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Agrega una trama en tu idiomaA remade version of Demon's Souls (2009).A remade version of Demon's Souls (2009).A remade version of Demon's Souls (2009).
- Nominada a1 premio BAFTA
- 1 nominación en total
Anthony Howell
- Puppeteer
- (voz)
- …
Togo Igawa
- Satsuki
- (voz)
Opiniones destacadas
It has amazing art, lore, and atmosphere. But in order to defeat most of the bosses you have to learn their movement and attack patterns, while doing that you often die and have to go through the whole level again that often annoyed me and I thought there should have been more shortcuts to unlock.
Or maybe I'm just a filthy casual.
Or maybe I'm just a filthy casual.
Amazing game for a long time I have not played in the type of games and it is so fun to play in the game Amazing animation Crazy battles I love this game so much.
Demon's Souls was my first introduction to the Souls genre on the PS3, and although it was fantastic, the graphics felt outdated even for its time. I was among the many players hoping for a remake, so when Bluepoint announced they were reworking this classic, I was thrilled-and they certainly delivered. The remake on PS5 is visually stunning, easily one of the best-looking games on the console, with beautiful textures and smooth 60 FPS that elevate the experience while making gameplay feel just a bit easier than the original.
Bluepoint stayed faithful to the original design, with only a few tweaks, such as improved rolling mechanics that make dodging smoother and battles slightly easier. Some boss fights, like the spider, may be a bit more challenging, but overall, the difficulty feels balanced, making it an accessible entry point for newcomers to the Souls series.
The level design, enemy variety, and unforgettable boss battles remain top-tier, showcasing Demon's Souls as one of the best in the RPG genre. My only wish was for Bluepoint to address some elements, like the dragon boss fight, which could have benefited from updates seen in later Souls games. But ultimately, this remake remains a faithful restoration of a masterpiece. If you haven't experienced Demon's Souls yet, now is the perfect time.
Bluepoint stayed faithful to the original design, with only a few tweaks, such as improved rolling mechanics that make dodging smoother and battles slightly easier. Some boss fights, like the spider, may be a bit more challenging, but overall, the difficulty feels balanced, making it an accessible entry point for newcomers to the Souls series.
The level design, enemy variety, and unforgettable boss battles remain top-tier, showcasing Demon's Souls as one of the best in the RPG genre. My only wish was for Bluepoint to address some elements, like the dragon boss fight, which could have benefited from updates seen in later Souls games. But ultimately, this remake remains a faithful restoration of a masterpiece. If you haven't experienced Demon's Souls yet, now is the perfect time.
The first part of this review is my opinion on the original PS3 game, in the second have when is about the PS5 version.
Demon souls is one of the more unique and interesting game. It is not balanced at all and has some weird ideas, but they are so interesting that I keep going back to the game because it has not been done in other games. What is done in this one.
This game is not really about combat. It's about outsmarting your enemies using dirty tricks and whatever you can to get to the end. New fromsoftware game feels like a combat game where bosses are primary reason you play it but is this it's the world design. It's the enemies on the way, it's all the little tricks. They used to kill you. It's just a journey through a disgusting and Beautiful World.
Because this game was seen at a failure of when it was developed it. Got to do all the weirdest things because it's already a failure. Why not go all out with the weird ideas and they did some of them are really unfail but they are so interesting that I had to play its and see words going.
Sad thing is the Combat doesn't feel good. It is kind of sad and it is workable. I mean I completed the game but it never gets a satisfying feeling of killing enemies because there reaction just didn feel good and the Combat has no pois mechanic so it doesn't matter how heavy my armor is I'm gonna get hits stunt .
But even if the boss fights aren't fun to fight they are so imaginative and varied every one of them has a unique gimmick and mechanic to make them interesting to fight and the maiden astraea fights because of the music is gonna be in my mind the rest of my life.
It one of the most beautiful flawed game I have played.
Now begins the PS5 part
The combat has been improved. It feels good. Because there is a good really good feedback system still no pois, but what can you do is a fateful remake but graphics look good and are realistic and I think they are bad match for this game.
So here's the problem I really loved the original game and I think the murky PS3 graphics adds a lot to it and bomb and the music just more subtle in this one. Ps5 have much more epic sounding music which I think is a bad fit to demon Souls and sound effects. It's just more of an event that's happening. Original filled way more subtle.
It's weird to say this but the original had a better art style and lots more character decisions make sense like the Demons being all black or you cannot even see what the Faces really are because they so low detail but that just adds to the mystery of the game this game puts a bright spots on all those parts and that takes away the mystery.
What playing the game is more fun so if you are after a more satisfying game fill? Even if the aftertaste is not as good as the original.
Demon souls is one of the more unique and interesting game. It is not balanced at all and has some weird ideas, but they are so interesting that I keep going back to the game because it has not been done in other games. What is done in this one.
This game is not really about combat. It's about outsmarting your enemies using dirty tricks and whatever you can to get to the end. New fromsoftware game feels like a combat game where bosses are primary reason you play it but is this it's the world design. It's the enemies on the way, it's all the little tricks. They used to kill you. It's just a journey through a disgusting and Beautiful World.
Because this game was seen at a failure of when it was developed it. Got to do all the weirdest things because it's already a failure. Why not go all out with the weird ideas and they did some of them are really unfail but they are so interesting that I had to play its and see words going.
Sad thing is the Combat doesn't feel good. It is kind of sad and it is workable. I mean I completed the game but it never gets a satisfying feeling of killing enemies because there reaction just didn feel good and the Combat has no pois mechanic so it doesn't matter how heavy my armor is I'm gonna get hits stunt .
But even if the boss fights aren't fun to fight they are so imaginative and varied every one of them has a unique gimmick and mechanic to make them interesting to fight and the maiden astraea fights because of the music is gonna be in my mind the rest of my life.
It one of the most beautiful flawed game I have played.
Now begins the PS5 part
The combat has been improved. It feels good. Because there is a good really good feedback system still no pois, but what can you do is a fateful remake but graphics look good and are realistic and I think they are bad match for this game.
So here's the problem I really loved the original game and I think the murky PS3 graphics adds a lot to it and bomb and the music just more subtle in this one. Ps5 have much more epic sounding music which I think is a bad fit to demon Souls and sound effects. It's just more of an event that's happening. Original filled way more subtle.
It's weird to say this but the original had a better art style and lots more character decisions make sense like the Demons being all black or you cannot even see what the Faces really are because they so low detail but that just adds to the mystery of the game this game puts a bright spots on all those parts and that takes away the mystery.
What playing the game is more fun so if you are after a more satisfying game fill? Even if the aftertaste is not as good as the original.
This was actually my first Souls game and I loved every second of playing it. The graphics are absolutely stunning, the voice acting great, the gameplay satisfying and the bosses are just...so cool.
It was much less hard than I expected, to be honest. Especially as the royalty class which made this game much more accessible for me as a "souls noob"; and you could indeed outlevel certain areas in the sense that normal mobs were much easier to beat - with a bit of soul grinding.
The only small complaints I'd give are:
I know this is very true to the original, but addressing these points would've elevated my rating to a 10.
Die-hard fans might be outraged, but going back from this to now Dark Souls 3 really feels like a frustrating step backwards. The graphics and art of the game are just not great, especially considering it was released three years after the Witcher 3.
The combat feels clunky, and I have many many more deaths. Replaying and traversing of areas feels stale especially compared to Demon Souls by FromSoftware. I'm excited for their next game, an original IP & not a remake!
It was much less hard than I expected, to be honest. Especially as the royalty class which made this game much more accessible for me as a "souls noob"; and you could indeed outlevel certain areas in the sense that normal mobs were much easier to beat - with a bit of soul grinding.
The only small complaints I'd give are:
- relatively short (I was at 31hrs with 3 optional mini bosses missing)
- lack of armor & loot variety for my desire to customise
- no option to sell items, just store
- lack of integrated lore and cutscenes (even finding letters or similar would've been great)
- no warning that past the last boss the NG+ automatically starts, so I missed out on 3 optional encounters.
I know this is very true to the original, but addressing these points would've elevated my rating to a 10.
Die-hard fans might be outraged, but going back from this to now Dark Souls 3 really feels like a frustrating step backwards. The graphics and art of the game are just not great, especially considering it was released three years after the Witcher 3.
The combat feels clunky, and I have many many more deaths. Replaying and traversing of areas feels stale especially compared to Demon Souls by FromSoftware. I'm excited for their next game, an original IP & not a remake!
¿Sabías que…?
- TriviaThe very final level in the Boletarian Palace (4-4) features a new shortcut that was not in the original game but is a logical extension. There are threads online from 2009-2010 asking why there is no shortcut in the final level.
- Citas
Yuria the Witch: Heavens, you... You... came to... save me? Thank you.
Yuria the Witch: No, I'm fine. With a little rest, I can soon walk.
- ConexionesFeatured in Retail Reviews: PlayStation 5 Reaction (2020)
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