Agrega una trama en tu idiomaA mercenary is hired to travel to an African country to eliminate a notorious arms dealer called, The Jackal, only to be caught in the crossfire of a civil war.A mercenary is hired to travel to an African country to eliminate a notorious arms dealer called, The Jackal, only to be caught in the crossfire of a civil war.A mercenary is hired to travel to an African country to eliminate a notorious arms dealer called, The Jackal, only to be caught in the crossfire of a civil war.
- Addi Mbantuwe
- (voz)
- (as Onyekachi 'Lucky' Ejim)
Opiniones destacadas
The game is mission-based, a la Grand Theft Auto, allowing the player to roam 50 square kilometres of land, ranging from Vietnamesque jungle, to the African savanna, and everything in-between. The player travels across the war-torn countryside on assassination missions, convoy-interceptions, and underground networking assistance. Vehicles include Jeeps, trucks, gun-wagons, buggies, 4WD vehicles, hang-gliders, and swamp boats. There is always more than one way to get somewhere, which adds to the depth of the game, and detracts from the boredom of repetition so inherent in the latest Grand Theft Auto installment. The downside to this way of playing the game is that the gamer has to do an incredible amount of travelling, and for a first-person-shooter, this can grate immensely.
Currency in the game comes in the form of rough diamonds, which the gamer receives for accepting missions, but the gamer can also use trackers to find hidden diamonds. The gamer uses the diamonds to unlock weapons from arms dealers for use on future missions. The range of weaponry is incredible, and the varied use of multiple weapons can change the required approach to an enemy outpost (ie sneaking using silenced weapons and remote explosives, rather than going in with all guns blazing).
On the groundbreaking side of things, hearing enemies communicating with one another adds realism and depth to the people the gamer needs to kill, which causes further immersion into the game. Fire can be started, but not controlled, and the science of it seems realistic enough to put a smile on anyone's face. Add to this the buddy system, where people whose lives you save end up saving yours, and you'll see that Far Cry 2 certainly offers something new to the seasoned gamer.
As already mentioned, the mission-based large-map way of completing the game may impress some, but it is fully understandable why other gamers, who played the first Far Cry may be disappointed, and may see this as a nod to GTA.
By far the most disappointing aspect of this game is the online mode. It is not a terrible addition to the game, but once a gamer has played the Halo series online, or indeed the immaculate Call of Duty 4, it becomes obvious that the developers threw the online mode together, with seemingly no interest in maintaining an online fanbase.
Overall, Far Cry 2 breaks new ground in realism (watching fire spread is a joy to behold), but at the same time it is clear that the developers have taken ideas (not necessarily good ones) from other titles, in an attempt to please the masses. Whether the ideas work or not is merely a matter of opinion. The gamer can expect a lot of travelling, almost endless carnage, and online play fit for few.
I like the story and the character even if it kind feels like a first draft at some points. I mean don't know it. Just feels like some of the writing should have been through a bit more hands, but I still enjoy it. It feels like the bones of an amazing game but now it's just a really great game.
I enjoyed the way game tries to realism without being realistic. I enjoyed how you have to use the bus system as fast travel how the gun with jam. If you don't get the new ones, how would the damage affects if you have to use healing animations where your arm up broken hitting the stomach. It's just all around really immersive in the gameplay even if the enemies feels like they bullets sponges most of time.
I really love the game, but it feels like a game that only has the bones but it doesn't have the skin and muscle yet. I've truly think this could have been one of the most great games, but there's just not enough to do in it and the story feels like it has some good points, but it's not all the way there. Sadly far Cry 3 goes in a totally different tone with the gameplay. So it just feels more like an action game with hit points and experience which at least this game. Just feels like it tries to be realistic Africa.
Real as in -
1. You have to drive all the way to the target point or if you don't want any enemy confrontation take bus to the nearest stop. 2. You cannot run insanely forever at same energy. 3. Liberated Outposts can be easily taken back by the enemy as there is no one to guard it. 4. You have the most wanted head in their territory. Why won't they pounce on your back the second they sees you.(They=everyone=enemy).
Far Cry 3 & 4 are just fun play. Nothing new as compared to any other FPS with just some funny character in it. Loved the way background score lined up with the situation. Trust me guys just give this gem one more shot. You will certainly find it different and awesome.
Mayfield in The Mandalorian has a variation on it "Yeah, Empire, new Republic. It's all the same to these people. Invaders on their land is all we are." And if you follow those Jackal Tapes you KNOW you're just another invader.
The Zulu and Afrikaans spoke by the mercenaries is a great detail too, helped the atmosphere.
¿Sabías que…?
- TriviaInspired by Heart of Darkness (1899) by Joseph Conrad.
- ErroresHector Vorhees holds his phone normally while speaking on it, even though he has a hands-free device constantly plugged in his ear and clipped on his shirt.
- Citas
The Jackal: You can't break a man the way you do a dog or a horse, the harder you beat a man, the taller he stands. To break a man's will, to break his spirit, you have to break his mind. Men have this idea that we can fight with dignity, that there's a proper way to kill someone. It's absurd, its aesthetic, we need it to endure the bloody horror of murder. You must destroy that idea, show them what a messy horrible thing it is to kill a man, and then show them that you relish in it. Shoot the wound, and then execute the wounded, burn them, take them in close combat. Destroy their preconceptions of what a man is and become their personal monster. When they fear you, you become stronger, you become better. But let's never forget, it's a display, it's a posture, like a lions roar, or a gorilla thumping at his chest. If you lose yourself in the display, if you succumb to the horror, then you become the monster. You become reduced, not more than a man, but less. And it could be fatal.
- ConexionesFeatured in Troldspejlet: Episode #39.11 (2008)
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- Relación de aspecto
- 16 : 9