16 opiniones
Predator - The game developers were clearly inspired by the settings and ideas AVP (2004) helped established, which is why much of it's design in this game resembles those from the actual film, which in IMO was a bad route take. Now it's not all bad, as a matter of a fact, some of the concepts are actually quite interesting, like for example the ability to jump across long distance, from platform to platform, and the fact that the disc actually requires skill to eliminate your opponent unlike it's predecessor which featured a lock-on tracker system allowing killing Humans and Aliens to be far to easy. The sound bites were arguably the biggest disappointment about playing as the Predator, because literally all the sounds the Pred makes have been re-recorded, leaving the player with no famous roar, or screech but instead a mutated horse which doesn't in the slightest sound anything like a Predator should. The single-claw approach along with the updated sound effects almost makes for a different creature, and therefore doesn't leave you feeling like your controlling a Predator, which overall is rather disappointing. The campaign was rather flat story-wise, but I did enjoy the expansion of the Predator culture, and slashing Aliens never gets old especially since there's many trophy kills and normal strikes to choose from. The lack of the combi-stick and/or net gun was also disappointing..
game-play - 8/10 story - 6/10
Alien - One thing I must say that they improved on with the Alien game-play in terms of realism, was that they finally fixed the heat bite feature. In all 6 of the Alien films, it's clearly established that the 'little mouth' pokes a hole right through the center of the human forehead, which is exactly what the Alien does here. In lets say, AVP2; the Alien completely bites the head off, which whist looks cool doesn't fit in with the logic of the Alien's capabilities -- so I was glad to see this fixed up. The controls look and fell accurate to how the Alien moves and behaves, but having said that the pounce is no longer in tact which I found disappointing considering stunning enemies and then attacking them when there most vulnerable in terms of movement, was one of the funnest things to do in AVP2. The sounds have once again been modified, and apart from a death scream, all the original sounds have been replaced, but in this case, I actually don't mind 'em as much as the awful re-made roars the Predators make. I'm about half-way through the single player campaign and while I heard a lot of positive reviews about it, I was quite underwhelmed; mainly due to the fact that you don't start as a face hugger and work yourself up through the life cycle which I really enjoyed in the AVP2 Alien campaign.
game-play - 7.5/10 story - 4/10 (so-far)
Marine - Quite possibility the most underrated single-player campaign out there. I really enjoyed the dark and creepy atmosphere of the Marine, and IMO, it really captured the fear of the Aliens again, since there really wasn't much light and you had to use your motion tracker and flares to get an idea of where they were located. The weapon selection was a bit of a let down considering there was no rocket launcher or mini-gun to choose from, and the sniper whist understandably toned down from its 'overpowered' approach in AVP2, doesn't do near enough damage as it should. Overall I found the Marine to be quite entertaining; and it was easily the best single-player experience in the game.
game-play - 8/10 story - 9/10
game-play - 8/10 story - 6/10
Alien - One thing I must say that they improved on with the Alien game-play in terms of realism, was that they finally fixed the heat bite feature. In all 6 of the Alien films, it's clearly established that the 'little mouth' pokes a hole right through the center of the human forehead, which is exactly what the Alien does here. In lets say, AVP2; the Alien completely bites the head off, which whist looks cool doesn't fit in with the logic of the Alien's capabilities -- so I was glad to see this fixed up. The controls look and fell accurate to how the Alien moves and behaves, but having said that the pounce is no longer in tact which I found disappointing considering stunning enemies and then attacking them when there most vulnerable in terms of movement, was one of the funnest things to do in AVP2. The sounds have once again been modified, and apart from a death scream, all the original sounds have been replaced, but in this case, I actually don't mind 'em as much as the awful re-made roars the Predators make. I'm about half-way through the single player campaign and while I heard a lot of positive reviews about it, I was quite underwhelmed; mainly due to the fact that you don't start as a face hugger and work yourself up through the life cycle which I really enjoyed in the AVP2 Alien campaign.
game-play - 7.5/10 story - 4/10 (so-far)
Marine - Quite possibility the most underrated single-player campaign out there. I really enjoyed the dark and creepy atmosphere of the Marine, and IMO, it really captured the fear of the Aliens again, since there really wasn't much light and you had to use your motion tracker and flares to get an idea of where they were located. The weapon selection was a bit of a let down considering there was no rocket launcher or mini-gun to choose from, and the sniper whist understandably toned down from its 'overpowered' approach in AVP2, doesn't do near enough damage as it should. Overall I found the Marine to be quite entertaining; and it was easily the best single-player experience in the game.
game-play - 8/10 story - 9/10
- LaserPoint
- 5 jul 2010
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Being a fan of both universes, it was a pleasure to play this game. I didn't play the old version of Aliens vs Predator, so I'm only evaluating this one.
The plot here is banal, and not particularly important, you get high from the gameplay itself.
There are 3 campaigns here - for a human, a predator and an alien (I will write in the sequence of my walkthroughs)
A human (paratrooper) is the very first and most interesting campaign among all. At first, there was even horror in the very first chapter, then, although there was a sense of danger (there would be constant sounds of monsters nearby, both alien and sometimes predator), it was not so scary anymore because you found a weapon and got used to throwing flyers in the dark. There is some kind of plot here too (unlike the trail campaigns). Well, his episodes are the longest in the game. Rating : 7/10
Predator is a pretty interesting campaign. Here you will feel like a real omnipotent hunter (and this is cool, because the Predator is one), there are no special difficulties (but there are challenging levels), you have a large arsenal and many enemies, in general, it's a complete action movie. It will take less time to complete than a human. Rating : 6/10
Alien is the shortest campaign, which is no worse than Predator episodes. There is a very interesting gameplay here, you will finally be able to feel yourself secretive (because everything here is based on stealth) and a nasty enemy for humans, just like a predator does not have a special plot, and it is not needed. Rating : 6/10
Overall, it's a very good game to play once (but with a buzz), where everything is built on - go from point A to point B, break it and so in...
The plot here is banal, and not particularly important, you get high from the gameplay itself.
There are 3 campaigns here - for a human, a predator and an alien (I will write in the sequence of my walkthroughs)
A human (paratrooper) is the very first and most interesting campaign among all. At first, there was even horror in the very first chapter, then, although there was a sense of danger (there would be constant sounds of monsters nearby, both alien and sometimes predator), it was not so scary anymore because you found a weapon and got used to throwing flyers in the dark. There is some kind of plot here too (unlike the trail campaigns). Well, his episodes are the longest in the game. Rating : 7/10
Predator is a pretty interesting campaign. Here you will feel like a real omnipotent hunter (and this is cool, because the Predator is one), there are no special difficulties (but there are challenging levels), you have a large arsenal and many enemies, in general, it's a complete action movie. It will take less time to complete than a human. Rating : 6/10
Alien is the shortest campaign, which is no worse than Predator episodes. There is a very interesting gameplay here, you will finally be able to feel yourself secretive (because everything here is based on stealth) and a nasty enemy for humans, just like a predator does not have a special plot, and it is not needed. Rating : 6/10
Overall, it's a very good game to play once (but with a buzz), where everything is built on - go from point A to point B, break it and so in...
- saveliydalmatov
- 16 abr 2025
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It's good, it's pretty good. I am glad that somewhat in 2010... we put back some things on the right path. After AVP (2004) and AVP Requiem (2007), which I didn't like at all... I thought that all that alien & predator thing is going down the drain. But, thanks to this new video game, and film "Predators", we got some interesting stuff here. Now, let's get back to the game. Graphics - incredible, gameplay - amazing, what can I say, atmosphere and music were great too. And still it kept good impression when you are playing with Alien, or predator, or the marine. Again you feel cool when you are playing with each of them, and their stories are connected, just like in AVP 2 (2001) video game. Though, I don't think that the action scenes, or some moments in the game were not that much tense and not very high voltage. It's kinda slow. This game rules because of good graphics and gameplay, but the plot is weak. Never, during gaming, I have never felt anything exciting in the plot, it's pretty simple, and I feel sorry for that. The intros for all three campaigns were good, but as the plot moves on... something was missing. Maybe it was about these changes that occurred within Alien and Predator canon/universe. You can see that in the game, and there are pretty cool moments with those changes. Like, for example, giving predators much more deeper hunter culture. But, I like things simple. That's just me. When I heard so much about this game, and I expected to be something big, yet simple, and it wasn't ... It was really good, but without the plot... 60% of it is good. But, still highly enjoyable.
- swedzin
- 1 jul 2012
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- cobradvs
- 19 feb 2010
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I'm not really a big fan of First Person Perspective games. I do think that Aliens vs Predator would have been better as an over-the-shoulder third-person actioner, even the 1994 side-scrolling beat-em-up version was better than this. But for what it is, it's still a worthwhile game.
I wasn't immediately hooked, to be honest. I found the combat system to be clunky and difficult, though once the first level was cleared things got better (this applies to all three campaigns). Some of the gameplay and tense moments actually reminded me a lot of Condemned 2: Bloodshot. You play as either the Predator, Colonial Marines, or an Alien in three individual stories that all tie together, each with their own set of pros and cons.
The story follows on from those utterly awful AvP movies, but connects it with the Alien and Predator franchise in a more cohesive way than those cinematic travesties managed. But the video game franchise of this particular crossover has been stuck as a First Person actioner since 1999 and with this next-gen incarnation I think that Sega and Rebellion should have tried a new approach.
Despite the flaws, it's an enjoyable game that's very easy to play, if not finish, with plenty of trophies available.
Graphics B Sound B Gameplay B- Lasting Appeal B-
I wasn't immediately hooked, to be honest. I found the combat system to be clunky and difficult, though once the first level was cleared things got better (this applies to all three campaigns). Some of the gameplay and tense moments actually reminded me a lot of Condemned 2: Bloodshot. You play as either the Predator, Colonial Marines, or an Alien in three individual stories that all tie together, each with their own set of pros and cons.
The story follows on from those utterly awful AvP movies, but connects it with the Alien and Predator franchise in a more cohesive way than those cinematic travesties managed. But the video game franchise of this particular crossover has been stuck as a First Person actioner since 1999 and with this next-gen incarnation I think that Sega and Rebellion should have tried a new approach.
Despite the flaws, it's an enjoyable game that's very easy to play, if not finish, with plenty of trophies available.
Graphics B Sound B Gameplay B- Lasting Appeal B-
- CuriosityKilledShawn
- 25 ene 2011
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I'm sure by now every one knows of the Alien vs Predator series. Either by the mediocre movies, the comic books, or the games that came out in the late 90's and early 2000's. And if you're like me you've been eagerly awaiting their return. Well I'm happy to say that the series is back.
Aliens vs Predator gives you 3 different campaigns and an excellent multiplayer experience. The 3 campaigns are: alien, predator, and marine, and each one is different and satisfying. The marine plays like your standard first person (but with a larger focus on melee combat) anyone from the Halo of Call of Duty series should feel at home here. The marine campaign focuses on action and scares.
The predator campaign's a little different. It focuses on stealth with humans and hand to hand combat with aliens. The flow is simple, you'll enter any area with marines, isolate one, preform a stealth kill, and repeat the process. The twist is the environmental factors, such as sentry guns that will lock onto you even if you're cloaked, water which will disable your cloak or even rival species.
The alien campaign is the most drastic change from the standard first person shooter. For starters all of the aliens attacks are melee based, meaning you'll need to get close to enemies to attack. So it's a good thing the controls are up to it. You have 3 attacks: light, heavy and block. Light is quick and can be used to form a combo, but can be blocked. Blocks can be broken by a heavy attack, but they take time to use, so it's possible to interrupt it with a light attack. As an added bonus if you succeed in your heavy attack, the enemy will be stunned long enough to preform a brutal finisher. The alien and predators share the same melee moves, but unlike the predator the alien has no long range attacks, making its gameplay even more stealth oriented. The aliens can crawl on any surface, so stealth parts involve hoping off from the ceiling to execute a marine, similar to the predators. The twist is that their are sentry guns that will gun you down, or that their are civilians that you'll want to harvest, however they usually have armed guards and will kill themselves if you're not quick enough.
The final component is the multiplayer which is very well done. There's something for everybody. There's a free for all, team death match, species team death match, territories, a version of Halos infection and juggernaut, and a Gears of War 2 style horde. The only thing that keeps this from a 10 star rating are the length of the campaigns and the kill trains in multiplayer. Happy hunting
Aliens vs Predator gives you 3 different campaigns and an excellent multiplayer experience. The 3 campaigns are: alien, predator, and marine, and each one is different and satisfying. The marine plays like your standard first person (but with a larger focus on melee combat) anyone from the Halo of Call of Duty series should feel at home here. The marine campaign focuses on action and scares.
The predator campaign's a little different. It focuses on stealth with humans and hand to hand combat with aliens. The flow is simple, you'll enter any area with marines, isolate one, preform a stealth kill, and repeat the process. The twist is the environmental factors, such as sentry guns that will lock onto you even if you're cloaked, water which will disable your cloak or even rival species.
The alien campaign is the most drastic change from the standard first person shooter. For starters all of the aliens attacks are melee based, meaning you'll need to get close to enemies to attack. So it's a good thing the controls are up to it. You have 3 attacks: light, heavy and block. Light is quick and can be used to form a combo, but can be blocked. Blocks can be broken by a heavy attack, but they take time to use, so it's possible to interrupt it with a light attack. As an added bonus if you succeed in your heavy attack, the enemy will be stunned long enough to preform a brutal finisher. The alien and predators share the same melee moves, but unlike the predator the alien has no long range attacks, making its gameplay even more stealth oriented. The aliens can crawl on any surface, so stealth parts involve hoping off from the ceiling to execute a marine, similar to the predators. The twist is that their are sentry guns that will gun you down, or that their are civilians that you'll want to harvest, however they usually have armed guards and will kill themselves if you're not quick enough.
The final component is the multiplayer which is very well done. There's something for everybody. There's a free for all, team death match, species team death match, territories, a version of Halos infection and juggernaut, and a Gears of War 2 style horde. The only thing that keeps this from a 10 star rating are the length of the campaigns and the kill trains in multiplayer. Happy hunting
- battylife
- 4 mar 2010
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I heard about this game before it went into production. But it seemed like no time passed at all from Pre-Production to release. When I heard Rebellion was making this one as they did the original (still my all time favourite game) I was very excited. The trailers for it made me all the more optimistic. When it was released, it was very close to what I imagined, though it was clear that the time-frame and/or budget they had for this game was lacking what they needed. The graphics were decent, but seemed unpolished and other than the execution kills, they seemed rather cartoonish. especially during the cutscenes. As for the multiplayer, that's where it got really frustrating. if you try joining a quick match sometimes you'd be waiting 10 minutes before it found a game. Also, if you tried to join a specific game type (say Predator Hunt) it would often join a death match or Infest game. On the rare occasion you could join a Predator Hunt game, you'd only get a maximum of 4 people playing which got very boring. When it's supposed to be up to 18 people in a match, I don't think I once played with more than 10 people. Also the campaigns were wayyyyy too short. I think you got like 8 hours of game play from all 3 campaigns? I'm not sure but I beat all of them ridiculously fast.
I heard rumours that Sega pushed Rebellion to develop the game quicker than they wanted to and practically forced it out before it was finished. I also heard a rumour that Sega was pulling their support for the game (meaning no game servers) if this is the case, I don't blame Rebellion, I blame Sega. I hope that Rebellion is given another chance to make a sequel to this game and are given the proper respect and tools to do their job properly.
I still gave this game a 10 because I was completely disappointed in the Sierra-Developed AvP 2 that pretty much removed everything I loved about the original 1999 AvP game. So this game, was definitely trying to go back to its roots and properly capture the atmosphere of the original films and for the most part I think it was a success and I look forward to the sequel...as long as Rebellion makes it.
I heard rumours that Sega pushed Rebellion to develop the game quicker than they wanted to and practically forced it out before it was finished. I also heard a rumour that Sega was pulling their support for the game (meaning no game servers) if this is the case, I don't blame Rebellion, I blame Sega. I hope that Rebellion is given another chance to make a sequel to this game and are given the proper respect and tools to do their job properly.
I still gave this game a 10 because I was completely disappointed in the Sierra-Developed AvP 2 that pretty much removed everything I loved about the original 1999 AvP game. So this game, was definitely trying to go back to its roots and properly capture the atmosphere of the original films and for the most part I think it was a success and I look forward to the sequel...as long as Rebellion makes it.
- briangcb
- 4 nov 2010
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To start things off, the story of this game is extremely weak and nothing extremely gripping but it's passable, you can complete the story in 3 segments (Alien, Predator, Marines) and you can choose which order to go in and they all have a tie in together but nothing huge. The Aliens campaign is very mediocre but if there is one thing this game gets right, it's making you feel like you're an alien because the controls and gameplay are very entertaining, climbing up surfaces and jumping around, sneaking behind enemies and taking them down with the little mouth, although the sneak executions are limited and repeat and the climbing on surfaces can get very disorienting when in small vents or a cliff with too many turns. You follow one certain alien who starts out trapped and being examined and then you escape...it's very short and lasts about 3 hours, if that. Then the Marine Campaign, I thought this was going to be the most dull but there were moments where I actually felt dread and paranoid...but it fell flat on it's face with the stupid constant beeping warning you there is something near by and ruins any kind of surprise. It's a pretty standard FPS as far as gameplay and aiming feels really stiff. It has a pretty outstanding last boss fight though and it's the longest campaign of the 3, lasting about 6-7 hours and most of that is spent just trying to figure out where to go because the waypoint is horrible at times. The story, again, is nothing special, you're a speechless Marine who is left alone when Aliens and predators attack, you follow another Marine whose name I can't remember but I can tell they wanted you to get attached to her but...no. You have a range of weapons from a pistol to the smart gun! Next you have the predator campaign, predator is easily my favorite because I absolutely love stealth and loved the way Predator is like a warrior and not afraid of anything. This campaign is absolutely amazing in the way of gameplay, the story lacks something but it's not noticeable because you're busy stabbing people with spears and throwing disks. AGAIN, it's faulty in the way of the waypoints and the campaign lasting only 3 hours max. Short but sweet I suppose. On to the multiplayer! You can of course play online with friends on either versus or Survival, survival is..fun with friends but lack any innovation, you survive for as long as you can on not a a whole lot of choices of levels. 4 i believe, fun but can be repetitive. Then you have versus where it's for the most part 6v6 or teams of 3 (Marines, Aliens, predator) and wow did they actually get this pretty good. Everything is pretty well balanced for the most part but if you're a marine it's way harder to win anything and predator is the cheapest and most fun in my opinion. Nobody plays it now a days but when you get into a match it's extremely fun, better with friends. Thanks for reading! (my first review)
- StanTheSalesman
- 3 ago 2016
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This game hasn't aged well but it's still good if you grown up playing this game.the storyline is crap but it's fun to be the predator and the alien. the human sucks
- its-UMA-UMA-UMA
- 10 may 2018
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- starfuxer
- 17 mar 2010
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Weyland(Henriksen, entranced, he must have figured third time's the charm for a bad take on this role) is looking into and for something ancient. Again. Oh, it gets worse. A colony on a planet owned by his corporation is attacked... yup. It must be the only story Rebellion knows to tell. At least this time, there's a hint of a plot. A boring, pointless, nothing of one, that flatly ends with a hint for another one, one that we'd rather have seen. Instead of following up on where we left off, because, why would you put creativity, thought and effort in, when the money will roll in regardless? You hear that, fan-boys? They couldn't care less! This is as lazy and phoned in as they come. That's not enough? Wall-Crawling is broken!
This does OK at balancing the three. This time, their meeting doesn't need to happen, and if we didn't want to see them face off – thankfully, not showy and wrestler-y, no, all lethal, no one would show up. They're all enjoyable enough to be. Well, when there's other people involved. Otherwise, it gets old within minutes. And that's in spite of the excessive streamlining, that significantly cuts down the variety from how exotic this is supposed to be, and has you wondering what the point of this even is. Why not Classes, Rules? You don't get to Facehug or Chestburst, and the PredAliens, Praetorians, Queens, etc. are all in the hands of the remarkably stupid AI. The graphics are fine. This does try to look, sound and feel like the films. It desperately wants to get some of the love we have for them. A lot easier than giving us something of its own. "Scrap", not book.
The license is why we're here. Let's be honest. Well, it's what got our attention, anyway. Why this lasts, beyond the hour and a half Xeno campaign, the 160 minute Marine one, and the remaining two hour one, is the multi-player. Ignoring the steep learning curve, that everyone else has it down already, the fact that today, essentially no one plays any other mode than the Species Deathmatch(TDM, with you and your brethren against the rest), you'll find one, maybe two, servers with people on it at any time, and that, even those, are limited to the 6(!) maps that come with this. That's unless you, against all better knowledge, pay for the two DLCs, which add two each, that, with a single exception, I didn't see played in the two weeks I wasted on this. Actually, they do add another two per. Playable only in the Survivor mode, which you can, and almost definitely only will, try yourself. If you don't get your wallet out, there won't be more than 2 for that one. It's v2.0 of their Skirmish. Well, with a lot of the cool stuff removed. Every limit you reach in this, that didn't have to be exactly the way it is, was the wrong place to put it.
If you go for Pyramid, you are in for a treat. The walls move, stairs that go in or back out, every few minutes. Yup, like in the terrible movie that this, for reasons I will never comprehend, fits into its continuity. Then again, I have no clue when this is set, so who knows. Anyway, here, it's great. Of course, it's the only one that has anything to offer. That goes for the six levels that the 3 share. Yup, they couldn't be bothered to do different ones for them. Sure, one might break something another one breaks, that's about it. Oh, and the "story", the entire napkin of it, is told in full only if you subject yourself to them all. Forget compelling characters, fitting themes, nemeses that have amazing boss fights, and not uninspired ones that baffle you with their placement and choice of who or what you take on.
The human weapons are too weak. End of sentence. Oh, unless there are as many of you as of them. That's very rarely the case, and where's the fun in that, anyway, isn't it "me taking down them"? This does go for the modern FPS thing of carrying capacity. Your... *sigh* infinite... ammo... pistol, and either two rifles or a Smartgun, and that's it, so choose wisely. Range, damage, speed, etc. Well, there's only 6. Total. Counting those. You know, because 8, 10, that was just too much content. The Predator has 5, not 6 or 8. Best I can come up with is that it's too even it out. That can be done in far better ways.
The awkward rock-paper-scissors mêlée is how a lot of the one-on-one goes down. You don't put away anything to engage in it, so it's always available. The attacks go as follows: Quick, which can be blocked but stops Heavy, which otherwise hits, and hard, at that. Lunging has you throw yourself before striking, and may knock down your target, opening them up for you to finish them off. One way to do this, leaving you very vulnerable that also instakills, is the Grab. Look on – you can't do anything else until it's done – as you tear out a tongue, snap a spine, penetrate a body or the like. Of course, where the '79 original introduced the rapey imagery, this puts it in the hands of the player. If sexual abuse is in a game, and I'm not saying it shouldn't be, it should be treated with respect. Follow up on it, explore how it affects the victim. Don't reward it, put it up as something cool you get to do.
There is a lot of strong language, and a little gore, that, though brutal, is limited to aforementioned finisher, in spite of it being everywhere else in the franchises in this. If you've already thrown up by now and are back to check, I don't recommend this to anyone. 4/10
This does OK at balancing the three. This time, their meeting doesn't need to happen, and if we didn't want to see them face off – thankfully, not showy and wrestler-y, no, all lethal, no one would show up. They're all enjoyable enough to be. Well, when there's other people involved. Otherwise, it gets old within minutes. And that's in spite of the excessive streamlining, that significantly cuts down the variety from how exotic this is supposed to be, and has you wondering what the point of this even is. Why not Classes, Rules? You don't get to Facehug or Chestburst, and the PredAliens, Praetorians, Queens, etc. are all in the hands of the remarkably stupid AI. The graphics are fine. This does try to look, sound and feel like the films. It desperately wants to get some of the love we have for them. A lot easier than giving us something of its own. "Scrap", not book.
The license is why we're here. Let's be honest. Well, it's what got our attention, anyway. Why this lasts, beyond the hour and a half Xeno campaign, the 160 minute Marine one, and the remaining two hour one, is the multi-player. Ignoring the steep learning curve, that everyone else has it down already, the fact that today, essentially no one plays any other mode than the Species Deathmatch(TDM, with you and your brethren against the rest), you'll find one, maybe two, servers with people on it at any time, and that, even those, are limited to the 6(!) maps that come with this. That's unless you, against all better knowledge, pay for the two DLCs, which add two each, that, with a single exception, I didn't see played in the two weeks I wasted on this. Actually, they do add another two per. Playable only in the Survivor mode, which you can, and almost definitely only will, try yourself. If you don't get your wallet out, there won't be more than 2 for that one. It's v2.0 of their Skirmish. Well, with a lot of the cool stuff removed. Every limit you reach in this, that didn't have to be exactly the way it is, was the wrong place to put it.
If you go for Pyramid, you are in for a treat. The walls move, stairs that go in or back out, every few minutes. Yup, like in the terrible movie that this, for reasons I will never comprehend, fits into its continuity. Then again, I have no clue when this is set, so who knows. Anyway, here, it's great. Of course, it's the only one that has anything to offer. That goes for the six levels that the 3 share. Yup, they couldn't be bothered to do different ones for them. Sure, one might break something another one breaks, that's about it. Oh, and the "story", the entire napkin of it, is told in full only if you subject yourself to them all. Forget compelling characters, fitting themes, nemeses that have amazing boss fights, and not uninspired ones that baffle you with their placement and choice of who or what you take on.
The human weapons are too weak. End of sentence. Oh, unless there are as many of you as of them. That's very rarely the case, and where's the fun in that, anyway, isn't it "me taking down them"? This does go for the modern FPS thing of carrying capacity. Your... *sigh* infinite... ammo... pistol, and either two rifles or a Smartgun, and that's it, so choose wisely. Range, damage, speed, etc. Well, there's only 6. Total. Counting those. You know, because 8, 10, that was just too much content. The Predator has 5, not 6 or 8. Best I can come up with is that it's too even it out. That can be done in far better ways.
The awkward rock-paper-scissors mêlée is how a lot of the one-on-one goes down. You don't put away anything to engage in it, so it's always available. The attacks go as follows: Quick, which can be blocked but stops Heavy, which otherwise hits, and hard, at that. Lunging has you throw yourself before striking, and may knock down your target, opening them up for you to finish them off. One way to do this, leaving you very vulnerable that also instakills, is the Grab. Look on – you can't do anything else until it's done – as you tear out a tongue, snap a spine, penetrate a body or the like. Of course, where the '79 original introduced the rapey imagery, this puts it in the hands of the player. If sexual abuse is in a game, and I'm not saying it shouldn't be, it should be treated with respect. Follow up on it, explore how it affects the victim. Don't reward it, put it up as something cool you get to do.
There is a lot of strong language, and a little gore, that, though brutal, is limited to aforementioned finisher, in spite of it being everywhere else in the franchises in this. If you've already thrown up by now and are back to check, I don't recommend this to anyone. 4/10
- TBJCSKCNRRQTreviews
- 29 oct 2015
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- filmfreak-ochoa23
- 26 jul 2011
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Compared to Colonial Marines: this looks like goddamn Bioshock. It's got problems in terms of visuals (at times they look okay, other times they're hideous), the focus on melee combat takes much of the suspense out of the game as you can simply push yourself up against a wall and hold the "block" button, and the story leaves a bit to be desired. But this truly captures the aesthetic of the universe: no other game makes you truly feel like you're playing as the Predator or the Xenomorph like this one does. It's so much fun to play as the alien terrorizing colonist and helpless marines: only wish the campaign was a bit longer. The survival mode is also a fun time waster. Overall: give this one a try if you're a fan of the franchise. It's available on the Xbox store and is backwards capatible, it's worth it if you love these movies like I do.
- Pepe-arbiter
- 17 nov 2020
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"Aliens vs. Predator" (2010) is a game that knows how to keep you on edge - and doesn't let go until the very end. It's a mix of horror, action, and brutal close-quarters combat with claws, teeth, and all sorts of firearms. A perfect package for fans of the Alien and Predator universe - like I once was.
The game features three separate storylines, allowing you to explore the unique abilities and perspectives of all three factions. You can play as a regular Colonial Marine, a deadly Xenomorph, or a high-tech hunter - the Predator. This approach sticks to the familiar formula from previous entries. In the end, it's all about bloodthirsty Aliens, aggressive Predators, and unfortunate Marines who are just trying to survive - or at least die with some dignity.
Playing as a Marine is probably the scariest experience. It feels like a full-on horror shooter where you're just a small fish in a sea of monsters. Ammo is always scarce, it's dark all around, and the Xenomorphs come at you lightning-fast. You empty a full clip into one's face - and they just keep coming! Sooner or later, you'll find yourself yelling at the screen something like, "Just die already, you freak!" - trust me, I've been there.
Playing as the Alien is a completely different experience - you crawl along walls and ceilings, hide in shadows, and set up ambushes. It's easy to lose your sense of direction and forget where the floor or ceiling is. But there's nothing quite like leaping onto the head of an unsuspecting human and delivering a quick, terrifying death.
And playing as the Predator? That's just pure joy. You're a high-tech monster loaded with awesome gadgets: cloaking, a plasma caster, a disc, a spear, wrist blades - the works. You truly feel like a hunter. You can sneak up on your prey or go in loud and brutal - your choice. The finishing moves are especially satisfying - brutal, cinematic, and very much in line with the movies. The Predator leaps far and high, switches between different vision modes using his mask, and wreaks havoc. But even he's not invincible. The game stays pretty balanced in that regard.
The graphics are solid too. The corridors, buildings, and natural environments all look good. What really stands out are the creature models - both Aliens and Predators are incredibly detailed, like nightmares brought to life.
Special praise goes to the game's sound design. It's fantastic and adds a ton to the atmosphere. When you're playing as a Marine, sound becomes crucial - you'll find yourself listening intently to every creak, hiss, or rustle in the dark. And when the motion tracker starts beeping like crazy, you just want to curl up in a corner, whisper your goodbyes, and take down as many monsters as you can on the way out. The soundtrack also delivers - tense, dark, and packed with adrenaline during every encounter.
Of course, it's worth noting that the game might feel a bit old-school by today's standards. The controls aren't always smooth, and the levels could've been more diverse. But these are minor issues in the grand scheme of things. What matters is that the game respects its source material. The developers clearly understood what made the films beloved and did their best to let players "feel" like they're part of this dangerous, insane, and wonderfully atmospheric world.
In the end, "Aliens vs. Predator" is a fast-paced, intense game that knows how to scare and surprise. You truly get to experience what it's like to be a vulnerable Marine, a ruthless Alien, or an elite Predator. With great atmosphere, thrilling combat, and solid visuals - it hits the mark. At least for me. For fans of the universe - a must-play.
9 out of 10.
The game features three separate storylines, allowing you to explore the unique abilities and perspectives of all three factions. You can play as a regular Colonial Marine, a deadly Xenomorph, or a high-tech hunter - the Predator. This approach sticks to the familiar formula from previous entries. In the end, it's all about bloodthirsty Aliens, aggressive Predators, and unfortunate Marines who are just trying to survive - or at least die with some dignity.
Playing as a Marine is probably the scariest experience. It feels like a full-on horror shooter where you're just a small fish in a sea of monsters. Ammo is always scarce, it's dark all around, and the Xenomorphs come at you lightning-fast. You empty a full clip into one's face - and they just keep coming! Sooner or later, you'll find yourself yelling at the screen something like, "Just die already, you freak!" - trust me, I've been there.
Playing as the Alien is a completely different experience - you crawl along walls and ceilings, hide in shadows, and set up ambushes. It's easy to lose your sense of direction and forget where the floor or ceiling is. But there's nothing quite like leaping onto the head of an unsuspecting human and delivering a quick, terrifying death.
And playing as the Predator? That's just pure joy. You're a high-tech monster loaded with awesome gadgets: cloaking, a plasma caster, a disc, a spear, wrist blades - the works. You truly feel like a hunter. You can sneak up on your prey or go in loud and brutal - your choice. The finishing moves are especially satisfying - brutal, cinematic, and very much in line with the movies. The Predator leaps far and high, switches between different vision modes using his mask, and wreaks havoc. But even he's not invincible. The game stays pretty balanced in that regard.
The graphics are solid too. The corridors, buildings, and natural environments all look good. What really stands out are the creature models - both Aliens and Predators are incredibly detailed, like nightmares brought to life.
Special praise goes to the game's sound design. It's fantastic and adds a ton to the atmosphere. When you're playing as a Marine, sound becomes crucial - you'll find yourself listening intently to every creak, hiss, or rustle in the dark. And when the motion tracker starts beeping like crazy, you just want to curl up in a corner, whisper your goodbyes, and take down as many monsters as you can on the way out. The soundtrack also delivers - tense, dark, and packed with adrenaline during every encounter.
Of course, it's worth noting that the game might feel a bit old-school by today's standards. The controls aren't always smooth, and the levels could've been more diverse. But these are minor issues in the grand scheme of things. What matters is that the game respects its source material. The developers clearly understood what made the films beloved and did their best to let players "feel" like they're part of this dangerous, insane, and wonderfully atmospheric world.
In the end, "Aliens vs. Predator" is a fast-paced, intense game that knows how to scare and surprise. You truly get to experience what it's like to be a vulnerable Marine, a ruthless Alien, or an elite Predator. With great atmosphere, thrilling combat, and solid visuals - it hits the mark. At least for me. For fans of the universe - a must-play.
9 out of 10.
- alekspredator87
- 4 jun 2025
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When playing as a marine it is really satisfying shooting the aliens but then tiresome when you have to fight wave after wave. You play as a marine who has to find his way out of a situation and there is only one way you can get out, by killing everything in sight.
Sometimes it is a good idea to just run away and leave your alien opponents behind you - it does work.
I have only played a bit on alien but completed the game on hard when being marine but predator however, remains untouched.
I must note that there was an aimbot in play when progressing through this title. I had no control over the aimbot I either turn the game off and not play or live with it. I don't know maybe it had something to do with 20th Century Fox having being part in production.
Just buy it it is so cheap now have a bit of a thrill.
Sometimes it is a good idea to just run away and leave your alien opponents behind you - it does work.
I have only played a bit on alien but completed the game on hard when being marine but predator however, remains untouched.
I must note that there was an aimbot in play when progressing through this title. I had no control over the aimbot I either turn the game off and not play or live with it. I don't know maybe it had something to do with 20th Century Fox having being part in production.
Just buy it it is so cheap now have a bit of a thrill.
- evan_dow
- 7 mar 2020
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- ratcat0
- 23 oct 2014
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