • Lucrezia Borgia
    • (voz)
    Danny Wallace
    Danny Wallace
    • Shaun Hastings
    • (voz)
    Eliza Schneider
    Eliza Schneider
    • Rebecca Crane
    • (voz)
    Harry Standjofski
    Harry Standjofski
    • Juan Borgia the Elder
    • (voz)
    Vito DeFilippo
    • La Volpe
    • (voz)
    Andreas Apergis
    Andreas Apergis
    • Cesare Borgia
    • (voz)
    Jennifer Seguin
    Jennifer Seguin
    • Animus
    • (voz)
    Cristina Rosato
    Cristina Rosato
    • Caterina Sforza
    • (voz)
    • Dirección
      • Patrick Plourde
    • Guionistas
      • Patrice Désilets
      • Jeffrey Yohalem
      • Corey May
    • Todo el elenco y el equipo
    • Producción, taquilla y más en IMDbPro

    Opiniones de usuarios19

    8.718.6K
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    Opiniones destacadas

    bob the moo

    Another step up for the series – flows well with plenty of detail and loads to do

    When Brotherhood was announced it was sold as Assassin's Creed 2.5 as it wasn't a "proper" next game but rather a direct continuation of part 2; the inclusion of a multiplayer aspect also made it feel like perhaps it would be a shorter game, put out as a stop-gap between 2 and 3 – particularly since it had only been a year since AC2. As a result I didn't get too excited about it and was fine waiting till Christmas to pick it up. Surprisingly ACB improves yet again on the previous game, with lots of little things added, changed and improved. The story continues to be an impressively crafted mix of religion, history, truth and Da Vinci code nonsense but it is still engaging. The overall movement of the series story is not great though but in terms of providing a structure for the game, Cesare Borgia and the recovery of the piece of Eden is more than sufficient to engage in addition to the progress made by Desmond towards the end (even if the end does feel a little rushed when it comes).

    As before the game plays really smoothly and with a decent amount of variety. Naturally everything involves going somewhere, doing something and then going somewhere else, but the missions are well constructed and the challenged to do them "100% Synch" by achieving additional challenges makes them more interesting and essentially increases the difficulty for those that wish to try it. Around the main narrative though there is loads to be done. I really liked the addition of the Borgia towers to be cleared, the war machines and the many smaller missions for thieves, mercenaries etc that are scattered around. The collectables are still in place but this time the ability to unlock and buy maps makes this so much less of a chore. Developing the Assassins is a nice idea – not nearly as deep as it could have been but quite good and handy for calling them and earning money. Redeveloping Rome is quite easy to do – a bit pointless considering it surprisingly leads to no achievement but not having to go to one place to do it or get money (the Villa in AC2 was a "once an hour" chore). The little challenges from the various guilds are a nice idea as well and a good example of just how many little things there are to do if you want to do them; none of them will extend the game forever but I enjoyed doing all these things in between story missions – sometimes I would play for a couple of evenings without advancing the story at all. Getting out of the animus is also a nice addition even if it isn't particularly meaningful till the end.

    Rome is beautifully designed and there were only some parts that were annoying for having to go all the way round the cliffy areas. Once you accept that things will often "pop" onto the horizon as you approach, it does look good and play well. The cut scenes are great apart from some weaknesses in the facial animation, which put it a step behind some other games where it looks better and has better lip synch. The characters remain engaging as well, although I missed some of the humour from AC2 – Leonardo in particular was such fun in 2 but here he seems too drab and a little dull compared to who he was originally. Ezio remains a great character to play while the modern characters are also stronger and more fun.

    The multiplayer shows such potential and I do enjoy it but so far I have played only 10 or so games. The matchmaking is poor and for some reason it will not start till there are a full number of players – if one drops one 5 seconds into the game then it continues fine, but to start needs a full number and wait times have varied between 2 minutes to 30 minutes – there is no need to rush to the bathroom like with COD for sure! The stealth aspect and quality of kills beating quantity works well – I won a game with half the kills of the people sprinting around. At times it can frustrate to try and flank your target at walking pace for 3 minutes only have some idiot shoot you for very few points, but it is thrilling to know you can be thousands of points down but still only need one great assassination for the win! With some work this aspect of the game could be great but for me it is a curio – but not one that I want to play so much that I'm happy to spend 10 minute waiting for 10 minutes playing.

    Overall, if you loved AC2 then ACB keeps almost everything you loved and makes it better with lots of minor improvements and extensions. It is a really great game and serves to make the wait till the concluding game all the more painful!
    10elv-95743

    And so ezio auditore's adventure continues

    Brotherhood only adds to what makes ezio the best assassin, he shows development and becomes more then a vendetta seeking killer, he seeks to expand the brotherhood for the freedom of italy
    7TBJCSKCNRRQTreviews

    This is seriously the greatest frat ever

    Desmond and co. arrive at their destination(I'm not giving it away... it's a nice idea, and, well, Templars could be reading this. That last part was a joke), and over the course of this, Ezio gets the closure he's been needing since II(which this expands upon, if it leaves a lot intact... and that, I will not go into a lot of detail on, you can read my review on that one, instead) began. The story(that *again* leaves us with a cliffhanger and more questions than answers) is interesting(as is following what happened with the characters, who are so diverse, developed and varied that everyone will find someone to like and look forward to seeing more of), and for being less grand than the one before it, its beginning, middle and end are made of pure win and epicness. Prime examples are when you have to take care of the somewhat anachronistic war machines Da Vinci has been forced to create, where you literally get ahold of these vehicles(I'm not giving away what they are, it's too badass to spoil) and turn them on the other ones already completed, to even the odds in the battle. This also aids in distracting from this being the first in the series limited to a single city... Rome, and you have to rebuild her, by restoring shops(as well as the aqueducts, and a nifty tunnel system that, along with your ability to now whistle for a horse, allow you to get around much quicker) and buying famous landmarks(making your earnings go up), giving power back to the hands of its people, and you can do this in an area once you've cleared out the corresponding Borgia Tower(kill the captain running it, then *set it on fire so it explodes*), to limit their corrupt influence. Doing so also makes other missions in the area easier, and in addition to the ones you have to complete(making up maybe 20, 25 hours of play, roughly the same for the stuff that isn't mandatory), you again get assignments from the thieves(who can be upgraded to pulling enemies off their steed, by accomplishing the tasks they list; they are still distractions for hire) such as races(although now only with a set time, not against anyone running at the same time, the same course) and spy-ish ones, the courtesans(who will eventually lure away and *poison* guards... how awesome is that!; they'll have you beating up others; and they help you look like you're not up to no good) and the mercernaries(they'll tell ya who to kill; and they can fight alongside you). And that leads nicely into one of the new things this has, and one of the two that lends this its title. You're the leader of the resistance, so you're not alone. In this, you recruit, and then, through use and sending them out in the world(with objectives to deal with), train, assassins. You wind up with a total of 12, and their availability is represented by three meters(that refill over time) on the HUD. When all are full, you can use them entirely on a storm of arrows, that will take out every single foe that you can see at that time(we're talking, tens of them, no problem, if they're close enough to you), and if you use them one by one, it means 1-3 of them showing up to murder whoever you targeted when calling for them. As they gain XP, they will gradually reach the top level and be armed with the double-blades, pistol, smoke bombs and crossbow, just like you. Yup, they finally put it in, and somehow, along with the feature I just mentioned, they still manage to keep it from being just a walk in the park. In fact, for all their teeter-tottering on providing challenge or being excessively streamlined that these have done, we're finally reaching this giving you something to do that takes skill. 60% is the ratio of that, now, where it was 40, maybe sometimes 50, before. And finally, we're getting back to a Prince of Persia approach to how the climbing and parkour is done, at least on some of the more important buildings(you can still mindlessly roam about rooftops), meaning you don't just move into it and rush up it, you have to find the path that will let you scale it(and you may be under fire at this time!). And the other half of the duo? The unique multiplayer experience. Heck yeah. The range of rules and 7 or so modes boil down to basically: every player is out to eliminate others(with instantly lethal means, at first up close, later, as you unlock them by earning points, with slow guns, etc. - yup, like what you usually have in these) with and/or hide from those who are(sometimes, you are only to run and hide from them, you can "knock them out" briefly, but only if you take them by surprise), helped along by everyone(including the AI civilians, similar to SP - some stand in a group, others walk around) taking on the appearance of one of the dozen and a half models(all with their own animations for causing death of others) you can choose, meaning, you can literally blend in with others that look exactly the same as you, actually potentially tricking another human to snuff the wrong "person". Sometimes solo, sometimes on teams, one has crates to steal and another has VIPs that you either have to protect or attack. While you can do the physical feats that you are accustomed to in this, it will paint a huge bullseye on your clothes. Graphics haven't changed, nor has you buying bigger, better stuff in stores, or the gameplay being fun and you being able to take things very much at your own pace(except for when directly out to solve something specific). There is bloody, violent and disturbing content in this. I recommend this to any fan of the franchise, GTA, PoP and Hit-man. 7/10
    7ACJayC

    More of What Worked

    Essentially an expansion to Assassin's Creed II, but as a full game. It plays the same and looks quite similar, but it's all accompanied with improvements. The gameplay is smoother and the visuals are sharper, but there's more.

    I like to look at Brotherhood as a hub or platform of content - because it kind of is. There are TONS of various side quests and collectibles to keep the sandbox compelling. Some of the content offers some fun and unique gameplay opportunities, while others allow for more worldbuilding and storytelling. It's kind of overwhelming how much content this game has, and that's not even counting the expansions.

    The main campaign is also pretty solid from a gameplay and mission design standpoint - and thank goodness we can replay story missions again. But the biggest gripe I have with Brotherhood is the story. While Assassin's Creed II's story wasn't perfect, it had memorable characters, a compelling plot, and just some good writing. A lot of Brotherhood's story feels a bit rushed. Certain plot points aren't that well fleshed out, story arcs get wrapped up quickly, and characters don't really develop all that much. When it comes to playing through missions, there is the addition of optional objectives that add to the overall completion of the game. They are fun and add some replayability to accompany the replayable story missions (and some of the side missions). But when you fail an optional objective, the only way to try again is to completely restart a mission instead of from a checkpoint (which there are plenty throughout missions). The more challenging optional objectives become MUCH more frustrating and tedious because of this flaw.

    The greatest aspect of Brotherhood is the gameplay. While it all feels like Assassin's Creed II, there are some improvements that add to the fluidity of things. Most notably is the chain kill system. To spare the clunkiness of combat, players can now chain together finishing blows on multiple enemies in fluid motion (as long you're not hit or interrupted). This makes combat feel more stylish and snappy. There's also the addition of hiring recruits to assist with getting rid of enemies - while I barely used this mechanic, I appreciate the effort. While the parkour is largely the same as ACII, it does feel a bit smoother with a world that feels more consistently designed for it.

    The visuals have also seen very noticeable improvements. Character models look much sharper and the lighting looks pretty great at times. While the setting isn't my favorite, I do have to applaud some of the environmental design.

    Speaking of the setting, there's something about the map of Rome that just leaves me feeling conflicted. It's not a bad open world or sandbox by any means, but I never really found it as intriguing as Venice or Jerusalem. The aesthetic of Rome (from the urban landscapes to the countryside) are fine, but admittedly a bit basic compared to what came before.

    In the end, Assassin's Creed: Brotherhood is a noticeable improvement over its predecessor, but it isn't perfect. The variety and quantity of content is impressive. The visuals are a good improvement. But the story leaves a bit to be desired, and I personally didn't find the setting to be that engaging.
    9brad-95627

    Still more improvements, a brilliant continuation

    I was very impressed with Assassin's Creed 2, which picked up on everything that worked about the original game and turned out an overall beautiful sequel that improves in every category. Brotherhood is not as much of a leap forward, but it didn't need to be. It makes welcome additions to the mechanics and overall game quality, though, and continues a story very much in the same spirit as it's predecessor, blending the beautifully-executed Renaissance-era Rome and Ezio's effortless charisma, with the modern-day intrigue and heady mystery of Desmond's modern-day fight against Abstergo.

    STORY: In both timelines, this game picks up exactly where AC2 left off; with Desmond and co on the run after Abstergo raids their hideout, and with Ezio in the vault beneath the Vatican following his battle with Rodrigo Borgia. The opening sequences make for a great welcome back to prime the player for another adventure in both timelines. From there, the pacing is very well-done, drawing focus to the main story when necessary, but never unnecessarily closing off the open world to the player. Overall, I found this story a little easier than that of AC2 to follow the first time around, possibly because I was already familiar with the cast of characters. Ezio's story ends in a decently satisfying way, and never seems to get less compelling. Desmond's story remains fairly static until the very end, per the game's internal logic, until, just like in the previous game, it kicks off a crazy ending that leaves the player with many more questions than answers. I can't imagine what it must have been like to play this game back in 2010 and have to wait a year for the follow-up.

    GRAPHICS: The trailer for this game, as with the rest of the series, boasts insanely realistic graphics, and the gameplay pales in comparison to it. That's why I'm grateful for more modern trailers that clarify that the footage was captured from a console. For 2010, the graphics are decent, but in 2023 they're nothing to write home about. They're not BAD graphics by any stretch, but they don't hold up to some other games of the time (God of War 3, for example).

    GAMEPLAY: There are a few additions to gameplay mechanics here - nothing reinvents the wheel, but they don't need to, and the changes are mostly welcome. My favourite change is the ability to use the titular brotherhood, and send other Assassins on contracts and missions around the entire world, bringing in passive income and generally boosting the immersion of being a leader in the Assassin movement. There is also a general improvement to some of the navigation and UI like the weapon wheel that just makes the game a little easier to use. The one change I'm not really in love with is the addition of 100% sync goals, bonus objectives that aren't necessary but that I feel the need to accomplish, which makes a handful of missions frustratingly difficult. However, the feeling of accomplishment from getting that 100% sync is very gratifying.

    OVERALL: AC: Brotherhood is a worthy successor to AC2, with another captivating story and cliffhanger ending, and small improvements here and there to keep the gameplay immersive and fresh. Playing in 2010 may not have felt like a mechanical leap forward players might have hoped for, but playing the games back to back on The Ezio Collection keeps them all feeling very consistent. 9/10, a great addition to the series.

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    • Trivia
      While playing as Desmond, players can find a set of bright red footprints in Eagle Vision while in Monterigionnni (leading from the Villa to the sewers). A popular opinion by gamers was that this was a clue to indicate that either Lucy, Shaun or Rebecca may be a Templar. In truth, the footprints were accidentally left in by the programmers when beta testers got lost during the initial missions at the Villa.
    • Errores
      In September 1503, Cesare is told that the cardinals have decided to elect "della Rovere to the papacy". However, Giuliano della Rovere was not elected as pope until 1 November. Instead, it was Pope Pius III who succeeded Alexander VI that Semptember, although he was dead by October, having served only 26 days in office.
    • Citas

      Desmond Miles: Ezio gets a bath with Caterina Sforza, and I get a swim in a toilet.

    • Conexiones
      Edited into Assassin's Creed: The Ezio Collection (2016)

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    Detalles

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    • Fecha de lanzamiento
      • 16 de noviembre de 2010 (Estados Unidos)
    • Países de origen
      • Canadá
      • Francia
      • Singapur
      • Rumanía
    • Idiomas
      • Inglés
      • Italiano
    • También se conoce como
      • Assassin's Creed: Братство крови
    • Productoras
      • Ubisoft Annecy
      • Ubisoft Bucharest
      • Ubisoft Montreal
    • Ver más créditos de la compañía en IMDbPro

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      • 16 : 9

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