Agrega una trama en tu idiomaIn 1968, the first successfully-bonded Big Daddy is reawakened to save his Little Sister from the clutches of Rapture's new leader, Sofia Lamb.In 1968, the first successfully-bonded Big Daddy is reawakened to save his Little Sister from the clutches of Rapture's new leader, Sofia Lamb.In 1968, the first successfully-bonded Big Daddy is reawakened to save his Little Sister from the clutches of Rapture's new leader, Sofia Lamb.
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- Nominada a2premios BAFTA
- 3 premios ganados y 20 nominaciones en total
- Daniel Wales
- (voz)
- …
- Breadwinner
- (voz)
- (as Adam Seitz)
- Brute
- (voz)
- (as Rick Wasserman)
- Ducky
- (voz)
- …
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- Producción, taquilla y más en IMDbPro
Opiniones destacadas
The games story is all based around the character you play. The games protagonist has been caught up in what seems to be a parental struggle. With a tragic event forced upon you at the hands of a maverick and shrewd woman, you are put out of action for a very long time, and thought to be dead. However, due to a special connection with a Little Sister, you come back to life with the help of Tennanbaum, the creator of the little sisters from the first Bioshock. From this, you once again explore the world of Rapture. You can see the vast damage and bloodshed caused by the maddened citizens as they prey on Adam control in the city. Never before seen areas are now at your disposal to explore, with all the hallmarks of BioShock still visible to see, I'm talking the eerie atmospheres, the crazed foes, the sublime detail given to each and every location, and of course the outside world of the ocean which serves not only as a viewing spectacle, but it also serves as the closest character friend you have.
The plasmid civil war hasn't stopped raging since the ten year gap between both titles. But this time, instead of being the helplessly controlled Jack who stopped the megalomaniac Frank Fontaine, you now step into the heavy divers suit(ed and booted) Big Daddy. But unlike the hunkered and quite simple Big Daddy's from BioShock, you play as a prototype Big Daddy who has full control of the plasmid abilities and also happily the favoured drill and Rivet gun respectively, with many other weapon varieties that were seen in the first Bioshock.
Of course, you get all the perks that you would expect from being the Daddy. Scaring the crap out of splicers is just the tip of the iceberg. Because you now can use both plasmids and guns at the same time, it makes the game-play more tactical than ever before, allowing traps to be made, controlling groups of enemies with minimal effort and also throwing innate and familiar household objects to stun your foes as you finish them off in as bloody a mess as you see fit, to further decorate the world in a coat of splicer red. All this sounds quite appetising and somewhat simple, but don't underestimate what you could run into in this place. The splicer's are now in tighter packs, making it harder to dispatch them without sustaining significant injury. There is no room for complacency in these kinds of fights. Also, ammo is an issue, which may come as a surprise and an Achilles heel for most players.
The single player as a whole is very tough. Thank God for that I say! The game offers you the chance to be the Big Daddy, which in turn makes you feel purposeful and powerful, but BioShock 2 very cunningly and subtly makes the story a fun and exhilarating challenge. But is doesn't stack up to the first Bioshock. Of course it was a hard act to follow, and honestly it has done the best it can considering, but it has only just fallen under the bar set.
Of course however, we have multi-player for the first time in Bioshock. The somewhat rustic looking online multi-player takes gamers down a trip to memory lane as locations from BioShock have been re-envisioned to create multi-player environments, such as the Kashmir Restaurant, one of the first areas in BioShock. The multi-player itself is surprisingly effective and quite addictive, but not to the standards of the Call of Duty games of course.
Bioshock 2 then is a solid all rounder; with a single player that takes precedence over the multi-player. It was a very risky move by 2K to introduce the multi-player after such a successful first effort of a story driven game. Bioshock 2 still offers its great vibrant world of Rapture, offers a new dynamic to the game utilising the Big Daddy's obvious high standing in the Rapture hierarchy. The multi-player does a good job for nostalgic Bioshock fans as you can revisit your favourite locales once again, but in the hustle and bustle of plasmid enthralled multi-player action. Top- notch Bioshock sequel that will wet any gamer's appetite.
And as i played through the game, I really feel the Father and Daughter connection. and the end was not disappointing at all. it was really really suitable with the feeling and the story. Almost like you get tears.
Very well i'm a bit optimistic, but if there should been an improvement, then it would be the Huge Feeling, Because the health was not as much as in the previous game, so that got lost somehow.
Anyway i think i rated this Game Fair. 8 out of 10 (Little Sisters)
The Game: The first thing I noticed right out of the gate is the graphics are much more clear and better done. The story was pretty weak, but the rest of the game more than makes up for it. The game play is much better this time around, it's much more fluent. You can equip a weapon and a plasmid at the same time. I didn't notice a big difference in quality between systems, they are about even. My favourite gun in the game is the shotgun, you can upgrade it with cylinders for rapid firing. The spear gun is also pretty cool, it almost feels like a rifle. The sound track is no where near as good as the one in the first game, which was very disappointing. As i've mentioned the atmosphere surpasses the original, there is one part where you enter a secret facility, it feels so barren, like no one has entered it for a while, it is truly a great feeling moment. The hard difficulty mode was actually pretty easy compared to the first game's hard mode. Finding all of the audio diaries was much easier this time around, I even completed that objective twice. The big sisters are more of a nuisance, but I found a way to help the little sisters without having to fight the big sisters. It's weird to be carrying around a little sister thats looks up to the big daddy, it makes you choose not to harvest them. The level's are expertly designed with plenty of hidden areas to discover. Overall the single player is a great experience.
The multi-player: I don't have much to say other than I didn't like it, I felt they could have left it out and put more stuff into the single player. Overall it's forgettable.
Minerva's Den: If you liked the main single player then I recommend getting this, it's a good addition. Just don't expect a good end boss, you can beat him pretty quickly.
The verdict: The game is fun and well worth your time and money, the single player has great replay value, but skip the online mode.
¿Sabías que…?
- TriviaSheryl Lee was hired for the recording session by accident, due to some mix up with the auditions. She plays one of the Splicers standing around a fire discussing what happened to Jack near the start.
- Citas
[last lines]
Eleanor Lamb: [player saves ALL little sisters]
[narrating as sun rises over a now clearing storm]
Eleanor Lamb: The Rapture dream is over, but in waking, I am reborn. This world is not ready for me, yet here I am. It would be so easy to misjudge them. You are my conscious father, and I need you to guide me. You'll always be with me now father, your memories, your drives, and when I need you, you'll be there on my shoulder, whispering. If utopia is not a place, but a people, then we must choose carefully, and in our story, Rapture was just the beginning.
- ConexionesEdited into Bioshock: The Collection (2016)
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- BioShock 2: Sea of Dreams
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