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IMDbPro

Splinter Cell: Conviction

  • Videojuego
  • 2010
  • M
CALIFICACIÓN DE IMDb
8.1/10
3.4 k
TU CALIFICACIÓN
Splinter Cell: Conviction (2010)
Tom Clancy's Splinter Cell Conviction
Reproducir trailer2:06
1 video
28 fotos
AcciónAventuraThriller

Agrega una trama en tu idiomaFollowing Sam Fisher's stint as a double agent, Fisher returns out of hiding having learned that his daughter's death was no accident.Following Sam Fisher's stint as a double agent, Fisher returns out of hiding having learned that his daughter's death was no accident.Following Sam Fisher's stint as a double agent, Fisher returns out of hiding having learned that his daughter's death was no accident.

  • Dirección
    • Sean Stanek
  • Guionistas
    • Richard Dansky
    • Mike Lee
    • Philippe Debay
  • Elenco
    • Michael Ironside
    • Lynne Adams
    • Tyrone Benskin
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    8.1/10
    3.4 k
    TU CALIFICACIÓN
    • Dirección
      • Sean Stanek
    • Guionistas
      • Richard Dansky
      • Mike Lee
      • Philippe Debay
    • Elenco
      • Michael Ironside
      • Lynne Adams
      • Tyrone Benskin
    • 10Opiniones de los usuarios
    • 1Opinión de los críticos
  • Ver la información de producción en IMDbPro
    • Premios
      • 6 nominaciones en total

    Videos1

    Tom Clancy's Splinter Cell Conviction
    Trailer 2:06
    Tom Clancy's Splinter Cell Conviction

    Fotos28

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    Elenco principal55

    Editar
    Michael Ironside
    Michael Ironside
    • Sam Fisher
    • (voz)
    Lynne Adams
    Lynne Adams
    • President Caldwell
    • (voz)
    Tyrone Benskin
    Tyrone Benskin
    • Lucias Gaillard
    • (voz)
    Claudia Besso
    Claudia Besso
    • Anna Grimsdottir
    • (voz)
    Maria Bircher
    • Denise Martinez
    • (voz)
    Teale Bishopric
    • Sarah Fisher - Young
    • (voz)
    Danny Blanco Hall
    • Shawn Robertson
    • (voz)
    • (as Danny Blanco)
    Mark Camacho
    Mark Camacho
    • Valentin Lesovsky
    • (voz)
    Graham Cuthbertson
    • Charlie Fryman
    • (voz)
    Larry Day
    Larry Day
    • Oscar Laboy
    • (voz)
    • …
    Dusan Dukic
    Dusan Dukic
    • Sergei Torbinsky
    • (voz)
    Kyle Gatehouse
    Kyle Gatehouse
    • Warren Valentine
    • (voz)
    Alain Goulem
    Alain Goulem
    • Dimitri Gramkos
    • (voz)
    • (as Al Goulem)
    • …
    Trevor Hayes
    • Col. Jeremy Prentiss
    • (voz)
    Alex Ivanovici
    Alex Ivanovici
    • Mikahil Loskov Kestral
    • (voz)
    Don Jordan
    Don Jordan
    • Irving Lambert
    • (voz)
    Holly Uloth
    Holly Uloth
    • Maya Valentina
    • (voz)
    • (as Holly O'Brien)
    Victoria Sanchez
    Victoria Sanchez
    • Sarah Fisher
    • (voz)
    • Dirección
      • Sean Stanek
    • Guionistas
      • Richard Dansky
      • Mike Lee
      • Philippe Debay
    • Todo el elenco y el equipo
    • Producción, taquilla y más en IMDbPro

    Opiniones de usuarios10

    8.13.4K
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    Opiniones destacadas

    6mohamad_9gh9

    Voice actors😑

    The voice acting in this game especially sam's is trash
    7AvionPrince16

    Where is splinter cell?

    The game is pretty good but it dont have the splinter cell fidelity which mean the game have a, for the majority of the game is more an action game than a stealth game. Its a pretty good game but not a good splinter cell. I can still recommend for people who like action game.
    5BudgetSecurityGames

    Not as mediocre as I thought it would be - it's OK.

    Yes, there is a lot of bland cover based shooting and not enough sneaking, but it did not bother me too much. The single-player story is like a typical action movie - sweeping soundtrack, big scripted set pieces, fancy cinematics, implausible but gripping plot, and a bit too short. It was a bit confusing and difficult to follow, but that's no big deal.

    Gameplay is solid but a bit formulaic, with tight linear levels lacking multiple approaches, and dumb AI that would do well to eat more carrots (they can't see in the dark). The stealth mechanics based around shadows and "last known position" work fairly well, but are a bit too arcade for my tastes. Multiplayer matchmaking is dead, which is sad as co-op missions seem like fun.

    As for those who keep saying this is much worse than the old games like Chaos theory, I slightly disagree, its not significantly better or worse. I am OK with the slightly more streamlined and faster paced direction they have taken, the difference is not as big as many make it out to be.

    As a console port, this is fairly good. There is sadly a checkpoint save system, but it is not as bad as in many other games. Otherwise, there are enough settings, no mouse acceleration and skippable cutscenes. On a geeky side note: the unreal engine used here is excellent as usual (allowing me to sleep my pc while fullscreen and later resume right back into the game in 1 sec).

    Worth getting in a sale.
    8georgetobias88

    Fresh and frustrating but fun!!!

    Its all over the internet any gaming forum or anything you have heard of this title is flooded with comments saying 'splinter cell same no more'. Well as a fan i too will agree to this but fans must accept reality and this is the final package that is available in our hands. You want to play splinter cell this is your only option. Starting off with my review i would not give away any spoilers. I will just leave it at the story is interesting. However i can tell you this the entire story is played like one giant mission. It takes place in a 3 day period and it is narrated beautifully just as how Morgan freeman narrates "The Shaw shank redemption", intense and kept alive to know what the hell is actually going on. In terms of game play a lot has changed. No more meters for sound and light. Yup you just hope for the screen to turn into a black and white sketch to know if you are visible or not. The minute any light is shined upon you the screen reverts to color. An amazing and trippy concept to be placed in games kudos to the person who gave in this idea but here lies the frustrating bit. for one its hard to know if the far off enemies are in a well lit spot or not. Also the color change is not perfect. Sudden color changes do happen and to me this was extremely frustrating. The mark and execute system is interesting and as self explanatory as it is it lets you take down enemies in a quick sharp style without even letting the enemies around knowing. Major game play disappointing features are the inability to lift bodies and hide them and the lack of a sensitivity option. Also Rambo fans will be disappointed trying to run and gun just wont work, at least until the fix the sensitivity issue. Next up the sound department. Ill just tell you this. I wish i could personally handshake everyone in this department and the music department as this is the first game i have enjoyed the concept of sound in my almost 11 years of gaming. Its simply amazing and top notch. You actually tend to feel you are in charge of the music. The only way i can explain this without telling you to play the game is by imagining a nice slow ballad which is played when you are in the shadows safely hidden. The minute an NPC (non playable character) appears close to you the same ballad gets added layers of music which results in a super high octane tune which again goes away when Sam is hidden in the shadows. phew!!!...Sam fisher voiced by Michael Ironside still rocks but i got so lost in the music i forgot he even talks during the game. Lol. Closing comments would probably be do get this game as this is the only package of Sam Fisher you will ever get. The multilayer is amazing although I haven played much of it I can tell you it does have its own story. So there you have my review of conviction. The change well not perfect is still something i have embraced and enjoyed. If only ubisoft had though of putting in some of the old missions from previous Splinter cells again as a bonus i would have loved it. And those of you who say the game is lost its stealth values do try to finish a mission without being alerted even once. That is surely a challenge. Please return with a sequel soon and not another 5 years.
    10PhoenixGod00

    Conviction was nailed perfectly with Great Execution

    10 out of 10 - A Ruthless, Fast-Paced Evolution for Sam Fisher

    The Fugitive Has Arrived

    Splinter Cell: Conviction is the raw nerve of the franchise. It's not about cold missions or surgical strikes anymore-this is personal. After the death of his daughter and betrayal from within, Sam Fisher goes rogue. He's not sneaking around to follow orders. He's hunting for the truth. And when Sam's off the leash, the game becomes something entirely different: faster, meaner, more emotionally charged-and absolutely unforgettable.

    Gameplay: Brutal Efficiency with Style

    Conviction trades in the slow, methodical pacing of earlier entries for a more aggressive, fluid stealth system that still demands intelligence but rewards decisiveness. You're no longer a shadow in the dark-you are the darkness, moving fast, hitting harder, and leaving no trace.

    Key innovations: Mark & Execute: Tag multiple enemies and drop them in one cinematic motion. It's smooth, satisfying, and deadly.

    Last Known Position: A genius mechanic that shows where enemies think you are, giving you room to flank and outsmart them.

    Interrogations: Brutal, immersive, and unflinching. Sam uses the environment as his weapon, slamming heads into mirrors, car doors, or pipes to extract intel-and these aren't cutscenes; you're in full control.

    Every moment feels like a Jason Bourne fever dream filtered through Sam Fisher's calculated fury.

    Tone & Story: Personal, Ruthless, and Raw

    This is Sam at his most dangerous and most human. He's not saving the world-he's chasing down lies, ghosts, and betrayal. He's mourning, he's angry, and he's out of patience.

    The story blurs the line between spy thriller and revenge tale. There's conspiracy, corruption, and high-stakes deception-but what drives it all is Sam's grief and rage. You're not just playing a super-spy; you're playing a man who's lost everything and is now hellbent on making the truth bleed.

    Visuals & Presentation: Sharp, Cinematic, and Clean

    The UI bleeds into the environment: objectives are projected onto walls, flashbacks spill across scenery, and interrogations are messy, real-time explosions of violence. The presentation style is bold and unique-you're not just playing a game, you're watching it unfold like a high-stakes thriller without ever losing control.

    Multiplayer: Deniable Ops & Co-op Mode

    Conviction also introduced a strong side package with Deniable Ops-focused stealth scenarios-and a Co-op campaign with Archer and Kestrel, two agents from opposing agencies. It's not filler-it's some of the best co-op stealth gameplay ever designed.

    Verdict: A Bold Reinvention That Pays Off

    Some longtime fans missed the old, ultra-stealthy feel. But make no mistake: Splinter Cell: Conviction wasn't a betrayal of the formula-it was an evolution. A raw, emotional, high-speed version of Sam Fisher that still demanded brains but added fire and fury.

    10 out of 10 - A cinematic, aggressive, and unforgettable experience that put the world on notice: Sam Fisher is still the king of stealth, even when he's on the warpath.

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    Argumento

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    ¿Sabías que…?

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    • Trivia
      The game was originally revealed in 2007 as being social-stealth-based and deviating from the series' foundations of light and shadow stealth. After poor reception from fans and gaming journalists, the game disappeared from public sight for two years. The game finally appeared again at the Electronic Entertainment Expo 2009, with a brand new direction that took the light and shadow stealth and geared it for a faster action game play. This new direction garnered a much more positive response.
    • Errores
      In the Co-op prologue, Archer and Kestrel are killed by Andriy Kobin. In the 2nd level of the single player campaign, several of Kobin's men are discussing how they planned on selling Archer and Kestrel's equipment on the black market, one of them remarks that the goggles had brain matter all over them, however, when Archer and Kestrel are killed, they aren't wearing their goggles.
    • Citas

      Sam Fisher: Remember what you told me, Anna? When this is over, everybody walks; I'm walking.

      Anna Grimsdottir: You can't. There's still too much left to do.

      Sam Fisher: Ask Lambert. I've done too much already.

      Anna Grimsdottir: Sam, please. I don't know who else I can trust.

      Sam Fisher: Trust? Funny you should say that. Goodbye, Grim.

    • Conexiones
      Featured in The Gadget Show: Web TV: Episode #1.70 (2010)

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    Preguntas Frecuentes1

    • What is the song played in the E3 2009 Trailer to Splinter Cell Conviction?

    Detalles

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    • Fecha de lanzamiento
      • 23 de febrero de 2010 (Estados Unidos)
    • Países de origen
      • Canadá
      • Francia
    • Sitio oficial
      • Official site
    • Idiomas
      • Árabe
      • Inglés
    • También se conoce como
      • Tom Clancy's Splinter Cell: Conviction
    • Productora
      • Ubisoft Montreal
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